I'm a big Monkey Island fan, and with the release of the new game, I made
this walkthrough to help you get through those tricky parts which can get you
angry and spoil the game. I advise you only use this when you are totally
stuck for ideas, otherwise it will spoil the game.
You are currently tied to the mast, if you look to Guybrush's right you will
see a brazier of burning coals, turn yourself so you are facing the coals,
then USE the brazier, it sounds strange, but Guybrush will kick the brazier
over, then PICK UP one of the coals, Guybrush will do this with his feet, now
quickly turn yourself around the mast so you are facing the Loaded Cannon at
the top right of the screen, then kick the coal to the loaded cannon, you
should do this quickly or the heat will be too much for Guybrush and he'll
drop the coal. The coal should light the fuse of the cannon, and have victory
over the enemy pirates.
Act I: Things To Do On Melee Island When You're Dead
After some conversation you should be left in the grounds of the Governor's
Mansion, and faced with a demolition worker flinging boulders at the Mansion,
luckily he's not a very good shot, so you have time to figure out how to stop
him. Go to the Harbour, and beside the Grog Machine you should find a popped
inner tube, pick it up and make your way to The Scumm Bar, enter and go to
the back of the pub. You should see an old drunk sailor sitting by a stuffed
fish, look at the balloon tied to his table. Go back to the two dart players
and talk to them, ask them about the holes in the wall, then have them prove
theirselves by trying to throw a dart at the balloon you just saw, the short
man does this, and pops the balloon, shocking the drunken old sailor, go back
to his table, and pick up the bowl of Pretzels, don't worry about the sailor,
he's just sleeping. Go back to the mansion, if you look near the mansion
there is a strange shaped cactus, use the popped inner tube on it, to form a
slingshot. Now go back over to the demolition worker (who sounds like Meowth
in my opinion) and offer him a pretzel, when he accepts, quickly go over to
the catapult and pick the option "tinker with controls" do this quickly,
before the man finishes his pretzel, when you've done this, the man will fire
a rock at the slingshot, and it will bounce back, destroying the catapult.
After this you should get some dialogue from Elaine, and then will be
introduced to the next potential governor of MÃ½lÃ½e Island, Mr Charles. L.
Charles. Elaine will tell you to take a ship to Lucre Island, but first you
will need to assemble a crew.
Return to the Scumm Bar, and go to the back of the pub, speak to the pirate
sat at the table on the left hand side of the screen. This is Ignatius
Cheese; he will become your Navigator. Talk to him, and you should find out
about an Australian Land Developer, then ask him about Insult Arm Wrestling.
Tell him about your mission to Lucre, and be honest, tell him the real
mission. Ask him to join your crew, and challenge him to Insult Arm Wrestling
to earn his respect, and he will join. Here are the responses to the insults
of the Insult Arm Wrestling match.
I: Today, by myself, twelve people I have beaten.
A: By the size of your gut, I'd guess they were eaten.
I: Give up now, or I'll crush you like a grape!
A: I would if it would stop your WINE-ing.
I: My ninety-eight year old grandmother has bigger arms then you.
A: Yeah. but we both got better bladder control then you do.
I: I'm going to put your arm in a sling!
A: Why, ya studying to be a nurse?
I: I've got muscles in places you've never heard of.
A: Too bad none of 'em are in your arms!
I: Hey, look over there!
A: Yeah, yeah, I know, it's a three-headed monkey.
I: Your knuckles I'll grind to a splintery paste!
A: I thought that bean dip had strange taste.
I: Your arms are no bigger than fleas I have met.
A: So that's why you're scratching, I'd go see a vet.
I: My stupefying strength will shatter your ulna into a million pieces!
A: I'm surprised you can count that high.
I: People consider my fists lethal weapons
A: Sadly, your breath should be equally reckoned.
I: Only once have I met such a coward!
A: He must've taught you everything you know! (A Classic)
I: You're the ugliest creature I've ever seen in my life!
A: I'm surprised you never gazed at your wife.
I: My forearms have been mistaken for tree trunks.
A: An over-the-counter defoliant could help you with that problem.
I: I've out-wrestled octopi with these arms!
A: I'm sure that humbled creatures everywhere are humbled by your might!
I: Do I see quivers of agony dance on your lip?
A: It's laughter that's caused by your feathery grip.
Go to City Hall, and speak to the two Pirates outside it, you will find out
that they are Carla and Otis, two of the members of your crew from The Secret
of Monkey Island . Ask them to join your crew, they will refuse, but offer
them Cushy Government Jobs. Now return to the mansion, and enter, take the
contract from the table where Elaine is, then go over to the right hand side
of the mansion and look on the commode by the window, you should find another
government paper, pick it up. Get Elaine to sign both copies, both are Job
Contracts, but one is labelled "Cushy" edition, make sure THAT is the version
you give to Carla and Otis. You have now assembled your crew! :)
But every crew needs a ship, if you spoke to the Harbour Mistress earlier you
may be ok, if not speak to her and she should tell you that you don't have
the authority for a ship, now go back to the mansion and tell Elaine about
your lack of authority, she will give you the Governor's Symbol, show this to
the Harbour Mistress, and she will lead you to your ship. It's a pink ship.
But it's a ship, live with it.
On Lucre Island you wont be able to go into any shops or anything until you
have spoken to the lawyers. The Law Office is on the west side of town, so
make your way there. Enter the Law Office and speak to the Lawyers, you
should be given a letter. Read the letter and make your way to the Lucre
Island Bank, you will see Ozzie Mandrill, the Australian Land Developer for
the first time here. After he has left, tell Brittany the Teller that you
wish to retrieve items from a deposit box, the manager should lead you into
the vault, while in the vault you should see an impostor of Guybrush
Threepwood talking to the manager in the background, he will steal your
treasures and lock you in the vault.
To get out of the vault, make sure you pick up everything, the sword,
handkerchief, and all of the sea-sponges, look in the open deposit box and
take the music box and the fine grog. Use the sword on the bottom hinge, then
use the now broken sword on the crack in the vault door, then use all three
sponges on gap formed by the sword, pour the grog over the sponges, and the
door should open. But unfortunately you will be arrested.
To have Inspector Canard release you, you will have to find the real thief,
the treasure, and proof of presence at the crime scene. To locate Pegnose
Pete, you will have to collect a few items from around the town. While you
are currently in jail, pick up the tin of Chicken Grease from near the Iron
Maiden. Take a bottle of cologne from the "Scents and Sensibilities" stall,
and an empty bottle from beside it. In the House of Sticks pick up the wood
shavings from the floor. And outside the Bait Shoppe, pick up the duck. While
you are at the Bait Shoppe, enter it and speak to the owner about the "No-
Nosed Thief". Go back into the town square and use the empty bottle on the
fountain, then put the wood shavings into the bottle. Leave town and go to
Ozzie Mandrill's Mansion, don't enter just yet, but pick the flower from the
garden, place this in the bottle which should now be called "home made
perfume", from here go to the swamp, and collect some water from the puddle
in the bottle, now finally go to the Bait Shoppe and use the home made
perfume on the vat of Free Bait. Now go to the Prostheses Shop, and use the
perfume on the owner, Deadeye Dave. The odour is a strengthened version of
the odour of the handkerchief found in the vault. Recognising the scent, Dave
will tell you the real name of "Pegnose Pete". I would give you the name, but
is different in every game. What is the same though, is that the full name
consists of a first name, a middle name and a last name. Use the first letter
of each part of the name on the Filing Machine. The code for the machine is:
Rabbit = A-D
Palm Tree = E-H
Pumpkin = I-M
Monkey = N-S
Banana = T-Z
Guybrush Marley Threepwood's initials are "G, M, T" so the filing code would
be: Palm Tree, Pumpkin, Banana.
Adam Michael Crolla's initials are "A, M, C" so the filing code would be:
Rabbit, Pumpkin, Rabbit
After entering the criminal's initials, take the information that you
receive, it wont make much sense now, but will do soon.
Now you have conclusive proof of the criminal, you need to find his hideout.
If you go to the dock, and make your way reasonably far north, you should
encounter two pirates playing chess. Now talk to the fat pirate to find out
that the thinner one has a crush on Brittany the Bank Teller. Whenever the
fat pirate picks up a piece to make a move, make a claim like "the food
court's on fire" or "a giant lizard" to put him off, he will mess up his
move. When the skinny pirate picks up a piece to make a move, make a claim
about Brittany, such as "Hi Brittany" or something, and he will screw up his
move. This should force both pirates into an argument, throwing pieces into
the ocean, when they start arguing, take the clock from beside them. Now go
to the "Mysts of Time" Swamp, the name should give you a clue, place the
clock on the raft and read the criminal's details, note them down to make it
easier, get on the raft, now whatever the time is on the clock, make sure you
go the direction shown on the directions. For example, if the clock says
"12:10" then look on your directions for that time, you should see something
like "12:10 S" which means that when the clock says "12:10" go South. Now
keep doing this, and you should reach a gate, where you will meet another
Guybrush! Don't worry he's not a bad guy, now remember, or note down the
order of the objects he gives you, and if you ask a question, remember the
answer he gives! Now use the skeleton key and open the gate, the other
Guybrush will pass through, now make sure you look at your clock and go the
correct direction. Now keep following the directions and should come to the
gate again, encountering another Guybrush where you were a few moments ago,
you are now the Guybrush you saw on the other side of the gate (understand?)
Now give the other Guybrush the objects in the order you received them, and
when he asks a question, give the same answer that you were given earlier by
the OTHER other Guybrush (look I know this is confusing, but you know what I
mean). The other Guybrush will open the gate for you, keep following the
directions as you have been doing and you should arrive at Pegnose Pete's
hideout. Get a little closer and listen to the conversation between Pegnose
Pete and Ozzie Mandrill.
To capture Pegnose Pete, smear Chicken Grease on his doormat, then throw the
duck into the open window, in fear Pete will run out and land in the trap on
the dock. That's one part of your claim competed. Now return to the Bank, you
wont be able to get in, but use your broken sword with the manhole, and read
the names scratched onto the cover, REMEMBER the names. Now return to the
Prosthesis Shop, and talk to Dave, ask him about a free prosthesis. You will
need to tell him a short story, using the names seen on the manhole cover.
For instance if the cover said "Jessie 4 James" and then "James for Butch"
use the names accordingly for the story, for example "there was a guy
named..." and you would say "James" the story continues "who was promised to
marry a nasty girl called..." you would say "Jessie" the story continues "But
James was already in love with...." and you would reply "Butch". Take note,
the story may not be the same, and neither will the names, but remember the
order of the names, and use them in Dave's Story. You should receive a
prosthetic skin, go to the bank, and use the skin on the manhole, use the
manhole and you should bounce into the upper window of the Bank. Go
downstairs and pick up the Scupperware, then use the pullchain to turn the
lights on. If you look at the lanterns upstairs, you should see a strange
shadow formed on the wall, look at the shadow, and Guybrush will find a
prosthetic nose, which you should pick up. Return to the Prostheses Shop, and
use the Music Box on Dave, this will mess with his sense of sound, now
QUICKLY go over to the barrel by the door and look at it, take the prosthetic
hand. You have to do this quickly or the music box will stop and Dave will
stop you stealing the hand. Now pick up your music box and go to the Bait
Shoppe and use the prosthetic hand on the Termite Circus. Pick up some Free
Bait and use it with the Scupperware.
Now go to Ozzie's Mansion and enter, use the cologne on one of the stuffed
animals, Ozzie will get mad and break his walking stick over his knee, he
will go to the House of Sticks to get a new one. Go to the House of Sticks
and use the termite-infested prosthetic hand on Ozzie's New Cane (which is
where the wood shavings were) Ozzie will return to fetch his walking stick,
now go back to his mansion and tell him you saw him with Pegnose Pete and he
will leave, follow him (the piles of dust should help). You will end up in
part of a forest, Ozzie will leave. Now go to the sandy area that Ozzie
emerged from, if you go behind the "hill" you should find a secret passage,
use the button on the table to see where the treasure is hidden. Now exit the
passage and "dive" into the part of the water classed as "deep water" when
you get to the sea-bed, use the scupperware on the bright fish as they swim
past, now you should have made a lantern. Walk left and enter the doorway
(it'll say "use scupperware on doorway" but don't worry about it, don't put
the scupperware away) In the passage, get the treasures, and the small screw
that falls to the ground. Return to the town and show Inspector Canard the
treasures, then show him the screw. You will be cleared of guilt, and will be
free to go. Hoorah!
Act II: Enter The Manatee
On returning to MÃ½lÃ½e Island, enter the House Of Mojo; pull the "other"
finger on the chair shaped like a hand and our beloved Voodoo Lady will
appear. Talk to her about as much as you can, especially the "Ultimate
Insult" and show her the Wedding Gifts. You will now have to find out how to
create the "ultimate insult". Go to Meathook's House on the north of MÃ½lÃ½e.
Talk to him about as much as possible, catch up on old times and if you want
to, keep asking about the "funny thing" he does, to get the classic "talking
tattoo" trick from The Secret Of Monkey Island. (The MI4 version made me
laugh so much!). Now pick up the paintbrush out of the bucket that Meathook
brings out. Return to the Harbour and take the quarter from the Grog Machine.
Use the quarter in the machine, and kick, punch, shake, and yell at the
machine until a pile of cans fall out, take one. Now make your way back to
the Scumm Bar. You will notice that the Scumm Bar has been bought out, and is
now known as the "Lua Bar" (Oh the horror!) Enter the bar and take the
chopsticks from the table, sit by the sushi boats and talk to the waitress,
order the Flaming Swordfish (it's delicious, believe me). A flaming sushi
boat will sail down the canal, you may need to practice your timing, but jam
the paint brush in the canal mechanism when you think the boat will stopunder the painting at the back wall (usually when the boat reaches the totem
pole on the right hand side, you should stick the paint brush in, if it
doesn't work, then just practice) if you foul this up a few times, you can
retrieve the brush from where you stuck it in the canal. When you have
stopped the flaming boar under that painting, quickly run into the kitchen.
Use the grog in the canal steam generator (bottom right hand side of screen)
and you should see a short movie of the painting melting (it's one of
Meathook's Wax Paintings) The French chef will then give you the painting.
Now go back to the harbour, and to where the Dainty Lady is docked. Use the
earrings on the figurehead, then the necklace, then chain-pen, and the
painting. The figurehead will create an image of the Ultimate Insult on the
back of the painting. This is all the figurehead is useful for, apart from
that she's harmless except for a really bad attitude problem. The ship will
then be taken to Jambalaya Island.
One of the parts of the Ultimate Insult is a silver monkey head. Go to
Starbuccaneers, and look in the lady tourist's bag, take the Starbuccaneers
Mug. Now leave town and make your way to Stan's Time Shares on the South of
the Island. Pick up the glue from the small ledge on the building, take one
of Stan's leaflets. You can talk to Stan if you wish, but he is a lot more