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Grandad's favorite arcade games

Light guns in 1936? Collision detection in 1928? GR looks back at gaming before graphics...

Words: Justin Towell, GamesRadar UK

Seeburg Ray-O-Lite (1936)

Duck Hunt without the pixels, shooting without the death… everything the moral gentleman of yesteryear could have wanted was in this beautiful arcade lightgun cabinet.

A realistically-drawn duck (flat-shaded on a 3D board) would fly from left to right, as with modern 2D convention. If a hit was registered with its light-sensing vacuum tube technology, the duck would fall to the bottom of the viewing area. Sadly there’s no mechanical dog to fetch it.

The shotgun peripheral is weighty and realistic and much more convincing than The House of the Dead 3' s plastic peripheral. And look at that pseudo-3D backdrop. PS3's got nothing on this. Right?

Above: This is actually brilliant, isn't it? We want one for the GamesRadar office


 
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