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Essential ingredients for video game sequels

Swimming


Walking, running, jumping, crouching... they're all physical-based abilities introduced in the first game. Swimming, however, is strictly reserved for the sequel. This is because swimming animations are hard to do, so the animator dude will be grateful for the extra time to work on those tricky arm movements.


Multiplayer


If the single-player's great, then some obligatory multiplayer and co-op options will be even more great. Everyone knows that more people equals more fun. Right? Just ensure that alongside the usual, predictable gubbins - like King of the Hill and Capture the Flag - you also throw in some new, exciting sounding one-word modes. A lot of the best words have already been snagged - like Assassination, Extraction, Demolition, Execution and Domination - but there are lots of other suitable words out there. Exfoliation, Decapitation, Lubrication, and Defecation. That's four that we just thought of without really thinking about it too hard. But we know they'd all make really great multiplayer modes.


New love interest


Nothing is more of a turn-off for gamers than seeing their virtual hero knocking about with the same shag sack for more than one game. The main character should embody a player's own aspirations. I to the E - having multiple encounters with many different opposite-sex partners. A steady relationship isn't what gamers want from their leading characters. They want a different love interest/nice bit of eye candy for every new game. Starting with the sequel.


New and exciting modes of transport


Any developer that neglects to include motorbikes in the sequel is admitting that they have zero idea about what gamers want. If a series extends beyond one release then the inclusion of motorbikes is compulsory. It's the first thing they teach at the school of how to make games. Of course, if a 1000cc Kawazaki doesn't fit the context of the game, motorbikes can be replaced with dragons, skidoos, ornithopters or a rip off of those bike things that the Ewoks can't control for shit in Return of the Jedi.


January 29, 2010

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32 comments

  • Green_Shade - February 18, 2010 2:24 a.m.

    Morrowind and Oblivion were smaller than Arena and Daggerfall, just saying.
  • Spybreak8 - February 5, 2010 6:20 a.m.

    Don't forget more badder baddass enemies (Gears2/ME2) lol. Also tied to the more options for transport, more gadgets for the player (AC2,Bioshock2). As for the bigger world I have to say Forza 3 is perfect, so much content that I'm not mad at the end game, unlike when I played Forza 2.
  • Kaophoniq - February 4, 2010 9:38 p.m.

    Haha i love it, so true :D
  • linkganon - February 2, 2010 10:17 p.m.

    hmm, how about more difficulties, like don't end on extreme, maybe end on so ******* difficult, for an explination, it says so hard, you will be yelling $*** every 5 seconds. note that to not offend anybody i censored all the words that might be found as offensive. maybe, just maybe the enemies should not have any pattern whatsoever, like guards should not be in a fixed pattern going back and forth, they should just walk aimlessly and have you make the call when to run. it doesn't hurt to throw in a gag or two like shoot this guy at the right time and he falls off the cliff, or shoot him with a tranquelizer to make him fall off the ledge.
  • Picnic1 - January 31, 2010 9:19 p.m.

    Good ones- apart from swimming. The first 3D Mario game, Mario 64, and Banjo Kazooie, had that from the start.
  • allthegoodnameswheretaken - January 31, 2010 11:13 a.m.

    Nothing is better than an Ornithopter (yay Dune)
  • AuthorityFigure - January 31, 2010 8:27 a.m.

    Makes me think that they hold the original game, then release the sequel as the first game. Later, release the original as a cult hit prequel.
  • Gameguy94 - January 31, 2010 12:12 a.m.

    If there is ever a "lubrication" MP mode I won't even buy the game no matter what it's the sequel to.
  • jmcgrotty - January 30, 2010 8:48 a.m.

    @Cwf2008: Defecation would be the number 2 seller.
  • Cwf2008 - January 30, 2010 8:08 a.m.

    Defecation eh? Hmm that's the number 1 seller then
  • speno93 - January 30, 2010 3:26 a.m.

    so true, but it also doesn't hurt to give the public small glances of the game then hold it away from anyone outside the studio for at least six months, gets the hype going!
  • FanofSaiyan - January 30, 2010 1:44 a.m.

    Now if only they could've made GTA and GTA2 with swimming. Come on, IT TAKES A TRILOGY TO SWIM?!?
  • TheHolyHandGrenade - January 30, 2010 1:42 a.m.

    I remember in The Simpsons' game demo that if you jumped into the water you drowned and a message poped up explaining that you can't swim until the squel. So Right...
  • Persona - January 30, 2010 1:41 a.m.

    Sequels also require, new enemies. We got big daddies, big sisters and then big Mommas, eventually big grannies and granddaddies. Then Bioshock will finally be complete.
  • conchking - January 30, 2010 1:15 a.m.

    I can totally see decapitation in the Dead Space 2, its gonna have mp right
  • WrathLord03 - January 30, 2010 12:21 a.m.

    I really thought the relatively obvious 'Longer Playtime' 'ingredient' would be here. I to the E GOWIII is double the leangth of GOWII, or Uncharted 2 is about 4 hours longer than uncharted 1.
  • vogler1604 - January 29, 2010 11:53 p.m.

    Great article.(yeah there was assassins creed 2 in it!)
  • Cyberninja - January 29, 2010 11:02 p.m.

    in a sequel as long as their are more new things to kill i am happy
  • Metroidhunter32 - January 29, 2010 10:54 p.m.

    that habit is way to tight for that to ever be a normal nun.
  • Just96 - January 29, 2010 10:44 p.m.

    @hardcore_gamer1990: i disagree. while larger areas and free roaming aren't needed for a better sequel, they do help (although if your going to make the areas bigger, you should include more content to fill these areas, while i personally would welcome this, this could stray into a different play-style or game type, which a lot of fans might not like) @metalgatesolid: lol

Showing 1-20 of 32 comments

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