i agree with Tasty_Pasta, Max Payne had a very mature story, and I'm surprised Gabriel Knight didn't make the cut (not because of its maturity, but because of the author), and also I think you should have put a spoiler warning at least somewhere in there, you gave away one of Bioshock's biggest twists
Very nice article indeed. I'd be tempted to say like others and add Assassin's Creed and Beyond Good & Evil to the list. Maybe World in Conflict too, as I found the story had some pretty deep moral subjects.
Thank you for writing this. I've been trying to make this point to some of my friends for a long time now, but it's difficult to convince them of the difference between a mature rating and a mature game. This article does a great job of it.
Great article. Great list.
What about Oregon Trail as an honorable mention? I'd say it's one of the first mature games. I mean, you actually had to play this at school, it's that serious. You have a family that you have to care for, who you had to name, which undoubtedly made you, as a kid, give your own family/friend names to your digital pioneers.
Then you had to see them drop off one by one, like flies, in one of the most humiliating ways possible: dysentery, or peeing fire out of your butt until you die of dehydration.
I never quite understood the whole dying from getting the runs. I mean, all I was eating was food that I had shot, squirrels and rabbits and such, it's not like the Oregon Trail was full of Mexican restaurants.
How could you forget Alpha Centaury? At first glance it looks exactly like just "civilization in the future", and then you make a few researches, finishes a couple of Secret Projects, suddenly... you notice the game is hiding a much deeper purpose. Each Secret Project has extremely deep philosophical discussion allied with wildly symbolical cinematics.
@Urock- The thing avout Fallout is that the player makes the decisions, not the writers. So even though it is deep, Fallout is more like a piece of paper to write a sory on, rather than a novel to read through. The maturity essentialy depends on the player's own maturity.
any game where you get 'used' could reasonably make this list (assassins creed and army of two come to mind) but i wouldn't say that they really are the essence of what Charlie is talking about. He hit the nail on the head when he put braid, which isn't even an M rated game, onto the list because of the subplots and the feeling of the game as a whole.