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Ludicrous in-game explanations for normal in-game mechanics

We know it's not real. You don't have to make excuses

Words: David Houghton, GamesRadar UK

Videogames do not work like real life. They can't. There are certain rules and necessities of game design that prohibit it. We know this, we accept this, and we just get on with playing, because after all, a 100% realistic game would barely be any fun anyway.

But some games can't let it go. They feel the need to justify things that don't need justifying. They go out of their way to "plausibly" explain why you can't go over into that area just outside the map, or why you can't spam that uber-weapon quite as much as you'd like to, or why the level is laid out the way it is. The more extravagant the attempt at believability, the sillier it gets, until eventually things go so far that someone writes a feature about the whole phenomenon. That someone is us and that feature is this one.

  • In an attempt to pass off its massively linear city-based environments as a living, breathing open world, the new Bionic Commando fills them with clouds of radioactive gas. Gas which coincidentally always borders the route the game wants you to take. It seems there is no wind in Ascension City.
  • Wander too far into Far Cry 2's outer desert and heat exaustion will kick in, forcing you to return to the main map. Strangely, only the desert near the limits of the map has this effect. Presumably the proximity of mission objectives lowers the ambient temperature elsewhere.
  • Crysis' ocean doesn't have invisible walls. It has a very visible shark. And he just loves the taste of nanosuits.
  • Earthbound limits your path with police roadblocks. The reason there are so many? The PD is trying to break the world record for setting them, naturally.
  • Yet another reason to hate mimes. In Family Guy, you can meet one who has used his "art" to create an actual, real invisible wall.


  • The Legacy of Kain series explains away the lethality of water by simply making it a (rather crap) supernatural property of its vampires. Which raises the issue that a water-soluble race of walking corpses who fundamentally can't wash must absolutely reek.
  • Command & Conquer: Red Alert's Soviets deliberately don't train their troops to swim, in order to minimise desertions. Because a drowned soldier is loads more useful than one who has simply run away.
  • Psychonauts has some fun with this old platforming cliche. It's explained early on that Raz's family are the victims of a lethal water curse, meaning that they'll die if they go near it. But rather than drowning like Mario or Sonic, going for a paddle will see Raz instantly beaten senseless by a large tentacle. Made of water.


  • Why are alien worlds in Metroid games almost always constructed out of obstacles tailor-made for Samus' suit's abilities? Easy. The planets are usually of Chozo origin, as is the Power Suit. And if they're not, then they're the worlds of races who've stolen Chozo tech. Given the proliferation of Morph Ball pipes throughout the galaxy, the Chozo really should have looked into patenting.
  • Similarly, the ever-changing, massively inconvenient layout of the castle in Castlevania is explained in Symphony of the Night by the building being a living creature of chaos. And we thought Drac had just really pissed off his architect.
  • Does Burnout's Paradise City seem just a little too conveniently filled with jumps and ramps? Apparently it's the fault of a lazy City Works dept. Lazy is one thing, but those guys seem positively trained never to finish a job.
  • The Mars base in Doom might be laid out in a way which would make day-to-day operation a ludicrous undertaking, but that's only because Hell's encroachment has twisted it out of shape. Satan just loves his keycard puzzles, it seems.
  • Some of the floating platforms in the Metroid series are justified by the addition of small jet boosters. Because jet boosters turn fantastical videogame staples into hard science.

 
50 Comments
Order Comments: Newest First | Oldest First
Yar  - 7 months 8 days ago 
It's kind of stupid for you to insult Earthbound for having police roadblocks blocking the road. THEY were making fun of the 'invisible wall' stereotype themselves, and the stupid reasons people have for them. So you making fun of them for making fun of... never mind

Apart from that, nice feature. Some funny stuff...
ThunderMuffinsMcgee  - 7 months 8 days ago 
Twas a good read! Good work
GamesRadarDavidHoughton  - 7 months 8 days ago 
Yar: We like the Earthbound one too, for the record. It gets the balance of knowing humour and blatant excuse just about right. Plus it suits that game's style down to the ground.
fionnoh  - 7 months 8 days ago 
so link can magically turn into a wolf, and that's fine, but the fact that his equipment does something magical, that's just wrong?
FrozenImplosion  - 7 months 8 days ago 
haha smart bullets. and i thought that vita chambers were cool >_>
jamminontha1n2  - 7 months 8 days ago 
I especially like how they explained deathmatches in unreal tournament 3 where each respawner only has enough power for a certain number of respawns. They should invest in a larger battery for those things.
cookanator  - 7 months 8 days ago 
nice article for never ending pockets should have added fable 2
deathrebellion  - 7 months 8 days ago 
i wish they'd explain how travis from silent hill origins can carry around infinitely many stuffs >_>
Spybreak8  - 7 months 8 days ago 
Lol the doom Satan keycard statement made me think of probably having to play against him in Monopoly in Hell. "Do not pass go, do not collect 200 dollars, MUHAHAHAHA".

It is funny when you play an old game and smash into an invisible wall with a car or your face!
averagejoe  - 7 months 8 days ago 
Ahh, or there's my favorite from Beyond Good and Evil: all your items are "digitized" by Jade's satchel-thing so she can use whatever device she wants whenever she wants and not get bogged down. Watching a pearl the size of one's head get disintegrated Matrix-style is one thing, but if you can send objects over the internet, why need a boat? (Not to mention, how much power would you have if you were a Hylian hacker?!)
Unoriginal  - 7 months 8 days ago 
Under Contrived Weapons Limitations you could have re-mentioned Metroid. Theres always a virus or something that strips you of your powers.
Lucky the Chozo spread about a 1.000.000 copies of every power-up everywhere.

Really good article.
bakakaba  - 7 months 8 days ago 
Under restart points you should add Outcast, an old voxel-rendered action adventure for PC that was awesome, but at the beginning your character is given a big crystal that can "save his essence" at anytime. They even call it the gaam-saav.
jar-head  - 7 months 8 days ago 
i love GR
NelosAngelos  - 7 months 8 days ago 
What's next? Never having to go to the bathroom or ever having to catch your breath after running for countless hours on end? Oh wait a second....
Mavarious  - 7 months 8 days ago 
Wait a minute, nobody called first... that means it's still technically up for grabs... in that case....

FIRST

Has any game except the ones with powersuits explained how you can take 50 bullets to the face and still be in fighting shape?
octagons  - 7 months 8 days ago 
I remember in the original Far Cry if you tried to escape by boat a helicopter with a sniper on it would come out of nowhere and kill you in one shot.
TrIp13G  - 7 months 8 days ago 
Damn great article.
Cwf2008  - 7 months 8 days ago 
Lets not forget Halo 3s invisible walls...go too far out of the arena and something tries to kill you
The_Zanger  - 7 months 8 days ago 
Everyone knows that Link stores all his equipment in his hat.
Its also filled with helium and is part leech, which stops it from falling of.
Vagrant  - 7 months 8 days ago 
All that and still no one has an excuse for a double jump.
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