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Looking back: The Legend of Zelda

We dissect each and every game in this legendary franchise

Words: Brett Elston, GamesRadar US

The Legend of Zelda: Oracle of Seasons/Ages | GBC (2001)

A two-part tale of seasonal change and time travel that tosses Link all across reality... and two separate Game Boy cartridges.

The legend: Even though Seasons and Ages are totally separate adventures, their basic story is the same - the Triforce summons Link, teleports him to a new realm (either Holodrum or Labrynna) and tasks him with collecting eight objects (Essences of Nature or Time). Once acquired, it's off to a final confrontation with a new villain (either Onox or Veran). But wait - dual mage Twinrova is waiting in the shadows to resurrect Ganon once again.

Master swords: The two games share many of the same items, so there's not a lot to talk about when it comes to new equipment. The only items of note are those referenced in the titles - the Rod of Seasons and the Harp of Ages. The former changes the weather (causing lakes to freeze etc) and the latter hurls Link back and forth through time.

The biggest change to the Zelda formula is the idea of two carts talking to each other. Either could stand alone as its own game, but to get the true ending and stop the inevitable return of Ganon, you had to bounce passwords back and forth between the two titles. Though the stories are fairly similar, the gameplay is not - Seasons is more about action, a near perfect blend of Link's Awakening and the first Zelda (go Aquamentus!), and Ages is way heavy on puzzles. If you fancied both games, you had two enormous adventures to attempt, plus a password reward system that kept you coming back for more.

Best moment: Seeing two brand new Zelda games hit shelves on the same day. That wowed us more than anything else.

I AM ERROR: While they're perfectly fine games, they both reek of Link's Awakening, which was eight years old at the time. The Game Boy Advance launched mere weeks after these two hit shelves, pretty much ensuring that a huge chunk of potential fans looked the other way. Releasing two conceptually distant Zelda games on the same day forced gamers to choose one or the other, as most people can't afford to run out and buy two brand new games on the same day. We'd also argue that the real ending isn't enough of a payoff to overcome the combined effort of beating both games.

It's a secret to everybody: The original concept called for three titles, with each representing a piece of the Triforce. When linking all three versions together proved too difficult, it was cut to two - Zelda and Ganon don't appear much in either game, but if you use the password system, you'll see that both are crucial parts of the story - Several bosses from the first Zelda appear, including Aquamentus, Gleeok and Digdogger - Miyamoto (and Nintendo in general) had a semi-hands-off approach to these two, usually only offering advice. Flagship Studios did most of the work - There's an idea out there that these two games weren't all that successful, and most people ignored them. Not so. Reported sales are at nearly four million copies. That's more than Wind Waker.

Hero of time? Link's Awakening is too out-there to be considered the best Zelda in our minds, and the Oracle games are essentially reshuffled versions of Koholint Island. Conceptually cool, but far and away not the best Zelda of all time. 8/10


 
14 Comments
Order Comments: Newest First | Oldest First
BHT128  - 1 year 1 month ago 
Why does everyone hate Tingle so much? You dont have to love him or even like him, but I dont understand what he did to earn the loathing of an entire continent.
Nitemarish  - 1 year 1 month ago 
Water Temple.
Nessrox  - 1 year 1 month ago 
Good times.
skyguy343  - 1 year 1 month ago 
agreed, tingle is innocent but did Nessrox (also agreed) just say the Water Temple was good?
Christrigg1  - 1 year 1 month ago 
they shouls make a game where vaati finds the majoras mask, puts it on zelda, and then the real link must face her, who has all 3 peices of triforce as the second to last boss. the thirs to last would be fighting and sealing vaati. the last boos would be zelda using her magic to make there two of each triforce, since gannondorf had controll of all 3 and couldnt get it away from him. she did that so link would then fight gannon 1 on 1 with an awesome swordfight, and magic fight and thw whole 9. ending with a light arrow to the chest, and the master sword lodged in the forehead
Digidabee  - 1 year 8 days ago 
I agree Twilight Princess was the first one of the Zelda games i played right to the end although I had others before.
VGFreak1225  - 11 months 25 days ago 
I don't know, I don't hate Tingle that much, and the Tingle Tuner, while could have been a little more refined, was a nice addition and never necessary to finish TWW. Also, I'm still going to put OoT as greatest game ever. While Twilight Princess was obviously an improvement over OoT, it didn't innovate and there were more flaws that shouldn't have been there after eight years of opportunity to refine it. While I'll welcome both, to me, innovation is more important than inevitable refinement.
wolyfox  - 10 months 7 days ago 
i mostly like fire temple and twilight princess the spider boss
Mr.Epic64  - 9 months 7 days ago 
Whats with the skin coloured teeth in Awekening? WTF!?
BodyDamage  - 9 months 4 days ago 
I just watched the video on page 7 when the moon falls and noticed it bears a very striking resemblance to when *spoiler* meteor falls on midgar at the end of FF7.
shadowleon  - 7 months 21 days ago 
on link's awakening did they steal the ball and chane from Mario or did Mario steal it from them
Danomeon  - 7 months 13 days ago 
I don't beleive it, you guys gave link to the past a 10 and ocarina of time a 9!

Both were great games, but that may be the first person I have ever heard say anythign other than, "BEST GAME EVAR!"
KatamariLovesSpock  - 6 months 6 days ago 
I really like the artistic direction that Wind Waker took, considering cel-shading can't really go out of style or become obsolete considering it has been pretty much at It's peak since the GC and PS2. But I personally want a Zelda in which they use the cel-shaded art style but still make it a darker more adult Zelda. They could make it with an older link even... Just because it has a "cartoon" style doesn't mean it can't be more mature. Not only that but a more stylized Zelda (no offence to Twilight Princess, which was a great game but doesn't nearly have as much character.) may make it a more solid game in general. As Twilight Princess showed you don't have to have a blood-caked protagonist... So I think cel-shaded is a great direction to take but they need to make the creatures less disproportional and make an older Link. Maybe closer to the DBZ style of cel-shaded games, those look great and, although DBZ tone may be very "YAAAAAAAAAARGH IMMA CHARGIN' MAH LAZURZ, I SCREAM TO POWER UP!!!!111ONE11!ELEVEN!1!!!" It still shows how a more adult cel-shaded Zelda is possible.
jwolf182  - 19 days 1 hour ago 
I my opinion, The best Zelda games were Ocarina of time and majora's mask. hand down. Twilight Princess was a great game, but it just felt weird, i mean no Ocarina, no musical instrument? That's like history for Zelda. Wind Waker was a great game, but the cartooniness got old after awhile along with sailing. Idk i just didn't like twilight princess' going from wolf to Link, i just found that process stupid, and ganon turning into this giant boar thing? C'mon that's just stupid...
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