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E3 09: How Xbox 360's Natal upstaged Nintendo

How our extensive time with Microsoft's motion tech left us wondering, "What’s a Wii?"

Words: Brett Elston, GamesRadar US

Early Monday morning, Microsoft kicked off E3 with a snappy, always-in-motion press conference that announced a great many things. The biggest surprise was the company’s new motion-tracking “Natal” technology, a sensor that scans your body and uses YOU as the controller. Literally no buttons, no sticks, no plastic anything at all. Just your body.

Wait a sec – motion controls? Widening the audience? Remove the barrier between gamers and non-gamers? Didn’t Nintendo do this already, and didn’t we all kind of decide it was a bust as far as hardcore gamers were concerned? Should we even care that yet another company (and then Sony as well) are embracing motion controls? Well, we had a private session with everything Natal has to offer, and here’s what you need to know:

It works as advertised

Seriously, it does. They weren’t faking the onstage demo at all (exaggerating and hyperbolizing maybe, but not faking). The first thing we saw in our demo was last year’s Burnout Paradise running with the scanning portion of Natal. We stood in front of the screen, saw our body scanned into the supercomputers and then played Burnout with nothing but our hands.

We simply moved our hands in calm driving movements to steer, put a foot forward to gas, step back to brake, even juked our arm to trigger the Burnout-standard boost. Of course there was an awkward transitional period, but within a few minutes we were zipping in and out of traffic without incident… well, it’s Burnout, so there were actually several incidents. But they were deliberate.

How does it work? In this case, Burnout was tracking our wrists, so our hands could be fists or open, just as long as our wrists were trying to drive. Natal’s also aware that people don’t have three arms, so if a friend walks by mid-game, it doesn’t then start trying to scan new body parts. It’s already tagged you as the controller.

Microsoft said they are not planning on re-releasing old titles with this new technology (a la Wii’s New Play Control series), they just wanted a frame of reference for E3.

The other game we played, Ricochet, displayed a transparent silhouette on the screen that mimicked our real-life movements. It was, for the most part, truly 1-1 with us, though complicated motions don’t translate. For the purposes of this game though, arms, legs, head and body were tracked and used to bash kickballs into crates for points. Crates and points… all this tech and we’re still using crates and points.

It can handle a lot of movement

When Natal’s head honcho Kudo Tsunoda stood up to show us the ropes, he actually told us to back up. Now, we’ve seen our share of Wii waggle, but this time … man, he was all over the room, flinging arms and legs in all directions, trying to return as many balls as possible. When we got up there, Natal enabled us to react to the game as we would if there was actually an armada of balls flying at us (a regular occurrence, by the way), stretching arms for distant ones or headbutting or winding up for a big-finish kick. The motion minigame vibe did trigger some Wii memories of unwanted waggling, but again, as an idea, this worked.

And after that? Tired. Sweaty. Not a ringing endorsement for gaming maybe, but these demos proved the technology does indeed work. With more time and application, the sports genre could see a whole grip of decent motion-controlled games, plus whatever else devs cook up. Wii Sports could look horribly dated by comparison if it’s all handled properly.

It could out-Wii the Wii

Lets’ be honest here – Wii’s motion controls haven’t lived up to their promises. Even this year with Wii MotionPlus, an add-on device that makes the Wii Remote far more sensitive to motion, the controls feel less responsive than these Natal demos. Granted, Natal is barely off the drawing board and has no full games to play that were built for it, but so far the concept and the tech function as we were told. Which means that even if Natal doesn’t prove useful to the hardcore market, it will enable captivating party games – just like the Wii remote has. If the “casual” market gets wind of it and tries Natal (and has a large living room to accommodate all the movement) the way it has Wii, this could be huge.

That said, part of Wii’s success was its price. Anyone could eat a $250 cost, but Micosoft’s body-scanning laser machine could end up way higher than that (total speculation, but it definitely doesn’t look cheap). So, while Natal may make Wii’s hardware look ancient and crusty, it could end up being too pricey to make as huge a splash. We’re also willing to see what devs do with MotionPlus – it could be that there are some creative ideas for it that we just haven’t seen yet.

Milo & Kate is way creepy

By now you’ve seen/heard about Peter Molyneux’s little-boy simulator and decided it’s um… unique. We didn’t step up and chat with Milo, but we saw Molyneux do so in a private room, displaying the range of Milo’s face and voice recognition powers. He can pick your voice out of a group, even attempt to guess your emotional state by the tone. After a brief introduction, Milo was interacting with people in the room on a first-name basis. Weird. Cool, but weird.

Molyneux stressed that Milo & Kate (Kate being the unseen dog) is a game, with goals and a narrative. Talking with Milo earns you more money to spend on his various pursuits in a slightly Sims-esque fashion, and you’ll see more of his world than a tree and a swing.

Finally, this isn’t necessarily a game that will ship. All the Natal stuff was concept and may or may not end up at retail. Based on the fact that we saw a mysterious man behind a curtain (possibly monitoring Milo’s vitals), we can hazard a guess that Natal as a whole still needs a lot of time left in the oven.

Now that E3’s big reveal has happened, we don’t expect to see much more of Natal for quite some time. Hell it could even be next year’s E3 before we see more. Until then though, this is everything we know about Microsoft’s latest foray into the mainstream.

Jun 3, 2009


 
47 Comments
Order Comments: Newest First | Oldest First
RebornKusabi  - 5 months 24 days ago 
Wow, how much money did M$ give you guys for this ringing endorsement!?

Just kidding, this whole Natal thing actually sounds insanely awesome. Can't wait to see where this tech takes the industry.

reCAPTCHA-myanmar elections (WOW! How politically incorrect!)
erreip199  - 5 months 24 days ago 
actually works like the video?... casuals will totally bite this...

im still curious about its full potential though... what new game mechanics will the come up with? only time will tell it seems

starting to feel bad about people with physical impendings not allowing them to totally enjoy this... but hell controller is allways a load of fun so they wont miss out much

aaaand... can we choke milo? pretty plz? i want to snap that lil freaks virtual head
thor0997  - 5 months 24 days ago 
Well this is good for the Live Arcade and those games.....but I dont think its going to push the next Halo/ CoD
thor0997  - 5 months 24 days ago 
Sorry for the double post.

Milo plus pedophile equals stupid news story.
CoD_22  - 5 months 24 days ago 
is it just me or are all these comments from 11 months 30 days ago?
mikejr13  - 5 months 24 days ago 
HA! in nintendo's face. hope this cause the wii to crash and burn.
Spybreak8  - 5 months 24 days ago 
The Milo thing was a bit creepy but I think Natal could make those text adventure games into voice adventure games, maybe revitalizing that classic genre.
RonnyLive19881  - 5 months 24 days ago 
I HATE this website now. How can you guys hate Nintendo so much? They gave us what we craved, everyone knows Nintendo isn't going to show shit until it is well on the way of development. They want their best franchises to have no problems when they show their games. Remember when Shiggy got pissed when a Zelda demo mess up that he was showing on stage. The guy that let that bug threw probably got fired. Nintendo is the best, I am beginning to think you guys are owned by Microsoft or something. Yall S.U.C.K. Sorry.
jballboy88  - 5 months 24 days ago 
the thing about natal is that it has no fps support [its just impossible to do fps without a real trigger] and has no "off" button
(if ur doin an fps like sony showed w/ the ps3mote, and u move your hand [the cursor] across the screen to highlight & direct people on the battlefield, they clicked a button to toggle between highlighting ppl, directing them, and just moving a cursor. with no buttons its impossible)
--and its just unnatural to play a game without a controller. thats just weird. and uncomfortable. and appeals to the casual player, which is a totally different demographic than the xbox already gets
sniper430  - 5 months 23 days ago 
don't you have to buy a brand new tv to use this?
Amaster  - 5 months 23 days ago 
Okay, I swear, back during the Wii announcement, the same stuff was said. That's because they were playing with Wii-sports, which truly seemed to have some 1: control. Than the actual devs started working with it, and it degenerated pretty fast. I'm betting the same here. Microsoft makes a few awesome first-party titles,and shovelware comes out in droves.
mentalityljs  - 5 months 23 days ago 
i can only imagine what Mortal Kombat would be like using Natal!!! I think i just jizzed in my pants =D
joaovbarros  - 5 months 23 days ago 
I think Natal (haha, that means "christmas" here in Brazil) could be useful for FPS in terms of voice commands, otherwise it's just a tool for attracting casual players. Microsoft is trying to take the Wii's public, and it's doing it splendidly :)
Vagrant  - 5 months 23 days ago 
Lol at the fanboys.

Anyway, the tech might totally top the Wii, but yeah. I still can't forsee any properly good games coming from this. And I'd say there's little to no chance this will have anything like the Wii's sales.
Maybe if the next Xbox or whatever had it built in, I could see it working out for them.
thatkoolguy  - 5 months 23 days ago 
Totally unrelatedbut I wish in the next e3, nintendowould clean the slate and just build a stronger wii, kind of like what they did with the nintendo DS,it's fun to dream and if somehow this comes to be,i'll first in line lol
NanoElite666  - 5 months 23 days ago 
After having read this article and your other one about how full-motion control could never totally replace a solid controller in hand, I've just been struck with a brilliant idea of how the two could at least complement each other.

Grenade throwing.

Think about it. Play your shooter with a regular controller just like we have all these years, only when you need to toss some explosive ordinance around you don't just hit a button on the controller; just reach for the "grenade" on your body and throw it. The camera tracks the movement, and translates it into the game.

And with tech like this, it's something that could actually work.
edgar9217  - 5 months 23 days ago 
Nice article, they are telling exactly what I think about nintendo right now.
I Remeber when nintendo used to have lots of grat titles(After the Gamecube), now they just get the same titles and with very but veryy bad controls, the wii has not have a desent shooter. The wii motion plus is suposed to do what the wii controler was supposed to do from the bigging, Nintendo do not know what new things to invent, for example: why we need to measure the beat of the heart??? that is the worst thing ninetndo have made in the past years.

But anyway I still like nintendo, but the truth is that Microsoft and Sony are kicking Nintendo´s ass.

***NICE ARTICLE***
edgar9217  - 5 months 23 days ago 
I wanted to mean before the Gamecube not after.
i make that mistake.
Vagrant  - 5 months 23 days ago 
NanoElite666: The first Uncharted practically did that with the sixaxis on PS3.

And people would probably find it easier to press a button and aim precisely than risk motion controls gone wrong killing them.
Spybreak8  - 5 months 23 days ago 
@jballboy88
You can have a fps with this very easily. Just like how the burnout game works it tracks your wrists. If you want to fire you twitch your wrist up like the result from recoil or if it were in a western setting you use your other hand to hit the end of your gun firing it. It could be cool.
To all the people that think this will replace controllers, you're retarded. Really its another option and if devs use it as an option to the controller that would work well since some people would like to throw grenades all dramatically and some would just use the buttons due to time based deaths if done too slow.
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