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LittleBigPlanet's level design: How easy is it?

We run rocket-powered skateboards through zombie hordes to find out

Words: Mikel Reparaz, GamesRadar US

Since it was unveiled to a cheering crowd at the 2006 Game Developers Conference, LittleBigPlanet has left one lingering question in the back of our minds. Sure, it’s cute, and yeah, it looks easy to use. But is it really? Will new players be instantly able to create anything that pops into their heads, or will it take hours of learning and frustration before they can so much as recreate the first level of Super Mario Brothers?

Last week, we had our first real opportunity to find out, as Sony gave us an invitation to join in the game’s extended beta trial ahead of LBP’s Oct. 21 release. After a few hours of play, we discovered that LBP’s creation features actually are about as easy as they look. They’re not quite as versatile as some people seem to think they are – you can’t, for example, use them to “make any game you want,” as some PS3 fanboys have insisted – but with a little effort and practice, players can create amazing things within the game’s limited space. We offer ourselves as proof.


Above: BWAAARGH! We made this!

Unless you’ve been following the game extra-closely, there are a few things you should know before we dive in. First, everything’s controlled by a simple onscreen menu called the Popit, which can be brought up at any time. In the game’s Play mode, it’s limited to slapping down stickers, tapping out text messages to other players (up to four can join in at any time), resetting yourself to the nearest checkpoint when you get stuck and customizing your Sackboy/Sackgirl with bits that you’ve found in the single-player game.

In the game’s Create mode, however, the Popit gets a lot more elaborate granting access to all kinds of machine parts, building materials and other interesting options, all of which can be instantly rubber-stamped into existence and even used to “paint” solid structures into the world, almost without limitation.

Early on, we were told that players would need to collect “sponges” in single-player levels to use as raw building material, but that isn’t the case anymore. In fact, the amount of things you can bring into your custom worlds is limited only by the thermometer at the left side of the screen, which basically just represents what the PS3’s memory can keep track of. Simple objects will barely cause it to rise at all, while more complicated machinery and robot “creatures” will raise it pretty quickly.


Above: There are 12 basic building materials to start with, with more unlocked as you play through the single-player levels

After playing through a couple of LBP’s pre-made levels, we unlocked the ability to make our own. Our first foray into level design was prefaced by about 30 to 45 minutes of surprisingly entertaining tutorials, almost all of which were necessary to understand the tools that were about to be put at our disposal.

Once we knew what we were doing, we found that creating objects and levels in LittleBigPlanet is really, really easy. With a few minutes and a little creativity, you can make a rudimentary level, a cool device or even a multi-leveled building with working elevators. To make something really cool, however, you’ll need a little forethought – your levels will probably be a lot more interesting if you know roughly what you want to make from the outset – and a lot of patience.

To show you what we mean, let’s take a look at a few different stages in the creative process and see what kinds of challenges they pose.


Above: Total time to make: about five minutes

At the core of LittleBigPlanet is your Pod, a little room floating in space. It’s from here that you access the game’s premade and user-made levels, as well as the one’s you’ve made yourself, by picking from three planetoids with a big Sixaxis controller.

Incidentally, you’re free to decorate your Pod however you like, using the 2D stickers and bits of 3D décor that you’ve either made or earned by playing through levels.


Above: You can go crazy with this stuff, spamming it all over the walls with no noticeable drop in performance

Once you’ve got your room to your liking, you can select the My Moon option, which lets you fill its craters with your own, custom-made stages, picking either a completely blank slate or customizing one of the pre-made “templates” the developers made for you to ruin.


Above: Each of those craters represents a potential level. Yes, there are plenty more around the other side

To get a better feel for what to expect, check out this video:


 
27 Comments
Order Comments: Newest First | Oldest First
caleb8  - 1 year 1 month ago 
reminds me of garry's mod but with more creation abilities.
CandiedJester  - 1 year 1 month ago 
This makes me wish I had a ps3 :(
I love the arts and crafts style of it.
LuciferKz  - 1 year 1 month ago 
looks cool
Pablos102030  - 1 year 1 month ago 
You guys should have a contest like the Bionic commando one! That would be awesome.
Samael  - 1 year 1 month ago 
Wow, your level was indeed pretty creepy. The glass smashing at 0:52 made me jump a little.

But c'mon! You guys are part of IMO, the most creative gaming website on the internet, and you couldn't come up with names for the rewards?
lava_lamp  - 1 year 1 month ago 
i cant wait for this game
infinite doo  - 1 year 1 month ago 
while I own an xbox 360, and have little to no interest in buying a PS3, this is one game that even a hardcore micrsoft fanboy must give props to.
so yeah. on a side note, i used to be a sony fanboy but then there was no home, and i thought this would come out sooner, and thats why i switched to microsoft.
This game is definitely something i would play at a friends house tho...
Tasty_Pasta  - 1 year 1 month ago 
It seems cool, and the physics and options look amazing, but I can tell it's not a game I would play for more than a couple hours. Now if you could build levels like that, and then have an massive firefight in them, it would be cool. But it's definitely an E game. And that's what made Garry's mod fun. I know they'll never add the option of guns, and that's why I'll never pick up the game. But you guys should enjoy it a ton. Good luck.

*thumbs up*
drprofessor  - 1 year 1 month ago 
it's sad to think this is proetty much the ONLY reason im buying a ps3.
that and the external hard drive support.
JosephCh  - 1 year 1 month ago 
This thing is more of a phenomenon than a video game. Can't wait to get a taste of it :D.
I-Be-MAD  - 1 year 1 month ago 
Oh, how I wish I had a PS3....
ELpork  - 1 year 1 month ago 
The only reason I'm keeping my PS3
Sash  - 1 year 1 month ago 
"It seems cool, and the physics and options look amazing, but I can tell it's not a game I would play for more than a couple hours. Now if you could build levels like that, and then have an massive firefight in them, it would be cool. But it's definitely an E game. And that's what made Garry's mod fun. I know they'll never add the option of guns, and that's why I'll never pick up the game. But you guys should enjoy it a ton. Good luck.

*thumbs up*"

If you can have things that your character can hold on to you could probably have a switch that would fire off a ball which would hurt anything the ball touched. I havent seen if it is possible to let your Sackboy/girl carry something. But if so then guns are possible lol
Ravenbom  - 1 year 1 month ago 
Well, I guess I might have to make friends with someone who has a PS3.
MacGyver1138  - 1 year 1 month ago 
While I love a game that rewards creativity, and I think this game will do well, I don't see how this is any more revolutionary than the hundreds of PC games that release tools to allow people to make mods. In most cases, those tools allow even more creativity than this one. I don't know, maybe I'm just missing something. This still looks entertaining.
crazyqazqaz  - 1 year 1 month ago 
Wow!!! I wish I had a ps3, this looks amazing!! The possibilities really do look endless....
zim831  - 1 year 1 month ago 
omg I just realized you could totally make a 2d shadow of the collosus with this
crazycrazy83  - 1 year 1 month ago 
when that thing fell from the sky, i was thinking: "GO! GET IT" just shows games have a effect on you if it fel from the sky it must be important right?
bioshocker  - 1 year 1 month ago 
The video on page 2 reminds me of anything the mythbusters attempted with rockets.
Marioninja1  - 1 year 1 month ago 
This game makes me want a PS3, I'm a sucker for games with level creation!
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