Eve Online: Revelations review

  • Warp distance fixed
  • New changes will make you happy
  • New ships and vehicles to blow up
  • No major graphic overhaul
  • Sovereignty systems not fixed
  • Expansion could use more content

Other major changes accompany it: The ability to see if someone is a baddie without checking out their character sheet. The new map, delivering an epic long zoom enabling you to say “woo” every time the camera tracks back from your ship and out to the entire universe. A new fleet command system, with stacks of annoyingly complex gang bonus and command tools.

And then there’s the contracts system. This huge tool for EVE’s economy enables more trust, more flexibility and the capacity for players to create missions for each other. It’s a clear indication that EVE’s economic growth is just as important as the exploding spacecraft we hold so dear.

There are new ships to explode too. This is likely to be the last patch in a long while to have new spaceboats, as CCP seems to have filled every imaginable niche. Fortunately the new designs are brilliant, with the new tier-two battlecruisers seemingly designed by spaceship pornographers, the bigger battleships rounding off complex fleet warfare with wads of rippling metal.

Ships can now be augmented by ‘"rigs:" new one-off modules that enhance various aspects of your performance. Characters, on the other hand, can be enhanced with drugs. The so-called "boosters" allow you to pump up your character for an extra edge to that killing frenzy. There’s even been a change to the way ships are destroyed, allowing enterprising players to come along and salvage bits, do some reverse engineering and then invent their own kit. Impressive stuff.

More Info

Release date: Nov 28 2006 - PC (US)
Nov 28 2006 - PC (UK)
Available Platforms: PC
Genre: Role Playing
Published by: Vivendi
Developed by: Crowd Control Productions, CCP
ESRB Rating:

1 comment

  • MHz045 - March 12, 2009 6:43 p.m.

    Eve online used to be a great MMOPG until CCP released their newest version: Eve Online Apocrypha. What CCP (creaters of eve) did is they revamped the whole system and put in new graphics. Plus added new features to game play such as wormholes and a new computer race call sleepers, which you fight to get the items needed for new t3 ships. Downside? Once again CCP has made their paying customer into beta testers. On March 10 2009, the date of apocrypha release, The EVE online forums have had massive complaints of players unable to download software, computer system crashes, not able to log in, skills that could take up years to acquire are missing, numerous sound and graphical bugs and among other list of issues too long to list here. (apocrypha issues thread) (apocrypha feedback thread) On top of that, CCP has a very bad habit of not replying to the complaints on their forums to the point where they don't exist. Overall, I give this game and CCP a 2 out of ten 10.

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