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Available on: Dreamcast, PC, PS2

Escape From Monkey Island Cheats, Codes & Guides

Escape From Monkey Island Cheats

  • Minkey Combat Moves

    While you are on Monkey Island, you have to fight a monkey, using Monkey Kombat to get his Bronze Hat. These are the moves you can use and how to use them. And what move beats what.
    AA-Anxious Ape
    BB-Bobbing Baboon
    CC-Charging Chimp
    DM-Drunken Monkey
    GG-Gimpy Gibbon
    How to do a Move:
    AA to BB or BB to AA: ack, chee, eek
    BB to DM or DM to BB: oop, eek, ack
    CC to BB or BB to CC: oop, ack, eek
    CC to GG or GG to CC: ack, oop, chee
    CC to AA or AA to CC: ack, chee, oop
    DM to AA or AA to DM: eek, ack, oop
    GG to AA or AA to GG: ack, oop, eek
    What Move Beats What:
    AA beats BB
    AA beats GG
    BB beats CC
    BB beats GG
    CC beats AA
    DM beats AA
    GG beats CC
    GG beats DM
    Submitted by Anthony Padron
  • Get Frankenstien

    When on lucar island go to prothesses shop talk to dave ask for free prothesses and get the head,foot,heart,guts,liver,bum,stomuch then put it together on items page and bing bang boom you have frankey.
    To Start the Actual game
    To start the actual game go to look at the cargo hold grate. Then kick over the brazier Guybrush's feet then press square. Next toss the hot coal to the loaded cannon
    Submitted by L Savvi
  • Murrayball Mini-game

    Go to the Palace of Prostheses and go to the filing system and enter in MONKEY PUMPKIN BUNNY and then look at the files of Ryan.J.Danzwithwolves.Look at the file and press START and go on "BONUS STUFF" then go on MURRAY BALL for a cool Mini-Game!
    Walktrough for ACT 2
    ACT II: Enter the Manatee
    Back on Melee Island
    Go to the voodoo lady and talk about heirlooms, you will get earrings, a
    necklace and a pen.
    Go to Meathook's and get the paintbrush.
    Go to the harbor and get a can of grog
    Go to the Lua Bar, sit on the stool and order a flaming scuttlefish.
    Time it so it sits below the painting, and jam the sushi boat propulsion
    mechanism with the paintbrush. When the chef runs out, go to the
    kitchen and pour the grog into the steam generator. That should get you
    the painting.
    Back to the harbor go to your boat. Place the earrings on the
    headpiece. Then give it the necklace, pen and painting.
    Jamalaya Island
    At Starbuccaneer's Coffee, look at the coffee cup from the outside. Go
    inside next to the window to take it. Get a free refill. Try a free
    sample bagel and keep the leftovers. Steal the mug from the lady.
    Go to Stan's. Take the free pamphlet. Take the glue. Drink coffee and
    listen to his sales pitch. You should now have a monkey meal coupon.
    Go to the micro-groggery. Get a free grog. If you didn't get a coupon
    yet, you can apply glue on the manatee and ride it for another coupon.
    Go to Planet Threepwood and order something. When the drawing guy comes
    buy ask him to draw you with the mug. Use the glue on the caricature
    and then use that on the complimentary mug you got from Starbuccaneers.
    Swap mugs.
    Now go back to the docks and hop on the rowboat. Go to Knottin Atoll.
    Talk to the puppets until you get the puppeteer out. Show him your
    painting of the Ultimate Insult. Take the puppets. Go to the school
    and get educated. Be a bad student by giving the worst answer. You get
    a dunce cap. Now when you are outside, pull the fire alarm. Go in and
    take the whistle from the box. You can repeat this to take the boat,
    magazine, and gaming card. Head to the beach and talk to the pirate.
    Go right to the rocky beach. Blow the whistle and the parrots come.
    Give one of them some grog. Now you can extinguish one from the other.
    Ask one a simple question to find out which one is the truth telling
    one. Keep asking that parrot where the bronze hat is until you find it.
    Use the puppets on the boulder. (Many people email me why they can't
    ask the parrots where the hat is, make sure you speak to everyone about
    it, mainly the guy at the statue and the pirate with the parrots, you
    need to find out that the hat is under a boulder first.)
    Head to the diving platform. Use the bagel chunk on the lotion. Talk
    to all the judges. Look at the pamphlet you got from Stan's. Show the
    fat judge the pamphlet. Go dive. The hippie judge should have told you
    the direction that corresponds to the move. For me it was:
    Keelhaul = UP; RumBar = DOWN; Spinning Sword = RIGHT; Alpha Monkey =
    LEFT
    It can be different so just write down the info the judge says.
    Before you dive, put on the dunce cap. And copy the same exact moves as
    Marco de Pollo. You should get the trophy shortly.
    That should be it and you should be on your way back to Melee Island.
    Submitted by christian zinkhan
  • Walkthrough

    I'm a big Monkey Island fan, and with the release of the new game, I made
    this walkthrough to help you get through those tricky parts which can get you
    angry and spoil the game. I advise you only use this when you are totally
    stuck for ideas, otherwise it will spoil the game.
    You are currently tied to the mast, if you look to Guybrush's right you will
    see a brazier of burning coals, turn yourself so you are facing the coals,
    then USE the brazier, it sounds strange, but Guybrush will kick the brazier
    over, then PICK UP one of the coals, Guybrush will do this with his feet, now
    quickly turn yourself around the mast so you are facing the Loaded Cannon at
    the top right of the screen, then kick the coal to the loaded cannon, you
    should do this quickly or the heat will be too much for Guybrush and he'll
    drop the coal. The coal should light the fuse of the cannon, and have victory
    over the enemy pirates.
    Act I: Things To Do On Melee Island When You're Dead
    After some conversation you should be left in the grounds of the Governor's
    Mansion, and faced with a demolition worker flinging boulders at the Mansion,
    luckily he's not a very good shot, so you have time to figure out how to stop
    him. Go to the Harbour, and beside the Grog Machine you should find a popped
    inner tube, pick it up and make your way to The Scumm Bar, enter and go to
    the back of the pub. You should see an old drunk sailor sitting by a stuffed
    fish, look at the balloon tied to his table. Go back to the two dart players
    and talk to them, ask them about the holes in the wall, then have them prove
    theirselves by trying to throw a dart at the balloon you just saw, the short
    man does this, and pops the balloon, shocking the drunken old sailor, go back
    to his table, and pick up the bowl of Pretzels, don't worry about the sailor,
    he's just sleeping. Go back to the mansion, if you look near the mansion
    there is a strange shaped cactus, use the popped inner tube on it, to form a
    slingshot. Now go back over to the demolition worker (who sounds like Meowth
    in my opinion) and offer him a pretzel, when he accepts, quickly go over to
    the catapult and pick the option "tinker with controls" do this quickly,
    before the man finishes his pretzel, when you've done this, the man will fire
    a rock at the slingshot, and it will bounce back, destroying the catapult.
    After this you should get some dialogue from Elaine, and then will be
    introduced to the next potential governor of Mýlýe Island, Mr Charles. L.
    Charles. Elaine will tell you to take a ship to Lucre Island, but first you
    will need to assemble a crew.
    Return to the Scumm Bar, and go to the back of the pub, speak to the pirate
    sat at the table on the left hand side of the screen. This is Ignatius
    Cheese; he will become your Navigator. Talk to him, and you should find out
    about an Australian Land Developer, then ask him about Insult Arm Wrestling.
    Tell him about your mission to Lucre, and be honest, tell him the real
    mission. Ask him to join your crew, and challenge him to Insult Arm Wrestling
    to earn his respect, and he will join. Here are the responses to the insults
    of the Insult Arm Wrestling match.
    I: Today, by myself, twelve people I have beaten.
    A: By the size of your gut, I'd guess they were eaten.
    I: Give up now, or I'll crush you like a grape!
    A: I would if it would stop your WINE-ing.
    I: My ninety-eight year old grandmother has bigger arms then you.
    A: Yeah. but we both got better bladder control then you do.
    I: I'm going to put your arm in a sling!
    A: Why, ya studying to be a nurse?
    I: I've got muscles in places you've never heard of.
    A: Too bad none of 'em are in your arms!
    I: Hey, look over there!
    A: Yeah, yeah, I know, it's a three-headed monkey.
    I: Your knuckles I'll grind to a splintery paste!
    A: I thought that bean dip had strange taste.
    I: Your arms are no bigger than fleas I have met.
    A: So that's why you're scratching, I'd go see a vet.
    I: My stupefying strength will shatter your ulna into a million pieces!
    A: I'm surprised you can count that high.
    I: People consider my fists lethal weapons
    A: Sadly, your breath should be equally reckoned.
    I: Only once have I met such a coward!
    A: He must've taught you everything you know! (A Classic)
    I: You're the ugliest creature I've ever seen in my life!
    A: I'm surprised you never gazed at your wife.
    I: My forearms have been mistaken for tree trunks.
    A: An over-the-counter defoliant could help you with that problem.
    I: I've out-wrestled octopi with these arms!
    A: I'm sure that humbled creatures everywhere are humbled by your might!
    I: Do I see quivers of agony dance on your lip?
    A: It's laughter that's caused by your feathery grip.
    Go to City Hall, and speak to the two Pirates outside it, you will find out
    that they are Carla and Otis, two of the members of your crew from The Secret
    of Monkey Island . Ask them to join your crew, they will refuse, but offer
    them Cushy Government Jobs. Now return to the mansion, and enter, take the
    contract from the table where Elaine is, then go over to the right hand side
    of the mansion and look on the commode by the window, you should find another
    government paper, pick it up. Get Elaine to sign both copies, both are Job
    Contracts, but one is labelled "Cushy" edition, make sure THAT is the version
    you give to Carla and Otis. You have now assembled your crew! :)
    But every crew needs a ship, if you spoke to the Harbour Mistress earlier you
    may be ok, if not speak to her and she should tell you that you don't have
    the authority for a ship, now go back to the mansion and tell Elaine about
    your lack of authority, she will give you the Governor's Symbol, show this to
    the Harbour Mistress, and she will lead you to your ship. It's a pink ship.
    But it's a ship, live with it.
    Lucre Island
    On Lucre Island you wont be able to go into any shops or anything until you
    have spoken to the lawyers. The Law Office is on the west side of town, so
    make your way there. Enter the Law Office and speak to the Lawyers, you
    should be given a letter. Read the letter and make your way to the Lucre
    Island Bank, you will see Ozzie Mandrill, the Australian Land Developer for
    the first time here. After he has left, tell Brittany the Teller that you
    wish to retrieve items from a deposit box, the manager should lead you into
    the vault, while in the vault you should see an impostor of Guybrush
    Threepwood talking to the manager in the background, he will steal your
    treasures and lock you in the vault.
    To get out of the vault, make sure you pick up everything, the sword,
    handkerchief, and all of the sea-sponges, look in the open deposit box and
    take the music box and the fine grog. Use the sword on the bottom hinge, then
    use the now broken sword on the crack in the vault door, then use all three
    sponges on gap formed by the sword, pour the grog over the sponges, and the
    door should open. But unfortunately you will be arrested.
    To have Inspector Canard release you, you will have to find the real thief,
    the treasure, and proof of presence at the crime scene. To locate Pegnose
    Pete, you will have to collect a few items from around the town. While you
    are currently in jail, pick up the tin of Chicken Grease from near the Iron
    Maiden. Take a bottle of cologne from the "Scents and Sensibilities" stall,
    and an empty bottle from beside it. In the House of Sticks pick up the wood
    shavings from the floor. And outside the Bait Shoppe, pick up the duck. While
    you are at the Bait Shoppe, enter it and speak to the owner about the "No-
    Nosed Thief". Go back into the town square and use the empty bottle on the
    fountain, then put the wood shavings into the bottle. Leave town and go to
    Ozzie Mandrill's Mansion, don't enter just yet, but pick the flower from the
    garden, place this in the bottle which should now be called "home made
    perfume", from here go to the swamp, and collect some water from the puddle
    in the bottle, now finally go to the Bait Shoppe and use the home made
    perfume on the vat of Free Bait. Now go to the Prostheses Shop, and use the
    perfume on the owner, Deadeye Dave. The odour is a strengthened version of
    the odour of the handkerchief found in the vault. Recognising the scent, Dave
    will tell you the real name of "Pegnose Pete". I would give you the name, but
    is different in every game. What is the same though, is that the full name
    consists of a first name, a middle name and a last name. Use the first letter
    of each part of the name on the Filing Machine. The code for the machine is:
    Rabbit = A-D
    Palm Tree = E-H
    Pumpkin = I-M
    Monkey = N-S
    Banana = T-Z
    For Example:
    Guybrush Marley Threepwood's initials are "G, M, T" so the filing code would
    be: Palm Tree, Pumpkin, Banana.
    Adam Michael Crolla's initials are "A, M, C" so the filing code would be:
    Rabbit, Pumpkin, Rabbit
    (Etc)
    After entering the criminal's initials, take the information that you
    receive, it wont make much sense now, but will do soon.
    Now you have conclusive proof of the criminal, you need to find his hideout.
    If you go to the dock, and make your way reasonably far north, you should
    encounter two pirates playing chess. Now talk to the fat pirate to find out
    that the thinner one has a crush on Brittany the Bank Teller. Whenever the
    fat pirate picks up a piece to make a move, make a claim like "the food
    court's on fire" or "a giant lizard" to put him off, he will mess up his
    move. When the skinny pirate picks up a piece to make a move, make a claim
    about Brittany, such as "Hi Brittany" or something, and he will screw up his
    move. This should force both pirates into an argument, throwing pieces into
    the ocean, when they start arguing, take the clock from beside them. Now go
    to the "Mysts of Time" Swamp, the name should give you a clue, place the
    clock on the raft and read the criminal's details, note them down to make it
    easier, get on the raft, now whatever the time is on the clock, make sure you
    go the direction shown on the directions. For example, if the clock says
    "12:10" then look on your directions for that time, you should see something
    like "12:10 S" which means that when the clock says "12:10" go South. Now
    keep doing this, and you should reach a gate, where you will meet another
    Guybrush! Don't worry he's not a bad guy, now remember, or note down the
    order of the objects he gives you, and if you ask a question, remember the
    answer he gives! Now use the skeleton key and open the gate, the other
    Guybrush will pass through, now make sure you look at your clock and go the
    correct direction. Now keep following the directions and should come to the
    gate again, encountering another Guybrush where you were a few moments ago,
    you are now the Guybrush you saw on the other side of the gate (understand?)
    Now give the other Guybrush the objects in the order you received them, and
    when he asks a question, give the same answer that you were given earlier by
    the OTHER other Guybrush (look I know this is confusing, but you know what I
    mean). The other Guybrush will open the gate for you, keep following the
    directions as you have been doing and you should arrive at Pegnose Pete's
    hideout. Get a little closer and listen to the conversation between Pegnose
    Pete and Ozzie Mandrill.
    To capture Pegnose Pete, smear Chicken Grease on his doormat, then throw the
    duck into the open window, in fear Pete will run out and land in the trap on
    the dock. That's one part of your claim competed. Now return to the Bank, you
    wont be able to get in, but use your broken sword with the manhole, and read
    the names scratched onto the cover, REMEMBER the names. Now return to the
    Prosthesis Shop, and talk to Dave, ask him about a free prosthesis. You will
    need to tell him a short story, using the names seen on the manhole cover.
    For instance if the cover said "Jessie 4 James" and then "James for Butch"
    use the names accordingly for the story, for example "there was a guy
    named..." and you would say "James" the story continues "who was promised to
    marry a nasty girl called..." you would say "Jessie" the story continues "But
    James was already in love with...." and you would reply "Butch". Take note,
    the story may not be the same, and neither will the names, but remember the
    order of the names, and use them in Dave's Story. You should receive a
    prosthetic skin, go to the bank, and use the skin on the manhole, use the
    manhole and you should bounce into the upper window of the Bank. Go
    downstairs and pick up the Scupperware, then use the pullchain to turn the
    lights on. If you look at the lanterns upstairs, you should see a strange
    shadow formed on the wall, look at the shadow, and Guybrush will find a
    prosthetic nose, which you should pick up. Return to the Prostheses Shop, and
    use the Music Box on Dave, this will mess with his sense of sound, now
    QUICKLY go over to the barrel by the door and look at it, take the prosthetic
    hand. You have to do this quickly or the music box will stop and Dave will
    stop you stealing the hand. Now pick up your music box and go to the Bait
    Shoppe and use the prosthetic hand on the Termite Circus. Pick up some Free
    Bait and use it with the Scupperware.
    Now go to Ozzie's Mansion and enter, use the cologne on one of the stuffed
    animals, Ozzie will get mad and break his walking stick over his knee, he
    will go to the House of Sticks to get a new one. Go to the House of Sticks
    and use the termite-infested prosthetic hand on Ozzie's New Cane (which is
    where the wood shavings were) Ozzie will return to fetch his walking stick,
    now go back to his mansion and tell him you saw him with Pegnose Pete and he
    will leave, follow him (the piles of dust should help). You will end up in
    part of a forest, Ozzie will leave. Now go to the sandy area that Ozzie
    emerged from, if you go behind the "hill" you should find a secret passage,
    use the button on the table to see where the treasure is hidden. Now exit the
    passage and "dive" into the part of the water classed as "deep water" when
    you get to the sea-bed, use the scupperware on the bright fish as they swim
    past, now you should have made a lantern. Walk left and enter the doorway
    (it'll say "use scupperware on doorway" but don't worry about it, don't put
    the scupperware away) In the passage, get the treasures, and the small screw
    that falls to the ground. Return to the town and show Inspector Canard the
    treasures, then show him the screw. You will be cleared of guilt, and will be
    free to go. Hoorah!
    Act II: Enter The Manatee
    On returning to Mýlýe Island, enter the House Of Mojo; pull the "other"
    finger on the chair shaped like a hand and our beloved Voodoo Lady will
    appear. Talk to her about as much as you can, especially the "Ultimate
    Insult" and show her the Wedding Gifts. You will now have to find out how to
    create the "ultimate insult". Go to Meathook's House on the north of Mýlýe.
    Talk to him about as much as possible, catch up on old times and if you want
    to, keep asking about the "funny thing" he does, to get the classic "talking
    tattoo" trick from The Secret Of Monkey Island. (The MI4 version made me
    laugh so much!). Now pick up the paintbrush out of the bucket that Meathook
    brings out. Return to the Harbour and take the quarter from the Grog Machine.
    Use the quarter in the machine, and kick, punch, shake, and yell at the
    machine until a pile of cans fall out, take one. Now make your way back to
    the Scumm Bar. You will notice that the Scumm Bar has been bought out, and is
    now known as the "Lua Bar" (Oh the horror!) Enter the bar and take the
    chopsticks from the table, sit by the sushi boats and talk to the waitress,
    order the Flaming Swordfish (it's delicious, believe me). A flaming sushi
    boat will sail down the canal, you may need to practice your timing, but jam
    the paint brush in the canal mechanism when you think the boat will stopunder the painting at the back wall (usually when the boat reaches the totem
    pole on the right hand side, you should stick the paint brush in, if it
    doesn't work, then just practice) if you foul this up a few times, you can
    retrieve the brush from where you stuck it in the canal. When you have
    stopped the flaming boar under that painting, quickly run into the kitchen.
    Use the grog in the canal steam generator (bottom right hand side of screen)
    and you should see a short movie of the painting melting (it's one of
    Meathook's Wax Paintings) The French chef will then give you the painting.
    Now go back to the harbour, and to where the Dainty Lady is docked. Use the
    earrings on the figurehead, then the necklace, then chain-pen, and the
    painting. The figurehead will create an image of the Ultimate Insult on the
    back of the painting. This is all the figurehead is useful for, apart from
    that she's harmless except for a really bad attitude problem. The ship will
    then be taken to Jambalaya Island.
    Jambalaya Island
    One of the parts of the Ultimate Insult is a silver monkey head. Go to
    Starbuccaneers, and look in the lady tourist's bag, take the Starbuccaneers
    Mug. Now leave town and make your way to Stan's Time Shares on the South of
    the Island. Pick up the glue from the small ledge on the building, take one
    of Stan's leaflets. You can talk to Stan if you wish, but he is a lot more
    Submitted by duncan anderw
  • Minkey Combat Moves

    While you are on Monkey Island, you have to fight a monkey, using Monkey Kombat to get his Bronze Hat. These are the moves you can use and how to use them. And what move beats what.

    AA-Anxious Ape
    BB-Bobbing Baboon
    CC-Charging Chimp
    DM-Drunken Monkey
    GG-Gimpy Gibbon

    How to do a Move:
    AA to BB or BB to AA: ack, chee, eek
    BB to DM or DM to BB: oop, eek, ack
    CC to BB or BB to CC: oop, ack, eek
    CC to GG or GG to CC: ack, oop, chee
    CC to AA or AA to CC: ack, chee, oop
    DM to AA or AA to DM: eek, ack, oop
    GG to AA or AA to GG: ack, oop, eek

    What Move Beats What:
    AA beats BB
    AA beats GG
    BB beats CC
    BB beats GG
    CC beats AA
    DM beats AA
    GG beats CC
    GG beats DM
    Submitted by Anthony Padron
  • To Start the Actual game

    To start the actual game go to look at the cargo hold grate. Then kick over the brazier Guybrush's feet then press square. Next toss the hot coal to the loaded cannon
    Submitted by L Savvi123
  • Get Frankenstien

    When on lucar island go to prothesses shop talk to dave ask for free prothesses and get the head,foot,heart,guts,liver,bum,stomuch then put it together on items page and bing bang boom you have frankey
    Submitted by None

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