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How to make a videogame (with no experience)

The absolute beginner’s guide to free, cheap, and easy ways to build games

Words: Tyler Wilde, GamesRadar US

Next Steps

Now that I've sent you in a billion different directions, let's get back to the basics. To make a game you need an idea, a way to put it all together, a way to create graphics, and a lot of time. If you're expecting immediate results, you'll probably only frustrate yourself.

Even if you choose the most point-and-click method of building your game, start learning the basic concepts of programming in the meantime. Get started however you want, but don't get too far ahead of yourself (try Basic and Java). The most important thing is to learn the concepts of programming and computer science - just because you know how to type cout << “hello world!”; doesn't mean you know what it's doing. Your initial focus should be on understanding programming through practice and study. Once you understand what you're doing, creating practical applications comes naturally.

If you're more into the illustration, 3D modeling, and animation side of game design, you're in luck, because free software is plentiful. Become a master modeler, and there may be a job for you in the future - just don't forget to draw. If by the time you finish college you have a reel of professional-quality 3D animations and environments, but you can barely manage to pen a stick figure, you're not a particularly well-rounded applicant.


Above: A model by Jiro Sugiyama rendered in Blender 

By providing links to some of the easier ways to create games (such as Game Maker), my hope is that you'll be able to jump in relatively quickly. Every small success will make the whole thing feel less intimidating, and before you know it you'll be coding mods with the best of them (modding is, by the way, a good way to get noticed by the industry). 

Whatever it is you're looking to learn, I guarantee there's a tutorial available on the internet. Hit up a used bookstore as well (technical books can be pricey, but they tend to litter the shelves of large used bookstores).

Oh yeah, and stay in school.

Jan 13, 2009


 
50 Comments
Order Comments: Newest First | Oldest First
babo_u_da  - 10 months 10 days ago 
eh the closest to making my own game was making a ums map in starcraft in campaign editor
GamesRadarCharlieBarratt  - 10 months 10 days ago 
I made a Bermuda Triangle board game once for elementary school. The playing pieces were Micro Machine airplanes.

Does that count?
cricket0  - 10 months 10 days ago 
Im going 2 make one about the Companion cube.
Johnny6Gun  - 10 months 10 days ago 
Been playing a lot of indie games recently and after the Bob's Game fiasco, it's fun to see what game creation options are out there for the rest of us to download and leave on our C:/ drive, untouched.
GamesRadarTylerWilde  - 10 months 10 days ago 
Quick note: It was pointed out to me that I failed to include an app called Construct (www.scirra.com). If you can think of any others I may have missed, let me know and I'll try them out and update the list.
Snarf  - 10 months 10 days ago 
I would definately play a game about the companion cube.
Fox64  - 10 months 10 days ago 
So basically all this article says is download Blender and follow the tutorials? Way to FAIL.
GamesRadarTylerWilde  - 10 months 10 days ago 
Did you expect me to write a 10,000 page bible on the ins-and-outs of game programming, 3D modeling, texture creation, and animation? This is an overview of the software and tutorials available to inexperienced game designers.
madtix  - 10 months 10 days ago 
Great article. I've been looking to get into game design and development, but just never had the time or proper resources. Now I can make that game that I've always wanted to.
GoldenMe  - 10 months 10 days ago 
Fox64 gets schooled by the ever-loving Tyler.

I'm a bit interested, but I probaly don't have the time/patiance to actually make one.
GamesRadarPaulRyan  - 10 months 10 days ago 
Do you think that even I could make a game, Tyler?
RebornKusabi  - 10 months 10 days ago 
The problem with me and many of the people I have met in my life that have had a passion to do game design for their career have all ran into one huge problem- at least in my part, I am utterly terrible at Math. I have been in Community College for 2 years now and every single time I have decided to take Prealgebra, I have failed it horribly... why does this matter? I have been told that you must have a high Math skill in order to design or even get HIRED by game companies >_>

So as much as I like that gamers can still make their own games, these helpful sites will do me no good since I have bad Math skills that are apparently required to make a video game. Good article though!
GamesRadarTylerWilde  - 10 months 10 days ago 
You don't necessarily need superb math skills to get started, but you should obviously understand the basics. Anything can be learned - perhaps no one has taught it to you in quite they way you need them to. Hang in there and good luck!
aaronfuhrer  - 10 months 10 days ago 
It really sucks, I have a Mac and none of these work with Macs.
lymanzaar  - 10 months 10 days ago 
awesome! Can't wait to start. I've been looking for this kind of information for a long time! thanks for writing about it!
Airhead  - 10 months 10 days ago 
do you have any recommendations for mac users????????????????????????????????????????????????????????????????????????????????????????????????????
CandiedJester  - 10 months 10 days ago 
OMGITSTYLER O:

Thanks for the links ^-^
I can't wait to try our blender!

Airhead; O.o..think you used enough question marks?
JoeMasturbaby  - 10 months 10 days ago 
ive used the Unreal tournement designer before and made some pretty cool buildings and levels, i started making a western ghosttown level but i graduated high-school and never bought the software.

:(

that was probably the most fun ive ever had with software too.
Dude42493  - 10 months 10 days ago 
Wow,great article.I know I've had a couple good ideas before but really no way to create them.Thanks.vul
GamesRadarTylerWilde  - 10 months 10 days ago 
Due to popular demand, a few MAC softwares. Note that there are Mac versions of some of the software already listed (In hindsight, I should have included the platforms in the list). I know that they are working on a Mac version of Game Maker.

Since I don't have a Mac, I haven't tested these to make sure they work, but here are a few I came across:

http://www.klinksoftware.com/
http://www.inform-fiction.org/I7/Welcome.html
http://sourceforge.net/projects/rdgs/
http://www.stagecast.com/

There's a lot more old software out there, but when OS X was released a lot of them no longer worked, and their creator's didn't have the time or energy to update them. That's probably one of the main reasons there are more small PC apps available - even DOS programs should still run with a little tinkering.
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