Just a question and all and it might be some UK thing idk but in the far cry 2 one, it says stop-cock.
haha i may be wrong
but yeah
but lolzzzzz i said farcry 2 one
aka
2,1. im so funny.
like i was counting down
LMAO LMAO LMAO LMAO
I have experience in CAD (computer aided design) programs (like AutoCAD for example) and i can tell you these are amateur mistakes unless they were technically unavoidable (not in this day and age though). Its pretty funny to see this as it shows how Technical drafters and game design Modelers or animators really need to meet together. These scale issues are beginner issues for drafters so you can tell modelers and animators need some technical know how and scaling or technical visualization skills to enhance their skills.
I cant wait to show my friend at school in the drafting program and see what he thinks hehe.
Roughly the same goes for Halo in coop. Aim at eachother dead in the face and look at your buddys screen and see where you seem to aim.. Damn nice and fun topic none the less.
the same thing in farcry 2 happens in cod:waw
if you lay down and crawl up to a dead body real slow your gun is like an action figure weapon to their head
Strategy games usually can't have the luxury of depicting a correct scale. Specially true in Warcraft 3, Starcraft and even Sins of a Solar Empire, which actually gives a huge sense of scale, still have relatively midgets as planets and stars compared to the (albeit acknowledgedly enormous, but not that much) ships (lack of moons is also a bit of a downer).
Civilization and the Total Wars series are even more representative, but I must agree that in-battle, Total War is a bit fucked up in scale. Gigantic trees aside, simple houses have doors the size of five men on top of each other...
Come to think about it, Supreme Commander is the only Strategy games with a somewhat accurate scale, if not only because the units are already gigantic robots and tanks already to scale with the buildings and mountains.