2. The weapons kick more ass than ever
You won't be getting your old guns back, but Ratchet's new arsenal is huge even without them. In addition to more standard guns like the Combustor plasma rifle, the hyperdestructive Negotiator rocket launcher and the rapid-fire Buzz Blades, you'll have more esoteric weapons at your disposal. These include the Plasma Beasts (which sit around looking tiny and cute until an enemy gets close, at which point they get beefy and angry and bull straight into them), the lock-on Predator cluster rockets (the longer you hold down the button, more and more appear) and the Death Springs, which spawn a swarm of killer Slinkys that bounce around absurdly, looking for enemies to explode.
As always, not all of your devices are necessarily lethal. Toward the end of the Sargasso level, for instance, we were able to try out the Gelanator, which spits out gelatinous green cubes that grow as you lob more shots at them, thus enabling you to create your own platforms. There's also a Geo-Laser, meant for obliterating otherwise impassable rock formations by slicing it through a series of little targets in a first-person view.
All of the weapons can be upgraded using a substance called Raritanium - hoarded by space pirates and hidden in chests throughout each level. Each gun has what amounts to a flowchart for upgrades; plug some Raritanium into one of its slots, and you'll unlock its power-up as well as opening up whatever slots are adjacent to it. In order to keep things simple, however, this system is optional; your weapons will automatically grow in power the more you use them.











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