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The Top 7... failed futures of gaming

They were once the way ahead. But now they're dead

Words: David Houghton, GamesRadar UK

Cooler. Faster. More immersive. That's how we like our games, and the industry is all to eager to provide. Whether it's a brand new console, a new controller or a new way of paying for new in-game underwear, we're constantly being smashed in the face with the next big thing.

Sometimes it works out (thankyou, online gaming and polygonal graphics), but sometimes, despite the best efforts of developers to shape the future of how we play, the idea falls straight onto its arse and doesn't get back up. Somewhere, in some divergent parallel reality, these ideas rule the games industry. In this one, they were just crap.



7. Motion control

The promise

A whole new world of video game interaction. A stronger sense of 'being there' than ever experienced before. Simple, instinctive control for the previously gamephobic and intricate, nuanced control for the hardcore, turning already loved genres into experiences so real that you could well die upon switching off your console. And don't think it all started with the Wii. Just check out how long the dream has been alive via this so-fashionable-it-could-have-been-made-tomorrow training video for Sega's Activator controller for the Mega Drive/Genesis.

Isn't it just rad? 

The crushing reality

 

Above: And he was only playing Peggle 

No-one ever performed a decapitation fatality by miming it in the living room. Which is good, because if they had, they would have looked like a twat. If indeed, they'd even been capable of physical movement by the end of round two. You see there's a reason video games use buttons on controllers. They're an easy and relatively exertion-free way of producing precision inputs over long periods of time. Motion control is good for simple, repeated actions during bite-sized chunks of gameplay, but for the variety of actions required in exploring a whole game world? It fails on the most basic conceptual level.

Plus, at the moment, the tech is just plain rubbish. Crap sword fighting and an awful lot of crashed dragons. That's the current reality of motion control.



6. Multimedia 'games'

The promise

A whole new world of utterly lifelike games, populated with real people rendered with movie-quality visuals and movie-quality sound. Want the photorealistic games of the future but can't be bothered to wait the necessary thirty years for the technology to become available? No problem! The '90s had you covered. Forget those dull grey and black cartridges. The shiny  compact disc was less a digital storage medium, more a magic mirror that let you look into the future! 

 

Above: Not in-game footage. Graphics representative of gameplay only

The crushing reality

Yep, we got movie-quality visuals and movie-quality sound, but only because multimedia games virtually were movies. ie. barely video games. ie. they had no gameplay. ie. they were no fun to play. ie. because you couldn't play them. Lengthy video clips which occasionally prompted you to press a button to continue, that's what we got. There was as much gameplay held within as you'd find in a DVD player with a broken pause function.

And actually, thanks to the compression technology of the day, those visuals and sound were only really movie quality if your local cinema screened films on a sheet of A4 through a small pane of dirty glass. Out of focus.


Top 7
 
33 Comments
Order Comments: Newest First | Oldest First
Drawed  - 6 months 28 days ago 
Digital distribution wasn't on there? XBLA may work, same with the PSN, but we still have a long way to go before the promised "Download Anywhere" style of gaming.
PlainOldGamer  - 6 months 28 days ago 
Ha great article as always. I liked the expansion one!
garnsr  - 6 months 28 days ago 
Can you really make a pile of blood and vomit?
lawless77  - 6 months 28 days ago 
I loved the 3DO! In fact I still have mine. Somewhere. Anyone remember 'Killing Time'? That game rocked!
GamesRadarJustinTowell  - 6 months 28 days ago 
ReCaptcha: poodles now

But seriously, that Activator looks awful :P
allthegoodnameswheretaken  - 6 months 28 days ago 
I hate motion control it is completely useless!!
Bossco  - 6 months 28 days ago 
@lawless77 your 3DO will be worth a fortune now.
oryandymackie  - 6 months 28 days ago 
I see how the 3DO failed - but I DON'T see......
OnyxOblivion  - 6 months 28 days ago 
Telltale games.

They are the only people who can do episodic.
Xeacons  - 6 months 28 days ago 
When they listed episodic games as "failed", I thought they were just grasping at straws to fill their "Top 7" list, until they mentioned Telltale. Can't deny. No one else can (or at least has) done episodes. Monthly. Not annually, or bi-annually, or tri-annually. Monthly.
JoeMasturbaby  - 6 months 28 days ago 
the pictures in this article are beautiful.

:)
jackthemenace  - 6 months 28 days ago 
whoa... i'm actually too young to remember any of these ever happening XD i'd never even HEARD of the 3DO before, and i'm on this site every day... that's embarrassing... :$
twewy13  - 6 months 28 days ago 
hah, virtual reality, super fail...
OberKommando44  - 6 months 28 days ago 
Ugh Virtual reality, another 60 bucks down the drain :(
Madserj  - 6 months 28 days ago 
To be fair, the Sega thing looked ok, but I bet that 1-800 number was in meltdown on the first week. That has to be the most complicated controller ever.
farsided  - 6 months 28 days ago 
um...let's see. Motion control is booming, and eventually it will be able to capture small hand gestures (aka Minority Report). So that hasn't failed.

Episodic content works for the most part (Sam and Max anyone?), but citing valve taking forever to release Episode 3 does not cement your argument.

Virtual Reality is in essence dealing with 3D, and while the stupid little helmets didn't work (come on, it was too far ahead of it's time) CES'09 or whatev basically proved how into 3D and immersion people are. So while VR basically hit a 10 year road bump, it didn't fail, it just had to wait for the technology to catch up with the concept.

So only 4 of the 7 were spot on. WEAK.
WonsAuto  - 6 months 28 days ago 
Holy crap, that picture of the fat guy with Short Round is gold!
Cyberninja  - 6 months 28 days ago 
as long as the new sonic episodes are good it will be fine by me
MaynardJ  - 6 months 28 days ago 
Sega CD, 32X, 3DO, Virtua Boy... I remember all of these. Damn, the 90s were exciting! Thankfully the Activator never made it to Europe, this is the first time I read about it. Thank heaven for the choices my brother and I made back then; SNES and Megadrive (European name for Genesis), after that PC and Playstation. We're both still gaming omnivores.

Episodic gaming still looks interesting, at least the way Telltale does it. I just finished a free episode of Sam & Max and I'm interested in more of it, but I'd still like it on a disk. I do want all three HL2 episodes, but once the third is complete they'll probably release a new Orange Box and I'll buy that. Which means I still haven't played the main game... life's not fair.
robotechandnarutosucks  - 6 months 28 days ago 
LOL at the last pic.
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