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5 franchises that need facelifts

Worthy titles in need of tummy tucks

Words: Shane Patterson, GamesRadar US


Guns, lots of guns. Bullet-time. Flying/zero G fights. Kung-Fu. Deadpan acting,  “Whoa.”


Copy Mirror’s Edge.


Above: Actual screen from Mirror’s Edge – fits perfectly!

Give us a chance to steer this ship around. The Matrix trilogy/franchise/whatever was considered awesome when it played homage to cyberpunk novels and existential anime. Why not return to the first film’s insanely cool, yet easily digestible formula without being bogged down in religious/Big Brother Psychobabble? Here’s what should happen first: restart the Matrix. Remember the Architect? The Col Sanders-looking fella who explained the multiple versions of the Matrix in Reloaded?


Above: What a kindly old man

In short, he boringly explained the Matrix of the films as the latest version or construct of the program that enslaved the human race. The One (played by wooden mannequin Keanu Reeves) was an anomaly of said Matrix program. WAKE UP, READER! Essentially Neo was prophesized to return to the program source to “further perfect the code,” so the machines could release a newer, better Matrix.

Let this new game take place in the newest version of the Matrix, with you controlling the new “One.” Follow the same revelations and twists from the franchise (they’re all roughly the same if the characters are following a prophecy, right?) This way you can relive and relearn everything that made the Matrix cool in the first place. Perform balletic bullet time, hyper-choreographed martial arts, weapons expertise, driving, flying, CALM LIKE A BOMB - and do it all like Mirror’s Edge. ME is about getting from point A to point B quickly. Edge already has bullet time and disarms in place. Just take it a few steps further.

How do you evade your first Agent? Bolt at super speeds along the rooftops of a pristine city to an exit (phone). How do you get to that building across the street? Leap 200 feet. And so on. Soon you’ll fly to new cityscapes and free more humans. Basically, just take the Matrix back to its roots, while slowly peeling back the layers for the inevitable twists. Just make it way cooler this time.



Combat system, magic upgrades, um…


Nuanced environments worth exploring

The quest for a “good” three-dimensional Castlevania has eluded Konami for years. Unlike Retro Studio’s masterful Metroid Prime series, translating the Dracula-hunting, castle-exploring franchise for the Z-axis has met the player with a mixture of wonky gameplay and great ambition. Even if Castlevania 64 was trash and the PS2 titles were relatively okay, they were considered missteps towards a potentially worthy successor.


Above: Good start

Translating what works amazingly well with the 2D series (classic, GBA, DS or whatever) to 3D is easier said than done, but here’s what we know: the game has progressed from linear level progression to large, explorable environments (usually involving a castle, har har). Combat is a mixture of whip/sword based melee combat, mixed with good ol’ magic and light RPG essentials (armor, perks). Here’s what Konami should do: keep all that. The only decent element kept in the shift was combat. Here’s what you ditch: monotonous environments, which are the most noted failure.

Granted, when we think about castles, our eyes glaze over and we strain to keep consciousness. We’re not bored of the 2D DS games, and those are released almost annually. Think BioShock or to an extent, Metal Gear Solid: a completely nuanced world that you want to explore every nook and cranny of. Keep the third-person perspective, but give us large, themed sub-levels and not the same ol’ concrete corridors and library interiors.


Above: It’s in the details

Of course these levels would have to be slightly larger to account for the action, but the other 3D Castlevanias never really suffered from terrible combat (except Judgment… eesh). Oh, and we could totally do without terrible platforming segments. Even though Capcom’s Devil May Cry series stole Castlevania’s 3D thunder, we’re sure Konami can steal away the former’s fanbase now that DMC has gotten a bit stale.


 
51 Comments
Order Comments: Newest First | Oldest First
Krispee31  - 11 months 9 days ago 
Awesome article guys, indeed, Silent Hill does need some re-doing
aromickred  - 11 months 9 days ago 
I would love to see that Matrix game.
ssj4raditz  - 11 months 9 days ago 
Good ideas all around.
MacGyver1138  - 11 months 9 days ago 
These are some pretty good suggestions. I most certainly agree on all of these, but I agree with GTA the most. After all the hype and good reviews that GTA IV got, I was pretty disappointed with that game. It didn't feel like anything that new, and I got tired of it a lot quicker than I did the previous GTAs. Here's hoping we'll see a future version where actions have more lasting consequences. I would also like to see co-op implemented in the series. If they could do it similar to the way Crackdown did, where you can actually do missions with a buddy (or more than one buddy!), that could make for some fun missions.
Ban  - 11 months 9 days ago 
nice article Shane and MacGyver i agree 100%
bron1417  - 11 months 9 days ago 
i agree with the matrix and the GTA they do need overhaul's
RebornKusabi  - 11 months 9 days ago 
While I loved Silent Hill: Homecoming, I do agree that it was basically more of the same. I agree with the FPS choice here- System Shock 2 benifited greatly from the FPS perspective in that it made the game more personal and scary. Hell if you wanna get technical, the Fatal Frame series has been in FPS (The battle system is FPS, the exploration is in 3rd person for those that don't know) and it makes the game far more terrifying then if it wasn't. In fact when the ghosts would get close to you with your camera up, you tend to panic more then when your in 3rd person.

To summerize, loved the article and agree with the Silent Hill mention- in fact to be honest, all of the choices on here would work and this article is so full of truthiness that it would be insane for developers not to listen... not that they never have >_>
Amnesiac  - 11 months 9 days ago 
While I agree that Silent Hill could do with a reboot, I don't think making it first-person and a Condemned ripoff are good moves. I'd prefer the over-the-shoulder view as long as it doesn't go all RE4 on us and become an action game rather than a horror game.
GoldenMe  - 11 months 9 days ago 
GR.

They're always right!
CuddlyBomber  - 11 months 9 days ago 
Hmm that grand theft auto is a tough egg to crack... I mean as much as I love the idea of moralistic choises it IS still a game mainly about crime. So that already sets a low moral standard to begin with...
SlightlyBetterName  - 11 months 9 days ago 
Excellent job Pane Shaterson, Fallout 3/GTA = millions of $$$$
crazytar  - 11 months 9 days ago 
i also got a bored with GTA IV faster than previous ones but it was because it stripped out some of the activities you could do, like run errands and taxi submissions (i mean for the entirety of the game, you get the option to drive people around for a little extra cash in the beginning but later on you cant because of what happened with Roman's taxi service *ahem*). maybe the new dlc will fix this. lol my recaptha fits in perfectly with this article. its "ddefective games"
crazytar  - 11 months 9 days ago 
*defective
DeadGirls  - 11 months 9 days ago 
The matrix idea could be fun -- I haven't heard any good things about Mirror's Edge though.

I understand your point about GTA IV, it would be cool to have more freedom of choice and lasting consequences. However, I started playing GTA IV for the first time after just finishing Fallout 3, and I often found it relieving to not have to make any choices or deliberate too much about how to approach something. I was never once bored by the idea of going into a mission guns/rockets/grenades blazing, killing everyone, and making the biggest mess possible.
Basically, a game like GTA IV but with more choices and lasting consequences would be awesome. But I don't think GTA IV suffers any loss of fun or greatness by not having them.
Cwf2008  - 11 months 9 days ago 
If they're gonna change GTA, how about not make it so realistic and so damn boring, and instead make it more like GTA: San Andreas or Vice City. You know fun and something people wanna play for a while? GTA 4 was ok, but really the online sucked, the cars sucked...and really? When did GTA become a taxi game? I dont know how many times we had to drive a damn person around
Romination  - 11 months 9 days ago 
I think Pokemon should be on here. I mean the 2-D ones are great, and I play them til they're holy (by playing the hell outta them!...anyone?), but what they need is a free-roaming 3-d incarnation. Coliseum was the closest, and it was good!...but no random encounters? It just wasn't IT.

And Animal Crossing, of course (baby noise).
Sly_Fox  - 11 months 9 days ago 
lol @ the gta4 pictures
Crankr  - 11 months 9 days ago 
SR2 is way more fun than GTA4. If you go from SR2 to GTA4 you start crying blood 10 minutes into playing pool with Lil Jacob.
dorrick  - 11 months 9 days ago 
wow compairing SR2 to GTAIV is like apples to oranges. SR2 is fun if you like fantasy and enjoy being a e-thug. GTAIV on the other stand has a lot more depth personality and the realistic value is phenominal. I enjoy playing games that are realistic, and have to do with real life issues and things some people really are involved it makes you think. SR2 is mind numbing retardedness. I mean banging some chick in a bathroom u just walk into or spray crap on people is so weak. I would enjoy more control over the actions of niko or the next GTA character, and either be the blood crazed killer or the honest crook that just is looking to survive.
mcdukefan823  - 11 months 9 days ago 
uuummm good ideas just too bad they are already taken, gamesradar is a site that gives developers crap for being unoriginal but this is really hypocritical. All the ideas you have are stolen from other games save for tony hawk which you said the remedy was to stop releasing them. Silent Hill=condemned, Matrix=mirrors edge, GTA=Mass Effect and castlevania=bioshock in a castle w/ swords. what gives?
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