A much-loved franchise getting a faithful, long-overdue sequel from the original team, and they're only going to put it out when the time is right? Why, this sounds all kinds of good. One problem though. "When the time is right" currently translates to "Whenever we get time to work together, because we're all now successful in different fields, so making this is going to be like getting the original cast of Star Wars back together for another holiday special".
Old mascots never die: they just get ever-fancier legacy tributes. Earthworm Jim may have reached the "HD rereleases" stage of his career as a once-ubiquitous character, but that's as good a time as any for a really proper-looking action-figure treatment...
A recent rumor got Earthworm Jim fans incredibly excited, as series creator Doug TenNapel allegedly confirmed the existence of Earthworm Jim 4, a new Wii game starring the world's greatest superpowered invertebrate. Unfortunately, TenNapel has today confirmed with yours truly that Earthworm Jim 4 is not in development and nothing about the rumors are true. However, he did shed some light on what it would take to create a new EWJ game, and the many problems such a title would face. Read on as Doug TenNapel, in his own words (not the secondhand words of a fellow who made stuff up), explains the recent rumors and the future of Earthworm Jim...
There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.
Generally, the first rule when it comes to rescuing hostages is ‘don’t let everybody get horribly done in.’ But sadly, this proves too much of a stumbling block for many game heroes. Be it accidentally killing geriatrics with a killer virus or letting the damsel in distress get crushed by a cow, the following rescue missions all get botched. Spectacularly.
Cutscene after cutscene, they exhibit planet-shaking combat abilities and a level of indestructibility which would make God himself jealous. But as soon as you pick up the controller? The Incredible Hulk turns back into Bruce Banner and all of those showboating tricks and superhuman powers disappear into the ether. Just why do game characters save their best tricks until we've already done all the hard work for them? Here are the worst offenders.
Interplay has revealed that it is partnering with franchise creator Doug TenNapel to work on a new Earthwork Jim game, TV series and film.Other than the tentative title of Earthworm Jim 4, no other details have been confirmed. TenNapel will serve as a creative consultant on all of the projects.Earlier in the month, Earthworm Jim was one of a number of IPs owned by Interplay that were flagged up as getting the revival
Some people say you can have too much of a good thing, but we say they can bugger right off. A cake is good, right? But are two cakes bad? No, theyre just more cake, and we like cake so well take all we can get. Om nom nom. In gaming terms, the only thing better than a great videogame is a great videogame that acts as the start of a great franchise. Final Fantasy, Burnout, Super Mario Bros… We love them not only because theyre great but also because of what they later gave us. The only
Back in April, we reported that Earthworm Jim, invertebrate hero of the 16-bit era, would soon crawl his way to next-gen consoles. Turns out we were half-right; Jim's coming back, but for now, he's only coming out of retirement on the PSP. And from what we've played of his new game - simply titled Earthworm Jim - Sony's handheld seems to suit him. Unlike the series' disastrous attempt at 3D, Earthworm Jim doesn't mess too much with the formula, featuring oldfangled 2D gameplay combined with
A new Earthworm Jim title is in the pipeline for next-gen consoles, according to an anonymous source close to the game's development. What makes this more exciting than the standard whispered announcement, though, is that it's going to be created by the team behind the original game. This includesShiny Entertainment founder Dave Perry, Planet Moon Studios co-founder Nick Bruty, long-serving tunesmith Tommy Tallarico and more. For those of you too young to drink, Earthworm Jim debuted on