If there’s one thing worse than someone ruining the end of a game for you, it's a game that doesn't even have a proper, satisfactory ending. Whether we’re dealing with seemingly doomed heroes who look set to meet their maker, magic swords or cryptic one-liners, the following games all ended on notes that teased sequels which have, so far, failed to appear. Will we ever get closure over these unresolved endings?
‘But they’ve already made Dino Crisis 3’ you say. Sorry, we must have blanked out when that shoddy piece of software with floating dinosaurs in space - that’s right, SPACE - was released. Not only was the third title in Capcom’s Cretaceous survival horror series a massive thematic misstep, but with a different timeline and characters, it also completely failed to provide any kind of resolution to its predecessor.
How it was set up for a sequel
After going back in time with the game's two playable characters, Regina and Dylan, and doing your fair part to make prehistoric lizards extinct - again - you’re left with a complete cliffhanger of an ending as Dylan and his newly-discovered daughter are about to be crushed by a massive 80’s-style super computer. The game ends with Regina going back to the future, promising to come back and save them before they get squished.
Will we ever get closure?
The day we can visit a real-life Jurassic Park is the day we'll get closure. DC 3 sold about four copies - we can’t imagine why - so means a fourth game probably isn’t at the top of Capcom’s to do list, let alone a title that continues the narrative from the second game.
Psi-Ops: The Mindgate Conspiracy, which put players in the role of amnesiac psychic empowered operative Nick Scryer, did many things well. It let you explode skulls like watermelons with nothing but the power of Scryer's mind. It was one of the first games to use the bendy limbed Havok ragdoll physics system effectively. It allowed you to possess the bodies of men and walk them into a giant mincer. What it wasn’t so good at was providing a satisfying, well-rounded ending.
How it was set up for a sequel
After you defeat the final boss, a medal-heavy megalomaniac military man called The General, the powerful artefact you were fighting him over - which gives its user near unlimited telekinetic powers – breaks into pieces. Scryer and fellow agent Sara are then onset by a couple of enemy attack helicopters. The game ends with a ‘TO BE CONTINUED’ message as Scyrer pulls down one of the whirlybirds with telekinesis.
Will we ever get closure?
Again, seeing as this is another game that sold well below publisher expectations, we’re going to say no. And, to be honest, we’re not that bothered. While we’d love to see another Psi-Ops game, the sentiment stems purely from our love of blowing men's heads up with brain power, and not from a desire to see the absurd and poorly-plotted story reach a resolution.


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