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Evolution of the tree

Cars


Nigel Mansell’s Grand Prix, Sinclair Spectrum, 1987

Who needs lots of colors? If you can get by with green and black, why bother with anything else? Mansell’s Williams Honda looks superb, with its big fat slicks and massive rear wing. OK, so the back of the car doesn’t angle as you turn, but you couldn’t have everything. Not in 1987, anyway.


OutRun, Arcade, 1986

When 2D ruled the world, arcade games like OutRun were way ahead of home console games like the Spectrum’s. Sprite scaling was rampant and applied not only to the scenery, but to the cars too. Chunky sprites, bold colors and classic car models combine to create something wonderful.


Gran Turismo, PSone, 1998

The racing genre would never be the same again after Gran Turismo. The biggest leap was in the environment mapping that made the cars appear to be reflective. Of course they weren’t – PSone couldn’t do that. It was always the same skinned image, but still. This was the future.


Gran Turismo 3: A-Spec, PS2, 2001

The environment mapping returned in GT3, only now the tracks were genuinely reflected in the cars’ bodywork. Even though they look a bit chunky today, there’s not much further to go before you can’t make a car look any better. Adding heat haze was just the icing on the cake.


Gran Turismo HD, PS3, 2007

After GT5 surely progress can only come in the track-side scenery. Gran Turismo HD and GT5: Prologue have cars that look so good, it’s genuinely difficult to tell game shots from real cars’ press photos. This is as close as you’re likely to get to owning a garage full of supercars.

Oct 2, 2008

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65 comments

  • mausjake - September 21, 2010 11:58 p.m.

    I can think of a few better games then the ones chosen, but someone seems to be a bit of a fan boy. And this is coming from someone who owns a 360 and PS3
  • lilspooky - September 21, 2010 3:44 p.m.

    Exhumed, looks like a console port of a PC game called Power Slave.
  • ThePeanutGangsta - September 20, 2010 8:59 p.m.

    Pretty good but one thing, how the hell did you not choose Ivy from Soul Caliber II In her impossibly tight leather dominatrix gear for the boob section? And Gta should have been on there for fire and CoD should have been on there for the explosions. Sorry to criticize and stuff but there.
  • Kopite - September 20, 2010 12:12 p.m.

    Really interesting article I partiiiiiiiiiiiiiiiiiiiiiiii zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  • GR_JustinTowell - December 10, 2009 1:06 p.m.

    I know I'm a year late here, but just to explain. I was asked to write this article for PSM3 - a PlayStation magazine. It then got ported to GamesRadar, as a few articles do. That's why it says PSM3 instead of my name in the byline. So... that's the reason for the PlayStation-centric angle, see? :)
  • samboy218 - October 9, 2008 10:48 p.m.

    halo 3 should be in there for fire it looks awesome oh by the way great article:)
  • WinkedUp Lozza - October 8, 2008 3:37 a.m.

    Ratchet and Clank: Future: Tools of Destruction might fit in quite a lot of the PS3 catagories...
  • 1NVAD3R - October 7, 2008 1:22 a.m.

    I think it's hilarious how you describe such things as hands and walls.
  • likedamaster - October 5, 2008 4:59 p.m.

    Wow, I guess no other games exist outside of the Playstation brand. Anyway, if anyone's played "Lost Planet" then anyone would know how the explosions in that game are the most realistic and best looking to date(see for yourself, it's guaranteed you'll agree). I'm also convinced that if any other game's walls look the best it would be Gears of War's walls. They are by far the most detailed and best looking. Just those 2 games I would have included. And Black definitely deserves recognition, it's what most people liked about that game.
  • cultofbananas - October 4, 2008 6:26 a.m.

    Sweet article. To the people complaining at not seeing their favorite game on this list: stfu, quit whining.
  • TENAXIS (PSN) - October 4, 2008 4:52 a.m.

    ohh my god!!! i love this article!! its sooo cool. Although i dont know any of the 8bit games nor the 16bit. But Uncharted is in it!! so **** YEAH!!! 15 PAGES OF PURE AWESOMENESS!!!
  • Conjuror - October 4, 2008 1:01 a.m.

    "The graphics might be blocky but so what" @3:30 http://remix.kwed.org/download.php/1033/Makke%20-%20Hell%20On%20Earth%20Spells%20Game%20Over.mp3
  • Spybreak8 - October 3, 2008 8:53 p.m.

    Very cool read, hilarious how bad objects looked in the beginning yet we thought they were the coolest.
  • Juriasu - October 3, 2008 8:23 p.m.

    A link to the past should have been on the rain list :(
  • I-Be-MAD - October 3, 2008 6:47 p.m.

    It's the little things in life are what count...
  • Major_Wood - October 3, 2008 4:23 p.m.

    That was a very...exhaustive article. My one complaint: how can you have a section on walls, with no mention of Red Faction?
  • wreltcher - October 3, 2008 10:07 a.m.

    Desert Strike but no JUNGLE Strike? Buggy Boy should have been there too. I remember hitting an awful lot of palm trees in that game.
  • noofer7 - October 3, 2008 1:17 a.m.

    you should have put elder scrolls morrowind in between mario 64 and oblivilon on the trees page.
  • BuggattiFreak - October 3, 2008 1:05 a.m.

    Love how GranTurismo geld the top places in cars.
  • Ninja-KiLLR - October 3, 2008 12:50 a.m.

    i like how the ps3 eclusives took most of the top spots and how mgs has showed the evolution of the face. very cool. both are well desiverd

Showing 1-20 of 65 comments

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