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The greatest Sonic game we never got to play

A brilliant 3D Sonic game? On the Saturn? It very nearly happened. We talk to one of the designers of the one that got away

Words: David Houghton, GamesRadar UK

It’s 1994. The Nintendo 64 is coming and Sega wants something big to go toe-to-toe with Ninty when the machine is launched. Naturally, a flashy new Sonic game is the obvious solution.

At this point it’s important to note how Sega was set up at the time. It was a very divided company with a definite separating line cleaved between east and west. Sega of America and Sega of Japan were virtually operating as separate entities, and relations between the two weren’t always smooth. The division was so great in fact, that at one point during the Saturn’s development there were actually two versions of the machine being planned; a Japanese, CD-based design and and an American, cartridge-powered console.

So when Sega Technical Institute (a small US development division, once populated by Japanese Sonic Team members but by then also incorporating American employees) expressed interest in making the game, it was perhaps inevitable that things were going to get messy. At that early stage though, few could have predicted just how ill-fated the project would be.

Above: The original pitch video

Preliminary work began with Sega’s 32X Mega Drive add-on as the intended launch platform, despite the fact that the device wasn’t even finished and firm technical specifications weren’t yet available. Michael Kosaka was the game’s producer and team leader at that point, and soldiered on with a design document regardless of the hardware complications. CGI artist and animator Chris Senn was charged with creating demo animations to sell the concept to Sega’s executives. We’ve been lucky enough to to talk at length with Senn about his time on the project, and we’ll be checking in with him regularly throughout this feature.

Senn had no choice but to design his demos conservatively due to the lack of clear hardware specs for the game, but upon being shown his work, Sega’s execs voiced concern regardless. In those post-Donkey Kong Country days, they weren’t happy with what they saw as simplistic graphics, irrespective of the constraints on the designer at the time. Even less encouraging was the response of Yuji Naka, original creator of Sonic. He simply shook his head and said “Good luck”.


 
12 Comments
Order Comments: Newest First | Oldest First
Stuffgamer1  - 8 months 5 days ago 
Interesting article. I first heard of Sonic X-treme in Nintendo Power a couple months ago, and it keeps coming back ever since (especially on this site).

Even so, I must say that I don't like the looks of this game AT ALL! No disrespect to the people who worked their butts off to make this thing, but to me, it looks HORRIBLE! Navigation appears to be the absolute worst the series has ever encountered, and the 3D control looks even clunkier than some modern versions. Again, I stress that I don't want to devalue anybody's work, insult anyone, or anything like that, but this is my honest opinion on the matter.

I feel that all in all, Sonic should have never left 2D, period. But since he did (and I'm sure I'm going to be flamed for this one), I say that Sonic Unleashed is one of the best of the bunch. The night levels get a level of bashing they DO NOT deserve, and everybody can more or less agree that the day levels are awesome (any cheap deaths are caused by problems the series has had since game 1).

I'm not even a die-hard Sonic fanboy (grew up with Nintendo, and bought a Genesis on Ebay a few years ago), but I still think it's horrible how he's constantly attacked and ridiculed, when his games aren't even half as bad as people say (barring Sonic the Hedgehog 2006, whose demo I couldn't stand, and whose story looked NAUSEATING based on things I've seen on this site).

Sonic as a series deserves a good deal more respect than it's given lately (and Sonic IS better than real hedgehogs, thank you very much!). As with most things in this world, he's bashed so much that it's literally IMPOSSIBLE for his stuff to be as bad as people say.

Well, that's my crazy-butt long rant. I do ask that people don't go about flaming me TOO much. All I did is tell the truth, and a lot of you know it. Dozens of games have problems as bad as Sonic titles and worse every year, but his get the most negative talk, and for no good reason whatsoever.
NeoKef  - 7 months 23 days ago 
To the guy above me, keep in mind those vids are demos. With further editing, detail, and better movement controls the game would have been different.
OneWithWaves  - 7 months 23 days ago 
Ugh. Bernie Stolar. The world would have been a better place without you. "Saturn is not in our future"?! STOLAR is not in our future. Had this guy not been in SEGA at the time people would probably be playing SEGA's newest console and Sonic would get the respect he had back in the Genesis days. (Genesis was the USA's Mega Drive for those of you across the pond)
minimaxi  - 7 months 21 days ago 
Tragic. But I do find the fish-eye world a bit disorienting, but it certainly shows flavor, and a glimmer of hope for Saturn.
Magic_OF_Mayhem  - 7 months 19 days ago 
What a missed oppurtunity. Things would be different fo Sega, we would be playing the Dreamcast 2 and the Sonic and Mario would still be well and alive in school playgrounds.
Although I tuned out after the (in my opinion) great Sonic Adventure game for the dreamcast, I never really did like Sonic after he became "edgey" and everyone of his games had to be stuffed with obnoxiously cute characters( We're paying for a Sonic game, not a Cream the rabbit game!). Eventually though, I hope Sega will find a good game for Sonic.
AuthorityFigure  - 6 months 29 days ago 
That software looks truly progessive. What a damn shame.
Monkeylink  - 6 months 16 days ago 
ahhhh I remember the 2-d Sonic ahhhh those were the good days
waffledragon33  - 4 months 18 days ago 
damm
yoshihunter  - 4 months 17 days ago 
looks like a early mario galixie
wiigamer024  - 4 months 16 days ago 
I remember hearing about this game when I was younger, and I was SOOOOO waiting for it. Only to realize that it was cancelled. Damn, I was pissed that day. I remember my cousin coming in my room, asking me if I wanted to play STH2 with him or something, and I gave him this angry look like, "Why the F**K you even asking me, leave me alone." Then like, 2-3 days later, I felt better again.

Man, I just wish that game was released...
Kikyabut2  - 4 months 9 days ago 
it looks similar to mario galaxy, in that its spherical and confusing. it looks like it would have been great, if they had just moved back the release date a little further.
lukel127  - 4 months 1 day ago 
They have a beta at http://www.emuparadise.org/Betas/
I havent tried it but thought you would like to know
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