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E3 09: Why the amazing new demos prove motion control can't work in hardcore gaming

The better the tech, the clearer the real problem

Words: David Houghton, GamesRadar UK
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67 Comments
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charley235  - 5 months 26 days ago 
ok quit dissing motion controls, theyll find ways to keep with games, games likes gears of war? just take out the rolling, and it looks like it could work (chainsaw fights!)
Wonija  - 5 months 26 days ago 
some good points made in this article. good read
CoD_22  - 5 months 26 days ago 
maybe you could use 2 of the remotes (for the new ps3 mc) have 1 for looking round and the other for moving just point it in the right direction and they will have buttons on, so maybe instead they could have a joystick as well? like the nunchuk but merged in. i reckon these could be really good, not for all games but for some, in the hardcore hands of sony and microsoft, these could be used for something really special. its like star wars, you can choose the light side or the dark side of the force, nintendo chose the dark side, but im hoping that sony and xbox dont go the way of darth super smash bros brawl. couldnt resist even though it was rubbish lol.
jar-head  - 5 months 26 days ago 
all i know, for sure, is that when i have kids, theres not gana be controllers, it's all you, but i physically couldnt see that possible with Assassins creed...ouch
Fenix654  - 5 months 26 days ago 
If they manage to get a game like Halo or even assassin's creed work on Natal, it is probably the coolest thing ever. Until then, I'm skeptical.
FriendlyFire  - 5 months 26 days ago 
I think the whole thing about motion control is that it goes against one of the fundamental principles of gaming: that you want to escape reality with them. If you take a good look at it, you'll quickly see that real-world applications (see: Wii Fit, Wii Sports) work not too bad. But what do Uncharted, Call of Duty, Halo or Gears of War have in common? They portrait characters which the common gamer could NEVER emulate! You just don't have the physical strength, the reflexes or the speed to do what they do on a 1:1 basis; you need a controller which lets you drastically multiply every movement you do, you need simple buttons that you can use to make complex on-screen actions. I know I'd never manage mimick Altair's free running or Master Chief's perfect aiming at all times, but with a controller which somehow simplifies the experience, I can enjoy it. Motion controls require you to be able to do the every actions the character does, which in turn limits gameplay. Look at Red Steel 2: while it might be nice to hack and slash enemies all by yourself, you'll notice there isn't so much acrobatics or fancy moves like in Assassin's Creed, Prince of Persia or Wet.

All in all, I just hope the motion control crave dies down quickly so we can go back to good old gaming the way it was meant to be :)
Stabby_Joe  - 5 months 26 days ago 
I just finished playing 4 hours of Resistance... I all honestly most people could not endure Hale's physical activity for that long.

I want to play for as long as I want, not under an hour if you're realistic about how long you can run on the spot while waving the rest of your body around...

...if this becomes the norm, gaming will be dead...

...although in that case I could see some other company making exclusive old school games, thus making all the money by themselves from traditional gaming.
haraldderhammer  - 5 months 26 days ago 
"oryandymackie" I don't really understand your agression towards me or my opinion on the matter. I did not do anything to offend anyone, did I? All I said was that I can very much relate to the author's point of view as I felt the same way. What INSIGHTS do you refer to?
Pytor  - 5 months 26 days ago 
While I do agree with a what this article is stating as a whole, I'd like to point out then when developers eventually DO use this new hardware to make a FPS, Strategy, Action/Adventure, etc, AND it works, the whole landscape of gaming will be changed forever! For example, in a FPS, the player COULD slide one foot forward to walk, a little farther to run, feet together to stand still, slide to the left for stafe left... You get the idea. I'm sure there will be some miserable failures, ALOT of miserable failures. But oh my, I can't wait for a truly great (non-sports, non mini-game), completely immersive, action packed, emotional experience from Natal or the Sony Eyewands. The holodeck is getting close. Can you feel it?
Vagrant  - 5 months 26 days ago 
This is what EVERYBODY's reaction should have been to all this.
Cerberus1838  - 5 months 26 days ago 
Clearly this technology works, the most viable option of the set up appears to be PS3. The PS3 controllers can do anything really, they link to other controllers to form even better controllers (looked at the patents, 4 linked up to look like a bow), they also have buttons, they can sort these meaningless problems in later design, but it prob won't affect games at much anyway it will be like sixaxis, just good. Progress is progress so just whining about motion controls won't solve anything, thinking of ways to make it work will.

Thanks
Cerberus

PS: Natal will prob be the Xbox sixaxis anyway.

PSS: Also one step closer to the Matrix!!!!
lovinmyps3  - 5 months 26 days ago 
i think some stuff with this motion capture could be good but at least we will have real games to fall back on if this fails (which it will)
homieomar  - 5 months 26 days ago 
i think we will just have to wait and see im not to sure about Microsoft motion control though in the demo we he lifted his leg the avatar kind of whacked out for a second but we will see how it goes Sony's look pretty cool too but i already have mouse support on my ps3 so the rts genre is already taken care of
potpan0  - 5 months 26 days ago 
I think it would be better on the ps3 motes that they put the buttons on the right one with the triggers and an analog stick on the left with the trigger buttons. but all that's doing is adding a wii mote style camra. It would still be cool with sword fighting though
JayLin22  - 5 months 25 days ago 
Just a thought... With Natal's "scan" ability, wouldn't one be able to scan-in the XBox controller, thereby (with the help of Natal's depth/movement perception) giving the controller "6-axis" functionality?
DasavageJ  - 5 months 25 days ago 
I would like to start off my comment stating that there is DEFINETLY a chance of this working, pros and cons are there but overall this idea looks amazing.

My big thought is that with the PS3 you could just have the motion controls for upper body movement and then use the presumably standard analog sticks for lower body. It's that simple to me. Also, correct me if I'm wrong, the Microsoft will most likely realize they need triggers, buttons, and analogue sticks and will do just what Sony did... ADD STICK LIKE CONTROLLERS.

That's what I think anyway.
BTW I still did like this article regardless of my opinion.
DasavageJ  - 5 months 25 days ago 
idk why I put "the Microsoft" sorry
pogo  - 5 months 25 days ago 
sadly motion sensor is probably 1 of the 3 reasons that WII has sold more than 360 and PS3 combined
Jordo141  - 5 months 25 days ago 
On a lighter note: Shoop-da-woop in the Natal video @ 1:30
eon  - 5 months 25 days ago 
I don't see why my left hand or thumb couldn't be tilted to indicate movement, then my right hand used to aim and shoot.

I think one of the biggest design flaws in Wii FPS games is that the reticle in the middle of the screen is free-floating. If you want to look in another direction, you have to move all the way to the edge of the screen and hope a new enemy doesn't come into sight on the other side. If any shooters come out of these new motion controls, they have to have locked reticles.
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