3. Sixaxis flight controls are awkward
We don't care what anyone says about how revolutionary and cool the Sixaxis' motion-controls are; until you get used to them, it's an absolute bitch to try and fly around by tilting your control pad. There's no tactile feedback, it's easy to slip up and precision is a near-impossibility. Lair, Warhawk and Blazing Angels all suffer from this problem, and now Ratchet & Clank Future has joined their ranks.
See, one of the key plot points of Ratchet & Clank Future is that Clank comes into contact with little floaty aliens that only he can see, who help him unlock strange new powers. One of these is an ability to sprout bright green Robo-Wings, which Ratchet can use to fly if he launches himself from special pads.
This is all fine and good when you just want to soar freely around the level; the problem is that you'll have to fly Ratchet through a series of tight rings and narrow passageways using motion controls before you can do that. Miss a ring or hit a wall, and you'll have to start over again.
To be fair, Sixaxis controls work really well for some aspects of the game, such as steering the giant twisters spat out by Ratchet's Tornado Launcher, or controlling his floating Visi-Copter, for which precision doesn't really matter. We just hope it's optional, is all.











Facebook
N4G







