Brett:When Nintendo demonstrated this to the public for the first time, they hired a professional DJ to create these interesting, overlapping soundscapes ... using four DS units at the same time. That's not something most people can or will do. Sure, if you and three friends jam, you can work together, but it's not something that a single copy of Elektroplankton can achieve, and it's still not permanent.
Ultimately, I want to recommend it to everyone just for the experience, but I know almost no one will want to play it, myself included. It's something collectors and niche gamers will really dig but it's too expensive for the fleeting moments of creation.
Dan: I think you're right. People will goof around with it a little bit, go "Huh. Neat" and walk away. It's tough to recommend for purchase. Gamers are going to be disappointed at the lack of structure while musicians will dislike the lack of permanence. It's a toy.
Brett: So how do we apply a game scoring system to a toy?
Dan: Well, we score on a scale from 1 to 10. How about a smiley face? An infinity symbol?
Brett: How about a question mark?