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1998 vs 2008: How has gaming changed in 10 years?

Life moves pretty fast sometimes – but videogames move faster. Here’s the proof

Words: Duncan Harris, GamesRadar UK

 
 

There’s no more tiring remark than, “Oh, Lara – she’s such a British institution.” Guess what? It’s just as well she isn’t anymore, because moving to San Francisco’s Crystal Dynamics was the best thing to happen to her in a decade. Gone were the plastic “assets”, the grid-based movement system, dodgy camera (well, almost), and stagnant game mechanics.

Gone too was the memory of The Angel Of Darkness, the catastrophic sixth instalment that all but killed the series. Instead came all the technical showmanship and quality production you’d expect from the maker of Soul Reaver, both in sequels Legend and Underworld. God bless America.

 

 

For the small price of your house, kidneys and healthiest family member, you could rent an ISDN line ten years ago, the internet’s equivalent of a magic beanstalk. You could download demos you’d normally buy on disc, use the term “superhighway” and sound only half-stupid, and play Quake II against people in far-flung lands. Oh, how far we’ve come.

Now, for little more than pocket change, you can digest all the ignorance and bile in the “civilised” world, then add the authors to your “friends list” so you can play them at videogames. And you can read these words, of course, you lucky, hateful bastards.


A console? In your pocket? With comparable sound and visuals to a real game? That’s quite something. How about you go play on your miracle machine and we’ll call the ambulance? In a year that saw the Game Boy Color trounce the Neo Geo Pocket, the idea of PlayStation-perfect Ridge Racer seemed like crazy talk.

There’d been the PC Engine GT, with its superb ports of R-Type and Street Fighter II – but at what cost? Six AA batteries for three hours of play, that’s what. No one in ’98 could have imagined God Of War, let alone Chains Of Olympus. And a game that involves stabbing things with a pen that doesn’t require your stepbrother and a trip to the hospital? Get outta here.

 

 

The launch of Unreal in 1998 was as much a milestone as Super Mario 64. 3D like this, with lights and shadows that weren’t painted on, in high-resolution and smooth as silk, was like something out of a Hollywood movie. An Eighties movie starring talking cereal boxes, perhaps, but that’s not the point.

Today, after years that have seen Half-Life and Oblivion, the engine behind Unreal has evolved to power dozens of AAA titles, from Bioshock and Stranglehold to Mirror’s Edge and Splinter Cell. The Unreal brand, meanwhile, has been dwarfed by Epic’s Gears Of War, though the company itself remains as tight-knit a family as ever.

 

 

Despite his best efforts, Hideo Kojima failed in his attempts to make a single line of dialogue last ten years. He did come close, though, and few games reflect the changing times better than his action stealth epic. The coming of Splinter Cell, Gears Of War, and games like Call Of Duty 4 have all fed into its philosophy and design, giving its characters – God help us – even more to talk about.

And while its looks have evolved to near movie-quality in some respects, the stubborn tenets of the stealth genre, together with its voice actors’ stilted deliveries, ensure that the whole thing looks somehow familiar. It just goes to show that some things, no matter the technology, never change.



The Top 7 Consoles that never were
Obscuro-consoles from the depths of time




Consoles of the 90s
Retro machines from the last decade


 
58 Comments
Order Comments: Newest First | Oldest First
Walkman630  -  
haha nice to see how much things have changed over the years
Chicago  -  
First. Yay.
Chicago  -  
Damn.Never mind. off by 18 seconds
RonnyLive19881  -  
^^^^
Gay
I hate you guys that claim first. I take it you never one first place in anything during you school/career part of life.
RonnyLive19881  -  
won*
Chicago  -  
Ronny stfu. you make assumptions too much, you little peice of cow crap
Ell223  -  
Win
But no, i hate you ronny

can i just add in the internet insult bomb that is "you're a fag" here
thanks
caleb8  -  
how lovable, none of these comments are about the article.
including this one :D
ELpork  -  
.......2 screen shots......sad.
MacGyver1138  -  
It is pretty funny to see some of the changes. I wonder if the differences will be so vast in another 10 years?
Corsair89  -  
It's funny what we used to consider to be "games" back then. lol. What's not funny is what people call "games" now. I hate you, Wii.
GoldenMe  -  
"Gone too was the memory of The Angel Of Darkness, the catastrophic sixth instalment that all but killed the series."

Duncan, you mispelled installment.
SkullSplitter  -  
@ Corsair89
Me too buddy, me too.
georgeguy  -  
agreeing with skull splitter and corsair89 here
georgeguy  -  
agreeing with skull splitter and corsair89 here
georgeguy  -  
wtf double post (now triple) again?

the spam blocker screwed up
phoenix_wings  -  
I remember I begged my parents for both a Playstation and a Game Boy. I ended up with an N64. I agree with Skull Splitter and Corsair89 too. It's just too bad that this couldn't have happened a few years ago, that way the sting and hurt of being abandoned by essentially a parent, a teacher, a friend, would have worn off by now.
fionnoh  -  
sure back then we had shitty graphics, no online and everything was the size of your head. but back then we didn't have annoying little 13 year olds complaining about other consoles with actual hatred, you'd have sworn the console had raped them as a child!?

but hey, you win some you lose some.
Thequestion 121  -  
Wow. It's amazing to see how things have changes by a little or a lot.
Life  -  
Hey, that's my Gameboy! Oh, i miss playing Pokemon gold... ;_;
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