GR: You've had some games that didn't quite make it through production... we understand you had some early production work on a game called Oz. Has Bad Day LA benefited from any of the early planning or concept work from those?
AM: Oz was picked up for development by Atari/Infogrames. We got some way into production, had a great-looking game going, and then got a phone call informing us that Atari had "run out of money." I guess they spent it all on Cokes and nachos or something. So, the game was put on hold. Since then, we've been unable to find another publisher for the title, mostly due to the fact that no one wants to pay Atari back for the money spent thus far. I figure Oz will get going again eventually, either when a movie gets made, or when Atari finally evaporates.
GR: Alice and Oz had both been tied to movie deals. Is that something we could expect for Bad Day LA?
AM: Yep. We're already talking to several studios and television networks about film and TV deals. I'd like to see Bad Day LA made into a sort of 24 spoof, with characters all dealing with a single day of disasters. And we would want to keep Anthony Williams, our homeless hero and sort of mental-patient lead.










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