The complete history of Grand Theft Auto

Think you know your GTA? From the original 2D game to the explosive GTA IV, this is the complete history lesson!

Words: CVG UK

Grand Theft Auto: Vice City Stories
PSP / PS2 / October 2006

You know the drill - new cast, story and feature set in a familiar city. But now Rockstar Leeds knew it too: Liberty City had taught this Rockstar splinter group much about PSP. Consequently they pushed it far harder, and framerate, draw distance and loading times were much improved. In some ways it even improved on the original Vice City - its expanses of water gained hugely in terms of realism, even if some still preferred the stylized colors and sun-flashed twinkles of the original.

VCS made no concessions to quick-burst, handheld play, with multipart missions often involving all types of transport - including ‘copters - for lengthy challenges. Being able to swim (for a bit) and buy back weapons after being wasted/busted lowered frustration and reloading, but VCS took a patchwork approach to design fixes - the taxi back to the mission start, for instance, was all but redundant. Empire building - where you buy property and run missions - also brought the dreaded random attacks from San Andreas, which soon boil down to a long drive and unwanted cop attention (starting/exiting one of these missions in a suitable vehicle makes it all go away). Still, Empire cash is paid straight into your account. At last, direct debits in GTA! Vice City Stories was ported to PS2 in March 2007.

Hand Theft Auto


Portable GTA has not always turned out well. The original, appearing on GameBoy Color in 1999, looked nice but had horrible controls, empty streets, an inaccurate and woefully incomplete manual, no maps and dreadful sound. It’s not entirely unfair to say that it sucked, but it is hard to say why anyone bothered making a sequel for GBC in 2000 - GTA 2 had more traffic but ran dreadfully as a consequence. Still, that ‘anyone’ was Tarantula Studios rather than originators DMA, so you can’t blame them. Happily, the GameBoy Advance version of 2004 (handled by Digital Eclipse and confusingly also called Grand Theft Auto) was excellent, capturing the original top-down madness in over 300 missions. Arguably, it’s now the 2D version of choice.

Related Games
Mediocre Game Babes
DS Feature
Jul 25, 2008
Mega Man Contest Winners
Wii Feature
Jul 25, 2008
Evil Dead done in Everybody's Golf
PS3 Feature
Jul 25, 2008
Hardcore Gaming Crimes
PC Feature
Jul 24, 2008
The most mediocre box art
PS2 Feature
Jul 24, 2008
IGN's Overall Best of E3 2008 Awards N4G
PC News from N4G
Jul 26, 2008
SKATE 2 first details N4G
PS3 News from N4G
Jul 26, 2008
Rumor: Ratner to turn God of War film into geek... N4G
PS3 News from N4G
Jul 26, 2008
New Fracture Footage Shows Earth-rending Ride N4G
PS3 News from N4G
Jul 26, 2008
WoW: Lich King Beta Keys Fetch Hefty Price on eBay N4G
PC News from N4G
Jul 26, 2008