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The 2008 PC Builder's Bible

Find the best parts. Learn to build a rig from scratch and overclock it to kingdom come. PC Gamer shows you how

Words: PC Gamer staff

Q: Let’s start with the basics. What is a CRT?

A: Cathode Ray Tube. CRT monitors are just fancy implementations of the same technology used in TVs: An electron beam originating from the base of
a vacuum-sealed tube scans across the tube’s screen, which is covered with a layer of phosphor material. A metal grating or wire mesh limits how much of the electron beam can hit individual phosphor clusters, thus leading to an acceptably sharp image. When the phosphor material becomes excited, it glows either red, green or blue. Mix up several differently colored phosphor clusters and suddenly you have millions of colors. Although it is possible to make flat or nearly flat cathode ray tubes, most older models exhibit some curvature, at least around the corners.

Q: But I have no desk space! What is an LCD?

A: Liquid-Crystal Displays are modern alternatives to CRTs. LCD manufacturing starts with a flat pane of glass, which is then layered with a grid of small transistors; the transistors are arranged in groups of three, and each triad describes a screen pixel. When excited by electricity, these transistors can be made to open and shut. Put a backlight behind the transistor grid and, behold, you have an image. There’s more to it than that, but that’s the basic idea.

Q: What type of display is the best for gaming?

A: The knee-jerk recommendation has long been “a primo 19-inch CRT.” Why? Because CRTs were better suited for gaming than LCDs, and because 19-inchers have always been great values, price-wise. However, in today’s modern age of affordable LCDs with blazing-fast refresh rates that eliminate the ghosting and bluring effects that plagued earlier generations of monitors, we at PC Gamer are all on 20” widescreen LCDs, and we’re loving them. Not only do they save desk space (and your back, if you ever want to move them), but the image is as sharp and clear as you could want. The one drawback is that they don’t look as good if they’re not at their native resolution, but that’s a small price to pay.

Q: What is an optimal refresh rate?

A: On an LCD, this is a no-brainer—use whatever refresh rate the manufacturer tells you to use for the native resolution of the panel (this is the resolution the display has to run at in order for everything to look normal, i.e., not stretched out, squished, or jaggy). This is almost always 60Hz, even if the monitor may be able to handle higher. Don’t worry - LCD pixels don’t fade and strobe the way CRT pixels do, so 60Hz won’t cause eyestrain. CRTs are a little trickier. While some would answer “as high as a resolution as the CRT will allow,” we recommend taking a more cautious approach. First, make sure you’ve loaded the Windows drivers for your particular display before you mess with the refresh rate settings. With the driver loaded, Windows won’t let you choose a rate higher than the monitor can display without damage to its circuitry. Our advice is to stay away from 60Hz, but 75Hz or higher will be just dandy.

Screen size
This figure is the size of the LCD panel measured diagonally from corner to corner. Desktop screens range in size from 15 to 24 inches and beyond. We consider 19 inches the minimum for all-purpose computing. You need at least that much screen real estate to work in multiple windows comfortably, and to thoroughly enjoy high-definition video and PC games.

Aspect ratio
A display’s aspect ratio is its screen width divided by its height. The majority of desktop monitors have an aspect ratio of 4:3, regardless of their screen size; and the majority of software applications and computer games are designed accordingly. This is something to bear in mind if you’re considering a widescreen model, which typically has an aspect ratio of 16:10. If content, such as a game, insists on a 4:3 ratio, the display will stretch the content to fill the entire screen, making everything look fatter than it should. This situation is becoming less of a problem, as most games support at least one widescreen mode that won’t look distorted.

Native Resolution
Every LCD sports a fixed number of pixels arrayed in a grid that is a certain number of pixels high and a certain number of pixels wide. The native resolution is the width of the display (in pixels) by the height (in pixels). The native resolution will deliver an optimum picture. While it’s possible to run an LCD at a lower, non-native resolution, the image will be rescaled and the display will use interpolation to fill in the missing pixels, which can degrade image quality. Native res and interpolation quality are of particular concern to gamers, who often run games at low resolutions to get the best frame rate. An LCD’s native resolution is typically determined by its screen size. For example, many 19-inch monitors have a native resolution of 1280x1024, while many 20-inch models have a native resolution of 1600x1200. A higher resolution makes everything look smaller onscreen, but also gives you more desktop space.

Interface
Today’s LCDs connect to the graphics board via either an analog VGA connector or a digital DVI connector. If your graphics board is equipped with DVI outputs—most modern boards are - we recommend you use DVI to connect to your LCD. Unlike CRTs, which must refresh every pixel on the screen 60-plus times a second, LCDs modify pixels only when they change. The analog connection is less precise because the digital information must be converted to an analog stream in order to travel to the LCD, where it is then analyzed and converted back to a digital format. This is a recipe for data loss or corruption in the image that is ultimately displayed on-screen.

Pixel response time
This spec has been getting a lot of play lately, so it deserves mention. A pixel’s response time, measured in milliseconds, describes the time it takes for a pixel to change from its on state to its off state and then back on again. If the response time is too slow, you’ll see ghosting and other artifacts because the display’s pixels can’t keep pace with the information sent from the graphics card. This problem is particularly noticeable in games, which tend to have fast action sequences. A response time of 25 milliseconds was once the norm, but it’s not uncommon these days to see response times listed in the single digits. As impressive as this spec sounds, it should be taken with a grain of salt. Different manufacturers report response times differently, so this spec isn’t a reliable means of comparing different brands. Some vendors report only the pixels’ rising (turning on) or falling (turning off) time; others report how long it takes for a pixel to turn on, turn off, and then turn on again; and still others report the time it takes for a pixel to go from peak white to full black. (Pixels change from white to black much faster than they change from gray to gray, but the latter is a more common occurrence in real-world use.) Because of this inconsistency, we don’t normally report on a display’s pixel response time, but we mention it here to illustrate a point: Response-time specs often do not jibe with qualitatively measured performance. The best way to determine an LCD’s abilities with fastpaced content, in our opinion, is to eyeball it first-hand.

Ergonomics
Obviously, the more ability you have to adjust your screen’s height, tilt, and orientation to fit your body, the better.

Three recommended monitors
Head back to the table of contents


 
20 Comments
Order Comments: Newest First | Oldest First
Cryose  - 1 year 2 months ago 
Cool. Too bad I bought the actual magazine for ten bucks a month ago.
solidsnake_5552000  - 1 year 2 months ago 
excellent article guys. Congratulations!!
anything5767  - 1 year 2 months ago 
Time to remember not to buy the builders bible next time.
Alcyones  - 1 year 2 months ago 
Thanks!

I'm positive this is gonna help me in the future.
Dibbz  - 1 year 2 months ago 
nicely done!
Life  - 1 year 2 months ago 
Very cool
Halo freak22  - 1 year 2 months ago 
aswome totaly sweet
JimMcDosh  - 1 year 2 months ago 
Excellent resource guide indeed. Very nice.

Jiff
www.anonweb.net.tc
hellawaitsyou  - 1 year 2 months ago 
Is there a PDF version of this?
HypherionWing  - 1 year 2 months ago 
I have a good rig using the Antec 900, but i dont particularly reccommend the 900 if your going for a bit of a crazy powerful build, which i unfortunately did.

The space in it is incredibly deceptive, any psu above 600w you have to CRAM everything right in there. ;)
burningmunkey  - 1 year 1 month ago 
I would seriously love to have this on PDF! Is there any way?
HyBriDFuRy  - 1 year 1 month ago 
I use the Intel Core 2 Quad core Q6600, it's still good isn't it? I bought it on newegg because it was a freakin' awesome deal for $200 and I overlocked this from default "2.4ghz" to what I now have "2.8ghz".
invinciblechunk  - 1 year 1 month ago 
Wow, a section on LCD monitors that doesn't even mention input lag! The Dell 2707WFP is one of the worst gaming screens you can possibly pick! Its input lag is over 40ms, and newer firmware revisions are even worse. If you care about games at all, learn about the difference between TN, PVA and IPS panels, and learn about input lag.
Lucretiel  - 1 year 1 month ago 
Tip of my hat to you guys, well done. My one annoyance is that there aren't any posted prices for accessories, just "Gamer with a budget" or "Deep pockets." Useful nonetheless.
adrenaguy  - 1 year 1 month ago 
THANKYOU SO MUCH! this guide is going to be so helpful when i can get the money to build a sweet-ass computer, thanks again GR!
dirt1996  - 1 year 21 days ago 
You can get all the stuff listed above at newegg.com for half the prices listed for EVERYTHING!!!!!!!!!!!!
dahudge8  - 1 year 14 days ago 
here's the deal guys. I just downloaded the left 4 dead demo and it runs kind of choppy on my laptop. sometimes there's lag in combat intensive areas and sometimes there's lag when I'm just walking around. I was wondering if a new graphics card would remedy this? if so, can you even put new graphics cards into a laptop? I'd love to get an answer to this before I go by a nvida 8800.
Thanks!
dirt1996  - 1 year 7 days ago 
I was going to build it, but it doesnt help w/ the BIOs or anything else, and if this is the first rig youve built(like me) then this is impossible.
glitchhunterLM4  - 10 months 9 days ago 
i think its good that you teach people how to build a PC... but you should tell them about placing the standoffs...

LINUX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
f2468l  - 8 months 15 days ago 
hi i just bought core 2 duo intel E7300 2.66 on a P5QL ASUS i had assumed alot more speed from this setup or did i goof up when i listned to the vendor feedback please
thanks






















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