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How to make a videogame (with no experience)

The absolute beginner’s guide to free, cheap, and easy ways to build games

Words: Tyler Wilde, GamesRadar US

Have you ever thought that you could do a better job designing games than most developers? What’s stopping you?

Sure, as an amateur game designer working in your spare time you’ll have to start small and probably sacrifice boring things like socializing, but it’s better than never starting at all. A game doesn’t have to be 60 hours long and utilize a complex physics engine to be great. Just look at successes like flOw and Everyday Shooter.


Above: Fl0w, which began as a Flash game, made it all the way to the PS3

The fact is that you can make a game right now. I won’t call you a noob for being frightened by variable arrays - there are ways to start building your game regardless of your understanding of computer science. No money? I’ve collected tons of links to free software and resources.

I may not be a professional game designer myself, but I have spent years as an amateur tinkerer, toying around with modding, programming, 3D modeling, animation, and so on. This is what I've learned.

Getting started

(If you want to skip all this highly important blabbing, you can jump straight to the big list of game creation tools.)

Figure out what you’re going to make. Sort out the conceptual problems now, and you'll save yourself a lot of time in the execution.

Create a design document. Even if it’s just for yourself, writing down your ideas will help you organize your thoughts and exercise your creativity. Decide what kind of game you’re making, what will be needed to complete it, how the controls will work, and so on.


Above: Your concept art will probably not look like this - that’s OK

Think about what’s reasonable. Can you build a massive 3D world? It’s certainly possible with the tools I'm about to show you, but determine whether or not it is feasible given the amount of time you’re willing to dedicate. Retail games are made by teams of professionals - you're one amateur. If you’re an absolute beginner, as this article assumes you are, you should probably start small and build up your game as you learn new skills.

Don’t be discouraged – small doesn’t mean simplistic or dull. You might assume that everything has been done before, but in actuality, gaming is still a young medium. There are billions of ideas just waiting to be had, and it doesn’t matter if your game is big or small – good ideas are good ideas. Consider how quickly games went from vector graphics to 2D sprites to 3D rendering – there simply wasn’t enough time to cover all the possibilities, and that fact is partially why 2D gaming is seeing a comeback.


 
50 Comments
Order Comments: Newest First | Oldest First
babo_u_da  - 10 months 12 days ago 
eh the closest to making my own game was making a ums map in starcraft in campaign editor
GamesRadarCharlieBarratt  - 10 months 12 days ago 
I made a Bermuda Triangle board game once for elementary school. The playing pieces were Micro Machine airplanes.

Does that count?
cricket0  - 10 months 12 days ago 
Im going 2 make one about the Companion cube.
Johnny6Gun  - 10 months 12 days ago 
Been playing a lot of indie games recently and after the Bob's Game fiasco, it's fun to see what game creation options are out there for the rest of us to download and leave on our C:/ drive, untouched.
GamesRadarTylerWilde  - 10 months 12 days ago 
Quick note: It was pointed out to me that I failed to include an app called Construct (www.scirra.com). If you can think of any others I may have missed, let me know and I'll try them out and update the list.
Snarf  - 10 months 12 days ago 
I would definately play a game about the companion cube.
Fox64  - 10 months 12 days ago 
So basically all this article says is download Blender and follow the tutorials? Way to FAIL.
GamesRadarTylerWilde  - 10 months 12 days ago 
Did you expect me to write a 10,000 page bible on the ins-and-outs of game programming, 3D modeling, texture creation, and animation? This is an overview of the software and tutorials available to inexperienced game designers.
madtix  - 10 months 12 days ago 
Great article. I've been looking to get into game design and development, but just never had the time or proper resources. Now I can make that game that I've always wanted to.
GoldenMe  - 10 months 12 days ago 
Fox64 gets schooled by the ever-loving Tyler.

I'm a bit interested, but I probaly don't have the time/patiance to actually make one.
GamesRadarPaulRyan  - 10 months 12 days ago 
Do you think that even I could make a game, Tyler?
RebornKusabi  - 10 months 12 days ago 
The problem with me and many of the people I have met in my life that have had a passion to do game design for their career have all ran into one huge problem- at least in my part, I am utterly terrible at Math. I have been in Community College for 2 years now and every single time I have decided to take Prealgebra, I have failed it horribly... why does this matter? I have been told that you must have a high Math skill in order to design or even get HIRED by game companies >_>

So as much as I like that gamers can still make their own games, these helpful sites will do me no good since I have bad Math skills that are apparently required to make a video game. Good article though!
GamesRadarTylerWilde  - 10 months 12 days ago 
You don't necessarily need superb math skills to get started, but you should obviously understand the basics. Anything can be learned - perhaps no one has taught it to you in quite they way you need them to. Hang in there and good luck!
aaronfuhrer  - 10 months 12 days ago 
It really sucks, I have a Mac and none of these work with Macs.
lymanzaar  - 10 months 12 days ago 
awesome! Can't wait to start. I've been looking for this kind of information for a long time! thanks for writing about it!
Airhead  - 10 months 12 days ago 
do you have any recommendations for mac users????????????????????????????????????????????????????????????????????????????????????????????????????
CandiedJester  - 10 months 12 days ago 
OMGITSTYLER O:

Thanks for the links ^-^
I can't wait to try our blender!

Airhead; O.o..think you used enough question marks?
JoeMasturbaby  - 10 months 12 days ago 
ive used the Unreal tournement designer before and made some pretty cool buildings and levels, i started making a western ghosttown level but i graduated high-school and never bought the software.

:(

that was probably the most fun ive ever had with software too.
Dude42493  - 10 months 12 days ago 
Wow,great article.I know I've had a couple good ideas before but really no way to create them.Thanks.vul
GamesRadarTylerWilde  - 10 months 12 days ago 
Due to popular demand, a few MAC softwares. Note that there are Mac versions of some of the software already listed (In hindsight, I should have included the platforms in the list). I know that they are working on a Mac version of Game Maker.

Since I don't have a Mac, I haven't tested these to make sure they work, but here are a few I came across:

http://www.klinksoftware.com/
http://www.inform-fiction.org/I7/Welcome.html
http://sourceforge.net/projects/rdgs/
http://www.stagecast.com/

There's a lot more old software out there, but when OS X was released a lot of them no longer worked, and their creator's didn't have the time or energy to update them. That's probably one of the main reasons there are more small PC apps available - even DOS programs should still run with a little tinkering.
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