Eternal Darkness review

  • Brilliant spell-casting system
  • Gripping narrative
  • The Insanity Meter is freakin' nuts
  • World could look nastier
  • A few show-stopping puzzles
  • Camera can't always keep up

A simple limb-targeting system lets you hack off heads and arms with ease, and although you have no direct control over the camera, it still swings around fairly smartly. Usually. But the game's most brilliant turn is a spell-casting system that has you stringing together ancient forgotten syllables of terrible power.

Your magic-slinging abilities enable you to reveal invisible foes, throw up a circle of protection, or subjugate enemies to do your will. It adds a surprising amount of strategy to the battles - and a huge amount of tension as you wait for the voices of sleeping gods to slowly, carefully pronounce their damnable sentences.

More Info

Release date: Jun 24 2002 - GameCube (US)
Available Platforms: PS2, GameCube
Genre: Adventure
Published by: Nintendo
Developed by: Silicon Knights
ESRB Rating:
Mature: Blood and Gore, Violence

1 comment

  • Metroidhunter32 - June 15, 2010 1:17 a.m.

    I didn't really like it that much. 7 or 8, I wouldn't give it a 9. Found it kinda generic, without any sort of fear or originality included.

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