Winner: Motion controls
Mostly Nintendo and Sony | Wii, PS3

Does anyone, anyone really care about this anymore? Sure it was a nice effect and we all got our kicks watching the Wii Sports baseball player mimic our exact movements, but is that all there is? Has any game leapt head and shoulders above all other attempts and proven that wiggling and waggling a remote or impossibly awkward PS3 controller makes the experience any more immersive? We say no. Plus it's led to the above screen appearing before every single Wii game as if we're all three-year-old children incapable of not throwing objects through TV sets. And it's led to the Wii condom. That's reason enough.

Aiming in Metroid Prime and Medal of Honor Heroes 2 is great, but they don't excuse an entire generation's worth of gimmicky nonsense. Why not just make a mouse and keyboard attachment and voila - better aiming without "family friendly" wobbling. Give us a kickass game that could not exist without gesture-based controls and we'll rescind this award. Until then, we'll stick with our totally fine, rumble-friendly 360 controller (no, that doesn't mean we're owned my Microsoft).

Scratched disc: No HUD
Def Jam ICON | EA

Wonder where the runner-up image is? Hard to tell who won, right? Well, that's what you'd get in Def Jam ICON, King Kong, Fight Night Round 3 and other new-ish titles. They seem to think you don't want to know how much health or ammo you have, or where you are in relation to other key points of the map. You're supposed to gather that info from how red the screen is or how hard you're wheezing. Call us old fashioned, but we like knowing things for certain.