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QOTW: What overused gameplay element are you terribly sick of?

Answer our weekly question and check out our favorite user answers from last week!

Words: Brett Elston, GamesRadar US
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151 Comments
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RageGreen  - 5 months 6 days ago 
I would have to say those games, where you see your character doing all this cool shit, all this matrix-esque fighting, then when you play he's like Marcus Fenix with a ton of bricks on his back. It's just plain Dumb
Airhead  - 5 months 6 days ago 
Stuff that you can pick up, but has little to no value. From 8-bit coins to rusty cans. I mean you just HAVE to grab that stuff for no reason. Bethesda I am most definitely talking to you. What the hell am I supposed to do with these books? It's bad enough that I am nerd enough to read n real life but to read in a VIDEO GAME? That's bad. And you got freaking porno novels in Oblivion. I actually tried to collect those just to say that I had all the porn in Oblivion. And I should at least be able to stab somebody with this fork I picked up. Or eat with it. I'm hungry.
TheOtherOne  - 5 months 6 days ago 
I hate when games give you all your powers at the start and the STRIP YOU NAKED! Metroid prime comes to mind or Knights of Xentar (yes that old PC RPG). I´ve been leveling my character at the beginning for 5 hours just to see the game reset my character to level 1 after the first boss fight.

Also uskippable tutorials, indestructible objects (like you can wreck the whole room except those pesky barrels) and so on.
rxb  - 5 months 6 days ago 
I hate games that dont let you change the controls. Let me play the game how I want.
cronoman66  - 5 months 6 days ago 
oh theres a few, inapropriate stealth missions(why do i have sneak round a warehouse when i've just blown up half of america?), invisible walls, tacked on mini games(i'm looking at you Dead Space) and various other things that simply break the imersion.

One thing that annoyed me to begin with but i've grown on was the little voice in Blue Dragon that says "playable" "critical" etc etc
Ultar  - 5 months 6 days ago 
Most likely quicktime events, I actually never finished X-men: origins because my fingers didn't move fast enough for a button mashing sequence to kill a giant robot.I think that at next E3 we should makesome gamer-developer rules that say you can't do these EXTREMELY EFFING ANNOYING THINGS TO US*turns off caps lock*So yeah, I hate quicktime events.
jaffa_5  - 5 months 6 days ago 
Crap team mates you know the ones im talking about. the ones the are more like ashley for resident evil 4 that constantly need saving every two minutes. and instant death water if theres going to be water in a game u should be able to swim in it
Bossco  - 5 months 6 days ago 
Escort missions. I wish escort missions would fuck off! I fucking hate escort missions! And driving bits in first person shooters. If I wanted to drive about in a car I'd play Gran Tourismo.
hot_heart  - 5 months 6 days ago 
I know everyone is saying quicktime events so I'm gonna go with something different.

'Karma' systems. That choice between good and evil. It's always implemented so poorly and really harms the story since your character can think 'well, whatever'; there's no consistency. Being good you can always see the outcome and being bad is just for the sake of being an asshole. And then only the extremes have their advantages (inFamous being the most recent example). There's never a decent middle ground or reason to sometimes do good but sometimes be selfish too.
white-and-nerdy  - 5 months 6 days ago 
I'm gonna have to say unskippable cutscenes. Those can get so annoying sometimes. I remember playing Kingdom Hearts, and I got to the part where you have to fight Riku in his dark form (or as I like to call it, weird skirt thing) in Hollow Bastion, and I was pretty low leveled for that part of the game. As anyone who has played the game knows, Riku is one of the most annoying, difficult bosses in the game. So I got to watch the cutscene right before the fight over and over and over again. So annoying...
CoryRX8  - 5 months 6 days ago 
Driving sections in single-player FPS/TPS. If Half-Life 2 can't even get it right, then maybe it's time to give it up.
CARLINNIT  - 5 months 6 days ago 
Cliched characters. There are certain characters id just hate to be playing as when my mum or girlfriend walks in the room. They much think that all video games consist of these type of embarrasing characters. As badass as she is, i'm looking at you, bayonetta
kingofspades94  - 5 months 6 days ago 
Collectables that do pretty much nothing. You can finish the story, but NOOOO, you have to find all this stuff to get 100% completion. I'm looking, no, GLARING at you, Travelers Tales.
oreomonkey  - 5 months 6 days ago 
Two Words. Vehicle Missions.
EmmaXII  - 5 months 6 days ago 
I don't like adjustable cameras like in resi 1-3 and God of War etc,
they confuse me , and when the is confusion there is epic fails :(
joebob286  - 5 months 6 days ago 
One word

grinding
FETALJUICE  - 5 months 6 days ago 
Collecting crap, unskipable cutscenes, even the whole "Good guy vs. Bad guy" thing going on in every single game (though not much of an gameplay element. WHEN THE FUCK WILL I GET TO GENUINELY PLAY AS A BAD GUY AND RAPE THE UNIVERSE!!??) Not to mention also gimmicky controls (FNR4's 'total punch control' with the right thumbstick, WTF is that!?)
Xplosive59  - 5 months 6 days ago 
invisable life that you can only tell your dying from looking at the rim of the screen
i hate it in games like cod 4 killzone ect that when ypu are low on health the screen turns completely red and blurs. it would be so bad if i could see who im shooting at or where i am going but if someone smeres red paint all over the screen how do i know if im in cover or someone is abouit to pick me off with a headshot.


and also DEADLY WATER THAT KINDA SUCKS
AND DONT EVEN GET ME STARTED On water temples
Unoriginal  - 5 months 6 days ago 
Invisible walls. In a time of hard-on colliders, space shuttles and color TV this phenomenon should not excist. It can't be "that" hard to program a wall.

It's lazy and nothing else. It's 2009! How is this still in games?
FiragaShark  - 5 months 6 days ago 
The fact that in pretty much any RPG, I cannot jump over a f**king log blocking my way.
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