More Duck Hunt than Doom, Elebits sends you off in search of the eponymous creatures - tiny, electrical beings that must be collected in order to fill up the in-game watt gauge. Stages play out in three-minute bursts: the Elebits are fast-moving, and object manipulation - ranging from peeking under bowls to more complex physics-based puzzles - seems likely to play as large a part in their capture as a steady trigger finger.
The game engine has been designed entirely from the ground up, and producer Shingo Mukaitogne, (the man behind titles such as Beatmania II DX and Pop 'n' Music ) admits that it's been made with plans for re-use in mind. As befits a first-wave title for a new and ambitious platform, the game currently feels over-stuffed with elements - the detailed domestic spaces in which the Elebits lurk are intensely busy places at present.
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