Collectibles and huge gameworlds they are hidden in. I'm a perfectionist and its basically that I feel like i'm forced to collect everything and explore everything. It seriously is the most annoying thing when i play games and has turned me off games completely several times. Wind waker ocean is one in particular that crosses my mind (i freaking HATE that mother effin ocean!) and my memory card got corrupted like a day after i finally completed the map and i never beat the game because of it.
The Wii ACTUALLY trying to sell itself as your own "Personal Fitness Trainer". Yes, but by the time you're done, looking at a silhouette of you doing "yoga", the Nintendo grey brand will be burned into your retinas. FOREVER. FOREVEr. FOREVer. FOREver. FORever. FOrever. Forever. forever.
Boss fights out of context! You fight your way through hordes of bad guys, all with reasonable levels of ability. Suddenly boss dude. 100 times tougher, oh and you have to shoot his belt buckle on tuesdays! Is it just me or does it just seem stupid. I think this is why CoD is so good. The boss battles becomes an epic battle so it is in context, and doesn't grate.
I have always wanted the final battle to be won with a single bullet!
enemies that only start/stop coming after a certain point, quicktime events, and weapons that have extreme abilities online. I hate going in to games where there's 1 douche who's unlocked the most powerful gun/decides to use the annoyingly noobish gun and keeps n00b-whipping your asses. the GL on COD4, the RPG on GTA4 and the DSR-1 on MGO. 1-hit-kills, brilliant range and accuracy and not that hard to get.
Bullet-time/heightened reflex/blind rage mode.
it always seems like cheating. whenever i have the option of using bullet time i use it to death and take the fun out of it for myself.
Freaking regenerating health. That is pure trash. Classic health packs are the way to go. And you can't call that unrealistic in comparison to regenerating health.
Or even no health packs. Be a man, and beat a level without needing extra health. Regenerating health is for wimps. I'm so pissed that there will be regenerating health in Red Dead Redemption. Rockstar has always put out amazing games. Don't fall into retarded casual gameplay elements, Rockstar! Please!
Games where people don't talk and I have to read. You have to look at the screen and read to know what's going on. I can't just listen to people talk, I have to read and press A, read and press A, read some more things, press A a few more times. I don't like it.
i hate chase missions. either the guy is moving so painfully slow that they make turtles look like usain bolt, or theyre going really fast and moving in such tricky ways that you wish you were actually chasing him. and collectible items because i center my entire game time around finding them first, then laying the story. and then theres always one you cant find even after hours of looking. stupid blast shards
While i'm not saying they aren't fun, I'm somewhat annoyed with the fact that more and more games today feel that, in order to have a good final boss (or any boss in general), said boss must be ridiculously huge. More often than not, most of these bosses don't give a good satisfying feeling when you actually manage to bring them down (Shadow of the Colossus being an exception). Why can't there be more games that pit you against an enemy that doesn't make you feel like you just got a job in building demolitions? Devil May Cry 3 did this admirably, and the fights with Vergil never got old. He didn't have to be massive in order to give Dante (and lots of people playing on Very Hard) a run for their money. Games like Gears of War 2, take note: Huge bosses = not always instant win
I'm sick of having to collect an impossible sum of some random item that adds no value to the game whatsoever. You know who you are.
I'm also annoyed when a company decides to release DLC for a game they released just a week earlier, which is an asinine way of selling me an incomplete game for a full price.
I'm sick of pointless gore. It was entertaining in Fallout. It was vaugely humorous in Gears. But as of now, it has lost all novelty, especailly when paired with "realism". It is not realistic to shoot a person in the legs with a shotgun and have his chest burst open like something from Alien.
I am really ready for the Halo-style two weapons and a grenade limited loadout to go away. Aside from fallout 3, I can't remember the last major game that let me just carry around an arsenal. Sure its not uber realistic to tote three megatons of ordnance on your back, but neither is the recharging health that these same games have too.
For me it would have to be locked doors that need keys to open them
Ninja: Hey, this door is locked
Soldier: You want to use this rocket launcher to blow it open?
Ninja: No, I'm a ninja remember?
Soldier: Oh yeah, so are you going to use your ninja skills to run up to that window and let me in?
Ninja: HA! No, you imbecile, I'm going to run around for three hours until I accidentally stumble onto the key, like a normal person.
Soldier: I hate you.
karma! i like the idea sometimes but when its easy to change ina about 10 minutes and all it changes is one or two conversations
EX:
Hero-Hi can i have a potion
Shopkeeper-YAY FOR YOU HERE YOU GO! :DDDDD
same conversation
villian-Hi can i have a potion
Shopkeeper-NO your too much of a cock muncher
(kills shopkeeper takes it anyway)
also motion controls that a certain console is whoring itself too and cant have a regular controller if people wanna useone making promising games also whore itself to motion controls
developer: Woo this game is cool its gonna be awesome Nintendo
Nintendo: but does it waggle!?
developer:ummm not really
nintendo: MAKE IT FUCKER MAKE IT WAGGLE NOW GOD DAMNIT NOW!
Definitely have to get rid of save points. You should be able to save any game, any time, and any where. Unfortunately the games that this is most relevant in are the ones that still utilize the stupid save points!