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Amazing game innovations you never even noticed

Sometimes the smallest things make all the difference

Words: Matthew Pellett, GamesRadar UK

Game: NBA LIVE 09
Innovation: Player DNA
Hands up who didn't like FIFA's Adidas Live Season? The benefits of hiding behind a screen means we don't have to count those of you with your arms raised, but we will say this: are you mad? You're playing a football simulation but you're not keen on it being too up-to-date? Crazy! It's revolutionary! It's the future! It's not as good as NBA Live 09's player DNA.

Player DNA is the way forward for sports games: the data which tells you whether a certain player will favour one move over another. Adidas Live Season updates alter your players' performance quality, but NBA LIVE 09's version modifies how they play; whether they favour particular moves one week, or struggle with others the next. EA is well versed in sharing ideas between the sports game catalogue – from the Be A Pro mode to the one-design-fits-all front-end - and with any luck the Player DNA will be the next system to be adopted by other sporting titles.

Game: Geometry Wars 2
Innovation: Leaderboards
What do you do when conventional methods of dealing with hi-scores aren't enough? You plaster your game with even more. Bizarre Creations recognised that their game centred round its competitive community and embraced that by plastering your friends' achievements absolutely everywhere that they could.

Goading you with such information would normally be considered a hostile challenge, but by eliminating the unnecessary steps between putting in a good performance and then seeing how you shape up against your competitors, Bizarre managed to strip away all extraneous menus and deliver a core idea without distractions.

Game: Tomb Raider: Underworld
Innovation: Grime
We realise Tomb Raider: Underworld isn't out yet, but when you do get to play it, we're sure you'll love the new dirty Lara. After battling tigers, swimming through an underground cave system, climbing ancient walls and splashing through mud. Of course it's going to show.

We've lost count of the number of racers where the cars become caked with mud as they hurtle round a country road, and we're well aware that Nathan Drake's soggy shirt after a quick swim made his traipse through the jungle more believable, but Lara's dirty legs manage to, for the first time ever, make us realise how much we've put our character through over the course of a level.

There's no Edward Carnby-style pre-rendered cuts which open and close according to how much damage you've sustained, just layers of dirt which slowly build up on Lara's skin as she continues to roll around in the undergrowth. Utterly pointless, but infinitely absorbing.


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25 Comments
Order Comments: Newest First | Oldest First
curtw_819  - 1 year 22 days ago 
wow that i never thought of these things as being innovative(the grim is cool)
Krispee31  - 1 year 22 days ago 
Hehehe, never did notice the timer for Braid....
GIJoe01  - 1 year 22 days ago 
dirty?
RonnyLive19881  - 1 year 22 days ago 
Dirtay!
Xplosive59  - 1 year 22 days ago 
i remember using the podcast in mgs4... it was pointless, boring and they did not release another one via online content
DeadGirls  - 1 year 22 days ago 
I am not impressed at all with this article.
The dvd feature in Alone in the Dark was an innovation? It was a necessity because the game was so bad that most of it needed to be skipped.
The ipod in MGS4? A shameless in-game advertisement brought to you by the Apple Co. bastards. In fact the term "Podcast" is bullshit, you don't need an iPod to download and listen to an mp3.
bron1417  - 1 year 22 days ago 
player DNA=win
bron1417  - 1 year 22 days ago 
player DNA=win
georgeguy  - 1 year 22 days ago 
never thought of these...
TheWebSwinger  - 1 year 22 days ago 
@Deadgirls: take the stick out of your ass, please. Many games have been awful and not included the DVD menu. I for one praise it. And as for the MGS4 podcast, I think it's amazing. Watching Snake listen to a podcast about the game he's in from from the real world makes my head asplode.
GoldenMe  - 1 year 22 days ago 
Agreed with WebSwinger.......about the stick.
EvilZeus  - 1 year 22 days ago 
I like the idea of the podcast, and i agree with Webswinger, Deadgirls sounds like a person who cares waaaaaay too much about the wrong things. As for the grime on lara croft, it's something i would probably have assumed was there from the beginning if i had played that game, but kudos (cudos, kutos???) to GR for noticing it. The End.
lucklesswonder  - 1 year 21 days ago 
For a minute I thought the arrow was pointing at Lara's ass. Or maybe I was just looking at her ass. There's probably a subtle distinction, there.
AMayer  - 1 year 21 days ago 
I'd like to add that in Gears 2 in the section that has to with, um, chainsawing large artiries in half, the crew get visibly dirty with blood. So, ya.
AMayer  - 1 year 21 days ago 
I'd like to add that in Gears 2 in the section that has to with, um, chainsawing large artiries in half, the crew get visibly dirty with blood. So, ya.
Marioninja1  - 1 year 21 days ago 
I agree with AMayer (except I have a small grudge with a glitch, that damn cave in Acsension took about an HOUR to get where I had to!(never the less, GOW 2 is still amazing and one of my Favorite games so far, but Fallout 3's tied with GOW 2 though)
berryween  - 1 year 20 days ago 
I agree with thewebswinger, Deadgirls may need surgery to remove that stick. I have never played MGS4 but the other MGS's have similar moments and I believe they are a great way to ease the serious tone.
berryween  - 1 year 20 days ago 
I agree with thewebswinger, Deadgirls may need surgery to remove that stick. I have never played MGS4 but the other MGS's have similar moments and I believe they are a great way to ease the serious tone.
berryween  - 1 year 20 days ago 
Sorry about the double comment
SumthinSacred  - 1 year 20 days ago 
Hmm... that's a nice behind pic of lara... I mean a nice pic from behind lara... =]. Personally i was looking at her legs, and her butt.
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