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The Elder Scrolls IV: Oblivion Knights of the Nine review

Great

GamesRadar staffers have put hundreds of hours of our lives into Oblivion. We’ve cured ourselves of vampirism, cleaned the world of the Daedra, and pranced around on the equine equivalent of a Ferrari.

Now, after the near-extortion that was the Horse Armor mod (a whopping 200 Gamer Points!) and more reasonable additions like Mehrune’s Razor and the Wizard’s Tower, here comes Knights – the first genuine expansion (if PC owners are wondering about that $19.99 price tag, it’s because their version also includes all previous downloadable content).



To kick start the Knights quest you’ll have to keep an ear open for rumors on your travels across the land of Tamriel, before a trip to Anvil uncovers a desecrated church altar and the revelation of a chilling prophecy... ooh, it’s exciting, isn’t it?

There are no extra lands to explore here (boo!), but you do get to roam Cyrodiil in search of Wayshrines, meet with Pelinal Whitestrake and reinstate a legendary religious order before banishing dark sorcerer Umaril back into the abyss. There’s also a dangerous new foe in the shape of the Aurorans and some sweet new weaponry and armor. Knights of the Nine isn’t in the same league as stellar Morrowind add-ons like Tribunal and Bloodmoon but any fresh reason to revisit the world of Oblivion once again is all right by us…

More Info

Nov 21 2006 - PC (UK)
Available Platforms: Xbox 360, PS3, PC
Genre: Role Playing
Published by: Bethesda
Developed by: Bethesda
Franchise: The Elder Scrolls
ESRB Rating:
Mature: Blood and Gore, Language, Sexual Themes, Use of Alcohol, Violence

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