EverQuest II: Desert of Flames review

  • Warring factions, fighting in cities
  • Climbable walls
  • Feels exotic next to "old world" content
  • Life begins at 40
  • Going fom 50 to 60 is a grind
  • Keep tweaking the loot, folks

That said, one of the features we liked best about the original EverQuest II, the ability to level up without grinding through meaningless battles just to gain experience points, is gone. Although you can advance your character to some extent by completing quests, there's simply too much space between levels 50 and 60 to get there without banding together with a group of fellow adventurers and killing monsters solely for the sake of experience (and loot). A good team can earn a level in 10 to 15 hours, not including the time it takes to form the hunting party and to find a good campsite. For those who can only play a couple of hours a night, getting to level 60 can be a daunting task.

More Info

Release date: Sep 12 2005 - PC (US)
Sep 12 2005 - PC (UK)
Available Platforms: PC
Genre: Role Playing
Published by: Sony Online Entertainment
Developed by: Sony Online Entertainment
ESRB Rating:
Teen: Suggestive Themes, Use of Alcohol, Violence


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