You people are not looking at this the right way. Dont consider this a complete replacement for a controller.
Think of this. You are playing raindow six and instead of having to use the gay d-pad to call commands you simply tell your squad what you want them to do. It would make it so much more imersive. You could still shoot and move with the controller. Also when a charachter looks at you they would actually be tracking your face. How friggin crazy would that be.
Then when you are using the offline features such as music or video you just turn of the controller and flip through the menus with your hands. This would just make everything seem so much more fluid.
In tandem with a controller this will blow the wii away and provide a more imersive experience than my PS3 would be capable of.
Wii motion controls are a gimmick that an entire console was based around. It lost it's novelty and it turned out to be an awful idea.
This is the way to do it, make motion controls an add-on to an already solid console. I probably won't pick Natal up, at least for a while, because I too think the price will be sky-high, but it's surely a peripheral that beats Nintendo's console.
They can make a new Xbox with the Natal system installed, and if you plug a controller in then it'll stop using the Natal and use the controller to control the game. Although it defies the purpose of buying the new Xbox in the first , I suppose it'll help those who still want (or need) to use a controller.
I'm also curious, for some reason, that if you stand on your hands, will it sense your ankles?
I believeve Natal will bring Microsoft a whole host of casual gamers, but this will come at the expense of hardcore gamers, with all marketing power geared towards giving the 360 a new image in the eyes of mass consumers. If there's even a hint of 'gaming' about the 360, casuals gamers would be too intimidated to 'jump in'.
Natal may prove revolutionary, but you can't have it both ways: its either hardcore shooters or minigame collections.
I did say these are all tech demos. Who knows what actual game content they'll make and how much third parties will use it. Based on the demos, this shit works.
Not saying I personally want this to become the norm (I do not) but after playing Wii for literally three years (E3 2006 to today), I can say this works better.
Also, I thought Nintendo's announcements were quite good. Metroid, Golden Sun, another Zelda and two new Marios. That's fantastic.
I find both Microsoft's and Sony's motion controls cool but the more I think about it I dont want gaming to lose the controller. Moving between items on the dashboard, facial and voice recognition is great. I just keep picturing me deep into a game and someone goes to leave and say "Goodbye" or "Goodnight". Then without thinking you respond only to have your system turn off. lol
@ Brett E. I'm just curious....is the entire article devoted to the PS3 motion sensing anouncement shortly forthcoming? One would think about a day after this article was posted you would have had someone demo it and write up an article for it?
Seriously, is there going to be an article done about it? I am curious to see how it really works now that we know how the MS one works (and of course how much you guys Looooove it).
You are absolutely right gamesradar, because introducing an all new functionality to a console towards the end of it's cycle has done just so well in the past. For example the sega-cd or the 32x or the eye-toy.
The first thing I thought when I saw that trailer start was, "Wow, I'm gonna need a bigger living room." I think this controller is gonna be revolutionary. It's obvious to me that this is the next big step on our way to virtual reality and/or the future that the sci-fi genre has been promising us for YEARS. Remember that scene in "Total Recall" where Sharon Stone is practicing her tennis with a hologram? THIS is THAT! Only without the hologram. We're THERE people! Next stop, flying cars and jetpacks!
I think Natal would be a great compliment to playing a game with the standard 360 controller. The idea of it tracking my head movements to peer around a corner or using my finger to control a cursor in an RTS is really appealing.
@ edgar9217 Who knows what Nintendo can do with this? They haven't announced anything really for it yet.
And I agree with everyone for the most part. The only way I think Nintendo can come back enough to make more sales is to incorporate Wii Speak into future games. Maybe even give out a patch so you can use it in Brawl, MK Wii, etc.
Finally, on Project NATAL, I think it's a pretty cool idea, but I've seen some of it before (remember that Eye Toy gathering dust in the corner?) but remade. I predict that it's gonna attract casual players, and tick off real gamers who bought the 360 instead of the Wii to AVOID casual gamers.
One more thing: PS3 has motion controls too! From the 10 min. I saw, it doesn't outdo the Wii OR Project NATAL
The question is, will the devs make good games?
The Wii looked good at the begining, but then all the third parties showed up and havent stopped making party/casual/minigame games, and its ruined the system.
Nintendo has made some good games (and some not so good games) but a lot of their games are good. Microsoft will probably be able to make some good games for this, then, the party/casual/minigames will come and destroy it for actual gamers.
@Vagrant: The first Uncharted used the Sixaxis for controlling the arc of the throw, but that was it. And it was a bit awkward to use as well, especially when under fire.
Anyways, I was just thinking of ways that motion-sensing like this and traditional control could compliment each other, and that was the first idea that popped into my head.
This could be interesting when combined with a controller to keep hardcore games. Voice commands and maybe throwing grenades in a FPS along with using a controller to move and shoot could be interesting. Also instead of picking voice commands in RPGs maybe now you could say them. I don't think that Natal itself is good but a combonation could be pretty awsome.