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5 franchises that need facelifts

Worthy titles in need of tummy tucks

Words: Shane Patterson, GamesRadar US

In examining the best gaming franchises in recent years, we’ve found the best titles to be those that tweaked a significant portion of the core mechanics. On the surface, gameplay is largely the same, yet with different environments (see: Halo or almost every Nintendo game from Twilight Princess to Mario Galaxy). And with the exception of sports games (Madden and yes, SmackDown), there are very few franchises that prosper by remaking virtually the same thing.

We get it. It’s hard enough for a company - dev or publisher - to turn a profit with each game release. Given the choice, would you risk losing tens of millions to completely reinvent your money-maker, or play it safe with a slight upgrade you designate a sequel? Hell, it took Capcom five tries to reinvent Resident Evil 4 and Ubisoft has no clue what to do with Splinter Cell: Conviction.

We’ve got some tips for these companies. We’ve come up with some ideas to reinvent franchises before they go the Sonic route. Behold: the franchises that would benefit from some plastic surgery.


Haunted foggy town and alternate Hellish reality, great soundtrack, creepy/uneasy storyline and back story, creature design


Go first-person completely.

Let’s get this out of the way: the latest iteration in the Silent Hill franchise - Homecoming - is not that bad. Almost every niggle from Hill history was taken care of. Hand to hand combat improved, camera movement/tracking was much better and the weather effects were downright amazing. Sadly, we were reminded just how stale the action got over the past few years. Backtracking to find superfluous items? Check. Plethora of locked doors? Yup! Same lumbering setup and payoff of twist-induced storyline involving the protagonist’s personal hell? Of course.


Above: Yawn

What needs to be chucked first is that clumsy third-person perspective. Granted SH is never primarily about combat, but that Gears of War/RE4 over-the-shoulder view would suffice, or better yet: make SH first-person. Keep ammo scarce like BioShock and crib from Condemned 2’s melee combat. Just about everything in C2 can be used as a weapon - prosthetic limb, 2x4, lead pipe - which is about as random as any of the melee tools in Silent Hill.

In fact, crib the police work from the Condemned series and integrate the storyline for the next SH. What if you played as a detective with your own disgraced past? And the only way you’ll find redemption is by solving a missing person case in a mysteriously foggy town. Because so many people fall off the radar after visiting Hill, wouldn’t it make sense for someone to investigate?

Think of all the gameplay possibilities: exploring a dilapidated hospital for finger prints or collecting blood samples from the elementary school. Think of how cool it would be to see the fog give way to the Hellish “otherworld” in first-person or the twisted expression from a nurse demon as you run a bone saw across her face. Silent Hill 4: The Room experimented with first-person. How about running with it the next time?


 
53 Comments
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Krispee31  - 1 year 8 months ago 
Awesome article guys, indeed, Silent Hill does need some re-doing
aromickred  - 1 year 8 months ago 
I would love to see that Matrix game.
ssj4raditz  - 1 year 8 months ago 
Good ideas all around.
MacGyver1138  - 1 year 8 months ago 
These are some pretty good suggestions. I most certainly agree on all of these, but I agree with GTA the most. After all the hype and good reviews that GTA IV got, I was pretty disappointed with that game. It didn't feel like anything that new, and I got tired of it a lot quicker than I did the previous GTAs. Here's hoping we'll see a future version where actions have more lasting consequences. I would also like to see co-op implemented in the series. If they could do it similar to the way Crackdown did, where you can actually do missions with a buddy (or more than one buddy!), that could make for some fun missions.
Ban  - 1 year 8 months ago 
nice article Shane and MacGyver i agree 100%
bron1417  - 1 year 8 months ago 
i agree with the matrix and the GTA they do need overhaul's
RebornKusabi  - 1 year 8 months ago 
While I loved Silent Hill: Homecoming, I do agree that it was basically more of the same. I agree with the FPS choice here- System Shock 2 benifited greatly from the FPS perspective in that it made the game more personal and scary. Hell if you wanna get technical, the Fatal Frame series has been in FPS (The battle system is FPS, the exploration is in 3rd person for those that don't know) and it makes the game far more terrifying then if it wasn't. In fact when the ghosts would get close to you with your camera up, you tend to panic more then when your in 3rd person.

To summerize, loved the article and agree with the Silent Hill mention- in fact to be honest, all of the choices on here would work and this article is so full of truthiness that it would be insane for developers not to listen... not that they never have >_>
Amnesiac  - 1 year 8 months ago 
While I agree that Silent Hill could do with a reboot, I don't think making it first-person and a Condemned ripoff are good moves. I'd prefer the over-the-shoulder view as long as it doesn't go all RE4 on us and become an action game rather than a horror game.
GoldenMe  - 1 year 8 months ago 
GR.

They're always right!
CuddlyBomber  - 1 year 8 months ago 
Hmm that grand theft auto is a tough egg to crack... I mean as much as I love the idea of moralistic choises it IS still a game mainly about crime. So that already sets a low moral standard to begin with...
SlightlyBetterName  - 1 year 8 months ago 
Excellent job Pane Shaterson, Fallout 3/GTA = millions of $$$$
crazytar  - 1 year 8 months ago 
i also got a bored with GTA IV faster than previous ones but it was because it stripped out some of the activities you could do, like run errands and taxi submissions (i mean for the entirety of the game, you get the option to drive people around for a little extra cash in the beginning but later on you cant because of what happened with Roman's taxi service *ahem*). maybe the new dlc will fix this. lol my recaptha fits in perfectly with this article. its "ddefective games"
crazytar  - 1 year 8 months ago 
*defective
DeadGirls  - 1 year 8 months ago 
The matrix idea could be fun -- I haven't heard any good things about Mirror's Edge though.

I understand your point about GTA IV, it would be cool to have more freedom of choice and lasting consequences. However, I started playing GTA IV for the first time after just finishing Fallout 3, and I often found it relieving to not have to make any choices or deliberate too much about how to approach something. I was never once bored by the idea of going into a mission guns/rockets/grenades blazing, killing everyone, and making the biggest mess possible.
Basically, a game like GTA IV but with more choices and lasting consequences would be awesome. But I don't think GTA IV suffers any loss of fun or greatness by not having them.
Cwf2008  - 1 year 8 months ago 
If they're gonna change GTA, how about not make it so realistic and so damn boring, and instead make it more like GTA: San Andreas or Vice City. You know fun and something people wanna play for a while? GTA 4 was ok, but really the online sucked, the cars sucked...and really? When did GTA become a taxi game? I dont know how many times we had to drive a damn person around
Romination  - 1 year 8 months ago 
I think Pokemon should be on here. I mean the 2-D ones are great, and I play them til they're holy (by playing the hell outta them!...anyone?), but what they need is a free-roaming 3-d incarnation. Coliseum was the closest, and it was good!...but no random encounters? It just wasn't IT.

And Animal Crossing, of course (baby noise).
Sly_Fox  - 1 year 8 months ago 
lol @ the gta4 pictures
Crankr  - 1 year 8 months ago 
SR2 is way more fun than GTA4. If you go from SR2 to GTA4 you start crying blood 10 minutes into playing pool with Lil Jacob.
dorrick  - 1 year 8 months ago 
wow compairing SR2 to GTAIV is like apples to oranges. SR2 is fun if you like fantasy and enjoy being a e-thug. GTAIV on the other stand has a lot more depth personality and the realistic value is phenominal. I enjoy playing games that are realistic, and have to do with real life issues and things some people really are involved it makes you think. SR2 is mind numbing retardedness. I mean banging some chick in a bathroom u just walk into or spray crap on people is so weak. I would enjoy more control over the actions of niko or the next GTA character, and either be the blood crazed killer or the honest crook that just is looking to survive.
mcdukefan823  - 1 year 8 months ago 
uuummm good ideas just too bad they are already taken, gamesradar is a site that gives developers crap for being unoriginal but this is really hypocritical. All the ideas you have are stolen from other games save for tony hawk which you said the remedy was to stop releasing them. Silent Hill=condemned, Matrix=mirrors edge, GTA=Mass Effect and castlevania=bioshock in a castle w/ swords. what gives?
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