Didn't Eternal Darkness have an invisibility spell? And I seem to remember some sneaking about in Chrono Trigger (the prison) and certainly there are stealth elements in Mirror's Edge. Heck, Mario 64 even had stealth to some degree: he could sneak up on sleeping piranha plants or turn invisible to evade enemies with the vanish cap. So..... there!
i'm so glad they put fallout 3 on here. i'm on my third playthrough and i made a super stealthy character and have the stealth suit. makes the game way more fun and challenging
Awesome job here... +1000 for the Thief series. I was just amazed by TDP when it first came out... sneaking through hidden corridors in castles rather than going in guns blazing... brilliant! Metal Age cranked up the fear of being found by adding those dam robots "The Will of Karas!" lol... Just started Deadly Shadows again last week after a couple year hiatus. Love this series!
I'll never forget the first time I shot a rope-arrow and realized I could make my own ladders ANYWHERE I wanted... that was something totally new and really allowed you to attack a mission in a huge variety of ways.
I never knew so many games that I loved had so many stealth elements to them. Agent 47 ftw. After a while in Blood Money I used to just walk around and head-butt people. Blowing up the guy's wife with the bbq...planting an explosive device in the cake on that ship...awesome. Snake rocks it too.
In the Star Wars: KOTOR games, you can activate a stealth generator or Jedi stealth powers to turn invisible and sneak around. Stealth is broken by attacking an enemy or a successful detection roll.
But how's this for an obscure stealth reference? In Nexus: The Jupiter Incident, there are a couple of missions where you have to manoeuvre your little fleet of space vessels around the dark sides of various planets and stuff, avoiding sensor stations and enemy patrols, to make it out of the enemy-occupied sector!
Going through the list again...
In addition to Thief, kudos for NOLF, Riddick, SotC, RE4, Bioshock, and Commandos (should read 1998 - 2003...no love for Commandos 2 or 3?)
I really enjoyed Sniper Elite. As mentioned pulling off a brilliant shot was ultra satisfying and if you could time your shot to an artillery blast then the other enemies wouldn't hear it, hard to do but it felt like a real achievement.
It also had a coop mode which worked really well. Getting both players into good positions and picking off guards at the smae time was quality.
Definitely a game that could do with a sequel. Next-gen sniping, with explosive headshots would be awesome.
One of my fav's not on the list was Mark of Kri. You could lock on to some guy below you, drop down and stab him through the back and it's disney cartoon look made the kills particularly satisfying
Also It doesn't get much better that BG&E for stealth. played like a poor man's metal gear without the 30 minute cutscenes
hey! what about being a rogue in WoW? a rogue is based on stealth and a druid also has a little stealthy element in it and also gears of war,you have to sneak around so that the beserker doesn't completely rape you.
great article....i really want to play shadow of collosus or watevere its called since i began looking at this mighty website
anyway one you missed was SOCOM:us navy seals...i only played first one but get on ship...shoot out lights...silently knife people...every gun having a silencer getting intel or hostages means getting there quietly or the run/get destroyed/killed also in prison lvl u can make an diversion by setting a bomb at the wall and then running to the prison
add it...i wanna be a part of it lol
great article all the same most of these games=legends in their own right
WTF! no mirrors edge! the entire game is about running away from dudes with guns! It's pratically your ninja game, yet not even aword about it! seriously though, sneak king is creepy