I'm just reiterating from what I said on the forums:
I'd have to say more so gameplay design flaws like [b]Unskippable Cutscenes/Dialogue[/b] however I do hate gameplay mechanics like QTE(s).
Like when Otis was calling me and I'd hang up on him which he then would call me again. F*ck you Otis, I have zombies I need to deal with right now!
Or when I probably played half way through Mass Effect before someone told me you could skip lengthy dialogue sections by pressing x! LOL *smacks head* (Had this told to me after bitching about the Matriarch boss fight and I had to hear her drone on and one every time I had to retry.)
Any game that doesn't allow the player to skip the cutscenes is stupid. We may play the level multiple times either by choice or by trial and error so if you want the players to watch the cutscenes limit it to 1 time nonskippable/the rest skippable.
Basically a gameplay mechanic that limits the player's abilities.
Regenerating health. I dont see why people think it is more realistic than picking up health packs. Sure health packs arent realistic, but neither is hiding behind something everytime your near death.
Im getting sick of playing games where i shoot a few people, duck and regenerate, then repeat till all my enemies are dead.
I miss those times where your low on health and have to be extra cautious till you find that next much needed health pack.
Regenerating health makes things too easy as you never really feel threatened as long as there is a place where you can cower away while you heal.
There's loads but most, if done well, can add to a game- even QTE's can work done correctly and it's the same for most stuff too.
What gets me every time though is invisiable walls funelling you to where the next enemy trggers. Or badly designed scenery that does the same job like tiny fences that you should be able to clear with ease(after all you just did that arbitrary platforming section jumping over and onto cars and vans but now you're stumped by two foot fences?
And the same goes for games that use water for this pupose by insisting that whatever abiliries/special powers/gifts your character has the ability to swim will NEVER be one of them(in fact I can only think, off the top of my head anyway) of inFAMOUS that even bothers putting in a reason for the hydrophobe characters!
So, yeah, invisible walls and unrealistic funelling for me-you just cannot beat the frustration of being hemmed in by what looks like a ring of effin croquet hoops!
I would have to say Power-Ups. I don't think they're bad, it's just that when you put too many in one game, it brings the experience down about 4 notches. Some games that require new abilities to explore can get away with it, such as Metroid and Zelda, but others, like Mario, can't. Spring Mushroom? Seriously?
Also, First-Person Shooters. Like before with the power-ups, I don't hate FPSes. It's just that there are too many of them, especially on the Xbox 360.
I hate in some games when you die, it goes back to when you last saved it
I just started resi 1 on wii and I died about half an hour in ( I tried killing the first zombie with just a knife) and I had to start the whole game again because I never saved it
I absolutely HATE meaningless challenges/time trials in any game...it's hard for me being such an achievement whore. I hate saying "Ok...I'll give this challenge/time trial a try" and then ending up in the fetal position, having hit the retry button 30 billion times and still a point or a second off from getting that fucking gold metal!
Escort missions anyone? I'm thinking specifically of Dead Rising, sure, but I know there are plenty of other games guilty of it too. You'll move on to another room, rearin' to go, and OF COURSE your bitch-ass escortee will be sitting in the previous room playing Chinese Checkers.
@VoodooPanda: They have done second person games...Dungeons and Dragons comes to mind. Congratulations, you've met a masturbating bear at the end of the third dungeon. Would you like to use your ten-point power sword?
Obviously quicktime events, especially ones that come with no warning, so as you're fighting or doing whatever you do and it comes up so quick you've already failed due to your current button mashing (read strategic button presses).
Also, platform sections of otherwise non platform games. I hate jumping from needle point to needle point mixed that with a camera that likes to wee on your efforts and send you to the bottom of an obscenely tall tower. grrrr.
Any action games that turns into a puzzle or something I would have to think to beat. I play games because i'm not smart. Not to get smart. One of these (so-called) action games is simply= Resident Evil 5. It turns into a puzzle when you get into that stupid little Indian/Zombie temple. I thought I was playing Indiana Jones for a minute there.
Nothing grinds my gears like "Wii exclusive content!" You know, the crappy point-&-click puzzles they just have to put in multiplatformers to help sell the Wii version. When it's the genre of the whole game, that's fine. But I'm talking about the action-oriented games, usually developed for the Holy Trinity, and they have to put something in the Wii version for the Wiimote to make it "special." Oh, it's special alright. The Wii's Tomb Raider series comes to mind.
On top of that, the idea of using the Wiimote for multiplatformers is bad enough to begin with. The Wiimote's fine for casual games, exercise, and even FPSes. But when regular controllers are good enough for the PS3 & 360, yeah. Nintendo made the Classic Controller for a reason, and aside from the VC, Kart, & Brawl, NO ONE'S USED IT!!! Come on people!
i am terribly sick of that regenerative health, on any halo game, i'd have my friend almost killed and he wimps out to regain health, and because this, i cannot win. i'm also tired of those minigames for wii, games targeting the female gamers, they are so stupid, who wants to cook virtual food, i know i don't, i'd rather blow somebody's brains out with a rifle. i get annoyed of games that once you complete the story mode, that's it. theres nothing else to do after that except for let the game collect dust.
oh yeah, i almost forgot, i absolutely hate those damned tutorial levels. you know, the ones with instructions, like go over here, shoot this, shoot that, run over here, jump here, don't shoot this, leave this alone, press a to do this action, b to do this other action, etc.