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Gears of War 2’s best and worst moments

The game is great, but which parts are the greatest? And which ones fall completely flat?

Words: Charlie Barratt, GamesRadar US

#1 - New characters fall flat

With some obvious exceptions (detailed in the preceding 20 “best moments”), we really couldn’t care less about the additional characters introduced in Gears of War 2. The game tries desperately to impress you with Tai’s supposed indestructibility, but showing us his legendary toughness instead of merely telling us about it might have helped. No, escaping a small vehicle fire doesn’t count.

Meanwhile, Dizzy disappears after no more than about two cutscenes and a dozen lines of hillbilly dialogue... and all we can guess about Chairman Prescott is that he has better posture and nicer clothes than everyone else.

Finally, how can we become invested in new characters if they’re always doomed to die? When will the Gears franchise truly surprise us and kill off Dom, Baird, Cole or even Marcus?

#2 - Fighting the Sires

Their introduction is creepy as hell. As the half-formed test tube mutants banged restlessly on their fragile prison walls, we almost imagined we were playing a survival horror game instead of a shooter. What would they do if they broke out? How could we possibly escape so many?

Then they actually did break out, and after the briefest instant of panic, we discovered just how unbelievably easy escape would be. Got a chainsaw? Know how to hold down the “B” button? You’ll be fine. In fact, you might even be a bit bored.

#3 - No Action Research Facility

While on the subject of Sires, how much of a drag is their home, the New Hope Research Facility? We loved the mood, the atmosphere and the mystery; we didn’t care so much for the looooooong lull in action. Proper pacing requires ebbs and flows, obviously, but a few extra rooms of Wretches or Tickers would have been appreciated.

On the other hand, this sequence does build towards flamethrowers and razor hail, so we won’t dread replaying it too much.

#4 - Tanks for nothing

First, you’re welcome for the pun.

Second, did anyone actually enjoy these ice lake sections in Gears of War 2? We found the Centaur tank mission more fun than the Junker mission in the first game, but these tightrope walks should never have left the testing room floor. We didn’t particularly like the timed, trial-and-error maze at the end of Halo 3; we don’t like experiencing two more in the middle of Gears of War 2. Adding new and unwieldy controls to the mix, plus a pair of Reavers, merely guarantees the player’s repeated failure and frustration.

#5 - How long have we been down here?

Remember when we talked about how much we admired the architecture and design of the Locust civilization? Yeah, well, that didn’t mean we wanted to move there. Unfortunately, Delta Squad spends at least a third of the game underground, and the desensitizing darkness makes that third seem like a half or more.

The cruelest part is that, before sinking you into these endless shadows for endless hours, the sequel shows you what kind of vast, bright beauty it’s capable of with the mountain scenery in Act I. Don’t be afraid of the light, Gears of War... your characters can still act depressed and downtrodden in the fresh air and sunshine!


 
40 Comments
Order Comments: Newest First | Oldest First
lucashintz  - 11 months 21 days ago 
FIRST!!!!!!1111oneoneone11!1
ahhh.. just kidding, nice article!
crazytar  - 11 months 21 days ago 
the locust queen is human imho and i dont think she is the one who actually breeds locust. marcus might be her true, and maybe only, offspring.
ckycameron  - 11 months 20 days ago 
oh man. haven't played it

exited for the lambent locust :]
Zekkek  - 11 months 20 days ago 
I agree with pretty much everything.
Only thing is Tai didn't fall flat for me and represented how even the strongest people could be broken and of the emotional effects of war, not just physical.
And the ending seemed really rushed. Not the Brumak-riding part, the lambent brumak part.
Corsair89  - 11 months 20 days ago 
I was so glad that Cole wasn't allowed to rap in the credits. Whew!
Defguru7777  - 11 months 20 days ago 
I agree that the new characters weren't developed as much as they should be, and I agree that the Skorge and Lambent Brumak parts were a huge letdown (give me RAAM any day). But I honestly thought that the Reaver and Centaur parts were great.
SpikeDelight  - 11 months 20 days ago 
That Skorge part totally fucking broke my spirit. I played through the game on Solo Hardcore (because anything less is for noobs) and that section was completely unbalanced. The locust shooting you could come out behind you, the poison grenades were inescapable when combined with the falling pillar you have to dodge (which didn't always work right) and those fucking tickers would blow the shit out of you in one hit if you didn't dodge them while simultaneously being out of the shooting Locust's line of sight, the falling stalagtites AND miss the 30 poison grenades thrown from the ceiling. That part seriously got me screaming, "Who the fuck made this? Not the same people who made the rest of the game!"

As for Marcus and Anya's romance, there was ONE subtle hint towards that in Gears of War the original. When Anya steps out of the chopper in Act 1 Marcus looks at her like he's really interested. This combined with the end of Gears 2 (which may have been successful in showing a love story if Anya didn't do the hammy 'hand to heart' thing) suggests that either Marcus secretly has a crush on Anya and his feelings are confirmed when she shows she's interested OR they have a past. These plot points will make for interesting threads in the sequel if they choose to pursue them, although giving Marcus a love interest goes against Epic's mantra of not giving the main character too much personality because the player IS the main character. Maybe it's supposed to show how everybody kind of gets a little crush on the girl telling them what to do while playing (Cortana, Alyx, etc.)

Wow I wrote a lot. OK I'm done. Great article GamesRadar!
Juriasu  - 11 months 20 days ago 
I was gonna say something but I think SpikeDelight said twice as much as everyone can say COMBINED.
Ravenbom  - 11 months 20 days ago 
Marcus and Anya is a little cliche, because in reality, she'd probably end up getting Chairman Prescott impeached for giving him head in his office. Look closely at the cut scenes, there's a suspicious stain on her dress.
=P  - 11 months 20 days ago 
yea come on why only adam fenixs voice why not a cutsence of adam or marcus? i think they might make a third gears of war. who doesnt think that you can easly pick hints that there would be a new one.
=P  - 11 months 20 days ago 
yea come on why only adam fenixs voice why not a cutsence of adam or marcus? i think they might make a third gears of war. who doesnt think that you can easly pick hints that there would be a new one.
Bman10120  - 11 months 20 days ago 
What about the part in co op when you had to carry the explosives to blow up the door. That was irritating!
RebornKusabi  - 11 months 20 days ago 
The first entry about Carmine is true as hell- he is the only character besides Maria that I actually felt bad about dying.
marcusfenix22  - 11 months 20 days ago 
I wouldnt that suprised if the locust queen was marcus's mom because the queen loves his dad's work
hot_heart  - 11 months 20 days ago 
Inside the riftworm was bad. It was not a platformer at all. It had some nice sections but it was too long for what it was. It actually made me sick of chainsawing, and that was before the whole Sires bit.

I also disliked the bit in the cave on the tank level, with power going down and then when the lights are back on there are three corpsers. It was a nice idea but I always found the turret was started in completely the wrong spot and you only get one shot before it's game over.

I found the lack of the Hammer of Dawn through the campaign (except for the lame ending) pretty disappointing too.

But it's still a highly enjoyable game.
vic88  - 11 months 20 days ago 
now thats good satire
oreomonkey  - 11 months 19 days ago 
never been a fan of gears.. hated number one. might check this one out after readin this
Ominustu  - 11 months 19 days ago 
You guys forgot about the part when Cole starts screaming into the locust intercom! You surely remembered that?!
Ominustu  - 11 months 19 days ago 
It was the funniest moment in any game ever!!!!!!!!!!
SpikeDelight  - 11 months 19 days ago 
Lol I did forget about Cole on the intercom! That part was amazing! I like how the Locusts reacted to it too like it showed two buddy Locusts like "wtf is that!?"

Also I figured out they did have the Cole Train Rap in the game if you go into the arcade in the Day One multiplayer map and stand really close to the Thrashball machine (looks like a foosball table) and turn the volume up. You can hear a remixed but more subtle version of the Cole Train rap coming out. :D
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