Google+

Available on: Wii U, SNES

Earthbound Cheats, Codes & Guides

Earthbound Cheats

  • Earthbound FAQ / Walkthrough


    EarthBound

    Walkthrough/Strategy Guide


    *******************************************************************************
    * *
    * A complete video walkthrough can be found here: *
    * *
    * http://www.youtube.com/view_play_list?p=8444EB8D30C3AE30 *
    * *
    * Other useful links: *
    * *
    * For enemy and item info - *
    * http://starmen.net/mother2/ebdb/ *
    * *
    * For game mechanics - *
    * http://starmen.net/mother2/gameinfo/technical/equations.php *
    * *
    *******************************************************************************


    Table of Contents

    I.Preliminary Stuff
    1.Searching This Walkthrough
    2.How to Use This Walkthrough
    II.Game Basics
    1.Controls
    2.Main Menu Options
    3.Inventory Menu
    4.Status Menu
    5.Battle System
    6.Status Attributes and What They Mean
    7.Town Services
    III.General Information and Strategies
    1.Party Members
    2.Status Effects
    3.PSI Information
    Offense
    a)PSI Rockin
    b)Flash
    c)Fire
    d)Freeze
    e)Thunder
    f)Starstorm
    Recover
    a)Lifeup
    b)Healing
    c)PSI Magnet
    Assist
    a)Shield
    b)PSI Shield
    c)Hypnosis
    d)Paralysis
    e)Offense Up
    f)Defense Down
    g)Brainshock
    Other
    a)Teleport
    4.Jeff's Tools
    5.Inventory Management

    IV.Set up
    V.Onett
    1.The Beginning
    2.The Sharks
    3.First Sanctuary Location
    4.The Police
    VI.Twoson/Happy Happy Village
    1.Second City
    2.Peaceful Rest Valley
    3.Happy Happy, Blue Blue
    4.Second Sanctuary Location
    5.Leaving Twoson
    VII.Threed/Winters
    1.Town of Horrors
    2.Winters (North)
    3.Winters (South)
    VIII.Threed/Saturn Valley
    1.Boogey Tent and Zombie Paper
    2.Underground Passage and Grapefruit Falls
    3.Saturn Valley and Belch's Factory
    4.Third Sanctuary Location and Leaving Threed
    IX.Dusty Dunes Desert/Fourside
    1.Crossing the Desert
    2.Big City
    3.Gold Mine
    4.Department Store
    5.Moonside
    6.Monkey Cave
    7.Monotoli Building
    8.Fourth Sanctuary Location
    9.Winters's New Enemies
    X.Summers/Dalaam/Fourside
    1.Stoic Club
    2.Poo's Trial
    3.Fifth Sanctuary Location
    4.Sixth Sanctuary Location
    5.Sailing to Scaraba
    XI.Scaraba
    1.Pyramid
    2.Dungeon Man
    XII.Deep Darkness
    1.Swampland
    XIII.Winters/Tenda Village
    1.Stonehenge
    2.Overcoming Shyness
    3.Seventh Sanctuary Location
    XIV.Lost Underworld
    1.Dinosaurs
    2.Eighth Sanctuary Location
    XV.Magicant
    1.Internal Struggle
    XVI.Saturn Valley/Onett
    1.Meteorite Piece
    XVII.Cave of the Past
    1.Machines
    2.Final Battle
    XVIII.The Ending

    XIX.Photo Locations
    XX.Gift Box Index
    XXI.Shopping Guide
    XXII.Item Descriptions

    XXIII.Contact Info





    *******************************************************************************
    I.Preliminary Stuff
    *******************************************************************************

    1.Searching This Walkthrough

    To go to a particular section, use your browser's search function and type
    in the section number and name (or a portion of it) as they appear in the
    Table of Contents. For example, to go to the section covering the
    beginning of the game, press ctrl+f (for most browsers) and type "1.The
    Beginning."




    2.How to Use This Walkthrough

    IF YOU ARE STUCK: Check the Outline at the beginning of each location
    (e.g. V.Onett, VI.Twoson), or read the WALKTHROUGH of a particular part of
    the game (e.g. 1.The Beginning, 2.The Sharks).

    FOR STRATEGIES ON HOW TO DEFEAT AN ENEMY: See the ENEMIES section
    of a particular part of the game, or just search for the enemy's name.

    FOR INFORMATION ON ITEMS: Search the section "XXII.Item Descriptions" at
    the end of this walkthrough.





    *******************************************************************************
    II.Game Basics
    *******************************************************************************

    1.Controls

    L-BUTTON: "Talk" to NPCs, "check" containers and objects, advances dialogue,
    and selects menu options. This is a handy all-purpose button.

    CONTROL PAD/DIRECTIONAL PAD (D-PAD): Moves your characters on the field and
    cycles through menu options.

    A-BUTTON: Opens the main menu outside of battle; selects menu options and
    advances dialogue.

    B-BUTTON: Shows HP/PP and money carried on hand when pressed outside of
    battle. Cancels and closes menu windows or answers "no" when asked
    a question. Also advances dialogue.

    X-BUTTON: Displays a map of the current town. This will only work if you
    receive the Map in the first town.

    SELECT: Same as the B-Button.

    R-BUTTON: Ring your bell when on a Bicycle.

    START/Y-BUTTON: No function.




    2.Main Menu Options

    Open the main menu by pressing A outside of battle. The menu options are as
    follows:

    "Talk to:" Talk to any non-player character (NPC) you're standing next to.
    You can also just press the L-button to talk to people.

    "PSI:" Use special psychic (PSI) abilities. PSI moves are automatically
    learned as characters get stronger and cost psychic points (PP) to
    use. The PSI moves usable outside of battle are Lifeup (recovers HP),
    Healing (cures ailments), and Teleport (travel to another town).

    "Check:" Open gift boxes and other containers to obtain any items they hold,
    or examine objects to interact with them depending on the situation.
    You can also press the L-button to check objects.

    "Goods:" Open the inventory menu (see the next section for info).

    "Equip:" Equip your party with weapons and armor. An item must be in a party
    member's inventory before he or she can equip it.

    "Status:" Open the status window, which shows detailed information on each
    party member (see the section "4.Status Menu" for more info).




    3.Inventory Menu

    Press the A button outside of battle to open the main menu and select "Goods"
    to view your inventory. Select an item with the A button to access some
    options:

    "Use:" Use the selected item, or give the item to an NPC in some
    situations.

    "Give:" Transfer the item to someone else's inventory, or give the item to
    the same character to move the item to the bottom of the list.

    "Drop:" Get rid of the item. Be warned that dropped items can't be
    retrieved. Items that can only be found in one part of the game
    can't be dropped but can be stored (see Escargo Express in Town
    Services below).

    "Help!:" View a short (and sometimes humorous) description of the selected
    item.

    You can access any party member's inventory outside of battle, but each
    character can only use what is held in his or her inventory during a fight.




    4.Status Menu

    Select "Status" from the main menu to view each character's attributes and
    abilities. The information shown in the status window is as follows:

    Level: A character's level is a measure of his or her strength. When
    characters increase in level, their attributes increase and they may
    learn new PSI abilities.

    Status Effect: If a character is afflicted by an ailment, such as poison or
    paralysis, it will be shown beneath their level.

    Hit Points: Hit points (HP) represent the amount of life a character has.
    When HP reaches 0, the character will fall unconscious and won't
    be able to do anything. HP can be restored while conscious by
    eating food, using the PSI move Lifeup, resting at a Hotel, or
    talking to certain people. Unconscious party members can be
    revived by going to a Hospital, using certain medicinal items, or
    using the gamma or omega version of the PSI move Healing.

    Psychic Points: Psychic points (PP) are needed to use PSI abilities. Much
    like HP, PP can be recovered by resting at a Hotel, eating PP
    recovery food items, or talking to certain people.

    Experience Points: Experience (exp.) points are earned by fighting and
    defeating enemies. When a certain amount of exp. points is
    accumulated, a party member will increase in level.

    PSI Info: Press A while in the status window to view short descriptions of a
    party member's PSI abilities. Press B to return to the status
    window.

    Attributes: The status window also displays each party member's attributes.
    The meaning of each attribute is described in the section
    "6.Status Attributes and What They Mean" below.




    5.Battle System

    The battle system in EarthBound is similar to turn-based fighting systems of
    many RPGs. Each character takes turns attacking to decrease the enemies' HP,
    and enemies are defeated when their HP reaches 0. Like your party members,
    all enemies have attributes and maximum HP and PP values, but they do not
    increase in level and get stronger.

    When your party wins a battle, they'll be awarded experience points and
    possibly receive an item dropped by an enemy. If the party loses a battle,
    they'll lose 50% of the money they were carrying and will return to your
    last save point with only Ness conscious at 0 PP.


    a)Approaching Enemies

    Battle begins when your party makes contact with an enemy on the field. If
    the party and the enemy meet face-to-face, battle begins normally. If the
    party approaches an enemy from behind, you'll have one free round where
    the enemy won't attack. If the enemy approaches the party from behind, the
    enemy will get one free round instead.


    b)Weak Enemies

    Enemies that are significantly weaker than the party will try to run away,
    making it easy for you to approach them from behind or avoid fighting. If
    the enemy is weak enough, you'll get an instant victory against them.
    Approaching an enemy from behind will increase your chances of getting an
    instant victory, while no instant victory will be awarded if an enemy
    approaches the party from behind.


    c)Rolling HP Counter

    Party members' HP are shown on a rolling drum display that counts up or
    down when a character takes damage or recovers HP. A party member will fall
    unconscious only if their HP counter reaches 0. Thus, if you recover
    someone who has taken heavy damage quickly enough, the character will avoid
    falling unconscious. The HP display rolls quickly, however, and can only be
    relied upon in later parts of the game.


    d)Surviving Mortal Blows

    When a party member receives damage greater than the amount of HP he or she
    currently has, there is a slight chance the character will survive with 1
    HP remaining. The probability of this occurring is greater with a higher
    Guts attribute.


    e)Battle Menu Options

    "Bash/Shoot:" Use a party member's standard attack. "Bash" is displayed
    when equipped with a melee weapon, while "shoot" is shown
    when using a projectile weapon.

    "Bash" attacks have some chance of getting SMAAAASH!! hits
    that inflict two to three times more damage to most targets.
    The probability of getting SMAAAASH!! hits is increased with
    a higher Guts attribute. "Shoot" attacks can't get SMAAAASH!!
    hits, but their damage is not reduced by shields.

    "PSI:" Use a party member's PSI abilities. Information on PSI moves is
    given in the section "3.PSI Information."

    "Goods:" Open a character's inventory. Each party member can only use items
    held in their inventory during battle.

    "Defend:" Spend a turn defending instead of attacking. While defending,
    damage inflicted by some types of physical attacks is reduced by
    50%. Damage inflicted by PSI attacks isn't affected.

    "Defend" doesn't seem to work against the following attacks:

    Jeff's "shoot"
    Jeff's Heavy Bazooka
    Bottle Rockets (all types)
    Bombs
    Super Bombs
    Yo-yos and Slingshots
    "biting attack"
    "take a bite using its poisonous fangs"
    "bite you hard"
    "charge forward"
    "tear into you"
    "peck at your eyes"
    "fire a beam"
    "growl and lunge forward"
    "stomp with its huge foot"
    "jab with a spear"
    "utilize a paint attack"

    "burst into flames" (death action)
    "explode into bits" (death action)

    "Run Away:" Attempt to escape a battle. This isn't guaranteed to work, and
    important fights can't be escaped. You have a greater chance of
    running away from slower enemies than from faster ones, and
    your odds of success increase the more rounds you spend in a
    fight.

    "Auto Fight:" Let the computer control your party during a battle. The
    computer relies on standard attacks and only uses PSI when
    someone is heavily injured or is afflicted by an ailment.
    Press B to cancel.




    6.Status Attributes and What They Mean

    This section explains what each status attribute means and how they affect
    a character's fighting abilities.

    a)Offense

    Determines the amount of damage the character's physical attacks
    inflict. The higher the number, the greater the damage.

    b)Defense

    Determines the amount of damage suffered from physical attacks. The
    higher the number, the less damage a character will incur. Defense does
    not reduce damage from PSI attacks, such as Freeze or Fire.

    c)Speed

    Determines the order of turns in battle. Usually the character with a
    higher Speed will attack before a slower character, though this isn't
    always the case when Speed values are close to each other.

    Characters with higher Speed also seem to dodge enemy attacks more often
    and are more resistant to Bottle Rockets. Bottle Rockets inflict less
    damage or don't work at all on targets faster than Jeff.

    d)Guts

    Determines the chance a "bash" attack will be a SMAAAASH!! hit or the
    chance a party member will survive a mortal blow with only 1 HP left.
    The higher the value, the better the chances.

    e)Vitality

    Determines how much a character's max HP increases when leveling up.
    When Vitality increases, the character's max HP will increase
    significantly:

    Vitality increase max HP increase
    ----------------- ---------------
    0 0~3
    1 4~20
    2 20~30
    3 30~45

    In general, max HP is about 15 times Vitality (e.g. if Ness has 10
    Vitality, he should have about 150 max HP).

    f)IQ

    Similar to Vitality, only it affects max PP. The relationship between IQ
    increase and max PP increase is as follows:

    IQ increase max PP increase
    ----------- ---------------
    0 0~2
    1 3~7
    2 8~20

    In general, max PP is about 5 times IQ (an exception is for Ness near
    the end of the game, during which his max PP is about 10 times his IQ).

    g)Luck

    Luck determines the success rate of some PSI moves and items. Characters
    with higher Luck are more likely to avoid taking damage or being
    affected by moves such as Defense Down or items such as the Counter-PSI
    Unit (source: Starmen.net).




    7.Town Services

    Almost every town in the game offers the following services:

    a)Drugstore/Shop/Marketplace

    Drugstores not only offer medicine but also weapons, armor, food, and
    whatever else you might want. You can also sell your items at a 50%
    markdown.

    When buying weapons or armor, your party members' HP/PP windows will either
    flash, stay the same, or dim. A flashing HP/PP window means the selected
    item will improve the character's stats; otherwise, the window will stay
    the same. A dimmed HP/PP window means the character can't equip or use the
    selected item.


    b)Hotel

    Conscious party members can sleep at Hotels to restore HP and PP. Hotels in
    towns that appear later in the game are usually more expensive than in
    earlier towns, though some places let you sleep for free.


    c)Hospital

    Go to a Hospital to cure any ailment or revive unconscious party members.
    Hospitals in towns that appear later in the game usually charge more than
    in earlier towns, though some places provide treatment for free. For a list
    of ailments, see the section "2.Status Effects."

    The people in a typical Hospital are:

    Receptionist: Talk to the receptionist near the entrance of most Hospitals
    to revive someone unconscious.

    Doctor: Doctors can cure colds, poison, nausea, and sunstroke.

    Healer: The blue-haired Healers cure status effects Doctors do not. Their
    treatments are "soften" (cures diamondization), "restore feeling"
    (paralysis), and "purify" (possession).

    Healers cure mushroomization as well. When he sees a mushroom
    growing on someone's head, the Healer will offer to buy it for $50.
    Answer "yes" to remove the mushroom.


    d)ATM

    Almost every Hotel and Store has an ATM. Your balance will automatically
    increase as you win fights and will never decrease as long as you don't
    withdraw any money, but cash carried on hand will be cut in half when the
    party loses a battle.


    e)Telephone/Pay Phone

    You can use a telephone to call family members or request commercial
    services. Black phones found in most Hotels are free, while tan phones in
    most stores cost $1 per call.

    The people you can call are:

    Dad: Call Ness's dad to save your game.

    Mom: Call Ness's mom when Ness is homesick to make him feel better
    (see section "2.Status Effects" for info).

    Escargo Express: Escargo Express stores unneeded items for you. Call Ness's
    mom to learn their number.

    Call Escargo Express to request a deliveryman to either
    pickup or drop off items. The deliveryman can carry up to
    3 items and charges $18 per delivery.

    Mach Pizza: Mach Pizza shops can be found in the early towns of the game.
    Go inside and talk to the cashier to learn their number.

    Call Mach Pizza to order either a small or large Pizza (medium
    pizzas are always sold out). Small Pizzas recover 120 HP for
    one person, while Large Pizzas recover 240 HP for the entire
    party. Delivery takes about 3 minutes.





    *******************************************************************************
    III.General Information and Strategies
    *******************************************************************************

    1.Party Members

    All party members are vulnerable to Fire, Freeze, Flash, Paralysis, and
    Hypnosis without special equipment.

    a)Ness

    The main character of the game is also arguably the strongest party
    member, with good survivability and a strong standard attack. Ness's
    high Offense and Guts make his "bash" attack effective even in boss
    battles, and his high Vitality gives him enough HP to stay alive in most
    fights without trouble.

    In terms of PSI, Ness is more of a defensive and support character. He
    can learn the moves Lifeup and Healing to recover HP and cure ailments,
    and he has several abilities that can debilitate enemies with status
    effects. He has only one PSI move that inflicts damage to enemies, but
    this move can drain Ness's PP if you're not careful and it occasionally
    fails to work. It's often better to save Ness's PP for Lifeup and
    Healing and use his PSI attacks only against bosses and groups of
    enemies.

    Ness's main weakness is his low to mediocre Speed. He usually attacks
    last or second to the last among the four party members, and he may
    sometimes fail to save someone's life in time if one of his friends is
    low on HP or mortally wounded. You can compensate for this weakness by
    having your fastest party member always carry some food.

    Use any Guts Capsules you find on Ness to increase his chances of
    getting SMAAAASH!! hits, and equip him with the Night Pendant to protect
    him from Flash; given the effectiveness of Ness's "bash," it will hinder
    your party if he starts uncontrollably crying. Furthermore, you don't
    want him to be instantly defeated since he has the best chance of
    reviving or healing everybody else.


    b)Paula

    Paula is the main PSI attacker in your party. She will act as your main
    line of attack against most bosses and can make short work of some
    strong normal enemies. As such, you should keep Paula well protected, or
    else you may find yourself severely handicapped in tough fights. You can
    think of Ness and Paula as forming the anchor of the party, with each
    character's strengths making up for the other's weaknesses well.

    Unlike Ness, Paula's stats aren't very balanced. Her Offense, Defense,
    and Vitality are all low, making her vulnerable to defeat and her "bash"
    somewhat ineffective. To help Paula stay alive, equip her with your best
    armor and give her any Vital Capsules you find to boost her HP. Protect
    her from Thunder and Fire with the Franklin Badge and the Flame Pendant
    as well. Take these measures and Paula should have no trouble surviving.

    Paula's strong points are her Speed and IQ. Her high PP allows her to
    use PSI attacks often, and her high Speed is critical when you need to
    put up a shield to defend against powerful enemy PSI attacks. Give her
    Speed Capsules or equip her with armor that increases Speed if she isn't
    able to put up a shield in time to protect the party from the PSI
    attacks Fire and Starstorm.

    Paula's special ability is "pray," a move that causes some random effect
    that can help you or hurt you. Use this ability only as a last resort.
    The different prayer effects are as follows:

    Subtle light: Recovers 6% of max HP for all allies. This seems to
    occur the most often.

    Warm light: Recovers 12% of max HP for all allies.

    Golden light: Recovers some HP for a single ally. The amount recovered
    is equal to the difference between the target's max HP
    and Paula's current HP (source: Starmen.net).

    Mysterious light: Recovers minuscule PP for all allies.

    Dazzling light (type 1): Flash[alpha] on all allies and enemies. The
    battle dialogue window will describe this
    light as enveloping Ness and his friends.

    Dazzling light (type 2): Moderate damage to a single enemy. The battle
    dialogue window will describe this light as
    chasing an enemy.

    Mysterious aroma: Puts all allies and enemies to sleep.

    Heaven rending sound: Makes all allies and enemies feel strange.

    Heavy air: Slightly decreases the Defense of all allies and enemies
    for the duration of the battle.

    Rainbow colored light: Revives all unconscious allies and defeated
    enemies to full HP.


    c)Jeff

    Jeff is a scientific whizz kid who can repair broken items and use tools
    that no other party member can use. He is unable to use PSI, but he is
    the only party member who can utilize guns, bazookas, and Bottle
    Rockets, which are one-time use weapons that can inflict 150 to over
    1000 HP of damage depending on the type of rocket used.

    Jeff's guns can boost his Offense to the second highest or sometimes
    even the highest among his friends, making his standard attack a good
    complement to Ness's "bash" against most normal enemies. His "shoot"
    can't get SMAAAASH!! hits, but it's more accurate than standard "bash"
    attacks, its damage isn't reduced by shields, and it doesn't revert
    enemies feeling strange to normal.

    In boss fights, Bottle Rockets will usually make Jeff your biggest
    offensive force. Bottle Rockets are sold throughout the game at a cheap
    price, and they inflict enough damage to take away about a quarter to
    half of most bosses' HP. None of his other items are as powerful but are
    useful in other situations. I describe each of his items in the section
    "4.Jeff's Tools."

    Most of Jeff's best weapons can be obtained only by repairing broken
    items. All broken items require Jeff to have an IQ above a certain
    amount to be fixed, and Jeff will automatically repair something if
    possible when the party rests. Unfortunately, there is no guarantee that
    Jeff will repair an item if his IQ meets or exceeds the requirement, so
    try to rest somewhere free when you want him to repair something. Many
    repaired or broken items can't be thrown away and can only be given to
    Escargo Express if you want to get rid of them.

    Jeff's main weakness is Speed, and he'll almost always go last or second
    to the last among his friends. His Vitality is the second lowest in the
    party, making him somewhat vulnerable against stronger enemies but still
    manageable compared to Paula. Equip Jeff with your second best armor to
    keep him alive.

    Jeff's special ability is "spy." "Spy" reveals an enemy's Offense,
    Defense, and PSI vulnerabilities and takes any item the enemy might be
    carrying. Be sure to use "spy" before using status affecting PSI attacks
    such as Flash or Hypnosis because those moves are unlikely to work on
    enemies not vulnerable to them.


    d)Poo

    Poo is mostly a PSI specialist who has a versatile set of offensive and
    recovery PSI moves but low Offense. His Freeze and Starstorm can inflict
    heavy damage to most normal enemies and bosses, and his Lifeup and
    Healing can keep everyone alive and healthy. Unfortunately, Poo has less
    PP than Ness and Paula, so be sure to buy Bottles of DXwater (recovers
    40 PP for only Poo) or use PSI Magnet when going through long dungeons.

    Poo's biggest weakness is his low Offense. While his Offense has a high
    natural growth rate, his "bash" will likely remain weaker than Paula's
    unless you spend time leveling him up. The Sword of Kings, Poo's only
    weapon, can offset this weakness, but this weapon is extremely rare and
    increases Offense by only 30. Alternatively, you can give Poo offensive
    items, such as Super Bombs, Mummy Wraps, and the Monkey's Love, or just
    use Freeze.

    Don't equip Poo with the same weapons and armor the other party members
    use; they will actually decrease Poo's stats. There are only four items
    Poo should equip: the Sword of Kings, the Cloak of Kings, the Bracer of
    Kings, and the Diadem of Kings. Only the Sword of Kings can be difficult
    to get; the others are found in gift boxes.

    Don't give Poo most food items because they recover only about 6 of his
    HP. Only a few food items work for Poo, and they are actually better for
    him than for everyone else. These items are:

    Brain Food Lunch : recovers about 600 HP and 100 PP
    Bottle of Water : recovers about 10 PP
    Bottle of DXwater : recovers about 40 PP

    Medicinal items, such as Secret Herbs, and other PP recovery items work
    normally for Poo.

    Poo's special ability is "mirror," which allows him to acquire an
    enemy's stats and moves. Its success rate is about 50%, though it
    doesn't work on bosses and on stronger enemies. The only worthwhile use
    I've found for "mirror" is to use it on enemies that can recover HP
    without using PP. Otherwise, most enemies susceptible to "mirror" are
    weaker than Poo and not worth the effort.




    2.Status Effects

    This section gives information on all the status effects in the game and
    how to deal with each. They are listed in alphabetical order.

    The cures listed under each status effect are the most practical ways of
    removing the status effect rather than all of them. Characters and objects
    that cure almost everything for free such as the Saturn Valley doctor or
    the Instant Revitalizing Device are generally not mentioned.


    a)cold

    Effects: -inflicts 4 HP of damage each turn in battle
    -inflicts 2 HP of damage every four seconds outside of battle
    Cures: -Healing[alpha]
    -use a Cold Remedy

    Catching a cold is a problem in only one place early in the game. Use
    Healing[alpha] outside of battle or after you have defeated any enemies
    that can give you a cold to cure this status effect. If you have Cold
    Remedies, use those up before using Healing when travelling away from
    town.


    b)crying

    Effect: reduces the accuracy of a character's standard attack by 50%
    Cures: -Healing[beta]
    -end the battle

    Ness and Jeff are hindered the most by crying. If you're fighting normal
    enemies and only one person starts crying, it can usually be ignored. If
    both Ness and Jeff start crying and you're fighting more powerful
    enemies, either use PSI attacks or use Healing[beta] on Ness (Jeff can
    use the Heavy Bazooka if he has it).

    This status effect doesn't seem to reduce the accuracy of some enemy
    attacks, such as "tore into" or "lunge forward."


    c)diamondize

    Effect: affected person can't do anything
    Cures: -Healing[gamma]
    -use a Secret Herb, Cup of Lifenoodles, or a Horn of Life

    Diamondization is equivalent to being unconscious, only HP isn't
    depleted. Use Healing[gamma], a Secret Herb, or a Cup of Lifenoodles to
    recover anyone diamondized as soon as possible.


    d)feel strange

    Effect: affected character will sometimes target a random character--
    self, friend, or foe--with whatever move used
    Cures: -Healing[beta]
    -receive damage
    -end the battle

    Feeling strange isn't much of a problem if only one person is affected
    by it. In those cases, ignore it and have the affected character
    "defend" or stick to standard attacks. If multiple party members start
    feeling strange, end the fight as soon as possible with your strongest
    PSI attacks or use Healing[beta].


    e)homesick

    Effect: Ness randomly wastes turns in battle
    Cure: -call Ness's mom
    -go to a Sanctuary spot

    This status effect occurs rarely but randomly. Call or talk to Ness's
    mom to cure homesickness. Regularly calling Ness's mom doesn't prevent
    homesickness.


    f)mushroomize/mashroomize

    Effects: -equivalent to feeling strange in battle
    -rotates movement controls outside of battle *
    Cures: -talk to a Healer in any Hospital
    -talk to the girl in Peaceful Rest Valley
    -wade in a hot spring

    Mushroomization is much worse than feeling strange because it persists
    outside of battle and can't be healed by PSI or items. The best course
    of action is to defeat mushroom enemies first in any battle. Luckily,
    this status effect is a problem at only three places in the game.

    If someone becomes mushroomized, get rid of the mushroom before
    venturing into dangerous territory if possible or have the affected
    character stick to standard attacks, Lifeup/Healing, or food items.

    * If a party member is mushroomized, your movement controls will change
    after a few seconds. From what I can tell, the button assignments on
    the control pad seem to rotate either to the left, to the right, or by
    180 degrees. For example, if the button assignments rotate to the
    right, the control pad will work like this:
    UP = move left
    RIGHT = move up
    DOWN = move right
    LEFT = move down


    g)nausea

    Effects: -inflicts 16~24 HP of damage each turn in battle
    -inflicts 10 HP of damage every two seconds outside of battle
    Cures: -Healing[beta]
    -use a Refreshing Herb

    Heal anyone nauseous with Healing[beta] or a Refreshing Herb outside of
    battle or after all enemies that can cause nausea are defeated.


    h)numb/paralysis

    Effects: renders a character unable to physically attack, use items, or
    "defend;" PSI is still usable
    Cures: -Healing[gamma]
    -use a Secret Herb

    Use Healing[gamma] or a Secret Herb on anyone paralyzed as soon as
    possible. Equipping items such as the Travel Charm or the Great Charm
    will protect from Paralysis but not numbness caused by Flash.


    i)poison

    Effects: -inflicts 16~24 HP of damage each turn in battle
    -inflicts 10 HP of damage every two seconds outside of battle
    Cures: -Healing[beta]
    -use a Refreshing Herb

    Use Healing[beta] or a Refreshing Herb outside of battle or after any
    enemies that can cause poison are defeated.


    j)possess

    Effect: a Tiny Li'l Ghost attacks a party member each round in battle
    Cures: -Healer in any Hospital
    -Saturn Valley doctor

    There are very few enemies that can cause possession, and it's more of a
    nuisance than a threat. The Tiny Li'l Ghost has 2 attacks: a standard
    attack that usually inflicts 1 HP of damage and a "reach out with its
    icy hand" attack that can solidify one person. The ghost has high Speed
    and usually attacks first in each round, even in battles near the end of
    the game when the party is at higher levels. The Tiny Li'l Ghost attacks
    only once per round even if multiple party members are possessed.

    You can cure possession by going to a Healer at a Hospital and selecting
    the "purify" option. You can also go to the doctor in Saturn Valley and
    have the ghost removed for free.

    Special attacks or PSI moves that target the entire party, such as
    Starstorm or Fire, will also damage the ghost and may defeat it, though
    shields that protect the entire party will also protect the ghost. The
    Tiny Li'l Ghost has about 100 HP.


    k)sleep

    Effect: affected character can't do anything for a random number of
    rounds
    Cures: -Healing[alpha]
    -receive damage
    -wait a few rounds
    -end the battle

    Sleep is usually nothing to worry about and can be ignored. Someone who
    has fallen asleep may wake up if physically attacked.


    l)solidify

    Effect: incapacitates a character for a single turn (occasionally more)
    Cure: -wait 1 or 2 rounds
    -end the battle

    Solidification poses a minor threat and can be ignored. It usually lasts
    for one turn, but some attacks such as the Arachnid!'s spider silk can
    immobilize a target for two or more turns. There is no way to heal
    solidification.


    m)sunstroke

    Effects: -inflicts 4 HP of damage each turn in battle
    -inflicts 2 HP of damage every four seconds outside of battle
    Cures: Healing[alpha]

    Check for sunstroke when in a desert by pressing the B button or SELECT
    if you see the screen flash red. Sunstroke can only occur when beads of
    sweat spout from the party. Don't buy or keep Wet Towels for healing
    sunstrokes; Healing[alpha] is sufficient.


    n)unable to concentrate

    Effect: prevents PSI use for 4 rounds
    Cures: end the battle

    You will rarely, if ever, see a party member become unable to
    concentrate. Only a few enemies can cause this status effect, and
    attacks that disrupt concentration tend to have low success rates.

    A person carrying the Brain Stone will be immune to this status effect.






    3.PSI Information

    OFFENSE

    a)PSI Rockin (or whatever you name as your "favorite thing")

    PSI Rockin is Ness's special PSI attack. It inflicts significant damage
    to all enemies on screen.

    PSI Rockin is undoubtedly powerful, but it can be a drain on Ness's PP
    and becomes less useful when Paula joins Ness and offers a more
    versatile set of PSI attacks. Try to conserve Ness's PP for recovery PSI
    instead for the most part. Don't use PSI Rockin except in boss fights
    and against groups of normal enemies, and stick to PSI Rockin[beta] for
    its low cost and decent damage.

    This attack will sometimes fail to work: the higher the target's Speed,
    the more likely PSI Rockin will fail (source: Starmen.net). Generally,
    PSI Rockin's success rate is close to 100% and the chance of failure is
    usually not a big deal.

    Counter: There are only two enemies that can use PSI Rockin. I discuss
    them in the walkthrough.

    -alpha

    Level Learned: Ness (8)
    Damage: 40~120 HP

    The alpha version of PSI Rockin is useful during the beginning of the
    game before Paula joins Ness. Use it in early boss fights and when you
    are overpowered by a group of enemies.

    -beta

    Level Learned: Ness (22)
    Damage: 90~270 HP

    This move is the most cost-effective version of PSI Rockin and is
    useful against groups of enemies and bosses for much of the game. Go
    with this move for general use even after PSI Rockin[gamma] and [omega]
    are learned.

    -gamma

    Level Learned: Ness (49)
    Damage: 190~450 HP

    PSI Rockin[gamma] and [omega] are usually too costly to use until the
    very end of the game. Use these attacks only once or twice against
    bosses or in emergencies.

    -omega

    Level Learned: Ness (75)
    Damage: 430~920 HP


    b)Flash

    Flash randomly causes all enemies on screen to start uncontrollably
    crying, feel strange, become paralyzed, or be instantly defeated. Some
    enemies are vulnerable to Flash and will always be affected, while
    others are resistant (use Jeff's "spy" ability to check enemy PSI
    vulnerabilities).

    Flash will most likely cause uncontrollable crying, but in my
    experience enemies aren't hindered enough by crying to help much. The
    later versions of Flash have a decent chance of instantly defeating
    something, but the PP cost and unreliable success rate of Flash limit
    its usefulness; better alternatives are usually available.

    Counter: PSI Shield[sigma] will suffice. The Night Pendant protects from
    Flash and can be found near the middle of the game--equip it on
    Ness. Note that enemy moves equivalent to Flash, such as "emit
    a glorious light," can only be defended against with Flash
    protective armor and not a PSI Shield.

    -alpha

    Level Learned: Ness (18)
    Success Rate: depends on target
    Status Effects: cry (~85%)
    feel strange (~15%)

    -beta

    Level Learned: Ness (38)
    Success Rate: depends on target
    Status Effects: cry (~60%)
    feel strange (~10%)
    paralysis (~15%)
    instant defeat (~15%)

    -gamma

    Level Learned: Ness (61)
    Success Rate: depends on target
    Status Effects: cry (~45%)
    feel strange (~15%)
    paralysis (~20%)
    instant defeat (~20%)

    -omega

    Level Learned: Ness (67)
    Success Rate: depends on target
    Status Effects: cry (~35%)
    feel strange (~10%)
    paralysis (~15%)
    instant defeat (~40%)


    c)Fire

    Fire inflicts mediocre damage to an entire row of enemies. Some enemies
    are vulnerable to Fire and receive extra damage, while others are
    resistant or almost immune.

    Use Fire when you want to soften up a row of enemies susceptible to it.
    Follow that up with "bash" attacks to defeat multiple enemies in a
    single round. Fire can also be an alternative PSI attack against bosses
    resistant to Freeze.

    The low cost-effectiveness and underwhelming damage of Fire against
    enemies not vulnerable to it makes this move less useful later in the
    game. Once learned, use Thunder[gamma] instead of Fire against groups of
    neutral targets.

    Counter: PSI Shield[sigma] will suffice. Fire protective armor (e.g. the
    Flame Pendant) can greatly help in protecting Paula and Jeff
    who have low HP. Note that Fire equivalent attacks, such as
    "breathe fire," can't be defended against with a PSI Shield,
    but damage will be reduced by Fire protective items.

    -alpha

    Level Learned: Paula (3)
    Damage: 25~40 HP
    60~100 HP to vulnerable targets

    -beta

    Level Learned: Paula (19)
    Damage: 50~80 HP
    120~200 HP to vulnerable targets

    -gamma

    Level Learned: Paula (37)
    Damage: 70~120 HP
    180~300 HP to vulnerable targets

    -omega

    Level Learned: Paula (64)
    Damage: 100~160 HP
    240~400 HP to vulnerable targets


    d)Freeze

    Freeze inflicts significant damage to a single target and has a 25%
    chance of causing solidification (source: Starmen.net). Some enemies are
    vulnerable to Freeze and suffer extra damage, while others are resistant
    or almost immune.

    Freeze is arguably the most useful PSI attack in the game because of its
    low PP cost and effectiveness against bosses. Use Freeze when Paula or
    Poo's standard attack is weak or when facing strong enemies that give
    you trouble. For enemies resistant to Freeze, Fire will usually be the
    best alternative.

    Counter: Only a few enemies can use Freeze. Use PSI Shield[sigma] for
    protection or defeat the enemy as quickly as possible.

    -alpha

    Level Learned: Paula (1)
    Poo (15)
    Damage: 55~90 HP
    150~230 HP to vulnerable targets
    Status Effects: Solidify (25%)

    The low PP cost and high offensive power of Freeze[alpha] make it
    effective against normal enemies in the early and middle parts of the
    game.

    -beta

    Level Learned: Paula (11)
    Poo (15)
    Damage: 110~180 HP
    270~450 HP to vulnerable targets
    Status Effects: Solidify (25%)

    -gamma

    Level Learned: Paula (31)
    Poo (33)
    Damage: 170~250 HP
    405~675 HP to vulnerable targets
    Status Effects: Solidify (25%)

    -omega

    Level Learned: Paula (46)
    Damage: 230~350 HP
    540~900 HP to vulnerable targets
    Status Effects: Solidify (25%)


    e)Thunder

    Depending on what version of this attack you use, Thunder will summon 1
    to 4 lightning bolts that either hit a random target or hit nothing. The
    probability that each bolt will strike something increases with the
    number of enemies on screen (source: Starmen.net):

    1 enemy: 25%
    2 enemies: 50%
    3 enemies: 75%
    4+ enemies: 100%

    Thunder will also eliminate any PSI Shield protecting a target in one
    strike, though PSI Shield[beta] and [omega] will reflect damage before
    disappearing.

    Thunder[alpha] and [beta] are somewhat useful for eliminating PSI
    shields early in the game before Jeff gets the Neutralizer or the Shield
    Killer. Unfortunately, because of the randomness of Thunder, it may
    sometimes be better to repeatedly use Freeze[alpha] instead to eliminate
    a PSI shield.

    For inflicting damage, use Thunder[gamma] against groups of enemies not
    vulnerable to Fire or as a low-cost alternative to Starstorm. Based on
    the above probabilities, you should probably use Thunder only when
    facing 3 or more enemies.

    Thunder[gamma] is probably the only version of this move good enough for
    general use. Thunder[alpha] and [beta] summon only 1 and 2 bolts
    respectively and don't hit enough targets to be very reliable, while
    Thunder[omega] is less damaging and less cost-effective than Starstorm
    without being much cheaper in PP cost.

    Counter: The best protection is the Franklin Badge, which should be kept
    in Paula's inventory for the most part. PSI Shields should
    usually not be necessary. Note that PSI shields don't protect
    against Thunder equivalent attacks such as "Electrical shock
    attack."

    -alpha

    Level Learned: Paula (8)
    Poo (15)
    Effect: summons 1 lightning bolt; eliminates PSI shields on hit
    Damage: 65~170 HP per bolt
    Success Rate: see above

    -beta

    Level Learned: Paula (25)
    Poo (15)
    Effect: summons 2 lightning bolts; eliminates PSI shields on hit
    Damage: 65~170 HP per bolt
    Success Rate: see above

    -gamma

    Level Learned: Paula (57)
    Poo (41)
    Effect: summons 3 lightning bolts; eliminates PSI shields on hit
    Damage: 115~280 HP per bolt
    Success Rate: see above

    -omega

    Level Learned: Poo (55)
    Effect: summons 4 lightning bolts; eliminates PSI shields on hit
    Damage: 115~280 HP per bolt
    Success Rate: see above


    f)Starstorm

    Poo's Starstorm inflicts significant damage to all enemies on screen,
    much like Ness's PSI Rockin. Starstorm is a little better than PSI
    Rockin, however, since Starstorm has a 100% success rate, has smaller
    damage spread, and costs less PP. Unfortunately, Poo also has less PP
    than Ness does, so this attack is still costly to use. Use Starstorm
    only in emergencies. It's usually better to conserve Poo's PP for Freeze
    and Lifeup/Healing.

    Counter: Always use PSI Shield[sigma] or [omega] when facing an enemy
    that can use Starstorm, and be sure Paula has sufficient Speed
    to go before the enemy attacks. If Paula doesn't have enough
    Speed to put up a shield in time, equip her with the Rabbit's
    Foot found in the Seventh Sanctuary Cave. If you get hit by
    Starstorm, use Lifeup[omega] or give priority to recovering
    Ness and Poo before their HP counters reach 0 (Ness will likely
    survive this attack most of the time). Those two characters can
    then revive Paula and Jeff.

    -alpha

    Level Learned: n/a (Poo learns this at a certain point in the game)
    Damage: 300~435 HP

    -omega

    Level Learned: n/a (ditto)
    Damage: 580~860 HP


    RECOVER

    a)Lifeup

    Lifeup will restore any lost HP and keep you alive. It's an essential
    move, and how you use it can make the difference between victory and
    defeat in battle.

    At low levels when Ness has little PP, you'll get into trouble if Ness
    can't use Lifeup while in dangerous territory. To avoid wasting PP, try
    to think one or two rounds ahead in battle and estimate the maximum
    possible damage your enemies can inflict, taking into account the
    likelihood that Ness or the enemy will attack first. Use Lifeup or eat
    some food when someone's HP falls below this maximum.

    If you have any food items, use those up before resorting to Lifeup
    while away from town. Save your best food items for recovery during
    battle and use your weakest food items to recover after fights. Give
    some food to your fastest party member before entering difficult fights
    just in case someone gets mortally wounded.

    In later parts of the game when estimating minimum HP values becomes
    difficult, just use common sense and utilize Lifeup often. Once Poo
    joins the party, have him use Lifeup instead of Ness when possible
    because Poo has higher Speed and can recover PP with PSI Magnet or
    Bottles of DXwater. Take advantage of the rolling HP counter as well,
    and avoid using Lifeup until someone's HP falls at least below 150 or
    200.

    Counter: A lot of enemies can use Lifeup[alpha], but it's usually not a
    big problem. Just concentrate your attacks on one target at a
    time.

    -alpha

    Level Learned: Ness (2)
    Poo (15)
    Recovery: 70~120 HP

    Food items such as the Hamburger are good alternatives to Lifeup[alpha]
    in the early parts of the game. Always carry some food to prepare for
    major fights or for long walks away from town.

    -beta

    Level Learned: Ness (20)
    Poo (15)
    Recovery: 230~370 HP

    -gamma

    Level Learned: Ness (39)
    Poo (46)
    Recovery: max HP

    -omega

    Level Learned: Ness (70)
    Recovery: 310~470 HP for all allies


    b)Healing

    Healing will remove a single status effect from one person. Healing
    can't cure all status effects, but the number of ailments that Healing
    can cure increases with each successive version of this move.

    The rule for using Healing is simple: use the move that heals an ailment
    with the lowest PP cost. Listed below are the status effects each
    version of Healing should be used to cure.

    A few items can act as alternatives to Healing: Refreshing Herbs to cure
    poison and nausea, Secret Herbs for paralysis and diamondization, and
    Cups of Lifenoodles and Horns of Life for reviving someone unconscious.
    Buy 1 or 2 of these items when they're available if Ness or Poo haven't
    learned Healing moves that cure the above ailments.

    Counter: The only time Healing should give you trouble is when enemies
    use Healing[omega] to revive an already defeated enemy.
    Fortunately, this happens rarely and only near the end of the
    game.

    -alpha

    Level Learned: Ness (10)
    Poo (15)
    Cures: cold, sleep, sunstroke

    -beta

    Level Learned: Ness (24)
    Poo (15)
    Cures: poison, nausea, feeling strange, uncontrollable crying

    -gamma

    Level Learned: Ness (53)
    Poo (36)
    Cures: unconscious (to 25% of max HP), diamondization, paralysis

    Healing[gamma] can revive someone unconscious and restore 25% of their
    HP. There is some chance of failure, however, and this move is best
    used to revive someone outside of battle.

    -omega

    Level Learned: Poo (52)
    Cures: unconscious (to full HP)

    Healing[omega] will recover someone unconscious and restore full HP
    with a 100% success rate. Use this move when reviving someone in
    battle.


    c)PSI Magnet

    PSI Magnet transfers some PP from enemies to the user of this move.

    Use PSI Magnet against enemies that don't pose much of a threat (e.g.
    paralyzed enemies) or when Paula or Poo's "bash" is ineffective. PSI
    Magnet can be useful if you find yourself away from a place to rest
    without decent PP recovery items, but you'll have to use this move many
    times for it to make much of a difference.

    If you find this move tedious to use, you can either hunt for Magic
    Truffles in Deep Darkness (if you didn't find them all already), buy
    Magic Tarts in Summers, or buy Bottles of DXwater for Poo in Scaraba or
    Deep Darkness. If you haven't reached these towns yet, your best
    alternative to PSI Magnet may be to hunt for Magic Butterflies.

    Counter: PSI Magnet is a problem only when Ness is at low levels. Defeat
    any enemy that can use PSI Magnet as soon as possible when away
    from town to avoid being left stranded without PP.

    -alpha

    Level Learned: Paula (15)
    Poo (21)
    Effect: drains 2 to 8 PP from a single target

    -omega

    Level Learned: Paula (24)
    Poo (27)
    Effect: drains 2 to 8 PP from all enemies

    PSI Magnet[omega] can be very effective when facing a group of weak PSI
    using enemies such as Pit Bull Slugs and Foppies.


    ASSIST

    a)Shield

    Shield protects from some forms of physical attacks. All versions of
    Shield reduce damage by 50%, but [beta] and [omega] also reflect 50% of
    inflicted damage. The battle command "defend" can be used with Shield to
    reduce damage even further.

    Each use of Shield protects from 3 physical attacks (up to a maximum of
    8 attacks), but shields that reflect and shields that don't can't be
    used together. For example, using Shield[alpha] and then Shield[beta] on
    the same character will give you a reflecting shield that protects from
    3 hits rather than 6. Note that a SMAAAASH!! hit will eliminate a Shield
    in one strike.

    Shield doesn't reduce damage inflicted by all types of physical attacks,
    though [beta] and [omega] always reflect physical damage. Damage from
    the following attacks aren't reduced by Shield:

    Jeff's "shoot"
    Jeff's Heavy Bazooka
    Bottle Rockets (all types)
    Bombs
    Super Bombs
    Bag of Dragonite
    Yo-yos and Slingshots
    "biting attack"
    "take a bite using its poisonous fangs"
    "bite you hard"
    "charge forward"
    "tear into you"
    "growl and lunge forward"
    "fire a beam"
    "peck at your eyes"
    "stomp with its huge foot"
    "utilize a paint attack"
    "jab with a spear"

    "burst into flames" (death action; no reflection)
    "explode into bits" (death action; no reflection)

    The battle command "defend" also doesn't seem to work against these
    moves.

    Counter: Some later enemies have Shield[alpha] or [beta] on them from
    the beginning of battle. Attack with Freeze to bypass the
    shield, or use Jeff's Neutralizer or Shield Killer.

    -alpha

    Level Learned: Ness (12)
    Poo (15)
    Effect: protects a single character

    -beta

    Level Learned: Ness (34)
    Poo (16)
    Effect: protects a single character
    Reflection: 50% of inflicted damage

    -sigma

    Level Learned: Poo (15)
    Effect: protects all allies

    -omega

    Level Learned: Poo (51)
    Effect: protects all allies
    Reflection: 50% of inflicted damage


    b)PSI Shield

    PSI Shield absorbs all damage inflicted by PSI, and PSI Shield[beta] and
    [omega] reflect 100% of damage back to the PSI user. The shield doesn't
    protect against Assist or Recovery PSI moves or the following PSI
    equivalent attacks:

    "emit a glorious light" -- equivalent to Flash[omega]
    "breathe fire" -- Fire[gamma]
    "shoot out a spray of fire" -- Fire[omega]
    "crashing boom bang attack" -- Thunder[beta]
    "electrical shock attack" -- Thunder[beta]

    Only PSI protective items such as the Franklin Badge, the Night Pendant,
    or the Sea Pendant will protect against the above moves.

    Each use of PSI Shield protects from 3 PSI attacks, up to a maximum of 8
    attacks. Shields that reflect damage and shields that don't can't be
    used together.

    Only PSI Shield[sigma] is good for general use. The other moves either
    don't offer enough protection or cost too much PP, though PSI Shield
    [omega] can defeat any Starstorm user.

    Counter: Use Jeff's Neutralizer or Shield Killer to eliminate an enemy's
    PSI Shield; use Thunder only as a last resort. Be warned that
    some enemies are protected with a reflecting PSI shield from
    the start of a fight.

    -alpha

    Level Learned: Paula (6)
    Effect: protects a single character

    -beta

    Level Learned: Paula (51)
    Effect: protects a single character
    Reflection: 100% of damage

    -sigma

    Level Learned: Paula (27)
    Effect: protects all allies

    I suggest you mostly use PSI Shield[sigma] to defend against PSI
    attacks.

    -omega

    Level Learned: Paula (60)
    Effect: protects all allies
    Reflection: 100% of damage

    PSI Shield[omega] costs too much PP for general use. The damage
    reflection can be useful against some enemies that use Starstorm, but
    most enemies shouldn't require the 42 PP cost.


    c)Hypnosis

    Hypnosis can make someone fall asleep. Characters that are asleep can't
    do anything until they wake up after a random number of rounds or after
    being attacked. Some enemies are vulnerable to Hypnosis while others are
    resistant or immune.

    Hypnosis can be helpful when facing a group of enemies. If an enemy is
    susceptible to Hypnosis, putting that enemy to sleep can reduce the
    number of foes you have to deal with while you concentrate on defeating
    its cohorts. As with most status affecting PSI moves, use Hypnosis only
    against enemies that are vulnerable to it (use Jeff's "spy" ability to
    see an enemy's PSI weaknesses). Hypnosis is not very helpful in battles
    against a single enemy because a sleeping enemy can wake up if attacked.

    Counter: Sleep can usually be ignored; use Healing[alpha] if you need to
    wake someone up.

    -alpha

    Level Learned: Ness (4)
    Effect: targets a single character
    Success Rate: depends on target

    -omega

    Level Learned: Ness (27)
    Effect: targets all enemies
    Success Rate: depends on target


    d)Paralysis

    Paralysis can render someone numb and immobile. Paralyzed characters
    can't physically attack or use items but can still use PSI.

    Paralysis can be a potent move because paralyzed enemies waste most
    turns doing nothing, and some powerful enemies are vulnerable to it.
    Unfortunately, like most status affecting moves, Paralysis has a low
    success rate against many enemies, and you should usually check with
    Jeff's "spy" (or a guide) to see if an enemy is susceptible to Paralysis
    before using it.

    Counter: The Travel Charm, Great Charm, and Crystal Charm can be
    equipped for protection, but those items should be replaced
    with Flash or Fire protective armor later in the game. Heal any
    paralyzed party member with Healing[gamma] or a Secret Herb as
    soon as possible.

    -alpha

    Level Learned: Ness (14)
    Effect: targets a single character
    Success Rate: depends on target

    -omega

    Level Learned: Ness (29)
    Effect: targets all enemies
    Success Rate: depends on target


    e)Offense Up

    Offense Up will increase someone's Offense. The increase in Offense is
    cumulative with each successive use of this move, though it will stop
    working once someone's Offense is increased by a certain amount.
    Generally, you can use Offense Up up to 4 times on one person.

    Offense Up isn't very useful because the increase in Offense it provides
    doesn't make much of a difference. You're usually better off attacking
    rather than investing in stats increases.

    Counter: All stats increasing moves don't make much of a difference and
    can be ignored.

    -alpha

    Level Learned: Paula (21)
    Effect: increases the Offense of a single character
    Offense Increase: 6% of current Offense the first three times
    4~5% of current Offense the last fourth time
    0 for the fifth time and after

    -omega

    Level Learned: Paula (40)
    Effect: increases the Offense of all allies
    Offense Increase: 6% of current Offense the first three times
    4~5% of current Offense the last fourth time
    0 for the fifth time and after


    f)Defense Down

    Defense Down works just like Offense Up except it lowers enemies'
    Defense and sometimes fails to work. Defense Down will stop working once
    someone's Defense is decreased by a certain amount. In general, you can
    use it up to 5 times on any single target.

    The problem with Defense Down is the same as that of Offense Up, namely
    the decrease in Defense is too small and using this move is mostly a
    waste of turns.

    Counter: All stats reducing attacks don't pose a threat and can be
    ignored.

    -alpha

    Level Learned: Paula (29)
    Effect: targets a single character
    Success Rate: 80~100% (is lower for some targets)
    Defense Decrease: 6% of current Defense the first four times
    4~5% of current Defense the last fifth time
    0 for the sixth time and after

    -omega

    Level Learned: Paula (54)
    Effect: targets all enemies
    Success Rate: 80~100% (is lower for some targets)
    Defense Decrease: 6% of current Defense the first four times
    4~5% of current Defense the last fifth time
    0 for the sixth time and after


    g)Brainshock

    Brainshock can cause someone to feel strange and randomly target anyone,
    including him or herself, with whatever move used. Characters feeling
    strange will revert to normal if hit with "bash" but not Jeff's "shoot."

    Brainshock is worthwhile to use only in a few places. Enemies
    susceptible to Brainshock are usually pretty weak to begin with, and
    anyone feeling strange can easily revert to normal if "bashed."

    Counter: Use Healing[beta] or a Refreshing Herb if an important
    character starts to feel strange. Otherwise, have the affected
    character "defend" or use standard attacks if no one is heavily
    injured.

    -alpha

    Level Learned: Poo (24)
    Effect: targets a single character
    Success Rate: depends on target

    -omega

    Level Learned: Poo (44)
    Effect: targets all enemies
    Success Rate: depends on target


    OTHER

    a)Teleport

    Teleport allows you to instantly travel to any town you have already
    visited. The party will need a running start to use this move, and
    colliding with an obstacle will result in failure. You can use the D-PAD
    to control the party's running path.

    -alpha

    Level Learned: Poo (17)
    (Ness learns this move at a certain point in the game)
    Effect: the party will run in a straight line before teleporting; you
    can use the D-PAD to control the party's path

    -beta

    Level Learned: Poo (18)
    (Ness learns this move at a certain point in the game)
    Effect: the party will run in tight circles before teleporting; you can
    use the D-PAD to adjust the party's path




    4.Jeff's Tools

    This section contains information and strategies on items usable only by
    Jeff. Items are listed in alphabetical order.

    The main drawback of most of Jeff's weapons is a low success rate. Since
    most broken or repaired items can't be discarded or sold, give things you
    don't need to Escargo Express. Items Jeff should hold on to are Big/Multi
    Bottle Rockets, the Slime Generator, the Neutralizer, the Shield Killer,
    and the Heavy Bazooka.


    a)Bad Key Machine

    Effect: opens certain locked doors
    Obtained: Maxwell in Snow Wood Boarding House

    The Bad Key Machine is not used once Jeff rescues Ness and Paula. Give
    it to Escargo Express as soon as possible.


    b)Bazooka

    Damage: 50~120 HP
    Peripheral Damage: 20~60 HP
    Obtained: merchant in southern Scaraba outside the Pyramid exit

    The Bazooka is not very useful because Jeff's "shoot" usually inflicts
    more damage. Don't buy this weapon.


    c)Big Bottle Rocket

    Effect: damages a single target (usually about 500 HP)
    Obtained: -arms dealer in the Fourside Department Store
    -arms dealer in Scaraba Hotel

    The Big Bottle Rocket can make many boss battles much easier. Its price
    is cheap considering the damage it inflicts, and you should always keep
    1 or 2 of these in Jeff's inventory once they become available and until
    you're able to buy Multi Bottle Rockets. Note that enemies with high
    Speed are resistant to this item (see Bottle Rocket section below).


    d)Bottle Rocket

    Effect: damages a single target (usually about 100~150 HP)
    Obtained: -arms dealer in Threed
    -arms dealer in Dusty Dunes Desert
    -Fourside Department Store
    -arms dealer in Scaraba Hotel

    The Bottle Rocket is useful in a few early boss fights.

    Damage inflicted by this item and the Big/Multi Bottle Rocket is not
    reduced by Shield, though damage can be reflected and inflict mortal
    damage to Jeff.

    The effectiveness of all types of Bottle Rockets depends on Jeff and the
    target's Speed (source: Starmen.net). The higher the enemy's Speed, the
    less damage it will receive. A few enemies are fast enough to avoid
    damage altogether.


    e)Counter-PSI Unit

    Effect: renders a single target unable to use PSI for 4 rounds
    Success Rate: depends on enemy (usually about 60%)
    Obtained: repair the Broken Machine (1 IQ required), which can be found
    in a trash can inside Apple Kid's house

    The Counter-PSI Unit doesn't work very often against bosses or powerful
    PSI users. Give it to Escargo Express.


    f)Defense Shower

    Effect: increases the entire party's Defense
    Defense Increase: 6% of current Defense the first three times
    4~5% of current Defense the last fourth time
    0% for the fifth time and after
    Obtained: repair the Broken Trumpet (40 IQ required), which can be found
    near the end of the Stonehenge Base in Winters

    The Defense Shower may be helpful if you encounter an enemy you're
    unprepared to fight, though I have never felt the need to use it. If you
    ever do use this item, use it multiple times for a cumulative effect.
    Give it to Escargo Express if you don't need it.


    g)Heavy Bazooka

    Damage: 140~400 HP
    Peripheral Damage: 70~200 HP
    Obtained: repair the Broken Bazooka (45 IQ required), which can be found
    in a trash can in the Fourside Sewers (the Fifth Sanctuary
    Location)

    The Heavy Bazooka is very useful because it usually inflicts more damage
    than Jeff's "shoot" and will not miss even if Jeff is crying. Unless you
    take the time to level up Jeff, the Heavy Bazooka will likely be
    stronger than Jeff's "shoot" until the end of the game.


    h)HP-sucker

    Effect: drains HP from a single target and gives it to Jeff
    HP Drain: 10~20% of target's max HP
    Success Rate: depends on enemy (usually about 70~100%)
    Obtained: trash can in Master Belch's Factory

    The HP drain of the HP-sucker isn't significant, and it's usually better
    to have Jeff "shoot" instead of use this item. You can sell it to earn
    some money.


    i)Hungry HP-sucker

    Effect: drains HP from all enemies and gives it to Jeff
    HP Drain: 10~20% of target's max HP
    Success Rate: depends on enemy (usually about 70~100%)
    Obtained: repair the Broken Tube (36 IQ required), which can be found in
    the Monkey Cave in Dusty Dunes Dessert

    Use the Hungry HP-sucker rather than Lifeup for recovering Jeff when
    facing multiple normal enemies. Only use this in boss fights when Jeff's
    "shoot" doesn't inflict much damage, since the success rate of this item
    against bosses is usually very low.

    The HP drained by this item is added to the current amount displayed by
    Jeff's HP counter even if it's rolling (source: Starmen.net). Hence, you
    should not press the A or L button when draining HP from multiple
    enemies to recover as much as possible.


    j)Multi Bottle Rocket

    Effect: damages a single target (usually 1000~2000 HP)
    Obtained: -merchant in southern Scaraba outside the Pyramid exit
    -arms dealer in Deep Darkness

    The Multi Bottle Rocket can make a few late game boss fights much
    easier. Its only weakness is its ineffectiveness against enemies with
    high Speed, though most bosses don't have this characteristic (the final
    bosses of the game are notable exceptions).

    Always keep 1 or 2 Multi Bottle Rockets in Jeff's inventory once they
    become available. The best place to buy them is from the arms dealer in
    Deep Darkness.


    k)Neutralizer

    Obtained: gift box in the Monkey Cave in Dusty Dunes Desert

    The Neutralizer resets any stat changes due to PSI moves, such as
    Offense Up or Defense Down, or items, such as the Defense Spray. This
    item also removes any shields protecting enemies and party members and
    has a 100% success rate.

    The most useful function of the Neutralizer is it's ability to remove
    shields, since some powerful bosses and enemies are protected with
    reflecting shields. The Shield Killer, another one of Jeff's tools, also
    removes enemy shields, but it sometimes fails to work and affects only
    one target at a time. I usually prefer the Neutralizer because of its
    100% success rate, though the Shield Killer can be useful when you need
    a shield yourself.


    l)Shield Killer

    Effect: removes any shield protecting a single target
    Success Rate: ~80%
    Obtained: repair the Broken Pipe (30 IQ required), which can be found in
    Dr. Andonuts's Lab in Winters

    As mentioned above, the Shield Killer's main drawback is it occasionally
    fails to work, though I usually keep both the Shield Killer and the
    Neutralizer. Use the Shield Killer against enemies that can attack with
    Starstorm, Fire, or Flash, and use the Neutralizer against everything
    else.


    m)Slime Generator

    Effect: solidifies a single random target in battle
    Success Rate: depends on enemy (usually about 60~100%)
    Obtained: fix the Broken Iron (10 IQ required), which can be found in a
    gift box in Brick Road's maze in Winters and in a trash can in
    the Fourside sewers; the Broken Iron can also be bought at
    Burglin Park or from a dealer in northern Fourside

    The success rate of the Slime Generator can be pretty high against some
    strong enemies. Use this item in each round to pin down those enemies
    and prevent them from attacking.




    5.Inventory Management

    Inventory management is one of the more annoying things about this game
    because each character can only carry a limited number of items. Here are
    some steps that can make inventory management easier:


    a)Use Escargo Express

    If an unneeded item can't be sold or discarded, call Escargo Express and
    have it stored. You can learn Escargo Express's phone number by calling
    Ness's mom over any telephone outside of Ness's house. Required items
    that are only used once, such as the Backstage Pass, and many of Jeff's
    repaired items should be given to Escargo Express.


    b)Don't horde your food

    Food items are common in the game and should be used when far from a
    place to rest to conserve Ness and Poo's PP. Save good food items for
    recovery during fights and use weak food items to recover after fights.
    Give your best food items to your fastest party member to improve your
    chances of saving someone mortally wounded.


    c)Get the "For Sale Sign"

    Obtained: from the shaggy haired kid at Burglin Park in Twoson

    This convenient item will summon a customer to buy an item in your
    inventory.


    d)What each character should carry

    Here are a few general suggestions on what kind of items to give to each
    party member:

    Ness: Have Ness carry most of the party's food while at low levels. Once
    you start finding items that can revive someone unconscious or
    cure status effects such as paralysis and diamondization, give
    priority to those items and transfer your food to Paula or whoever
    has the highest Speed.

    Paula: Paula should carry all required items that Ness doesn't have to
    carry, such as the Backstage Pass and the Jar of Fly Honey. Give
    her most of your food after the middle part of the game.

    Jeff: Give Jeff offensive items such as Bombs and Insecticides when at
    low levels. Jeff's inventory will likely become full with gadgets
    only he can use or repair after a while, but give him food and
    medicine if he has space.

    Poo: Give Poo offensive items, such as Super Bombs and the Monkey's
    Love, and use them when his "bash" and PSI are not effective.





    *******************************************************************************
    IV.Set Up
    *******************************************************************************

    Set text speed to "fast" when starting your game. If you set text speed to a
    slower setting, you can select "set up" when opening your file to change it. A
    faster text speed will let you take better advantage of the rolling HP counter
    and make it easier to survive battles.

    Also, throughout the guide I will refer to characters and your "favorite thing"
    as the first suggestion offered by the "don't care" option on the naming
    screen. These names are as follows:

    Main Character: Ness
    Girl: Paula
    Friend: Jeff
    Second Friend: Poo

    Pet: King
    Food: Steak
    Thing: Rockin




    *******************************************************************************
    V.Onett
    *******************************************************************************

    "The legends from the ancient times tell of three boys and a girl who defeat
    Giygas."
    -Buzz Buzz

    Photo Locations: -in front of Ness's house, after daybreak
    -inside the house for sale in southwest Onett


    Outline

    Get the Cracked Bat from Tracy's room
    |
    |
    Leave Ness's house and walk up to the impact site
    |
    |
    Talk to Pokey
    |
    |
    Return to Ness's house, talk to Ness's mom,
    and go to bed
    |
    |
    Answer the door
    |
    |
    Talk to Ness's mother
    |
    |
    Talk to King to get his help (optional)
    |
    |
    Answer the phone
    |
    |
    Go to the impact site and talk to Picky
    |
    |
    Head to Pokey's house
    |
    |
    Defeat the Starman Jr.
    |
    |
    Enter Pokey's house and talk to his father
    |
    |
    Talk to Buzz Buzz
    |
    |
    Receive the Mr. Baseball Cap north
    of the Library (optional)
    |
    |
    Go to the arcade and defeat Frank
    |
    |
    Go to City Hall, talk to Mayor Pirkle,
    and receive the Key to the Shack
    |
    |
    Unlock the shack in northern Onett
    |
    |
    Record the First Sanctuary Melody
    |
    |
    Exit the cave and talk to the police officer
    |
    |
    Go to the police station in southern Onett and
    defeat the police officers
    |
    |
    Travel south to Twoson


    1.The Beginning

    Recommended Level: 1 -> 3

    Equipment:

    Ness: Cracked Bat
    (nothing)
    (nothing)
    (nothing)

    ITEMS

    a)Cracked Bat

    Use: weapon for Ness; Offense +4
    Obtained: gift box in Tracy's room

    Don't forget the Cracked Bat. Obtain and equip it before leaving Ness's
    house.

    b)Sound Stone

    Use: required item; allows you to see which Sanctuary Locations were
    visited and listen to the melodies recorded
    Obtained: from Buzz Buzz, after returning Pokey and Picky to their home

    The Sound Stone cannot be removed from Ness's inventory once obtained.
    However, if Ness's inventory is full at the time Buzz Buzz tries to give
    this item to Ness, it will be sent to Ness's sister Tracy instead. This
    will free a space in Ness's inventory for most of the game.

    The best way to fill Ness's inventory is to fight Spiteful Crows and
    collect the Cookies they drop. Even without the Sound Stone, Sanctuary
    melodies will be recorded and you can properly progress through the game.


    GIFT BOXES
    _________________________________________________________________________
    |1.Cracked Bat | weapon for Ness; | Tracy's Room in Ness's house |
    | | Offense +4 | |
    |_____________________|____________________|______________________________|
    |2.Bread Roll | recovers 30 HP | northern Onett, along the |
    | | | path to the impact site |
    |_____________________|____________________|______________________________|


    ENEMIES

    a)Coil Snake

    Attacks

    -Biting attack
    Damage: 1~4 HP

    -Coil
    Effect: solidify a single target for one turn

    Strategy

    Two or three hits from Ness and King's attacks should defeat the Coil
    Snake.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 8 or lower


    b)Runaway Dog

    Vulnerable: Fire, Freeze, Flash, Paralysis, Hypnosis

    Attacks

    -Biting attack
    Damage: 5~6 HP

    -Loud, piercing howl
    Effect: none

    Strategy

    Two hits from Ness's "bash" and two hits from King's attack should
    defeat the Runaway Dog. This enemy sometimes drops a Bread Roll when
    defeated.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 12 or below


    c)Spiteful Crow

    Vulnerable: Fire, Freeze, Flash, Paralysis

    Attacks

    -Peck at your eyes
    Damage: 6~9 HP
    Comments: Make sure Ness has enough HP to survive two hits from this
    attack.

    -Try to steal something
    Effect: steals a random, nonessential item

    -Has a big grin on his face
    Effect: none

    Strategy

    About three or four hits from Ness and King's attacks will defeat the
    Spiteful Crow. This enemy always drops a Cookie when defeated; eat the
    Cookie after fights if Ness receives more than 6 HP of damage.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 18 or lower


    WALKTHROUGH

    a)The Impact Site

    The game will begin with the sound of a meteorite landing and Ness getting
    out of bed. Leave Ness's room and enter the next door in the hallway into
    Tracy's room. Open the gift box to find the Cracked Bat, Ness's first
    weapon. Equip it and go downstairs.

    You can talk to Ness's mother and have Ness change into his regular
    clothes if you want, but I prefer walking around in his jammies. Leave
    Ness's house.

    Follow the path that initially leads southwest to go to the impact site.
    Nothing special will happen if you talk to the people on the way, though
    they will give you a sense of the quirkiness and humor this game has to
    offer.

    There is a gift box on the way to the impact site containing a Bread Roll.
    Don't grab the Bread Roll just yet because there is a chance it will get
    stolen by an enemy that will appear soon.

    Talk to Pokey (the chubby kid) upon reaching the impact site. Return to
    Ness's home after doing so and talk to Ness's mother; answer "yes" to her
    suggestion.

    b)Buzz Buzz

    When Ness wakes up again, go downstairs and walk toward the door. Pokey
    will barge in on his own and explain his predicament. Answer "yes" to his
    request; answering "no" will just cause Pokey to ask again.

    Talk to Ness's mother (who mysteriously seems to know Ness is about to go
    on a long adventure) and have Ness change into his regular clothes.

    Talk to Tracy and she will give Ness a Cookie. The Cookie recovers only 6
    HP, but it can be used to recover after battles.

    Talk to Ness's dog, King, to temporarily gain his help. He has moderate
    Offense and will be of considerable help in battle.

    The phone will suddenly ring when you try to leave the house with Pokey.
    Answer the phone and talk to Ness's father (who also seems to know Ness is
    going on a long adventure). Leave Ness's house.

    The neighborhood is now infested with wild animals. Eat 1 or 2 Cookies
    after fights if Ness sustains about 6 to 12 HP of damage; use Lifeup to
    heal more serious damage. During battle, you should recover with Lifeup
    when Ness's HP drops down to a point where he can't survive two hits from
    the enemy's strongest attack. For example, the Spiteful Crow can inflict
    about 9 HP of damage at most with its main attack. Since the Spiteful Crow
    usually attacks before Ness, you should try to keep Ness's HP above 18
    when fighting this enemy. Try to estimate minimum HP values like this near
    the beginning of the game to help you survive battles without wasting PP
    and food items.

    Note: Later in the game, Ness will receive an item called the Sound Stone,
    which will be required to stay in his inventory at all times.
    However, if Ness's inventory is full at the time he is given this
    item, the Sound Stone will be sent to Ness's sister Tracy instead.
    If you want to free up a space in Ness's inventory, fight the
    enemies around Ness's house and collect the items they drop. The
    best enemy to fight is the Spiteful Crow, since it always drops a
    Cookie when defeated.

    Don't talk to Tracy if the Sound Stone was sent to her; she will
    give Ness the item if you do.

    Upon reaching the impact site, King will get scared and run back home.
    Talk to Picky, the boy sleeping beside a tree. Picky will agree to return
    home with Ness.

    As you try to walk back to Pokey's house, Buzz Buzz will emerge from the
    meteorite and tell his story. Answer "yes" when prompted to continue;
    answering "no" will cause Buzz Buzz to retell his story from the
    beginning.

    Start heading towards Pokey's house. On the way, you will be ambushed by
    the Starman Jr. The battle is easy because Buzz Buzz does all the work.

    Enter Pokey's house and talk to Pokey's father, Aloysius Minch. At this
    point, Pokey, Picky, and Buzz Buzz will leave Ness's company.

    Talk to Buzz Buzz and answer "yes" when prompted the first time and "no"
    the second time to receive the Sound Stone; otherwise, Buzz Buzz will
    repeat his explanation.

    Dawn will break when you leave Pokey's house.


    EXTRAS

    a)Lier X. Agerate

    Purpose: none

    You will no doubt notice Lier X. Agerate's house on your way to the impact
    site. Talking to him during the night will do nothing, but his dialogue
    changes between your first and second trips to the impact site.

    After daybreak, go back to his house and you'll see him standing next to a
    hole. Talk to him and he will lead Ness down the hole and through a short
    cave, at the end of which will be Lier's "treasure." Nothing will be
    gained by examining the statue or talking to Lier, but this treasure plays
    an important role in the storyline later in the game.

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.The Sharks

    Recommended Level: 3 -> 6

    Equipment:

    Ness: Tee Ball Bat
    (nothing)
    Cheap Bracelet
    Mr. Baseball Cap

    ITEMS

    a)Map

    Use: press the X button to see a map of your current town
    Obtained: librarian at Onett Library

    The Map is free and can be helpful. If you decide you don't need the Map,
    give it to Tracy or call Escargo Express and have them store the item
    (call Ness's mom to learn Escargo Express's phone number; see the EXTRAS
    section below).

    b)Mr. Baseball Cap

    Use: armor for Ness; equip as "other;" Defense +6
    Obtained: kid in tree house north of the Library

    The Mr. Baseball Cap is the best "other" armor Ness can get until the next
    town. To obtain this item, look for a shaggy haired kid north of the
    Library. Enter the recess in the trees next to this kid and walk north to
    enter a tree house. Talk to one of the kids inside and he'll give you the
    Mr. Baseball Cap.


    SHOPPING LIST
    _________
    |Drugstore|
    |_________|__________________________________
    |1.Cheap Bracelet | $98 | armor; Defense +5 |
    |_________________|______|___________________|
    |2.Tee Ball Bat | 48 | weapon for Ness; |
    | | | Offense +8 |
    |_________________|______|___________________|


    GIFT BOXES
    ______________________________________________________________________
    |1.Hamburger | trash can next to Burger Shop | recovers 50 HP |
    |_____________________|_______________________________|________________|
    |2.Can of Fruit Juice | trash can next to Arcade | recovers 6 HP |
    |_____________________|_______________________________|________________|


    ENEMIES

    a)Frank

    Recommended Level: 5

    Attacks

    -Come out swinging
    Damage: 7~9 HP

    -Brandish a knife
    Damage: 18~24 HP
    Comments: Make sure Ness can survive two hits from this attack by
    recovering with Lifeup[alpha] or a Hamburger if his HP falls
    below 48.

    -Say something nasty
    Effect: lower Guts by 1 or 2 for the duration of the battle

    Strategy

    About four or five hits from Ness's "bash" should defeat Frank. Carry at
    least one Hamburger before fighting him.

    If Ness is at level 4 or 5, you'll probably have to recover in every
    other round just in case Frank uses his knife attack twice in a row.
    You'll need a bit of luck to win this fight if you don't spend some time
    leveling up or stocking up on Hamburgers. Frank should be easy if Ness
    is above level 6 or you have more than 3 Hamburgers.

    -Ness: "bash"
    recover with Lifeup[alpha] or a Hamburger if HP falls to 48 or
    lower


    b)Frankystein Mark II

    Recommended Level: 5

    Attacks

    -Generate a burst of steam
    Effect: none
    Comments: Frankystein uses this move in the first round and every other
    round thereafter.

    -Throw a punch
    Damage: 12~17 HP

    -Tear into you
    Damage: 25~34 HP
    Comments: Be sure that Ness has enough HP to survive a hit from this
    attack.

    Strategy

    About five or six hits from Ness's "bash" should defeat the Frankystein.
    This battle should be easier than the first fight against Frank because
    the Frankystein wastes every other turn to "generate a burst of steam."
    Take advantage of these wasted turns by recovering with Lifeup or a
    Hamburger when Ness may not survive a hit from the Frankystein's "tear
    into you" attack.

    -Ness: "bash"
    recover with Lifeup[alpha] or a Hamburger if HP reaches 34 or
    lower


    c)Pogo Punk

    Attacks

    -Standard attack
    Damage: 1~3 HP with the Cheap Bracelet
    7~9 HP without the Cheap Bracelet

    -Charge forward
    Damage: 8~12 HP with the Cheap Bracelet
    14~18 HP without the Cheap Bracelet

    -Fall down
    Effect: none

    Strategy

    About two or three hits from Ness's "bash" should defeat the Pogo Punk.
    Defeat this enemy last if it appears in a group. Avoid fighting this
    enemy without the Cheap Bracelet or below level 5.

    The Pogo Punk will sometimes drop a Hamburger.

    -Ness: "bash"
    recover with Lifeup[alpha] when HP reaches 25 or lower when
    facing a group


    d)Skate Punk

    Attacks

    -Standard attack
    Damage: 1 HP with the Cheap Bracelet
    5~8 HP without the Cheap Bracelet

    -Shred fiercely on a skateboard
    Damage: 5~8 HP with the Cheap Bracelet
    11~15 HP without the Cheap Bracelet

    -Call for help
    Effect: either a Yes Man Junior or a Pogo Punk might join the battle;
    success rate is roughly 75%

    Strategy

    About two or three hits from Ness's "bash" should defeat the Skate Punk.
    Avoid fighting this enemy without the Cheap Bracelet or below level 5.

    This is the only Shark that can call for help. If you are at a low level
    (lower than 5), defeat this enemy first when it appears in a group. If
    you are leveling up and feel like you can handle the Sharks, defeat this
    enemy last to help you level up faster.

    -Ness: "bash"
    recover with Lifeup[alpha] when HP reaches 25 or lower when
    facing a group


    e)Yes Man Junior

    Attacks

    -Standard attack
    Damage: 1~3 HP with the Cheap Bracelet
    7~8 HP without the Cheap Bracelet

    -Swing his hula hoop
    Damage: 8~12 HP with the Cheap Bracelet
    14~19 HP without the Cheap Bracelet

    -Laugh hysterically
    Effect: none

    Strategy

    About two or three hits from Ness's "bash" should defeat the Yes Man
    Junior. Defeat this enemy before any Pogo Punks but after any Skate
    Punks. Avoid fighting this enemy without the Cheap Bracelet or below
    level 5.

    The Yes Man Junior sometimes drops a Bag of Fries when defeated.

    -Ness: "bash"
    recover with Lifeup[alpha] when HP reaches 25 or lower when
    facing a group


    WALKTHROUGH

    a)Going to Town

    Walk south and then west to the Library. Enter the Library and talk to the
    librarian near the entrance to receive a Map, an item that lets you see
    the layout of all major towns in the game. Press the X button to see a map
    of the town you are in. If you decide you don't need the Map, give it to
    Tracy or call Escargo Express. To learn Escargo Express's phone number,
    simply call Ness's mom from a telephone (see EXTRAS section below).

    To the north of the library is a kid with shaggy hair. Enter the small
    recess in the cluster of trees next to the kid and walk north to enter the
    nearby tree house. Talk to the kid wearing the large red cap to receive
    the Mr. Baseball Cap and equip it on Ness.

    Follow the trail south to the main part of town and examine the trash can
    next to the Burger Shop to find a Hamburger.

    Go to the Drugstore and withdraw all of your money from the ATM. Sell any
    Cookies you may have and buy the Tee Ball Bat and the Cheap Bracelet. If
    you can't buy both items, give priority to the Cheap Bracelet and fight 2
    or 3 Sharks around the Arcade in southern Onett to accumulate more money
    (if you can't buy anything, battle the animals to the north). If you need
    to recover, go back to Ness's house rather than staying at the Hotel to
    save money.

    The Sharks can be brutal if you aren't equipped with the Cheap Bracelet;
    they aren't too bad otherwise. Always defeat the Skate Punk first when
    facing a group to prevent him from calling for help. If you're trying to
    level up or earn money, fight the couple of Sharks in the Arcade to get
    them out of the way for later. In general, you should recover with Lifeup
    when HP falls to 25 or lower. Save any Hamburgers you get for some
    upcoming boss battles.

    b)Frank

    Frank, the leader of the Sharks, is behind the Arcade in southern Onett.
    He can be difficult, and you'll need a bit of luck to defeat him if Ness
    is at level 4 or 5. (I was at level 4 when writing this guide; I was able
    to defeat Frank most of the time, but I lost once or twice when Frank was
    aggressive with his knife attack and Ness's "bash" missed several times.
    Victory is practically guaranteed if Ness is at least level 6 or you have
    more than 3 Hamburgers.)

    Carry at least one Hamburger before approaching Frank. Recover with any
    Cookies, Cans of Fruit Juice, or Bread Rolls in your inventory before
    talking to him.

    The fight against Frank is divided into two battles: one against Frank and
    another against Frankystein with no break in-between.

    Recover if Ness's HP falls to about 48 or lower when fighting Frank. The
    fight against Frank is the harder one, so don't worry if Ness has to
    recover in every other round. Use up Ness's PP before resorting to food
    items. About four or five hits from Ness's "bash" will defeat Frank.

    The fight against Frankystein is a little easier because the Frankystein
    wastes every other turn to "generate a burst of steam." Recover with
    Lifeup[alpha] or a Hamburger if Ness's HP falls to about 34 or lower.

    Once you defeat the Frankystein, Frank will change his ways and become
    your friend. After Frank is done talking, enter the Arcade, reenter the
    yard, and talk to Frank again. He will allow Ness to rest and recover for
    free.


    EXTRAS

    a)Escargo Express

    Purpose: learn Escargo Express's phone number

    Escargo Express is a company that will store any unneeded items for you in
    a separate storage space. They can be extremely useful because you will
    often find yourself with useless items that can't be thrown away.

    Simply call Ness's mom to learn Escargo Express's phone number. You can
    call Escargo Express to have up to three items delivered to or picked up
    from the party for $18. You can also go to Ness's house and talk to his
    sister to store or pick up items for free.

    b)House for Sale

    Purpose: -lose $7500
    -read a humorous story
    -get ambushed by the photographer

    If you go to southern Onett and walk west past the Hospital, you will find
    a house that is being sold for $7500. Don't try to gain enough money to
    buy this house, as there is no point. $7500 will become more affordable
    later in the game, and you can always come back later if you want.

    If you buy the house, you can "check" the drawer near the door to read a
    slightly amusing story. You can also get your picture taken by the
    photographer near the middle of the house.

    _______________________________________________________________________________
    _______________________________________________________________________________


    3.First Sanctuary Location

    Recommended Level: 6 -> 10

    Equipment:

    Ness: Tee Ball Bat (Yo-yo for Sanctuary Boss)
    (nothing)
    Cheap Bracelet
    Mr. Baseball Cap

    ITEMS

    a)Hamburger

    Use: recovers about 50 HP
    Obtained: -Burger Shop
    -gift box in First Sanctuary Cave

    Have at least 3 Hamburgers before heading to the First Sanctuary Cave. Try
    to save them for the upcoming boss.

    b)Travel Charm

    Use: protects from Paralysis; equip on "body"
    Obtained: traveling entertainer in front of the shack, after the shack is
    unlocked

    The Travel Charm is useless because no enemies around the first couple of
    towns can use Paralysis. Sell it for $30.


    SHOPPING LIST
    _________
    |Drugstore|
    |_________|________________________________________________________________
    |1.Yo-yo | $29 | weapon; Offense +6; has slightly lower accuracy |
    | | | and can't get SMAAAASH!! hits; damage is not |
    | | | reduced by shields |
    |_________________|______|_________________________________________________|


    GIFT BOXES
    ________________________________________________________________
    |1.Skip Sandwich | increases walking | First Sanctuary Cave, |
    | | speed for 10 sec. | first level |
    |________________|_______________________|_______________________|
    |2.Cold Remedy | cures colds | First Sanctuary Cave, |
    | | (useful in next town) | second level |
    |________________|_______________________|_______________________|
    |3.Hamburger | recovers 50 HP | First Sanctuary Cave, |
    | | | third level |
    |________________|_______________________|_______________________|


    ENEMIES

    a)Attack Slug

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 1~3 HP

    -Hypnosis[alpha]
    Effect: might put a single target to sleep
    Comments: Attack Slugs cannot use PSI for the first 4 rounds of battle.

    -Edge closer
    Effect: none

    Strategy

    Only one or two hits from Ness's "bash" attack should defeat the Attack
    Slug. The Attack Slug is pretty weak and tends to fight in groups. They
    are the best enemies to fight if you want to level up.

    Defeat the Attack Slug last if it appears with anything else. This enemy
    sometimes drops a Bomb when defeated; save the Bomb for the Sanctuary
    Boss.

    -Ness: "bash"
    recover with Lifeup[alpha], as needed


    b)Black Antoid

    Vulnerable: Fire, Freeze, Paralysis, Hypnosis

    Attacks

    -Standard attack
    Damage: 10~14 HP

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -Call for help
    Effect: a Black Antoid might join the battle

    Strategy

    Black Antoids are the strongest enemies that lurk in this cave, and they
    can be dangerous if they appear in a group. If you are facing only one
    or two, "bash" and recover with Lifeup[alpha] as necessary. When facing
    more Black Antoids, use PSI Rockin[alpha] to likely defeat all Black
    Antoids in sight.

    This enemy can summon a long chain of other Antoids for help and
    overwhelm you. If Ness is lower than level 8 and hasn't learned PSI
    Rockin[alpha] yet, you may want to spend some time leveling up on the
    lowest level of the Sanctuary Cave where Black Antoids don't appear.

    About two hits from Ness's "bash" will defeat this enemy. The Black
    Antoid sometimes drops a Cookie. Use the Cookie after a fight if Ness
    sustains more than 6 HP of damage.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 28 or below
    PSI Rockin[alpha], if facing a group


    c)Rowdy Mouse

    Vulnerable: Fire, Freeze

    Attacks

    -Biting attack
    Damage: 1 HP
    10~15 HP if SMAAAASH!! hit
    Comments: The Rowdy Mouse will get a SMAAAASH!! hit about 50% of the
    time. Other times, it will inflict only about 1 HP of damage
    or miss.

    Strategy

    Two or three hits from Ness's "bash" will defeat the Rowdy Mouse. If
    this enemy appears with a Black Antoid, defeat the Black Antoid first.

    The Rowdy Mouse sometimes drops a Bread Roll when defeated.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 30 or below


    d)Titanic Ant (Sanctuary Boss)

    Recommended Level: 9

    Attacks

    -Biting attack
    Damage: 17~25 HP

    -Biting attack
    Damage: 25~45 HP
    Comments: The Titanic Ant's two biting attacks have the same description
    in the battle dialogue window.

    -Shield[alpha]
    Effect: reduces damage inflicted by "bash" by 50%
    Comments: Damage from the Yo-yo sold at the Drugstore will not be
    reduced by this shield. Without the Yo-yo, you will have to
    hit the shield 3 times (or more if the Titanic Ant uses Shield
    [alpha] again) to eliminate it.

    -Defense Down[alpha]
    Effect: reduces a single target's Defense by about 6%

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target
    Comments: This move can make preserving PP difficult in this fight. Use
    PSI early before Ness's PP gets drained by PSI Magnet.

    Strategy

    Have at least 4 Hamburgers in preparation for this fight, and buy the
    Yo-yo from the Onett Drugstore. The Yo-yo has a slightly lower accuracy
    than the Tee Ball Bat and cannot get SMAAAASH!! hits, but its damage is
    not reduced by the Titanic Ant's shield (you can equip the Yo-yo during
    this fight, but it will cost you a turn). Level up Ness so that he has
    about 90 HP as well.

    Use PSI Rockin[alpha] as much as possible, and recover with Lifeup or a
    Hamburger when HP falls below 60.

    -Ness: (first round) PSI Rockin[alpha]
    "bash/shoot"
    recover with Lifeup[alpha] or a Hamburger if HP falls below 60


    WALKTHROUGH

    a)Preparation

    Recover at Frank's hideout or at Ness's house if needed and carry at least
    3 Hamburgers. The Hamburgers are in preparation for the First Sanctuary
    Boss battle and should be saved until then; go to the Burger Shop and buy
    a few if you need to.

    Buy a Yo-yo from the Drugstore as well, but don't equip it yet. The damage
    inflicted by the Yo-yo is not reduced by shields, and the upcoming boss
    sometimes uses Shield[alpha] often. Keep the Tee Ball Bat equipped until
    then because the Yo-yo has a slightly lower accuracy and cannot get
    SMAAAASH!! hits.

    b)The Shack

    After defeating Frankystein, head to City Hall located roughly in the
    center of Onett. Go upstairs to the mayor's office and talk to Mayor
    Pirkle. Be his yes-man to receive the Key to the Shack.

    Exit City Hall, head north to the Library, and turn left at the fork in
    the path. When you reach the shack, approach the door and "use" the Key to
    the Shack to unlock it.

    Talk to one of the travelers and he will give Ness a Travel Charm, an item
    that protects its wearer from Paralysis. No enemies around the first
    couple towns can use Paralysis, so sell the Travel Charm for $30.

    c)Sanctuary Cave Enemies

    The Attack Slugs are too weak to pose a threat, but they tend to attack in
    groups and are the best enemies to fight if you want to level up. One or
    two hits from a standard attack will defeat them.

    The Rowdy Mouse is a little more powerful, but it can also be defeated
    with just standard attacks. They get a SMAAAASH!! hit about 50% of the
    time but inflict only 1 HP of damage otherwise. Keep Ness's HP above 30
    when fighting them.

    The enemy to watch out for is the Black Antoid. If you face only one or
    two of this enemy, "bash" and recover with Lifeup[alpha] if HP falls to
    about 28 or below. When facing a group, use PSI Rockin[alpha] (learned at
    level 8) to likely defeat all Black Antoids in sight.

    The Black Antoid can summon a long chain of other Antoids and overwhelm
    you. To prepare for this risk, you may want to spend some time leveling up
    if Ness has not learned PSI Rockin[alpha]. Stay on the lowest level of the
    Sanctuary Cave where Black Antoids don't appear.

    If you run low on PP, you can find a Magic Butterfly outside the third
    level of the cave.

    d)Getting Through the Cave

    The first few cave openings you see lead to small rooms with gift boxes.
    The first room holds a Skip Sandwich, the second has nothing, and the
    third holds a Cold Remedy. Obtain the Cold Remedy in preparation for the
    next town (get it after defeating the boss to avoid fighting enemies).

    Your first goal is to reach the Magic Butterfly area. The exit on the
    third level of the cave leads to a small terrace outside. A Magic
    Butterfly often spawns here, so exit and reenter this place if you do not
    see one. You can return to recover with Lifeup as needed and use the
    Butterfly to restore PP.

    There is a gift box containing a Hamburger in the room following the Magic
    Butterfly area. Save it for the upcoming boss.

    e)Sanctuary Boss

    Level up Ness until he has about 90 HP. Use any weak food items you have
    to recover HP and equip the Yo-yo before talking to the Shining Spot.

    Use PSI Rockin[alpha] against the Sanctuary Boss in the first round; use
    PSI Rockin until Ness's PP is depleted if equipped with the Tee Ball Bat.
    You should be able to survive with at least 4 Hamburgers. The Sanctuary
    Boss can surprise you with a powerful biting attack that can inflict over
    40 HP of damage, and you should recover when Ness's HP falls below 60 just
    in case.

    _______________________________________________________________________________
    _______________________________________________________________________________


    4.The Police

    Recommended Level: 10 -> 11

    Equipment:

    Ness: Tee Ball Bat
    (nothing)
    Cheap Bracelet
    Mr. Baseball Cap

    ITEMS

    a)Hamburger

    Use: recovers about 50 HP
    Obtained: -Burger Shop
    -gift box, on the road to Twoson

    Carry about 4 of these in preparation for the fight against the Onett
    police force.

    b)Exit Mouse

    Use: takes the party automatically back to the entrance of a cave or
    dungeon
    Obtained: in the house on the road to Twoson

    There is no need to carry one of these now; leave them to save space in
    your inventory.


    GIFT BOXES
    __________________________________________________________
    |1.Hamburger | recovers 50 HP | south of Onett, on |
    | | | the road to Twoson |
    |________________|___________________|_____________________|


    ENEMIES

    a)Captain Strong

    Recommended Level: 10

    Attacks

    -Come out swinging
    Damage: 19~25 HP

    -Grapple and use his submission hold
    Damage: 40~50 HP

    -Lose his temper
    Effect: Strong's Offense increases by 1

    -Guard
    Effect: decreases damage inflicted by "bash" by 50% for a single round

    Strategy

    Carry at least 4 Hamburgers into the Onett Police Station and use them
    when Ness receives moderate damage.

    -Ness: "bash"
    recover with Lifeup or a Hamburger if HP reaches about 75 or
    lower


    b)Cop

    Attacks

    -Standard attack
    Damage: 11~15 HP

    -Attack with a crushing chop
    Damage: 26~29 HP

    Strategy

    Carry at least 4 Hamburgers before fighting the Onett Police force.
    Recover with a Hamburger if Ness's HP falls below 55 or Lifeup if HP
    HP falls below 45.

    This enemy sometimes drops a Hamburger when defeated.

    -Ness: "bash"
    recover with a Hamburger if HP reaches 55 or lower
    recover with Lifeup if HP falls to 45 or lower


    c)Ramblin' Evil Mushroom

    Attacks

    -Standard attack
    Damage: 11~14 HP

    -Scatter spores
    Effect: make Ness feel strange in battle; alters movement control
    outside of battle
    Comments: There is no PSI move or item that can cure mushroomization.
    If Ness gets mushroomized, avoid fighting as much as possible
    until you reach Twoson Hospital. Talk to the blue-haired
    Healer inside to cure Ness.

    Strategy

    About two hits from Ness's "bash" should defeat the Ramblin' Evil
    Mushroom. Defeat this enemy first if it appears in a group.

    -Ness: "bash"
    recover with Lifeup if HP falls to 24 or lower
    if Ness is mushroomized, recover with Lifeup[alpha] if HP falls
    to 50 or lower (Ness can inflict about 40 HP of damage to
    himself)


    WALKTHROUGH

    a)Preparation

    You might want to be at level 10 or 11 before leaving the First Sanctuary
    Cave. Stay near Giant Step or the Magic Butterfly area and fight the
    enemies in the cave if you want to level up.

    A police officer will approach Ness when you exit the First Sanctuary
    Cave. Whether you answer "yes" or "no" will make no difference. Before
    going to the police station, buy some Hamburgers if Ness has less than 4.

    b)The Onett Police Force

    Enter the police station in southern Onett and talk to Captain Strong, the
    one with the mustache. He will lead Ness to a room in the back of the
    building.

    Four regular Cops will battle Ness one at a time, with the fifth one
    chickening out. Attack with Ness's "bash" and recover with a Hamburger if
    HP falls below 55 or Lifeup if HP falls below 45.

    After the regular Cops are defeated, Strong himself will battle Ness.
    Recover with Lifeup or a Hamburger if Ness's HP reaches about 75 or lower.
    You may have to spend every other round recovering if Strong is aggressive
    with his attacks.

    c)Road to Twoson

    When Strong is defeated, he will call his men to open the road to Twoson.
    Recover by talking to Frank and head south.

    There is a house on the way that belongs to some Exit Mice. Exit Mice are
    treated as items and can be "used" while in a cave to instantly travel to
    the entrance. They aren't necessary right now and can be found in more
    convenient places later.

    You may find some Ramblin' Evil Mushrooms further down the road. Try to
    avoid them as much as possible because they can mushroomize Ness.
    Mushroomization will cause Ness to be confused in battle and alter his
    movement controls outside of battle. If affected, go to the Hospital in
    northeast Twoson and talk to the blue-haired Healer inside.




    *******************************************************************************
    VI.Twoson/Happy Happy Village
    *******************************************************************************

    "Twoson--we got this name because we weren't first."
    -Bulletin Board

    Photo Locations: -in front of the Bike Shop
    -on the west side of Peaceful Rest Valley, past the pencil
    statue
    -in front of the cabin in Peaceful Rest Valley, after rescuing
    Paula
    -in front of Chaos Theater's entrance, after receiving the
    Backstage Pass


    Outline

    Defeat Everdred in Burglin Park (optional)
    |
    |
    Give Apple Kid a food item and $200
    |
    |
    Obtain the Receiver Phone from the mouse
    |
    |
    Go to Peaceful Rest Valley and "check" the pencil statue
    |
    |
    Talk to Apple Kid in Burglin Park
    to receive the Pencil Eraser
    |
    |
    Go to Peaceful Rest Valley and use the Pencil Eraser
    on the pencil statue
    |
    |
    Proceed to Happy Happy Village
    |
    |
    Talk to Paula in the cabin to receive the Franklin Badge
    |
    |
    Defeat Mr. Carpainter and receive the Key to the Cabin
    |
    |
    Release Paula from her jail cell
    |
    |
    Record the Second Sanctuary Melody
    |
    |
    Return to Twoson and talk to Paula's parents
    at Polestar Preschool
    |
    |
    Talk to Everdred in Burglin Park and receive the Wad of Bills
    |
    |
    Talk to the Runaway Five band member next to the theater
    and receive the Backstage Pass
    |
    |
    Enter the theater and talk to the Runaway Five fan
    to enter the band's dressing room
    |
    |
    Exit the dressing room and watch the show
    |
    |
    Go up to the theater manager and "use" the Wad of Bills
    |
    |
    Ride the Runaway Five bus to Threed


    1.Second City

    Recommended Level: 11 -> 12

    Equipment:

    Ness: Tee Ball Bat
    (nothing)
    Copper Bracelet
    Mr. Baseball Cap

    ITEMS

    a)For Sale Sign

    Use: summons a customer to buy an item from you
    Obtained: from the shaggy haired kid in Burglin Park

    You will often find yourself with unneeded items. The For Sale Sign can be
    a convenient way to sell those items when you're away from a store.

    b)Fresh Egg

    Use: recovers about 80 HP; turns into a Chicken in 1 min. 30 sec.
    Obtained: Burglin Park

    Leave the Fresh Egg in your inventory for awhile and it will turn into a
    Chicken, an item that can be sold for $110. Fresh Eggs can be bought from
    the blonde dude in Burglin Park for $12.

    c)Bicycle

    Use: lets Ness move faster
    Obtained: Bike Shop next to the Hotel; can be obtained for free

    The Bicycle would be convenient if it didn't become unusable so quickly.
    The Bicycle cannot be used if there are more than 2 people in your party,
    and another person will be joining Ness soon. If you get the bike anyway,
    give it to Escargo Express once Paula joins Ness.

    d)Broken Machine

    Use: repaired into Counter-PSI Unit by the third party member
    Obtained: Apple Kid's House

    The Broken Machine can be repaired by a party member that will join Ness
    in the next major town. The Counter-PSI Unit is a tool that can render an
    enemy unable to use PSI for 4 rounds. It doesn't work against strong
    enemies and should be left behind.


    SHOPPING LIST
    _______________________________
    |Burglin Park (Guy With Braids) |
    |_______________________________|______________________________
    |1.Copper Bracelet | $349 | armor; Defense +10 |
    |__________________|_______|___________________________________|

    _________________________________
    |Burglin Park (Shaggy Haired Kid) |
    |_________________________________|____________________________
    |2.For Sale Sign | $98 | summons a customer to buy an item |
    |__________________|_______|___________________________________|


    GIFT BOXES
    _______________________________________________________________
    |1.Broken Machine | repaired into | trash can in Apple |
    | | Counter-PSI Unit by | Kid's House |
    | | future party member | |
    | | (leave this behind) | |
    |________________ |_______________________|_____________________|
    |2.Teddy Bear | diverts enemy attacks | Polestar Preschool |
    | | away from the party; | |
    | | has about 100 HP | |
    | | (obtain later) | |
    |_________________|_______________________|_____________________|
    |3.Skip Sandwich | increases walking | far south of Twoson |
    | | speed for 10 sec. | |
    |_________________|_______________________|_____________________|


    ENEMIES

    a)Annoying Old Party Man

    Attacks

    -Standard attack
    Damage: 14~16 HP

    -Grumble about today's youth
    Effect: decreases Guts by about 30%

    -Is wobbly
    Effect: none

    -Is reeling
    Effect: none

    Strategies

    About 4 hits from Ness's "bash" should defeat the Annoying Old Party
    Man.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 32 or below


    b)Cop

    Attacks

    -Standard attack
    Damage: 5~6 HP

    -Attack with a crushing chop
    Damage: 19~25 HP

    Strategy

    About 2 hits from Ness's "bash" should defeat the Cop.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP reaches 45 or lower


    c)Cranky Lady

    Attacks

    -Standard attack
    Damage: 7~9 HP

    -Wield a shopping bag
    Damage: 23~29 HP

    -Scowl sharply
    Effect: decreases Guts by about 30%

    -Has a big grin on her face
    Effect: none

    Strategy

    About 3 hits from Ness's "bash" should defeat the Cranky Lady.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 55 or below


    d)Everdred

    Recommended Level: 10

    Attacks

    -Standard attack
    Damage: 22~31 HP

    -Biting attack
    Damage: 25~30 HP

    -Try to steal an item
    Effect: steals a random, nonessential item from your inventory

    -Knit its brow
    Effect: none

    -Has a big grin on his face
    Effect: none

    Strategy

    Buy the Copper Bracelet in Burglin Park before fighting Everdred. If you
    don't have enough money, buy some Fresh Eggs and raise some Chickens
    until you do.

    About 8 hits from Ness's "bash" should defeat Everdred. Use Shield
    [alpha] (learned at level 12) to protect Ness from Everdred's standard
    attack (Shield does not affect Everdred's biting attack).

    -Ness: (first turn) Shield[alpha], if learned
    (subsequent turns) "bash"
    PSI Rockin[alpha]
    recover with Lifeup[alpha] if HP falls to 55~60 or lower


    e)New Age Retro Hippie

    Attacks

    -Standard attack
    Damage: 14~18 HP

    -Use a Toothbrush
    Effect: solidify a single target

    -Lose temper
    Effect: increase Offense by 1

    -Use a Ruler
    Effect: gain the ability to find the length of objects (i.e. none)

    Strategy

    About 2 hits from Ness's "bash" should defeat the Hippie.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP reaches 36 or lower


    f)Runaway Dog

    You should have no problems with the Runaway Dog.


    g)Unassuming Local Guy

    Attacks

    -Standard Attack
    Damage: 14~19 HP

    -Become friendly and affectionate
    Effect: solidify a single target

    Strategy

    About 2 hits from Ness's "bash" should defeat the Local Guy.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 35 or lower


    WALKTHROUGH

    a)Preliminaries

    If Ness has been mushroomized, go to the Hospital in northeast Twoson and
    talk to the blue haired healer.

    NOTE: Inside the Hotel is a man wearing glasses and a suit. Talk to him 17
    times to receive $50.

    Withdraw money from an ATM so you have about $500. If you don't have that
    much money, go to Burglin Park south of the Hotel (avoid the creepy guy on
    his roof for now) and buy some Fresh Eggs from the blonde dude. Wait about
    1 min. 30 sec. for the Fresh Eggs to hatch into Chickens, then sell the
    Chickens for a $98 profit.

    Talk to the guy with braids in Burglin Park to buy a Copper Bracelet, and
    sell the Cheap Bracelet.

    The shaggy haired kid to the guy's right will sell you a For Sale Sign, an
    item that summons a customer when you're outside. I find the item useful,
    since you'll often find yourself with unneeded items. The Sign costs $98,
    though, so don't buy it unless you have some extra cash.

    b)Everdred

    Everdred lives in Burglin Park. If you come close enough to his house,
    he'll jump off his roof and attack. You are not required to fight him, but
    he plays an important role in the storyline a couple of times later on.

    If you fight Everdred, use Shield[alpha] (if learned) in the first round
    to defend against Everdred's standard attack, and "bash" thereafter. PSI
    Rockin can help, though I think it's safer to save Ness's PP for Lifeup.
    Recover if Ness's HP falls below 55~60.

    c)Apple Kid and the Pencil Statue

    If Ness doesn't have a Cookie or a Can of Fruit Juice, buy a Ketchup
    Packet from the hippie in Burglin Park.

    You will also need at least $200 with you. If you don't have the money,
    buy some Fresh Eggs and sell Chickens as mentioned above.

    Head south and enter Apple Kid's house. There is a trash can in here
    containing a Broken Machine, an item that Jeff, a future party member, can
    repair into the Counter-PSI Unit. The Counter-PSI Unit is not a very
    helpful item, so you can leave the Broken Machine behind.

    Talk to Apple Kid and give him the cheapest food item you have (the
    aforementioned Ketchup Packet is good enough).

    Next, he will ask for $200. You have no choice but to give it to him.

    Once you pay Apple Kid, the little mouse will move in front of the door.
    Talk to him and he will give Ness the Receiver Phone, an item required to
    be in Ness's inventory at all times.

    Next, go to Peaceful Rest Valley, the area east of Twoson. On the way,
    you will likely encounter some Ramblin' Evil Mushrooms, Mobile Sprouts,
    and Li'l UFOs. As long as Ness has at least 25 PP and a few food items,
    he should be able to survive. There is a girl in Peaceful Rest Valley who
    can cure mushroomization for you.

    Always defeat Ramblin' Evil Mushrooms first and avoid them as much as
    possible. Mobile Sprouts are also dangerous because they can drain Ness's
    PP with PSI Magnet and sprout more Mobile Sprouts. If you encounter 2 or
    more of these enemies and have some food items, consider using PSI Rockin
    [alpha]. The attack isn't guaranteed to defeat anything in 1 hit, but it
    might help you avoid getting mushroomized or having too much of Ness's PP
    drained.

    The Li'l UFO isn't very dangerous, but they can give Ness a cold. If Ness
    catches a cold, use Healing[alpha] after fights (save any Cold Remedies
    you have for later).

    Keep heading forward into Peaceful Rest Valley until you reach a pencil
    statue. "Check" the statue and return to Twoson.

    Apple Kid will call Ness on his Receiver Phone when you reach Twoson. For
    some reason, Apple Kid will be waiting for Ness at Burglin Park instead of
    his home. Talk to Apple Kid to receive the Pencil Eraser.

    Go to the Hotel and rest.


    EXTRAS

    a)Mach Pizza's Phone Number

    Purpose: learn Mach Pizza's phone number to order delivery Pizza

    There is a Pizza Shop in southern Twoson next to Polestar Preschool. Enter
    the shop and talk to the clerk to learn Mach Pizza's phone number.

    You can now call Mach Pizza and have a small or large Pizza delivered to
    the party (medium Pizzas are always sold out). Small Pizzas recover about
    120 HP for one person, and Large Pizzas recover about 240 HP for the
    entire party. Delivery takes about 3 minutes.

    b)Orange Kid

    Purpose: -lose $200 or $50
    -receive the Suporma, which is useless

    Orange Kid helps Ness in no way whatsoever and is much more incompetent
    than the Apple Kid. If you invest $200 in his work, he will give Ness the
    Suporma, a useless device that breaks after one use and sells for only
    $25.

    If you talk to him after rescuing Paula, Orange Kid will ask for only a
    $50 investment. Doing it this way is no different from paying him before
    rescuing Paula other than you lose less money.

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Peaceful Rest Valley

    Recommended Level: 12 -> 14

    Equipment:

    Ness: Tee Ball Bat
    (nothing)
    Copper Bracelet
    Mr. Baseball Cap


    GIFT BOXES
    __________________________________________________________________________
    |1.Teddy Bear | diverts enemy attacks | Polestar Preschool |
    | | away from the party; | |
    | | has about 100 HP | |
    |_______________|___________________________|______________________________|
    |2.Travel Charm | protects from Paralysis | central part of the Valley |
    | | (sell for money) | |
    |_______________|___________________________|______________________________|
    |3.Luck Capsule | increases Luck by 1 | central part of the Valley |
    |_______________|___________________________|______________________________|
    |4.Croissant | recovers 60 HP | south-central part of Valley |
    |_______________|___________________________|______________________________|
    |5.Bomb | 50~120 HP of damage to a | south-central part of Valley |
    | | target; minor damage to | |
    | | adjacent targets | |
    |_______________|___________________________|______________________________|
    |6.Hard Hat | armor; Defense +15 | northwest corner of Valley |
    |_______________|___________________________|______________________________|
    |7.Cup of | heals almost all status | eastern edge of Valley |
    | Lifenoodles | effects; revives | |
    | | someone unconscious to | |
    | | max HP | |
    |_______________|___________________________|______________________________|


    ENEMIES

    a)Li'l UFO

    Vulnerable: Fire, Brainshock

    Attacks

    -Fire a beam
    Damage: 10~14 HP

    -Shoot a beam that causes night-time stuffiness
    Effect: gives a single target a cold
    Comments: The success rate of this attack is nearly 100%. Use Healing
    [alpha] or a Cold Remedy after fights if Ness catches a cold.
    Using Healing during battle will cost a turn, and the Li'l UFO
    might give Ness a cold again.

    Strategy

    About 2 hits from Ness's "bash" should defeat the Li'l UFO. Defeat the
    Li'l UFO before only Territorial Oaks.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP reaches 28 or lower
    recover with Lifeup[alpha] if HP reaches 36 or lower and Ness has
    a cold


    b)Mobile Sprout

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 8~11 HP

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target
    Comments: Defeat the Mobile Sprouts before any other enemy to prevent
    Ness from losing too much PP to this move. A Teddy Bear can be
    a good way to divert this attack away from Ness.

    -Sow some seeds around itself
    Effect: another Mobile Sprout might join the battle
    Comments: The success rate of this move is rather high and is another
    reason why you should defeat this enemy first when it appears
    in a group.

    Strategy

    About 2 hits from Ness's "bash" should defeat the Mobile Sprout. Use PSI
    Rockin[alpha] if you face 3 or more Mobile Sprouts. PSI Rockin is not
    guaranteed to defeat this enemy in 1 hit, so you'll have to weigh this
    risk against getting Ness's PP drained with PSI Magnet.

    -Ness: "bash"
    PSI Rockin[alpha], if facing 3+ Mobile Sprouts and no Teddy Bear
    recover with Lifeup[alpha] if HP falls to 22 or lower


    c)Ramblin' Evil Mushroom

    Attacks

    -Standard attack
    Damage: 5~7 HP

    -Scatter spores
    Effect: mushroomize--makes Ness feel strange in battle; alters movement
    control outside of battle
    Comments: There is no PSI move or item that can cure mushroomization.
    If Ness gets mushroomized, talk to the girl near the entrance
    to Peaceful Rest Valley to remove the mushroom.

    Strategy

    About 1 or 2 hits from Ness's "bash" should defeat the Ramblin' Evil
    Mushroom. Defeat this enemy after any Mobile Sprouts it may appear with;
    the Mobile Sprouts have higher Offense and can drain Ness's PP, while
    mushroomization can be cured when you reach Peaceful Rest Valley.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 14 or lower
    recover with Lifeup[alpha] if HP falls to 50 or lower and Ness is
    mushroomized (Ness can inflict about 40 HP of damage to
    himself)


    d)Spinning Robo

    Vulnerable: Freeze
    Resistant: Fire

    Attacks

    -Fire a beam
    Damage: 15~20 HP

    -Shield[alpha]
    Effect: reduces damage inflicted by "bash" by 50%

    -Shoot a beam that causes night-time stuffiness
    Effect: gives a single target a cold
    Comments: The success rate of this attack is nearly 100%. Use Healing
    [alpha] or a Cold Remedy after fights if Ness catches a cold.
    Using Healing during battle will cost a turn, and the Spinning
    Robo might give Ness a cold again.

    Strategy

    About 3 hits from Ness's "bash" should defeat the Spinning Robo. Defeat
    this enemy before any Li'l UFOs it may appear with.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP reaches 40 or lower


    e)Territorial Oak

    Vulnerable: Fire

    Attacks

    -Standard attack
    Damage: 28~35 HP

    -Brainshock[alpha]
    Effect: might make a single target feel strange
    Comments: There is no practical way to heal feeling strange at this
    point in the game. Just keep Ness's HP higher than usual if he
    feels strange.

    -Vacuum attack
    Effect: decreases Ness's Offense by 1~2 and Defense by 1~2

    -Burst into flames (death action)
    Damage: 240~330 HP
    Comments: Defeat this enemy last in any fight and tap the A or L button
    as fast as you can to end the battle. If you are fast enough
    (and if text speed is set to "fast"), Ness should suffer only
    about 30 HP of damage.

    Strategy

    About 4 or 5 hits from Ness's "bash" should defeat the Territorial Oak.
    This enemy is the strongest foe lurking in the Valley, but it moves
    slower than Ness outside of battle. Try to avoid this enemy if Ness is
    low on PP.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 65 or lower


    WALKTHROUGH

    a)Preparation

    Go to Polestar Preschool and walk upstairs into Paula's room to find a
    Teddy Bear, an item that sometimes diverts attacks away from Ness. If
    you've already used the Teddy Bear in Paula's room, you can buy another
    one for $178 at the Department Store. Also, buy a Copper Bracelet in
    Burglin Park if you don't already have one.

    If Ness is mushroomized on the way to Peaceful Rest Valley, talk to the
    girl near the entrance to the Valley to remove the mushroom.

    b)Making It Through the Valley

    The main challenge in Peaceful Rest Valley is preserving Ness's PP. The
    biggest threat is the Mobile Sprout's PSI Magnet, so defeat any Sprouts
    first when they appear in a group. If you face 3 or even 2 Mobile Sprouts,
    consider using PSI Rockin; the attack isn't guarenteed to defeat any
    Sprouts in one hit, but it can help prevent Ness's PP from being drained
    or more Mobile Sprouts from joining a battle.

    If you have any food items, use those to recover moderate damage after
    fights. Use any Cold Remedies you have to cure colds after fights before
    using Healing. Always be on the lookout for Magic Butterflies and use
    Lifeup before touching them.

    After removing the pencil statue with the Pencil Eraser, cross the bridge
    and follow the river until Ness is on elevated land. To the north is a
    gift box containing a Travel Charm and to the south is a gift box with a
    Luck Capsule. The Travel Charm is mostly useless and can be sold for $30.
    The Luck Capsule should either be used on Ness or on Paula when she joins
    him.

    You will likely start encountering Territorial Oaks, which look like
    moving trees on the field. Always defeat them last in battle, as they will
    burst into flames when defeated and inflict over 250 HP of damage to Ness.
    If you set text speed to "fast," Ness should receive only about 30 HP of
    damage from the flames. Territorial Oaks move slower than Ness and can be
    avoided.

    Walk west from the central elevated area and then south along the river to
    find a gift box containing a Croissant.

    Next, walk east between the two cliffs. There is a gift box holding a Bomb
    to the south, but this item isn't very useful. Continue east and head
    north after crossing the bridge.

    If you are in relatively good condition, walk north along the river and
    then turn west for a Hard Hat. Equip this on Ness and sell your previous
    "other" armor. The Hard Hat will significantly reduce damage Ness receives
    and make battles here much easier. Go back east along the river and turn
    south onto the elevated ridge.

    Walk to the southern tip of the ridge and open the gift box to find a Cup
    of Lifenoodles, an item that can revive someone unconscious and cure
    almost any status effect.

    Enter the cave to the east to exit the Valley. Only Coil Snakes are found
    in this cave.

    _______________________________________________________________________________
    _______________________________________________________________________________


    3.Happy Happy, Blue Blue

    Recommended Level: 14 -> 15

    Equipment:

    Ness: Sand Lot Bat
    (nothing)
    Copper Bracelet
    Hard Hat


    ITEMS

    a)Franklin Badge

    Use: allows you to fight Mr. Carpainter; reflects Thunder attacks from the
    person carrying the Badge
    Obtained: from Paula

    Give the Franklin Badge to Paula once she joins Ness. It will protect
    Paula from any Thunder attacks and make it easier for her to survive.


    SHOPPING LIST
    _________
    |Drugstore|
    |_________|_____________________________________________
    |1.Sand Lot Bat | $98 | weapon for Ness; Offense +15 |
    |_________________|______|______________________________|


    GIFT BOXES
    ______________________________________________________________________
    |1.Croissant | recovers 60 HP | inside cultists' building |
    |________________|_________________________|___________________________|
    |2.Skip Sandwich | increases walking speed | inside cultists' building |
    | | for 10 sec. | |
    |________________|_________________________|___________________________|


    ENEMIES

    a)Insane Cultist

    Attacks

    -Paint attack
    Damage: 5 HP

    -Call for help
    Effect: another Insane Cultist might join the battle

    Strategy

    About 2 hits from Ness's "bash" should defeat the Insane Cultist.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 10 or lower
    recover with Lifeup[alpha] if HP falls to 20~30 or lower when
    facing a group


    b)Mr. Carpainter

    Recommended Level: 14

    Attacks

    -Paint attack
    Damage: 25~36 HP

    -Crashing boom bang attack
    Effect: summons 2 lightning bolts
    Damage: 65~170 HP per bolt
    Comments: The Franklin Badge will reflect this attack and damage Mr.
    Carpainter.

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -PSI Shield[alpha]
    Effect: nullifies all damage from offensive PSI moves

    Strategy

    Depending on how Mr. Carpainter attacks, about 8 or 9 hits from Ness's
    "bash" should defeat this enemy.

    -Ness: "bash"
    recover with Lifeup[alpha] if HP falls to 65 or lower


    c)Spiteful Crow

    Spiteful Crows lurk outside the cabin in which Paula is held. There is no
    difference between these Spiteful Crows and the ones you faced in Onett.
    Defeat them first to avoid getting your items stolen.


    WALKTHROUGH

    a)Preliminaries

    If you are low on HP/PP, go to the southwest part of town and enter the
    house with the cow in the yard. Talk to the man inside to rest for $50.

    Nest, go to the Drugstore in the northeast part of town and buy the Sand
    Lot Bat for $98.

    b)Mr. Carpainter

    Enter the cave to the left of the Drugstore and keep walking until you
    reach the cabin. Go inside and talk to Paula in the jail cell to receive
    the Franklin Badge, an item that reflects all Thunder and equivalent
    attacks from its holder.

    After exiting the cabin, a couple of Insane Cultists and a Spiteful Crow
    will fight Ness. Just use standard "bash" attacks to defeat them. Defeat
    the Spiteful Crow first to prevent your items from getting stolen.

    Enter the large building in the center of Happy Happy Village. Inside are
    a bunch of cultists blocking Ness's path. The cultists moving faster than
    the others can be talked to and will either move out of the way or attack
    (the cultists with an empty space next to them will move out of the way).
    The two gift boxes in the room contain a Croissant and a Skip Sandwich. Go
    to the second floor of the building.

    Walk up the podium and talk to Mr. Carpainter. It does not matter whether
    you answer "yes" or "no" when prompted. If Ness has the Franklin Badge,
    Carpainter's lighting attack will be reflected and the battle will start.
    Without the Franklin Badge, Ness will be sent outside by the lightning.

    Mr. Carpainter is one of the easiest bosses in the game. Just keep Ness's
    HP above 60 and use standard attacks while Mr. Carpainter hurts himself
    with lightning.

    After Mr. Carpainter is defeated, he will give Ness the Key to the Cabin.
    Return to the cabin, go up to the jail cell door, and "use" the Key to
    free Paula.


    EXTRAS

    a)Self-Service Food Stand

    Purpose: -buy a Banana or a Fresh Egg at your own price
    -fight an Unassuming Local Guy

    South of the Drugstore is a food stand that lets you name your own price
    for a Banana or a Fresh Egg. A good way to make money is to "buy" Fresh
    Eggs for $0, wait until they turn into Chickens, and sell the Chickens for
    a $110 profit.

    If you buy an item at a cost lower than the listed price, the man standing
    behind the tree will attack Ness if you talk to him. The man is an
    Unassuming Local Guy, an easy enemy.

    The food stand will close once Mr. Carpainter is defeated.

    _______________________________________________________________________________
    _______________________________________________________________________________


    4.Second Sanctuary Location

    Recommended Level: 15 -> 18 (Ness)
    1 -> 13 (Paula)

    Equipment:

    Ness: Sand Lot Bat Paula: Fry Pan
    (nothing) Great Charm
    Copper Bracelet Copper Bracelet
    Hard Hat Ribbon

    ITEMS

    a)Teddy Bear

    Use: diverts attacks away from the party; has about 100 HP
    Obtained: Paula starts with this item

    The Teddy Bear will make leveling up Paula a little easier. Paula is
    pretty vulnerable when she first joins Ness, and this item can help keep
    her alive.


    SHOPPING LIST
    _________
    |Drugstore|
    |_________|________________________________________________
    |1.Copper Bracelet | $98 | armor; Defense +10 (for Paula) |
    |__________________|______|________________________________|
    |2.Ribbon | 89 | armor for Paula; Defense +20 |
    |__________________|______|________________________________|
    |3.Fry Pan | 56 | weapon for Paula; Offense +10 |
    |__________________|______|________________________________|


    GIFT BOXES
    _________________________________________________________________
    |1.Great Charm | armor; protects | Second Sanctuary Cave, |
    | | from paralysis; | south of entrance |
    | | Defense +1, Speed +5| |
    | | (equip on Paula) | |
    |________________|_____________________|__________________________|
    |2.Croissant | recovers 60 HP | Second Sanctuary Cave, |
    | | | east of entrance |
    |________________|_____________________|__________________________|
    |3.PSI Caramel | recovers 20 PP | Second Sanctuary Cave, |
    | | | just before Shining Spot |
    |________________|_____________________|__________________________|


    ENEMIES

    a)Mighty Bear

    Attacks

    -Standard attack
    Damage: 18~25 HP (Ness)
    18~25 HP (Paula)

    -Claw with his sharp nails
    Damage: 45~63 HP (Ness)
    45~63 HP (Paula)

    -Biting attack
    Damage: 48~57 HP (Ness)
    48~57 HP (Paula)

    Strategy

    One hit from Paula's Freeze[alpha] and a hit from Ness's "bash" should
    defeat the Mighty Bear. If this enemy appears in a group, use Freeze
    [beta] in the first round to defeat it in 1 hit. Keep Paula's HP at max
    when fighting this enemy.

    The Mighty Bear moves slower than Ness and Paula on the field and can be
    avoided.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP falls to 65 or lower
    recover Paula with Lifeup[alpha] if HP falls below max

    -Paula: (first turn) Freeze[alpha]
    (first turn) Freeze[beta], if facing a group
    (subsequent turns) "defend"


    b)Mole Playing Rough

    Vulnerable: Flash, Paralysis

    Attacks

    -Scratch with its claws
    Damage: 6~10 HP (Ness)
    6~14 HP (Paula)

    -Claw with his sharp nails
    Damage: 18~34 HP (Ness)
    18~35 HP (Paula)
    Comment: This attack is used rarely, but it can be a devastating
    surprise if you are not ready for it. Have Paula "defend" if
    she is at a low level to prevent her from getting mortally
    wounded.

    -Size up the situation
    Effect: makes itself feel strange

    -Be absentminded
    Effect: none

    Strategy

    If Paula is at a low level, have her "defend" and use Lifeup[alpha] on
    her if her HP falls below maximum.

    Two hits from Ness's "bash" should defeat the Mole Playing Rough.

    This enemy sometimes appears with Mr. Batties. Defeat the Mr. Batties
    first before attacking this enemy. Use PSI Rockin[alpha] if Paula is at
    a low level and you're facing a large group.

    -Ness: "bash"
    PSI Rockin[alpha], if facing a large group
    recover with Lifeup[alpha] if someone's HP falls to 35 or lower

    -Paula: "defend" if at a low level
    "bash"


    c)Mondo Mole (Sanctuary Boss)

    Recommended Level: 17 (Ness)
    11 (Paula)

    Vulnerable: Paralysis
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 33~50 HP (Ness)
    33~50 HP (Paula)

    -Tear into you
    Damage: 57~95 HP (Ness)
    57~95 HP (Paula)

    -Claw with his sharp nails
    Damage: 35~90 HP (Ness)
    35~90 HP (Paula)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -PSI Shield[alpha]
    Effect: nullifies all damage from offensive PSI moves

    -Offense Up[alpha]
    Effect: increases Offense by 6%

    Strategy

    Use Paralysis as soon as you can to immobilize the Mondo Mole. Use PSI
    Rockin[alpha] and Thunder[alpha] thereafter or just select "Auto Fight."
    Thunder[alpha] has only a 25% chance of striking, but it's more cost-
    effective than Fire[alpha], and it can eliminate PSI Shields in one hit.

    -Ness: (first turn) Paralysis[alpha]
    PSI Rockin[alpha]
    "Auto Fight"

    -Paula: (first turn) "defend"
    Thunder[alpha]


    d)Mr. Batty

    Vulnerable: Paralysis, Brainshock

    Attacks

    -Standard Attack
    Damage: 12~18 HP (Ness)
    12~20 HP (Paula)

    -Become friendly and affectionate
    Effect: solidify a single target

    -Size up the situation
    Effect: makes itself feel strange

    Strategy

    If you're leveling up Paula, have her "defend" while Ness uses "bash."
    Keep Paula's HP above 20~30 or so if her level is still low. Use PSI
    Rockin[alpha] if facing a large group to keep Paula safe.

    About 1 hit from Ness's "bash" should defeat the Mr. Batty.

    If the Mr. Batty appears with the Mole Playing Rough, defeat the Mr.
    Batty first.

    -Ness: "bash"
    PSI Rocking[alpha] when facing a large group
    recover Ness with Lifeup[alpha] if HP falls to 25~35 or lower
    recover Paula with Lifeup[alpha] if HP falls to 30~40 or lower

    -Paula: "defend" if she is at a low level
    "bash"


    WALKTHROUGH

    a)Second Sanctuary Cave

    Note: The Second Sanctuary Melody does not have to be learned right now.
    If you wish, you can return Paula to Twoson and learn the Second
    Melody later.

    Go to the Drugstore and withdraw about $500 to buy a Fry Pan, a Copper
    Bracelet, and a Ribbon for Paula. Give the Franklin Badge to her as well.

    Enter the cave on the east side of the village. Stay relatively close to
    the entrance and fight the enemies inside to level up Paula. For the first
    few fights, have Paula "defend" and use Lifeup on her if her HP falls to
    20 or lower.

    South of the entrance to the cave is a gift box containing a Great Charm.
    Give it to Paula and equip it on her "body." If you encounter a group of
    Mr. Batties, have Paula "defend" and keep her HP above 25. Use PSI Rockin
    if you get overwhelmed.

    Start making your way to the Shining Spot when Paula learns Freeze[beta]
    at level 11.

    You will find Mighty Bears lurking further inside the cave. Mighty Bears
    are powerful, but they have low Speed and can be defeated before they get
    a chance to attack. When facing only one, have Paula use Freeze[alpha] and
    Ness "bash." When they are in a group, use Freeze[beta] in the first round
    to defeat it in 1 hit. Keep Paula's HP at max and Ness's HP above 65 when
    fighting this enemy.

    Magic Butterflies often spawn near the center of the cave next to two
    pools of water. If you don't find any, walk a little ways off and come
    back until there is one.

    The Sanctuary Boss is the Mondo Mole, the easiest boss in the game. Be at
    max HP before starting the fight, and use Paralysis[alpha] in the first
    round to immobilize the Mondo Mole. Use PSI Rockin and Thunder[alpha]
    thereafter. Thunder[alpha] has only a 25% chance of striking, but it's
    more cost-effective than Fire[alpha] (Freeze is useless against the Mondo
    Mole).

    _______________________________________________________________________________
    _______________________________________________________________________________


    5.Leaving Twoson

    Recommended Level: 18

    Equipment:

    Ness: Sand Lot Bat Paula: Fry Pan
    (nothing) Great Charm
    Copper Bracelet Copper Bracelet
    Hard Hat Ribbon

    ITEMS

    a)Hand-Aid

    Use: recovers max HP
    Obtained: Paula's mother


    WALKTHROUGH

    a)Getting to Threed

    Walk back to Twoson. Going through Peaceful Rest Valley should now be much
    easier. When facing a group, use Freeze[alpha] against Mobile Sprouts,
    Ramblin' Evil Mushrooms, and Spinning Robos and Fire[alpha] against
    Territorial Oaks.

    In Twoson, go to Polestar Preschool and talk to Paula's mother. She will
    give Ness the Hand-Aid, an item that recovers max HP.

    Outside, a man will approach Ness and Paula and ask them to meet Everdred.
    Go to Burglin Park and talk to Everdred to receive the Wad of Bills.

    Head to Chaos Theater and talk to the Runaway Five band member standing to
    the right of the Theater. He will give Ness and Paula the Backstage Pass.

    Enter the theater, approach the woman blocking your path, and "use" the
    Backstage Pass to gain admission.

    Inside the music hall, walk to the left side of the room and talk to the
    girl in the pink dress. She will take Ness and Paula into the Runaway
    Five's dressing room.

    Exit the dressing room and watch the show.

    Go to the manager's office and approach him from behind his desk. "Use"
    the Wad of Bills while standing next to him and he will let the Runaway
    Five leave.

    Go outside and talk to the band member standing next to the bus. Answer
    "yes" when prompted and enter the bus to go to Threed. Once in Threed, you
    will not be able to return to Onett or Twoson for some time.




    *******************************************************************************
    VII.Threed/Winters
    *******************************************************************************

    "Zombies and ghosts are on the loose here. Welcome to Threed."
    -Masked Boy

    Photo Locations: -north central Threed, in front of the lone tombstone between
    the two fenced graveyards
    -in the campsite north of Lake Tess in Winters, after daybreak
    -inside Brick Road in Winters, after reading one of the signs
    -in the middle of Stonehenge in Winters


    Outline

    Approach the two zombies in northwest Threed
    |
    |
    Go to the Hotel and follow the woman into her room
    |
    |
    Talk to Maxwell and receive the Key to the Locker
    |
    |
    Attempt to open a locker with
    the Key to the Locker
    |
    |
    Talk to Maxwell and receive the Bad Key Machine
    |
    |
    Take the Pop Gun, the Holmes Hat, and
    the Broken Air Gun from the lockers
    |
    |
    Leave Snow Wood Boarding House
    |
    |
    Enter the Drugstore and talk to the woman to
    receive the Pak of Bubble Gum
    |
    |
    Talk to the monkey
    |
    |
    Walk south to Lake Tess and
    rest inside one of the tents
    |
    |
    Ride Tessie across the lake
    |
    |
    Walk through Brick Road
    |
    |
    Walk through the Fourth Sanctuary Cave and
    "use" the Pak of Bubble Gum to reach the
    coiled up rope
    |
    |
    Walk south to Dr. Andonuts's Lab
    |
    |
    Ride the Sky Runner to Threed
    |
    |
    Free Ness and Paula


    1.Town of Horrors

    Recommended Level: 18 -> 19

    Equipment:

    Ness: Minor League Bat Paula: Thick Fry Pan
    (nothing) Great Charm
    Copper Bracelet Copper Bracelet
    Hard Hat Ribbon


    SHOPPING LIST
    _________
    |Drugstore|
    |_________|________________________________________________
    |1.Minor League Bat | $399 | weapon for Ness; Offense +26 |
    |___________________|______|_______________________________|
    |2.Thick Fry Pan | 198 | weapon for Paula; Offense +20 |
    |___________________|______|_______________________________|


    GIFT BOXES
    ___________________________________________________________________
    |1.Skip Sandwich | increases walking | trash can, east of |
    | | speed for 10 sec. | Bakery |
    |____________________|________________________|_____________________|
    |2.Insecticide Spray | inflicts 100 HP to all | trash can, |
    | | bugs in battle | northwest graveyard |
    |____________________|________________________|_____________________|
    |2.Teddy Bear | diverts enemy attacks | trash can, |
    | | away from the party; | northeast Threed |
    | | has about 100 HP | next to Hint Shop |
    | | (obtain later) | |
    |____________________|________________________|_____________________|


    ENEMIES

    a)Coil Snake

    I don't know why this enemy lurks in Threed, but they are nothing to worry
    about.


    b)Handsome Tom

    Vulnerable: Fire, Flash, Brainshock

    Attacks

    -Standard attack
    Damage: 13~17 HP (Ness)
    13~17 HP (Paula)

    -Hypnosis[alpha]
    Effect: might put a single target to sleep

    -Brainshock[alpha]
    Effect: might make a single target feel strange

    -Reel
    Effect: none

    Strategy

    About 1 hit each from Ness and Paula's "bash" should defeat the Handsome
    Tom. If this enemy appears with a Smilin' Sam, defeat the Smilin' Sam
    first.

    -Ness: "bash"
    recover with Lifeup[alpha] if someone's HP falls to 35 or below

    -Paula: "bash"


    c)No Good Fly

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard Attack
    Damage: 6~9 HP (Ness)
    6~9 HP (Paula)

    -Say something nasty
    Effect: reduce a single target's Guts by about 30%

    Strategy

    About 1 hit from Ness's "bash" or 2 hits from Paula's "bash" should
    defeat the No Good Fly.

    -Ness: "bash"
    recover with Lifeup if someone's HP falls to 20 or lower

    -Paula: "bash"


    d)Putrid Moldyman

    Vulnerable: Freeze, Hypnosis

    Attacks

    -Standard Attack
    Damage: 26~38 HP (Ness)
    26~38 HP (Paula)

    -Scatter mold spores
    Effect: make a single target uncontrollably cry

    Strategy

    About 1 hit from Ness's "bash" and 1 hit from Freeze[alpha] should
    defeat the Putrid Moldyman. If this enemy appears in a group, use Freeze
    [beta] as soon as you can to defeat it with one attack.

    -Ness: "bash"
    recover with Lifeup if someone's HP falls to 40 or lower

    -Paula: Freeze[alpha]
    Freeze[beta]


    e)Smelly Ghost

    Vulnerable: Fire, Flash, Paralysis, Hypnosis

    Attacks

    -Standard attack
    Damage: 25~34 HP (Ness)
    25~34 HP (Paula)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -Vent a terrible odor
    Effect: reduce a single target's Offense by about 6%

    -Has a big grin on its face
    Effect: none

    Strategy

    Use Paralysis[alpha] as soon as you can to immobilize this enemy. Using
    Freeze[beta] once and having Ness "bash" twice can also be effective. If
    the Smelly Ghost appears in a group, use Paralysis[alpha] on it and
    defeat the other enemies first.

    -Ness: (first turn) Paralysis[alpha]
    (subsequent turns) "bash"

    -Paula: "defend"
    Freeze[beta], if Paralysis is not used


    f)Smilin' Sam

    Vulnerable: Fire, Flash

    Attacks

    -Standard attack
    Damage: 24~35 HP (Ness)
    24~35 HP (Paula)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -Defense Down[alpha]
    Effect: decreases a single target's Defense by about 6%

    -Reel
    Effect: none

    Strategy

    About 1 hit from Ness's "bash" and 2 hits from Paula's "bash" should
    defeat the Smilin' Sam. Defeat this enemy first if it appears with a
    Handsome Tom.

    -Ness: "bash"
    recover with Lifeup if someone's HP falls to 70 or below

    -Paula: "bash"


    g)Trick or Trick Kid

    Vulnerable: Fire, Freeze, Flash, Hypnosis

    Attacks

    -Spit pumpkin seeds
    Damage: 17~23 HP (Ness)
    17~23 HP (Paula)

    -Has a big grin on his face
    Effect: none

    Strategy

    About 1 hit from Ness's "bash" and 2 hits from Paula's "bash" should
    defeat the Trick or Trick Kid.

    -Ness: "bash"
    recover with Lifeup if someone's HP falls to 46 or below

    -Paula: "bash"


    h)Zombie Possessor

    Vulnerable: Freeze, Flash
    Resistant: Fire

    Attack

    -Standard attack
    Damage: 16~20 HP (Ness)
    16~20 HP (Paula)

    -Reach out with its icy hand
    Effect: solidify a single target

    -Possess you in a frightening manner
    Effect: posses a single target with a Tiny Li'l Ghost

    -Call for help
    Effect: a Zombie Possessor might join the battle

    Strategy

    One hit from Ness's "bash" and 2 hits from Paula's "bash" should defeat
    the Zombie Possessor. One hit from Freeze[beta] will also defeat this
    enemy.

    This is one of the few enemies in the game that can possess a party
    member with a Tiny Li'l Ghost, an enemy that can attack to inflict 1 HP
    of damage or solidify a single person. Possession can be cured by
    talking to the blue haired healer at any Hospital and selecting the
    "purify" option.

    -Ness: "bash"
    recover with Lifeup if someone's HP falls to 40 or below

    -Paula: "bash"
    Freeze[beta]


    WALKTHROUGH

    a)Preliminaries

    First, go to the Drugstore and buy the Minor League Bat and the Thick Fry
    Pan; sell Ness and Paula's previous weapons.

    Next, call Escargo Express and store the Backstage Pass (call Ness's mom
    to learn their phone number). This item will no longer be used.

    b)Not much to do here yet...

    Go to the graveyard in northwest Threed. Walk to the northwest corner of
    the graveyard and enter the small opening in the forest. Approach the two
    zombies standing in front of a ladder leading underground. You cannot
    fight these zombies and there is no way to get them out of the way right
    now, but you need to approach them to progress.

    After approaching the zombies, go to the Hotel in central Threed. You
    should see a strange woman wearing sunglasses in front of the Hotel.
    Follow her inside and go into the room she enters (you can catch up to her
    with a Skip Sandwich, but she won't say anything).


    EXTRAS

    a)Insignificant Item

    Purpose: receive a Magic Truffle, a food item that recovers about 80 PP
    (160 PP with a Ketchup Packet)

    Note: This sidequest can be completed only after all monsters are gone
    from Threed.

    If you're the type of player that talks to everyone in an RPG, you may
    have met a man in the hospital in Twoson talking about an item he left in
    the hospital in Threed. To find this item, go to the second floor of
    Threed Hospital and enter the room on the left. Approach the drawer and
    "check" it to get the Insignificant Item. This item does nothing and sells
    for only $1.

    After the monsters are gone from Threed, go to the second floor of Twoson
    Hospital and enter the room on the left. Approach the man inside and "use"
    the Insignificant Item to receive a Magic Truffle.

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Winters (North)

    Recommended Level: 1 -> 3 (Jeff)

    Equipment:

    Jeff: Pop Gun
    (nothing)
    (nothing)
    Holmes Hat

    ITEMS

    a)Big Bottle Rocket

    Use: damages a single target in battle; can be used only by Jeff
    Obtained: Jeff starts with this item

    Try to save the Big Bottle Rocket for the Third Sanctuary boss. Use it
    only in an emergency otherwise.

    b)Pak of Bubble Gum

    Use: -entices the Bubble Monkey to join Jeff and allows Jeff to ride
    Tess to southern Winters
    -allows Jeff to make it through the Fourth Sanctuary Cave
    Obtained: woman in Winters Drugstore

    "Use" the Pak of Bubble Gum below the coiled up rope in the Fourth
    Sanctuary Cave to proceed. Give it to Escargo Express once Jeff joins Ness
    and Paula.

    c)Bad Key Machine

    Use: -opens the lockers in Snow Wood Boarding House
    -opens the door to Ness and Paula's holding cell in Threed
    Obtained: from Maxwell, after trying to open a locker with the Key to the
    Locker

    Give the Bad Key Machine to Escargo Express once Jeff joins Ness and
    Paula.


    GIFT BOXES
    _____________________________________________________________________
    |1.Cookie x7 | recovers 6 HP | Snow Wood Boarding House, |
    | | (use after fights) | left of Jeff and Tony's room |
    |_________________|____________________|______________________________|
    |2.Pop Gun | weapon for Jeff; | locker in Snow Wood Boarding |
    | | Offense +16 | House |
    |_________________|____________________|______________________________|
    |3.Holmes Hat | armor; Defense +10 | locker |
    |_________________|____________________|______________________________|
    |4.Broken Air Gun | repaired into | locker |
    | | weapon for Jeff | |
    | | (12 IQ needed) | |
    |_________________|____________________|______________________________|


    ENEMIES

    a)Gruff Goat

    Vulnerable: Fire, Freeze, Hypnosis

    Attacks

    -Ram and trample you
    Damage: 4 HP

    -Tear into you
    Damage: 12~13 HP
    Comments: Recover HP with a food item if Jeff's HP falls to 13 or lower.
    Be sure that Jeff has at least 26 HP before engaging this
    enemy.

    Strategy

    About 3 hits from Jeff's "shoot" should defeat the Gruff Goat. Use a
    Boiled Egg or Bread Roll to recover during battle if needed. Use Cookies
    to recover after fights.

    There is a tent a little south of the Drugstore where Jeff can rest for
    free. Jeff should be able to reach it before being defeated by this
    enemy.

    -Jeff: "shoot"
    recover with a Bread Roll or Boiled Egg if HP falls to 13 or
    lower


    b)Runaway Dog

    Vulnerable: Fire, Freeze, Flash, Paralysis, Hypnosis

    Attacks

    -Biting attack
    Damage: 1 HP

    -Make a loud, piercing howl
    Effect: none

    Strategy

    One hit from Jeff's "shoot" should defeat the Runaway Dog.

    -Jeff: "shoot"


    c)Spiteful Crow

    Vulnerable: Fire, Freeze, Flash, Paralysis

    Attacks

    -Peck at your eyes
    Damage: 1 HP

    -Try to steal something
    Effect: steals a random, nonessential item

    -Has a big grin on his face
    Effect: none

    Strategy

    One hit from Jeff's "shoot" should defeat the Spiteful Crow.

    -Jeff: "shoot"


    WALKTHROUGH

    a)The Boarding House

    When you gain control of Jeff, attempt to walk out of his room. Tony,
    Jeff's roommate, will wake up and join you.

    Before doing anything else, open Jeff's inventory and discard the Ruler
    and Protractor; these items do nothing and sell for only $1 each.

    Enter the room to the left of Jeff and Tony's room and open the presents
    to grab a bunch of Cookies. Cookies recover only 6 HP, but they can be
    useful for recovering after fights.

    Walk downstairs and enter the door on the left. Talk to Maxwell to receive
    the Key to the Locker.

    Exit Maxwell's room and enter the room on the right. Approach one of the
    lockers and "use" the Key to the Locker. Although the Key won't work,
    you're required to use it. Return to Maxwell.

    Maxwell will exchange the Key to the Locker for the Bad Key Machine. Go
    back to the lockers and "use" the Bad Key Machine to open them and take
    the items inside. The only item you're required to get is the Pop Gun,
    which is located in the rightmost locker in the back row. Check the
    leftmost lockers in the front and back rows to find the Holmes Hat and the
    Broken Air Gun as well. Equip the Pop Gun and the Holmes Hat before
    leaving the Boarding House.

    b)Going Through Winters

    Once outside the Boarding House, walk east and enter the Drugstore. The
    items being sold at the Drugstore are too expensive for you right now.
    Some people have earned enough money to buy the T-Rex's Bat (Offense +48)
    for Ness by selling items enemies drop, but this will take awhile.

    Inside the Drugstore, talk to the woman on the left and answer "yes" when
    prompted to buy the Pak of Bubble Gum.

    Next, talk to the monkey to have him join Jeff. The Bubble Monkey will
    follow Jeff around for awhile and will participate a little in battle. His
    Offense is low and he often wastes his turns, but you need him to make it
    through Winters.

    Exit the Drugstore and begin walking south. The enemies found here are
    Runaway Dogs, Spiteful Crows, and Gruff Goats. The first two should give
    you no problems, but the Gruff Goat can be tough. Try to keep Jeff's HP
    above 13 when fighting Gruff Goats and recover with as many Cookies as you
    need after battles; save your more effective food items for recovery
    during battle. There is a tent a little south of the Drugstore where Jeff
    can rest for free. Jeff should be able to survive until he reaches the
    tent.

    Keep walking south until you reach a campsite next to Lake Tess. Enter the
    westernmost tent, talk to the guy inside, and answer "yes" when prompted
    to rest.

    When Jeff wakes up, exit the tent and walk east to the spot of dirt on the
    small peninsula sticking out into the lake.

    _______________________________________________________________________________
    _______________________________________________________________________________


    3.Winters (South)

    Recommended Level: 3 -> 9 (Jeff)

    Equipment:

    Jeff: Pop Gun
    (nothing)
    (nothing)
    Holmes Hat

    ITEMS

    a)Broken Iron

    Use: can be repaired by Jeff into the Slime Generator
    Obtained: gift box in Brick Road
    IQ Required: 10

    The Slime Generator can solidify a random target for 1 turn. It can be
    used an infinite number of times. It's usefulness is limited, but it can
    prevent some enemies from doing anything if repeatedly used.

    b)Broken Pipe

    Use: can be repaired by Jeff into the Shield Killer
    Obtained: gift box on the second floor of Dr. Andonuts's Lab
    IQ Required: 30

    The Shield Killer can remove any type of shield from a single target. It
    can periodically fail to work.

    An alternative to the Shield Killer is the Neutralizer, another one of
    Jeff's tools that can be found later in the game. The Neutralizer always
    works but removes everyone's shield, including those protecting the party.
    I usually carry both because the Shield Killer can be useful against some
    powerful PSI users.

    Jeff likely won't be able to repair the Broken Pipe for awhile, but you'll
    be able to get this item later in the game at a more convenient time.


    GIFT BOXES
    ______________________________________________________________________
    |1.Bread Roll | recovers 30 HP | Brick Road, near the |
    | | | entrance |
    |____________________|________________________|________________________|
    |2.Insecticide Spray | inflicts 100 HP to all | Brick Road, near the |
    | | bugs in battle | entrance |
    |____________________|________________________|________________________|
    |3.Broken Iron | repaired into | Brick Road, near the |
    | | Slime Generator | entrance |
    | | (10 IQ needed) | |
    |____________________|________________________|________________________|
    |4.Croissant | recovers 60 HP | Brick Road, near the |
    | | | middle |
    |____________________|________________________|________________________|
    |5.Stun Gun | weapon for Jeff; | Brick Road, near the |
    | | Offense +24 | exit |
    |____________________|________________________|________________________|
    |6.Hamburger | recovers 50 HP | Fourth Sanctuary Cave |
    |____________________|________________________|________________________|
    |7.Cheap Bracelet | armor; Defense +5 | Fourth Sanctuary Cave, |
    | | | up the first rope |
    | | | |
    |____________________|________________________|________________________|
    |8.Bottle Rocket | damages a single | Fourth Sanctuary Cave, |
    | | target | bottom of coiled rope |
    |____________________|________________________|________________________|
    |9.Broken Pipe | repaired into Shield | Dr. Andonuts's Lab |
    | | Killer (30 IQ needed) | |
    |____________________|________________________|________________________|


    ENEMIES

    a)Attack Slug

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 3 HP

    -Hypnosis[alpha]
    Effect: might put a single target to sleep
    Comments: Attack Slugs cannot use PSI for the first 4 rounds of battle.

    -Edge closer
    Effect: none

    Strategy

    One hit from Jeff's "shoot" or about three hits from the Bubble Monkey
    should defeat the Attack Slug. Defeat this enemy last if it appears in a
    group.

    If you want to level up Jeff, the Attack Slug is the best enemy to
    fight. Stay near the entrance to the Fourth Sanctuary Cave and talk to
    Brick Road when Jeff needs to recover HP.

    -Jeff: "shoot"


    b)Cave Boy

    Vulnerable: Fire
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 18~23 HP
    Comments: This attack is powerful, but it also has a pretty low
    accuracy.

    Strategy

    About 9 hits from Jeff's "shoot" or 6 hits from Jeff's "shoot" plus a
    Bottle Rocket should defeat the Cave Boy.

    Try to avoid fighting the Cave Boy. The Cave Boy moves slower than Jeff
    outside of battle and should be easy to walk past. If you end up
    fighting one, you should be able to win with standard attacks and
    possibly a Bottle Rocket if you have a Hamburger or Croissant. If you
    don't have either food item, try to run away or use a Big Bottle
    Rocket.

    -Jeff: "shoot," if you have both a Hamburger and a Croissant
    Bottle Rocket
    "run away," if you have no food items
    Big Bottle Rocket, if you have no food items
    recover with a Hamburger or Croissant if HP falls to 40 or lower


    c)Mad Duck

    Vulnerable: Fire, Freeze

    Attacks

    -Peck at your eyes
    Damage: 8~9 HP

    -Make something spin around
    Effect: lose 4~11 PP

    -Disrupt your senses
    Effect: renders a target unable to use PSI for 4 rounds

    -Fall down
    Effect: none

    Strategy

    About 3 hits from Jeff's "shoot" should defeat the Mad Duck.

    -Jeff: "shoot"


    d)Rowdy Mouse

    Vulnerable: Fire, Freeze

    Attacks

    -Biting attack
    Damage: 10~15 HP if SMAAAASH!! hit
    Comments: The Rowdy Mouse will get a SMAAAASH!! hit about 50% of the
    time. Other times, it will inflict only about 1 HP of damage
    or miss.

    Strategy

    About 2 hits from Jeff's "shoot" should defeat the Rowdy Mouse. Have at
    least 26 HP before engaging this enemy. Once you get the Stun Gun, only
    1 hit from Jeff's "shoot" should defeat this enemy.

    Defeat the Rowdy Mouse before any Attack Slugs but after any Struttin'
    Evil Mushrooms it may appear with.

    -Jeff: "shoot"


    e)Struttin' Evil Mushroom

    Vulnerable: Fire, Freeze, Brainshock

    Attacks

    -Standard attack
    Damage: 14~17 HP

    -Be absentminded
    Effect: none

    Strategy

    About 2 hits from Jeff's "shoot" should defeat the Struttin' Evil
    Mushroom. Defeat this enemy first if it appears in a group.

    Unlike other mushroom enemies, this one cannot cause mushroomization.

    -Jeff: "shoot"
    recover with a food item if HP falls to 34 or lower


    f)Worthless Protoplasm

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 7~8 HP

    -Call for help
    Effect: a Worthless Protoplasm might join the battle

    -Size up the situation
    Effect: makes itself feel strange

    Strategy

    About 2 hits from Jeff's "shoot" should defeat the Worthless
    Protoplasm.

    -Jeff: "shoot"


    WALKTHROUGH

    a)Brick Road

    After crossing the lake on Tessie, walk south and enter the cave. This is
    Brick Road, a simple maze where a few relatively weak enemies lurk. There
    are a number of food items and tools found here and you should try to get
    them all.

    When you first enter the maze, there are three routes available to you.
    The top route leads to a Rowdy Mouse and a gift box containing a Bread
    Roll. The middle route leads to a Mad Duck and an Insecticide Spray. The
    Insecticide Spray is useful against Red Antoids, an enemy you'll encounter
    a little later.

    Take the bottom route to move on to the next fork. The path to the right
    leads to a Broken Iron, an item Jeff can fix into the Slime Generator. The
    Slime Generator can solidify a single random target and be used an
    unlimited number of times. Its usefulness is limited, but it should be
    kept.

    Take the left path to proceed. From here, the maze is pretty
    straightforward. There are two other gift boxes containing a Croissant and
    a Stun Gun. Grab both and equip the Stun Gun.

    After exiting the maze, talk to Brick Road and answer "yes" when prompted
    to recover Jeff's HP. You can return to Brick Road at any time to rest.

    b)Fourth Sanctuary Cave

    Enter the next cave to the south. This is the Fourth Sanctuary Cave, a
    place Jeff will have to return to later with Ness. The enemies here are
    not too difficult, but you might want to level up a bit if you're low on
    food. Fight the enemies near the entrance and return to Brick Road to
    recover.

    The first two sections of the cave are straightforward. When you enter the
    third section of the cave, climb up the first rope to find a Cheap
    Bracelet.

    To the left of the first rope is an unreachable coiled up rope and a gift
    box. Open the gift box to obtain a Bottle Rocket, an item you should save
    for later. "Use" the Pak of Bubble Gum to have the Bubble Monkey float up
    to the rope and drop it down.

    Climb this rope and another to reach the Shining Spot. You can talk to the
    Shining Spot, but Jeff won't be able to fight the boss. Walk to the left
    and exit the cave.

    Outside, the Bubble Monkey will notice a female monkey and walk away with
    her, leaving Jeff's company.

    And now for a word of warning...

    WARNING: The Cave Boys that lurk here are powerful and require many hits
    from Jeff's "shoot" to defeat. Avoid them at all costs. Luckily,
    they move slower than Jeff and are easy to walk past. If you end
    up fighting one, use the Bottle Rocket to inflict extra damage
    and finish him off with standard attacks. If you don't have at
    least a Croissant or Hamburger, try to "run away" or use a Big
    Bottle Rocket to win in one attack.

    Do not go to the spot of dirt in the center of Stonehenge; the party will
    come back here much later in the game. Walk south past Stonehenge to reach
    Dr. Andonuts's lab.

    Inside the lab, "check" the device that looks somewhat like a furnace.
    This is the "Instant Revitalizing Device," a machine that will fully
    recover everyone.

    There is a gift box upstairs containing a Broken Pipe, which Jeff can
    repair into the Shield Killer (30 IQ needed). The Shield Killer can remove
    a shield protecting a single enemy, but it periodically fails to work. You
    can find another tool for Jeff later in the game that removes everyone's
    shields, including any protecting the party, but always works. I usually
    keep both and use the Shield Killer against powerful PSI using enemies.
    Jeff likely won't be able to repair the Broken Pipe for a while, but
    you'll be able to get this item later in the game at a more convenient
    time.

    Talk to Dr. Andonuts. It does not matter whether you answer "yes" or "no"
    to his questions.

    Walk over to the Sky Runner to the left and approach it from the front.
    Jeff will automatically get in.

    After the scene, approach the cell door and "use" the Bad Key Machine to
    unlock it.

    The Bad Key Machine and the Pak of Bubble Gum will no longer be used; call
    Escargo Express and store them.




    *******************************************************************************
    VIII.Threed/Saturn Valley
    *******************************************************************************

    "zOOm!"
    -Mr. Saturn

    Photo Locations: -in front of the waterfall in Grapefruit Falls
    -Saturn Valley, to the right of the hot spring
    -in front of the circus tent in central Threed, after the
    monsters are gone


    Outline

    Defeat the Boogey Tent in southern Threed
    and obtain the Jar of Fly Honey
    |
    |
    Walk north and receive a call from Apple Kid
    |
    |
    Receive the Zombie Paper
    |
    |
    "Use" the Zombie Paper in the circus tent
    in central Threed
    |
    |
    Rest at the Hotel
    |
    |
    Go to northwest Threed and climb down the ladder
    |
    |
    Defeat the Mini Barf
    |
    |
    Travel through Grapefruit Falls
    |
    |
    Enter Saturn Valley and talk to the Mr. Saturn in the
    cave north of the Hotel
    |
    |
    Walk into the waterfall in Grapefruit Falls
    and wait three minutes to "say the password!"
    |
    |
    Defeat Master Belch
    |
    |
    Record the Third Sanctuary Melody
    |
    |
    Return to Threed and travel east to the
    Dusty Dunes Desert


    1.Boogey Tent and Zombie Paper

    Recommended Level: 19

    Equipment:

    Ness: Minor League Bat Paula: Thick Fry Pan Jeff: Magnum Air Gun
    (nothing) Great Charm (nothing)
    Copper Bracelet Copper Bracelet Copper Bracelet
    Hard Hat Ribbon Hard Hat


    SHOPPING LIST
    _________
    |Drugstore|
    |_________|________________________________________________
    |1.Copper Bracelet | $349 | armor; Defense +10 (for Jeff) |
    |___________________|______|_______________________________|
    |2.Hard Hat | 298 | armor; Defense +15 (for Jeff) |
    |___________________|______|_______________________________|

    ___________
    |Arms Dealer|
    |___________|_____________________________________________
    |3.Toy Air Gun | $215 | weapon for Jeff (buy if he |
    | | | doesn't have Magnum Air Gun) |
    |___________________|______|______________________________|
    |4.Bottle Rocket | 29 | inflicts damage (have Jeff |
    | | | carry at least two) |
    |___________________|______|______________________________|


    GIFT BOXES
    _____________________________________________________________________
    |1.Skip Sandwich | increases walking | trash can, east of |
    | | speed for 10 sec. | Bakery |
    |____________________|________________________|_______________________|
    |2.Insecticide Spray | inflicts 100 HP to all | trash can, |
    | | bugs in battle | northwest graveyard |
    |____________________|________________________|_______________________|
    |3.Teddy Bear | diverts enemy attacks | trash can, |
    | | away from the party; | northeast Threed |
    | | has about 100 HP | next to Hint Shop |
    | | (obtain later) | |
    |____________________|________________________|_______________________|
    |4.Jar of Fly Honey | required item | trash can, after |
    | | | defeating Boogey Tent |
    |____________________|________________________|_______________________|


    ENEMIES

    a)Boogey Tent

    Recommended Level: 19

    Vulnerable: Fire
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 39~54 HP (Ness)
    39~54 HP (Paula)
    40~58 HP (Jeff)

    -Flash[alpha]
    Effect: might cause crying or feeling strange

    -Spew "Fly Honey" out of his mouth
    Effect: solidify a single target

    -Emit a pale green light
    Effect: resets any stats changes and eliminates all shields

    -Use a Defense Spray
    Effect: increases the Boogey Tent's Defense

    Strategy

    Buy 1 or 2 Bottle Rockets from the Arms Dealer behind the Drugstore
    before fighting the Boogey Tent.

    Use PSI Rockin[alpha], Fire[alpha], and Bottle Rockets. Use Lifeup if
    someone's HP falls below 100 or max, whichever is lower.

    -Ness: PSI Rockin[alpha]
    recover Ness with Lifeup[alpha] if HP falls to 100 or lower
    recover Paula or Jeff with Lifeup if their HP falls below max

    -Paula: Fire[alpha]

    -Jeff: Bottle Rocket
    "defend"


    b)Coil Snake

    I don't know why this enemy lurks in Threed, but they are nothing to worry
    about.


    c)Handsome Tom

    Vulnerable: Fire, Flash, Brainshock

    Attacks

    -Standard attack
    Damage: 13~17 HP (Ness)
    13~17 HP (Paula)

    -Hypnosis[alpha]
    Effect: might put a single target to sleep

    -Brainshock[alpha]
    Effect: might make a single target feel strange

    -Reel
    Effect: none

    Strategy

    About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff
    should defeat the Handsome Tom. Defeat any Smilin' Sams before attacking
    the Handsome Tom.

    -Ness: "bash"
    recover Ness or Paula with Lifeup if their HP falls to 35 or below
    recover Jeff with Lifeup[alpha] if HP falls to 50 or below

    -Paula: "bash"

    -Jeff: "shoot"


    d)No Good Fly

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard Attack
    Damage: 6~9 HP (Ness)
    6~9 HP (Paula)

    -Say something nasty
    Effect: reduce a single target's Guts by about 30%

    Strategy

    About 1 hit from Ness's "bash" or a hit from Paula and Jeff should
    defeat the No Good Fly.

    Always defeat No Good Flies last. When facing multiple No Good Flies,
    split up Ness's attack and Paula and Jeff's attacks to defeat multiple
    targets in one round.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP falls to 20 or lower
    recover Paula with Lifeup[alpha] if HP falls to 20 or lower
    recover Paula with Lifeup[alpha] if HP falls to 20 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    e)Putrid Moldyman

    Vulnerable: Freeze, Hypnosis

    Attacks

    -Standard Attack
    Damage: 26~38 HP (Ness)
    26~38 HP (Paula)

    -Scatter mold spores
    Effect: make a single target uncontrollably cry

    Strategy

    About 1 hit from Ness's "bash" and 1 hit from Freeze[alpha] should
    defeat the Putrid Moldyman. If this enemy appears in a group, use Freeze
    [beta] in the first round to defeat this enemy with one attack.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 40 or lower
    recover Paula with Lifeup[alpha] if HP falls to 40 or lower
    recover Jeff with Lifeup[alpha] if HP falls below max

    -Paula: Freeze[alpha]
    Freeze[beta]

    -Jeff: "shoot"


    f)Smelly Ghost

    Vulnerable: Fire, Flash, Paralysis, Hypnosis

    Attacks

    -Standard attack
    Damage: 25~34 HP (Ness)
    25~34 HP (Paula)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -Vent a terrible odor
    Effect: reduce a single target's Offense by about 6%

    -Has a big grin on its face
    Effect: none

    Strategy

    Use Paralysis[alpha] to incapacitate this enemy. The Smelly Ghost has
    pretty high Defense, and only Ness's "bash" and Freeze are likely to
    inflict much damage.

    If the Smelly Ghost appears in a group, use Paralysis[alpha] on it and
    take care of the other enemies first. Use PSI Magnet while this enemy is
    paralyzed to recover some of Paula's PP.

    -Ness: (first turn) Paralysis[alpha]
    (subsequent turns) "bash"

    -Paula: "defend"
    Freeze[beta], if Paralysis is not used
    PSI Magnet

    -Jeff: "shoot"


    g)Smilin' Sam

    Vulnerable: Fire, Flash

    Attacks

    -Standard attack
    Damage: 24~35 HP (Ness)
    24~35 HP (Paula)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -Defense Down[alpha]
    Effect: decreases a single target's Defense by about 6%

    -Reel
    Effect: none

    Strategy

    About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff
    should defeat the Smilin' Sam. Defeat the Smilin' Sam before any
    Handsome Toms.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP falls to 70 or below
    recover Paula with Lifeup[alpha] if HP falls to 70 or below
    recover Jeff with Lifeup[alpha] if HP falls below max

    -Paula: "bash"

    -Jeff: "shoot"


    h)Trick or Trick Kid

    Vulnerable: Fire, Freeze, Flash, Hypnosis

    Attacks

    -Spit pumpkin seeds
    Damage: 17~23 HP (Ness)
    17~23 HP (Paula)

    -Has a big grin on his face
    Effect: none

    Strategy

    About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff
    should defeat the Trick or Trick Kid.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP falls to 46 or below
    recover Paula with Lifeup[alpha] if HP falls to 46 or below
    recover Jeff with Lifeup[alpha] if HP falls to 66 or below

    -Paula: "bash"

    -Jeff: "shoot"


    i)Urban Zombie

    Vulnerable: Fire, Flash
    Resistant: Freeze

    Attacks

    -Standard Attack: 19~28 HP (Ness)
    19~28 HP (Paula)
    26~33 HP (Jeff, level 9)

    -Exhale its arctic-cold breath
    Effect: a single target catches a cold

    -Do something very mysterious
    Effect: ?
    Comments: I have no idea what this attack does. The Urban Zombie uses
    this attack rarely, and it never seems to work.

    -Laugh hysterically
    Effect: none

    Strategy

    About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff
    should defeat the Urban Zombie. Heal any colds after the battle is over.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP reaches 56 or lower
    recover Paula with Lifeup[alpha] if HP reaches 56 or lower
    recover Jeff with Lifeup[alpha] if HP reaches 66 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    j)Zombie Dog

    Vulnerable: Fire, Freeze, Flash, Hypnosis

    Attacks

    -Biting attack
    Damage: 31~46 HP (Ness)
    31~46 HP (Paula)
    37~50 HP (Jeff)

    -Take a bite out of its poisonous fangs
    Damage: 31~46 HP (Ness)
    31~46 HP (Paula)
    37~50 HP (Jeff)
    Effect: poisons target
    Comments: This attack inflicts the same amount of damage as the Zombie
    Dog's standard biting attack. The chance of poisoning its
    target is close to 100%.

    -Make a loud, piercing howl
    Effect: none

    Strategy

    If the Zombie Dog appears alone, you should be able to defeat it within
    2 rounds with just standard attacks. A hit from Freeze[alpha] and a hit
    from Ness or Jeff's standard attack should also defeat this enemy.

    If the Zombie Dog appears in a group, use Freeze[beta] in the first
    round to defeat it in 1 hit. Heal any poisoned party members after the
    battle is over with Healing[beta] or a Refreshing Herb, which can be
    bought at the Drugstore.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP falls to 72 or lower
    recover Paula with Lifeup[alpha] if HP falls to 72 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 90 or lower

    -Paula: "bash"
    Freeze[alpha]
    Freeze[beta]

    -Jeff: "shoot"


    k)Zombie Possessor

    Vulnerable: Freeze, Flash
    Resistant: Fire

    Attack

    -Standard attack
    Damage: 16~20 HP (Ness)
    16~20 HP (Paula)

    -Reach out with its icy hand
    Effect: solidify a single target

    -Possess you in a frightening manner
    Effect: posses a single target with a Tiny Li'l Ghost

    -Call for help
    Effect: a Zombie Possessor might join the battle

    Strategy

    One hit from Ness's "bash" and a hit from either Paula or Jeff should
    defeat the Zombie Possessor. One hit from Freeze[beta] will also defeat
    this enemy.

    This is one of the few enemies in the game that can possess someone with
    a Tiny Li'l Ghost, an enemy that can attack to inflict 1 HP of damage or
    solidify a single person. Possession can be cured by talking to the blue
    haired healer at any Hospital and selecting the "purify" option.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP falls to 40 or below
    recover Paula with Lifeup[alpha] if HP falls to 40 or below
    recover Jeff with Lifeup[alpha] if HP falls to 52 or below

    -Paula: "bash"
    Freeze[beta]

    -Jeff: "shoot"


    WALKTHROUGH

    a)Preliminaries

    After leaving the holding cell, go to the Drugstore and buy a Hard Hat and
    a Copper Bracelet for Jeff. Sell the Pop Gun and the Defense Spray if Jeff
    has them, and call Escargo Express to store the Bad Key Machine and the
    Pak of Bubble Gum.

    Next, go to the arms dealer behind the Pizza Shop and buy 1 or 2 Bottle
    Rockets so that Jeff has at least two of these. Buy the Toy Air Gun only
    if Jeff doesn't have the Magnum Air Gun or if you don't want to wait until
    he repairs the Broken Air Gun (12 IQ required).

    b)The Boogey Tent

    Walk south of the Pizza Shop and approach the large, purple tent from the
    front. A monster's face will appear on the tent and attack.

    Use PSI Rockin[alpha], Fire[alpha], and Bottle Rockets to defeat the
    Boogey Tent. Recover with Lifeup if someone's HP falls below 100 or max,
    whichever is lower.

    The Boogey Tent will disappear when defeated. Open the trash can to find
    the Jar of Fly Honey, an item you'll need in a later boss fight.

    c)The Zombie Paper

    After defeating the Boogey Tent, walk north past the circus tent. The
    Apple Kid will call Ness when he reaches the road in front of the Hotel.
    About 5 seconds after the call, a Mach Pizza deliveryman will approach
    Ness and give him the Zombie Paper.

    Enter the tent in central Threed and "use" the Zombie Paper. Go to the
    Hotel and rest.

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Underground Passage and Grapefruit Falls

    Recommended Level: 19 -> 21

    Equipment:

    Ness: Minor League Bat Paula: Thick Fry Pan Jeff: Magnum Air Gun
    (nothing) Great Charm (nothing)
    Copper Bracelet Copper Bracelet Copper Bracelet
    Hard Hat Ribbon Hard Hat

    ITEMS

    a)Teddy Bear

    Use: diverts attacks from the party to itself; has about 100 HP
    Obtained: trash can in northeast Threed, next to the Hint Shop

    Obtain the Teddy Bear before going through the Underground Passage.


    SHOPPING LIST
    _________
    |Drugstore|
    |_________|___________________________________________________
    |1.Refreshing Herb | $80 | cures poison and nausea; buy if |
    | | | Ness has not learned Healing[beta] |
    |__________________|_____|____________________________________|


    GIFT BOXES
    ______________________________________________________________________
    |1.Teddy Bear | diverts enemy attacks | trash can, northeast |
    | | away from the party; | Threed next to Hint |
    | | has about 100 HP | Shop |
    |___________________|__________________________|_______________________|
    |2.Skip Sandwich DX | increases walking | casket in Underground |
    | | speed for 20 sec. | Passage |
    |___________________|__________________________|_______________________|
    |3.Silver Bracelet | armor; Defense +15 | casket in Underground |
    | | (equip on Paula) | Passage |
    |___________________|__________________________|_______________________|
    |4.Bomb | 50~120 HP of damage to a | Grapefruit Falls |
    | | target; minor damage to | |
    | | adjacent targets | |
    |___________________|__________________________|_______________________|
    |5.Bottle Rocket | damages a single target | cave to Saturn Valley |
    |___________________|__________________________|_______________________|


    ENEMIES

    a)Armored Frog

    Vulnerable: Fire, Freeze

    Attacks

    -Standard attack
    Damage: 29~42 HP (Ness)
    26~34 HP (Paula)
    29~42 HP (Jeff)

    -Make something spin around
    Damage: 4~11 PP

    Strategy

    If the Armored Frog appears alone, use Freeze[alpha] and Ness's "bash."
    If it appears in a group, use Freeze[beta] to defeat it in 1 hit. Use
    Fire against this enemy only if it's part of a long row. Defeat the
    Armored Frog after any Plain Crocodiles and groups of Red Antoids.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[alpha] if HP falls to 60 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

    -Paula: Freeze[alpha] if alone
    Freeze[beta] if in a group
    Fire[beta] if part of a large row

    -Jeff: "defend"


    b)Black Antoid

    Defeat this enemy last if it appears in a group.


    c)Farm Zombie

    Vulnerable: Fire, Flash
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 19~27 HP (Ness)
    17~19 HP (Paula)
    19~27 HP (Jeff)

    -Exhale its arctic-cold breath
    Effect: a single target catches a cold

    -Laugh hysterically
    Effect: none

    Strategy

    One hit from each party member's standard attack should defeat the Farm
    Zombie. Use Fire against this enemy only if it's part of a long row.
    Heal any colds after the battle is over. Defeat any Farm Zombies before
    only Black Antoids.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 60 or lower
    recover Paula with Lifeup[alpha] if HP falls to 40 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

    -Paula: "bash"
    Fire[beta], if in a large row

    -Jeff: "shoot"


    d)Mini Barf

    Recommended Level: 20

    Vulnerable: Fire
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 43~59 HP (Ness)
    43~55 HP (Paula)
    45~61 HP (Jeff)

    -Exhale a blast of stinky breath
    Effect: makes the entire party uncontrollably cry
    Comments: The Mini Barf uses this attack often, so don't bother healing
    anyone crying.

    -Spit out a sticky mucus
    Effect: solidify a single target

    -Vent a terrible odor
    Effect: decrease a single target's Offense by about 5%

    Strategy

    Don't heal anyone crying and don't use Freeze against the Mini Barf. Use
    Fire[alpha] instead, and use up all of Jeff's Bottle Rockets (not the
    Big Bottle Rocket).

    If Jeff has the Slime Generator, use it in each round once out of Bottle
    Rockets. The success rate of the Slime Generator against the Mini Barf
    is high enough to give you some free rounds.

    -Ness: "bash"
    PSI Rockin[alpha], if crying
    recover with Lifeup[alpha] if someone's HP falls to 60 or lower

    -Paula: Fire[beta]

    -Jeff: (first few turns) Bottle Rocket
    (subsequent turns) "shoot" or Slime Generator


    e)No Good Fly

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard Attack
    Damage: 6~7 HP (Ness)
    6~7 HP (Paula)
    7~8 HP (Jeff)

    -Say something nasty
    Effect: reduce a single target's Guts by about 30%

    Strategy

    About 1 hit from Ness's "bash" or 1 hit from Paula and Jeff's standard
    attacks should defeat the No Good Fly. Try to split up Ness's attack and
    Paula and Jeff's attacks when facing multiple No Good Flies to defeat two
    targets in one round.

    Defeat this enemy last if it appears in a group.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 14 or lower
    recover Paula with Lifeup[alpha] if HP falls to 14 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 16 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    f)Plain Crocodile

    Vulnerable: Freeze

    Attacks

    -Standard attack
    Damage: 37~48 HP (Ness)
    32~39 HP (Paula)
    37~48 HP (Jeff)

    -Swing its tail very hard
    Damage: 65~100 HP (Ness)
    70~78 HP (Paula)
    65~100 HP (Jeff)

    -Biting Attack
    Damage: 65~100 HP (Ness)
    73~80 HP (Paula)
    65~100 HP (Jeff)

    -Edge closer
    Effect: none

    Strategy

    A hit from Freeze[alpha] and a hit from Ness's "bash" should defeat the
    Plain Crocodile. If this enemy appears in a group, use Freeze[beta] to
    defeat it in 1 hit. Defeat this enemy first in all battles.

    The Plain Crocodile moves slower than the party outside of battle and
    can be avoided.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[alpha] if HP falls below her max
    recover Jeff with Lifeup[alpha] if HP falls to 100 or lower

    -Paula: Freeze[alpha] if alone
    Freeze[beta] if in a group

    -Jeff: "shoot"


    g)Red Antoid

    Vulnerable: Fire, Freeze, Paralysis, Hypnosis

    Attacks

    -Standard attack
    Damage: 17~23 HP (Ness)
    12~16 HP (Paula)
    17~23 HP (Jeff)

    -Use a biting attack
    Damage: 38~50 HP (Ness)
    37~47 HP (Paula)
    38~50 HP (Jeff)

    -Defense Down[alpha]
    Effect: reduce a single target's Defense by about 5%

    -Call for help
    Effect: a Red Antoid might join the battle

    Strategy

    One hit from Ness's "bash" and a hit from either Paula or Jeff's
    standard attack should defeat the Red Antoid.

    One hit from Paula's Fire[beta] will also defeat the Red Antoid, though
    you should use Fire only when facing a large row of enemies. Defeat Red
    Antoids after any Armored Frogs or Plain Crocodiles.

    If you have any Insecticide Sprays, use those against the Red Antoids to
    damage all of them on screen. The Spray likely won't defeat a Red Antoid
    in 1 hit, but it can weaken a Red Antoid enough to be defeated with 1
    hit from any party member's standard attack. The Insecticide Spray is
    not very useful after Grapefruit Falls and should be used up here.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[alpha] if HP falls to 75 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

    -Paula: "bash"
    Fire[beta]

    -Jeff: "shoot"


    h)Urban Zombie

    Vulnerable: Fire, Flash
    Resistant: Freeze

    Attacks

    -Standard Attack: 19~28 HP (Ness)
    19~28 HP (Paula)
    19~28 HP (Jeff)

    -Exhale its arctic-cold breath
    Effect: a single target catches a cold

    -Do something very mysterious
    Effect: ?
    Comments: I have no idea what this attack does. The Urban Zombie uses
    this attack rarely and it never seems to work.

    -Laugh hysterically
    Effect: nothing

    Strategy

    About 1 hit from Ness's "bash" and 1 hit from either Paula or Jeff's
    standard attack should defeat the Urban Zombie. Heal any colds after the
    battle is over. If this enemy appears in a group, attack it after
    defeating any Zombie Dogs or Zombie Possessors and before any No Good
    Flies.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP reaches 56 or lower
    recover Paula with Lifeup[alpha] if HP reaches 56 or lower
    recover Jeff with Lifeup[alpha] if HP reaches 56 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    i)Violent Roach

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 19~23 HP (Ness)
    13~16 HP (Paula)
    19~23 HP (Jeff)

    -Vent a terrible odor
    Effect: reduce a single target's Offense by 5~6%

    -Leap forward and spread its wings
    Effect: solidify a single target

    -Knit its brow
    Effect: none

    Strategy

    One hit from each party member's standard attack should defeat the
    Violent Roach.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 46 or lower
    recover Paula with Lifeup[alpha] if HP falls to 32 or lower
    recover Ness with Lifeup[alpha] if HP falls to 46 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    j)Zombie Dog

    Vulnerable: Fire, Freeze, Flash, Hypnosis

    Attacks

    -Biting attack
    Damage: 31~46 HP (Ness)
    31~46 HP (Paula)
    37~50 HP (Jeff)

    -Take a bite out of its poisonous fangs
    Damage: 31~46 HP (Ness)
    31~46 HP (Paula)
    37~50 HP (Jeff)
    Effect: poisons target
    Comments: As far as I can tell, this attack inflicts the same amount of
    damage as the Zombie Dog's standard biting attack. The chance
    of poisoning its target is close to 100%.

    -Make a loud, piercing howl
    Effect: none

    Strategy

    If the Zombie Dog appears alone, you should be able to defeat it within
    two rounds with just standard attacks. A hit from Freeze[alpha] and a
    hit from Ness or Jeff's standard attack should also defeat this enemy.
    If the Zombie Dog appears in a group, use Freeze[beta] in the first
    round to defeat it in 1 hit.

    Heal any poisoned party members after the battle is over. If Ness has
    not learned Healing[beta] (level 24), buy a couple of Refreshing Herbs
    at the Drugstore before heading into the Underground Passage.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP falls to 72 or lower
    recover Paula with Lifeup[alpha] if HP falls to 72 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 90 or lower

    -Paula: "bash"
    Freeze[alpha]
    Freeze[beta]

    -Jeff: "shoot"


    k)Zombie Possessor

    Vulnerable: Freeze, Flash
    Resistant: Fire

    Attack

    -Standard attack
    Damage: 16~20 HP (Ness)
    16~20 HP (Paula)
    16~20 HP (Jeff)

    -Reach out with its icy hand
    Effect: solidify a single target

    -Possess you in a frightening manner
    Effect: posses a single party member with a Tiny Li'l Ghost

    -Call for help
    Effect: a Zombie Possessor might join the battle

    Strategy

    A hit from each party member's standard attack should defeat the Zombie
    Possessor. One hit from Freeze[beta] will also defeat this enemy.

    -Ness: "bash"
    recover Ness with Lifeup[alpha] if HP falls to 40 or below
    recover Paula with Lifeup[alpha] if HP falls to 40 or below
    recover Jeff with Lifeup[alpha] if HP falls to 40 or below

    -Paula: "bash"
    Freeze[beta]

    -Jeff: "shoot"


    WALKTHROUGH

    a)Preliminaries

    If Ness has not learned Healing[beta] (level 24), buy a couple of
    Refreshing Herbs from the Drugstore and use it after a fight if someone
    gets poisoned. Buy about 3 Calorie Sticks as well if you don't have any
    food.

    Next, talk to the arms dealer behind the Pizza Shop and buy 1 or 2 Bottle
    Rockets for Jeff; save these for a mini-boss fight coming up soon. You
    should also obtain the Teddy Bear from a trash can in the northeast part
    of town.

    b)The Underground Passage

    Once the zombies are trapped in the circus tent, go to the northwest
    graveyard and climb down the ladder that was previously blocked by the two
    zombies.

    The passage is very linear with no branches. If you encounter any Zombie
    Dogs, use Freeze[alpha] or [beta] to defeat them in the first round. Use
    Freeze against Zombie Possessors as well to prevent someone from getting
    possessed. Use food instead of Lifeup to heal moderate damage after
    fights.

    You will come across a couple of caskets as you travel through the
    passage. The first casket contains a Skip Sandwich DX, an item that
    recovers 6~7 HP and increases walking speed for about 20 seconds. The
    second casket contains a Silver Bracelet, which should be equipped on
    Paula.

    The Mini Barf will be waiting at the end of the passage. Use Fire and any
    Bottle Rockets you have to end the battle quickly. The Mini Barf often
    causes uncontrollable crying, so have Ness use PSI Rockin instead of
    "bash" if he's affected. Have Jeff use the Slime Generator once out of
    Bottle Rockets to give you some free rounds. Keep everyone's HP above 60.

    c)Grapefruit Falls

    Leave the underground passage to emerge in Grapefruit Falls, another
    straightforward area where powerful enemies lurk. A Magic Butterfly often
    spawns a little north of the entrance, so exit and reenter Grapefruit
    Falls until your HP/PP are replenished. Further up along the river are two
    gift boxes containing a Bomb and a Protein Drink. Give the Bomb to Jeff.

    The enemies here can be difficult. If you face any Plain Crocodiles,
    defeat them first with 1 hit from Freeze[beta]. If you encounter a large
    group of Red Antoids, defeat them with Fire or Insecticide Sprays followed
    by standard attacks. Armored Frogs have incredibly high Defense, and only
    Freeze and Ness's "bash" are likely to inflict much damage. Use Lifeup to
    keep everyone's HP above 100.

    Keep walking north along the river to eventually find a short cave. This
    cave leads to Saturn Valley, a village where the Hotel and Hospital
    services are free. Open the gift box near the middle of the cave to obtain
    a Bottle Rocket, which should be saved for the Third Sanctuary boss.

    When you reach Saturn Valley, enter the house on the right to cure
    possession or revive anyone unconscious. Enter the left house to rest.

    _______________________________________________________________________________
    _______________________________________________________________________________


    3.Saturn Valley and Belch's Factory

    Recommended Level: 21 -> 25

    Equipment:

    Ness: Minor League Bat Paula: Bionic Slingshot Jeff: Magnum Air Gun
    Great Charm Great Charm Great Charm
    Silver Bracelet Silver Bracelet Silver Bracelet
    Hard Hat Red Ribbon Hard Hat


    ITEMS

    a)Mr. Saturn Coin

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +47, Luck +18
    Obtained: Mr. Saturn, in the cave below the Saturn Valley store after
    defeating Master Belch.

    Equip the Mr. Saturn Coin on Paula.

    b)Cup of Lifenoodles

    Use: revives someone unconscious and heals almost any status effect
    Obtained: Mr. Saturn, in the cave below the Saturn Valley store after
    defeating Master Belch.

    c)Stag Beetle

    Use: solidifies a single random target for a round
    Obtained: Mr. Saturn, in the cave below the Saturn Valley store after
    defeating Master Belch.

    The Stag Beetle is not that useful and can be sold.


    SHOPPING LIST
    _____
    |Store|
    |_____|____________________________________________________________
    |1.Silver Bracelet | $599 | armor; Defense +15 |
    |_____________________|______|_____________________________________|
    |2.Great Charm | 400 | armor; protects from Paralysis; |
    | | | Defense +1, Speed +5 |
    |_____________________|______|_____________________________________|
    |3.Red Ribbon | 179 | armor for Paula; Defense +25 |
    |_____________________|______|_____________________________________|
    |4.Bionic Slingshot | 449 | weapon; Offense +32 (buy for Paula) |
    |_____________________|______|_____________________________________|


    GIFT BOXES
    _____________
    |Saturn Valley|
    |_____________|____________________________________________________________
    |1.Rust Promoter | inflicts 200 HP of damage | north of Hospital |
    | | to all metallic enemies in | |
    | | battle | |
    |___________________|_____________________________|________________________|
    |2.Sudden Guts Pill | doubles Guts for one battle | cave north of Hospital |
    |___________________|_____________________________|________________________|
    |3.Broken Spray Can | repaired into Defense Spray | cave north of Hospital |
    | | (1 IQ needed) | |
    |___________________|_____________________________|________________________|
    |4.Protractor | does nothing (sells for $1) | cave north of Hospital |
    |___________________|_____________________________|________________________|

    ____________
    |Belch's Base|
    |____________|________________________________________________________
    |1.Bomb | 50~120 HP of damage to a | right of entrance |
    | | target; minor damage to | |
    | | adjacent targets | |
    |________________|______________________________|_____________________|
    |2.IQ Capsule | increases IQ by 1 (use on | down second ladder |
    | | Paula) | |
    |________________|______________________________|_____________________|
    |3.Broken Laser | repaired into weapon for | down second ladder |
    | | Jeff (24 IQ needed) | |
    |________________|______________________________|_____________________|
    |4.Vital Capsule | increases Vitality by 1 | top of third ladder |
    | | (use on Paula) | |
    |________________|______________________________|_____________________|
    |5.HP-sucker | tool for Jeff; drains 10~20% | top of third ladder |
    | | of single target's max HP | |
    | | (better to sell) | |
    |________________|______________________________|_____________________|
    |6.Calorie Stick | recovers 60 HP | top of third ladder |
    |________________|______________________________|_____________________|


    ENEMIES

    a)Farm Zombie

    Vulnerable: Fire, Flash
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 19~27 HP (Ness)
    17~19 HP (Paula)
    19~27 HP (Jeff)

    -Exhale its arctic-cold breath
    Effect: a single target catches a cold

    -Laugh hysterically
    Effect: none

    Strategy

    A hit from any 2 party member's standard attack should defeat the Farm
    Zombie. Use Fire against this enemy if it appears in a long row. Heal
    any colds after the battle is over.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 60 or lower
    recover Paula with Lifeup[alpha] if HP falls to 40 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

    -Paula: "shoot"
    Fire[beta], if in a large row

    -Jeff: "shoot"


    b)Foppy

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 11~14 HP (Ness)
    8~9 HP (Paula)
    11~14 HP (Jeff)

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target
    Comments: The Foppy cannot use PSI for the first 4 rounds of battle.

    -Brainshock[alpha]
    Effect: might make a single target feel strange

    -Be absentminded
    Effect: none

    Strategy

    One hit from Ness's "bash" or a hit from Paula and Jeff's standard
    attacks should defeat the Foppy. If multiple Foppies appear, split up
    Ness's attack and Paula and Jeff's attacks to defeat two targets in one
    round.

    If Paula is low on PP, use PSI Magnet[alpha] or [omega] to recover.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 45 or below when
    facing a large group
    recover Paula with Lifeup[beta] if HP falls to 45 or below when
    facing a large group
    recover Jeff with Lifeup[beta] if HP falls to 45 or below when
    facing a large group

    -Paula: "shoot"
    PSI Magnet[alpha] or [omega]

    -Jeff: "shoot"


    c)Master Belch

    Recommended Level: 24

    Vulnerable: Hypnosis

    Attacks

    -Burp and blow his nauseating breath at you
    Effect: a single target becomes nauseous
    Comments: Master Belch will use this attack in the first round
    (unless he's asleep) even if you use the Jar of Fly Honey
    first. Use Healing[beta] or a Refreshing Herb to cure nausea.

    Strategy

    Use the Jar of Fly Honey in the first round to render Master Belch
    unable to attack. Master Belch is immune to most forms of damage if you
    don't use the Fly Honey.

    -Ness: "bash"
    PSI Rockin[beta]
    Healing[beta] on anyone nauseous
    Lifeup[alpha], if Healing[beta] or a Refreshing Herb is not
    available

    -Paula: "shoot"
    Freeze[beta]

    -Jeff: "shoot"


    d)Mostly Bad Fly

    Vulnerable: Fire, Freeze, Paralysis

    Attacks

    -Standard attack
    Damage: 16~19 HP (Ness)
    14~16 HP (Paula)
    16~19 HP (Jeff)

    -Say something nasty
    Effect: lower Guts of a single target by about 25%

    Strategy

    A hit from Paula and Jeff's standard attacks should defeat the Mostly
    Bad Fly. Ness should be able to inflict just barely enough damage to
    defeat this enemy in 1 hit. Use any leftover Insecticide Sprays when
    fighting multiple Mostly Bad Flies.

    This enemy sometimes appears with the Slimy Little Pile. Paralyze or
    defeat the Slimy Little Pile before attacking the Mostly Bad Fly.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 40 or lower
    recover Paula with Lifeup[alpha] if HP falls to 32 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 40 or lower

    -Paula: "shoot"

    -Jeff: "bash"


    e)Slimy Little Pile

    Vulnerable: Paralysis

    Attacks

    -Standard attack
    Damage: 32~46 HP (Ness)
    32~40 HP (Paula)
    32~46 HP (Jeff)

    -Exhale a blast of stinky breath
    Effect: causes the entire party to start uncontrollably crying
    Comments: The Slimy Little Pile uses this attack often, so don't bother
    healing anyone crying.

    -Spit out a sticky mucus
    Effect: solidifies a single target

    -Call for help
    Effect: another Slimy Little Pile might join the battle

    Strategy

    If the Slimy Little Pile appears alone, use Paralysis[alpha] or Freeze
    [alpha] to win easily.

    If this enemy appears with another Slimy Little Pile, use Paralysis
    [alpha] on one and Freeze[beta] on the other. When facing three or
    more Slimy Little Piles, use Fire[beta] with a hit from both Ness and
    Jeff's standard attacks to defeat one in each round.

    Defeat or paralyze this enemy first before attacking any other.

    -Ness: (first turn) Paralysis[alpha], if Freeze is not used
    "bash"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[alpha] if HP falls to 80 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

    -Paula: Freeze[alpha], if Paralysis is not used or if everybody is
    crying
    Freeze[beta], if Paralysis is not used
    Fire[beta], if facing a large row of enemies

    -Jeff: "shoot"


    WALKTHROUGH

    a)Saturn Valley

    Enter the cave north of the Hotel and talk to the Mr. Saturn that tells
    you to wait 3 minutes behind the waterfall in Grapefruit Falls (an ominous
    tone will play after talking to this Mr. Saturn). If this Mr. Saturn is
    not talked to, waiting 3 minutes behind the waterfall will do nothing.

    Climb the ladder leading out of the cave and the next ladder outside to
    reach the upper house. This is the Saturn Valley store. Check the strange
    machine on the left side of the room to withdraw some money. Talk to the
    Mr. Saturn standing south of the entrance and buy Silver Bracelets and
    Great Charms. Buy a Red Ribbon and a Bionic Slingshot for Paula as well.
    The Bionic Slingshot has a lower accuracy than the party's standard
    weapons and cannot get SMAAAASH!! hits, but the Bionic Slingshot is a good
    enough improvement over the Thick Fry Pan to be worthwhile.

    If Ness has not learned Healing[beta] (level 24), buy a Refreshing Herb
    from the other Mr. Saturn in preparation for an upcoming boss.

    b)Belch's Factory

    Be sure to take the Jar of Fly Honey with you--it's needed to defeat the
    upcoming boss. Exit Saturn Valley and go back to Grapefruit Falls.

    Walk further north along the river and into the waterfall. Walk west
    behind the water and press up on the D-PAD. An unknown voice should tell
    you to "Say the password!" If the dialogue window says "...", return to
    Saturn Valley and talk to the Mr. Saturn mentioned above. Stay behind the
    waterfall for 3 minutes without pressing the D-PAD; otherwise, you'll have
    to start over. Pressing any other button will not reset the timer.

    When the unknown voice says, "Okay...you may enter," the party will go
    inside the base. You will not have to wait 3 minutes again to reenter the
    base if you leave.

    Inside the base, a Slimy Little Pile will ask if the party has brought
    any Fly Honey. Answer "yes" to avoid a battle. If you answer "no" and
    fight this enemy, use Paralysis[alpha] to prevent it from making everyone
    cry. Freeze[alpha] or [beta] is also effective.

    To the right is a ladder and a door. The door leads to a trash can
    containing a Bomb, an item that is not very helpful. Three or four Farm
    Zombies usually guard this trash can.

    Climb down the ladder to continue through the base. There is likely to be
    a swarm of Foppies at the bottom, but these enemies should be easy to
    defeat with standard attacks. If Paula is low on PP, use PSI Magnet[alpha]
    or [omega] to take some PP from them. If you want to level up, the Foppy
    is the best enemy to fight.

    To the left is a second ladder that leads to an IQ Capsule and a Broken
    Laser. Use the IQ Capsule on Ness or Paula to increase their max PP or on
    Jeff to help him repair items. I usually use it on Paula because she
    relies the most on PSI attacks. Give the Broken Laser (24 IQ to repair) to
    Jeff.

    Continue walking west to find a third ladder. This ladder leads to three
    trash cans usually guarded by two or three Mostly Bad Flies and a Slimy
    Little Pile. The trash cans hold a Vital Capsule, an HP-Sucker, and a
    Calorie Stick. Use the Vital Capsule on Paula to increase her max HP. The
    HP-Sucker is a tool for Jeff that drains roughly 10 to 20% of an enemy's
    max HP and gives it to Jeff. It drains little HP from normal enemies and
    rarely works on bosses, so I usually sell it for $400.

    To the left of the third ladder is the Magic Butterfly room. Use Lifeup on
    each person before touching the Butterfly, and exit and reenter the room
    until HP/PP are replenished.

    Continue walking west and another Slimy Little Pile will attack. Use
    Paralysis[alpha] or Freeze[alpha] to defeat it.

    Master Belch will be waiting in the next room. Use the Jar of Fly Honey in
    the first round to render him unable to attack. Unfortunately, Master
    Belch will use his nauseating breath attack at least once (unless he's
    asleep) even if the Jar of Fly Honey is used before he attacks. Use
    Healing[beta] or a Refreshing Herb to cure nausea.

    Once Master Belch is defeated, enter the doorway he was blocking and walk
    through the cave. The party will end up in the upper part of Saturn Valley
    near a hot spring. The hot spring can cure all status effects but will not
    restore any HP or PP. If someone is nauseous, enter the hot spring and
    walk around in it for a few seconds.

    The Jar of Fly Honey will no longer be used and can be stored. Also, talk
    to the Mr. Saturn in the cave below the store to receive a Mr. Saturn
    Coin, a Cup of Lifenoodles, and a Stag Beetle. Equip the Mr. Saturn Coin
    on Paula, give the Cup of Lifenoodles to Ness, and sell the Stag Beetle.


    EXTRAS

    a)Coffee Break

    Purpose: read some text that talks about the party's adventure; can be
    done after defeating Master Belch

    Next to the hot spring is a Mr. Saturn that will offer some coffee. If you
    answer "yes" to its offer, a funky background will fill the screen and
    some scrolling text will appear. The text has a colloquial tone, and the
    speaker sounds as though he is talking to Ness. It begins by summarizing
    Ness's adventure up to this point and warns of the difficulties ahead.

    There is no need to take this "coffee break." If you decide to read the
    speech, you'll have to sit through the whole thing.

    _______________________________________________________________________________
    _______________________________________________________________________________


    4.Third Sanctuary Location and Leaving Threed

    Recommended Level: 25 -> 27

    Equipment:

    Ness: Minor League Bat Paula: Bionic Slingshot Jeff: Magnum Air Gun
    Great Charm Great Charm Great Charm
    Silver Bracelet Silver Bracelet Silver Bracelet
    Hard Hat Mr. Saturn Coin Hard Hat


    SHOPPING LIST
    _____
    |Store|
    |_____|____________________________________________________________________
    |1.Secret Herb x2 | $380 | heals diamondization and paralysis (have two |
    | | | party members carry one each) |
    |____________________|______|______________________________________________|
    |2.Peanut Cheese Bar | 22 | recovers about 100 HP (buy if low on food) |
    |____________________|______|______________________________________________|


    GIFT BOXES
    __________________________________________________________________________
    |1.Coin of Slumber | armor; Defense +30, Luck +10; | Third Sanctuary Cave |
    | | (equip on Jeff) | |
    |__________________|________________________________|______________________|


    ENEMIES

    a)Ranboob

    Vulnerable: Fire

    Attacks

    -Standard attack
    Damage: 28~42 HP (Ness)
    9~10 HP (Paula)
    28~42 HP (Jeff)

    -Shield[alpha]
    Effect: reduces damage inflicted by "bash" by 50%
    Comments: Damage from the Bionic Slingshot and Jeff's guns are not
    reduced by Shields.

    -Sprinkle around some wonderful-smelling powder
    Effect: puts a single target to sleep

    Strategy

    If the Ranboob appears alone, use standard attacks to defeat it within
    two rounds. Use Fire[beta] if this enemy appears in a long row. Always
    defeat the Ranboob last. Use PSI Magnet against this enemy to maintain
    Paula's PP while heading to the Shining Spot.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 70 or lower
    recover Paula with Lifeup[alpha] if HP falls to 20 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 70 or lower

    -Paula: "shoot"
    Fire[beta], if facing a large row
    PSI Magnet[omega] or [alpha]

    -Jeff: "shoot"


    b)Struttin' Evil Mushroom

    Vulnerable: Fire, Freeze, Brainshock

    Attacks

    -Standard attack
    Damage: 10~13 HP (Ness)
    1 HP (Paula)
    10~13 HP (Jeff)

    -Scatter some spores
    Effect: mushroomize a single target

    -Scatter some spores
    Effect: poison a single target

    Strategy

    The Struttin' Evil Mushroom is the most dangerous enemy in this area
    because it can mushroomize someone. One hit from Freeze[alpha] will
    usually defeat it. Use Fire[beta] along with standard attacks when
    facing more than one. If this enemy manages to mushroomize two or more
    people, it may be a good idea to return to Saturn Valley and recover in
    the hot spring.

    -Ness: "bash"
    recover Ness and Jeff with Lifeup[beta] if HP falls to 26 or
    lower

    -Paula: "shoot"
    Freeze[alpha]
    Fire[beta], if facing more than one

    -Jeff: "shoot"


    c)Tough Mobile Sprout

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 16~19 HP (Ness)
    1 HP (Paula)
    16~19 HP (Jeff)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target

    -Sow some seeds around itself
    Effect: a Tough Mobile Sprout might join the battle

    Strategy

    A hit from any two party member's standard attacks should defeat the
    Tough Mobile Sprout. Use Fire[beta] only if it appears in a large group.
    Defeat this enemy after any Struttin' Evil Mushrooms and before any
    Ranboobs. Use PSI Magnet if Paula's PP is low.

    -Ness: "bash"
    recover Ness and Jeff with Lifeup[beta] if HP falls to 38 or
    lower

    -Paula: "shoot"
    Fire[beta], if facing a large row
    PSI Magnet[omega] or [alpha] if PP is low

    -Jeff: "shoot"


    d)Trillionage Sprout (Sanctuary Boss)

    Recommended Level: 26

    Vulnerable: Fire

    Attacks

    -Standard attack
    Damage: 56~62 HP (Ness)
    35~40 HP (Paula)
    39~50 HP (Jeff)

    -Flash[alpha]
    Effect: might cause crying or feeling strange
    Comments: If you have any Refreshing Herbs, give them to Jeff before the
    fight. Use Refreshing Herbs if Jeff starts crying or if Ness
    or Paula feel strange because of Flash. Healing[beta] will
    also cure crying or feeling strange.

    -PSI Shield[alpha]
    Effect: nullifies all damage from offensive PSI moves
    Comments: One hit from Thunder will eliminate a PSI Shield. If you don't
    like the randomness of Thunder, 3 hits from any other PSI
    attack will eliminate a shield as long as the Trillionage
    Sprout doesn't use PSI Shield again.

    -Paralysis[alpha]
    Effect: might paralyze a single target
    Comments: Great Charms increase resistance to Paralysis but don't
    provide immunity. Use a Secret Herb if someone gets paralyzed.
    Secret Herbs can be bought in Saturn Valley.

    -Glare with its eerie eyes
    Effect: diamondize a single target
    Comments: Use a Secret Herb to cure diamondization.

    Strategy

    If no one is mushroomized, use PSI Rockin[beta] and Fire[beta] in each
    round. Have Jeff use up any (Big) Bottle Rockets and Bombs he has. If
    you're low on food or Ness is low on PP, "bash" and conserve PP for
    Lifeup.

    Have anyone mushroomized stick to standard attacks, Lifeup/Healing, and
    food items. Note that Ness can inflict a little over 100 HP of damage to
    himself and about 70 HP of damage to Paula or Jeff. Paula can also use
    Offense Up[alpha] or even Freeze if everyone in the party has at least
    120 HP and you can move fast enough to save anyone mortally wounded.

    -Ness: PSI Rockin[beta]
    "bash," if mushroomized or low on PP
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[alpha] if HP falls to 80 or lower
    recover Ness with Lifeup[alpha] if HP falls to 100 or lower

    -Paula: Fire[beta]
    Offense Up[alpha], if mushroomized

    -Jeff: (first turn) Big Bottle Rocket
    "shoot," Bottle Rockets, or Bombs if available


    WALKTHROUGH

    a)Preparation

    This is probably the hardest Sanctuary location to complete if you try to
    record the Third Melody now. If you find the enemies in the Third
    Sanctuary Cave are too hard, you can come back later.

    If you don't have the Mr. Saturn Coin, talk to the Mr. Saturn in the cave
    below the store to receive the Coin, a Cup of Lifenoodles, and a Stag
    Beetle. Equip the Mr. Saturn Coin on Paula, give the Cup of Lifenoodles to
    Ness, and sell the Stag Beetle.

    Go to the store and buy 2 Secret Herbs in preparation for the Sanctuary
    boss; have two different party members carry one each. If you have any
    Refreshing Herbs, give them to Jeff. Stock up on Peanut Cheese Bars if
    you're low on food and give them to Paula and Jeff.

    b)Third Sanctuary Area Enemies

    The Third Sanctuary Cave is located near the hot spring. The biggest
    threat here is the Struttin' Evil Mushroom's ability to mushroomize
    someone. There's a good chance one person will get mushroomized by the
    time you reach the Shining Spot, but it's unlikely that any more will be
    affected if you fight aggressively. Have anyone mushroomized use standard
    attacks or "defend" if someone in your party is injured (Ness can inflict
    a little over 100 HP of damage to himself or Jeff).

    Always defeat any Struttin' Evil Mushrooms first. One hit from Freeze
    [alpha] will usually defeat it; use Fire[beta] and standard attacks when
    facing more than one.

    The Tough Mobile Sprouts and the Ranboobs can be taken care of with Fire
    [beta] if a large group of them appears. Defeat any Tough Mobile Sprouts
    before attacking any Ranboobs, since Tough Mobile Sprouts can use PSI
    Magnet and grow more Sprouts by sowing their seeds. Use PSI Magnet against
    the Ranboobs to recover Paula's PP.

    The path to the Third Sanctuary Location is short and straightforward. The
    first two rooms in the cave are the hardest because a large group of
    enemies is likely to be found here. If Paula gets mushroomized in this
    cave, return to the hot spring.

    Past the first cave is an outdoor area where Magic Butterflies often
    spawn. Continue walking south, turn east at the bend, and enter the last
    cave.

    The gift box here contains a Coin of Slumber. This item does not provide
    as much protection as the Mr. Saturn Coin and should be equipped on Jeff.
    Walk east to reach the Shining Spot.

    d)Sanctuary Boss Battle

    If you reach the Shining Spot without anyone getting mushroomized, the
    Trillionage Sprout should be fairly easy. Use Fire[beta] and PSI Rockin
    [beta] in each round while Jeff uses up any (Big) Bottle Rockets and Bombs
    he has. Use a Secret Herb to cure anyone diamondized or paralyzed, and
    have Jeff use a Refreshing Herb if he starts crying or if Ness or Paula
    start feeling strange because of Flash[alpha]. Healing[beta] will also
    cure crying or feeling strange.

    Have anyone mushroomized stick to standard attacks and use food items or
    Lifeup to keep everyone's HP up. Paula can also use Offense Up[alpha] or
    even Freeze if everyone in the party has at least 120 HP and you can move
    fast enough to save anyone mortally wounded.

    e)Leaving Threed

    With Master Belch defeated, Threed is now back to normal and the tunnels
    leading out of town are no longer infested by ghosts. Return to Threed and
    take the bus going east out of town (you may want to do the Insignificant
    Item sidequest now for a Magic Truffle; see the "Extras" section below).


    EXTRAS

    a)Insignificant Item

    Purpose: receive a Magic Truffle (recovers 80 PP; 160 PP with a Ketchup
    Packet)

    If you're the type of player that talks to everyone in an RPG, you may
    have met a man in the hospital in Twoson talking about an item he left in
    the hospital in Threed. To find this item, go to the second floor of
    Threed Hospital and enter the room on the left. Approach the drawer and
    "check" it to get the Insignificant Item. This item does nothing and sells
    for only $1.

    Go to Twoson Hospital and enter the room on the left on the second floor.
    Approach the man inside and "use" the Insignificant Item to receive a
    Magic Truffle.




    *******************************************************************************
    IX.Dusty Dunes Desert/Fourside
    *******************************************************************************

    "Jeff wets his bed sometimes. But other than that, he's a good boy."
    -Dr. Andonuts

    Photo Locations: -by the Black Sesame Seed in Dusty Dunes Desert, after talking
    to it
    -on the bridge to Fourside, just before the second tunnel
    -in front of the mine in Dusty Dunes Desert, after the five
    moles are defeated
    -in the Fourside Museum, in front of the Dinosaur exhibit
    -between the two trees standing between the Monotoli Building
    and the Dept. Store
    -in front of the Toy Shop in the Fourside Department Store,
    after the Dept. Store Spook is defeated


    Outline

    Give the miner in Dusty Dunes Desert
    a food item
    |
    |
    Talk to the theater manager in Fourside
    |
    |
    Return to the mine and defeat the
    five moles inside
    |
    |
    Talk to the miner, travel to Fourside, and
    receive the Diamond
    |
    |
    Give the Diamond to the theater manager and
    watch the final Runaway Five show
    |
    |
    Go to the upper floors of the Department Store and
    return to the entrance
    |
    |
    Go to the top floor office in the Department
    Store and defeat the Dept. Store Spook
    |
    |
    Go to the Cafe and talk to the patrons
    |
    |
    Go outside and give one of the bystanders
    a nonessential item
    |
    |
    Talk to Everdred
    |
    |
    Enter the Cafe and "check" the cabinet
    behind the counter
    |
    |
    Talk to the man standing to the right
    of the Monotoli Building
    |
    |
    Talk to the warp man in front of the Hospital
    |
    |
    Warp around Moonside until you
    reach an isolated room
    |
    |
    Talk to the Invisible Man and answer
    "no" when prompted; talk to the other man
    to leave the isolated room
    |
    |
    Talk to the man standing to the right
    of the Monotoli Building
    |
    |
    Defeat the Mani Mani Statue
    |
    |
    Talk to the Monkey outside the Cafe
    |
    |
    Go to the Monkey Cave in the Dusty Dunes Desert
    |
    |
    Talk to Talah Rama and receive the Yogurt Dispenser
    |
    |
    Talk to the monkey next to Talah Rama and
    learn Teleport[alpha]
    |
    |
    Go to the 48th floor of the Monotoli Building
    |
    |
    Defeat the Clumsy Robot
    |
    |
    Talk to Mr. Monotoli
    |
    |
    Go to the Helipad
    |
    |
    Ride the Runaway Five bus to Threed and ride
    the Sky Runner to Winters
    |
    |
    Record the Fourth Sanctuary Melody
    |
    |
    Ride the Sky Runner to Summers


    1.Crossing the Desert

    Recommended Level: 27

    Equipment:

    Ness: Mr. Baseball Bat Paula: Deluxe Fry Pan Jeff: Laser Gun/Zip Gun
    Great Charm Great Charm Great Charm
    Silver Bracelet Silver Bracelet Silver Bracelet
    Coin of Slumber Mr. Saturn Coin Coin of Slumber


    SHOPPING LIST
    _________
    |Drugstore|
    |_________|_________________________________________________
    |1.Mr. Baseball Bat | $498 | weapon for Ness; Offense +38 |
    |___________________|_______|_______________________________|
    |2.Coin of Slumber | 1500 | armor; Defense +30, Luck +10 |
    |___________________|_______|_______________________________|
    |3.Deluxe Fry Pan | 598 | weapon for Paula; Offense +30 |
    |___________________|_______|_______________________________|

    ___________
    |Arms Dealer|
    |___________|___________________________________________________
    |4.Zip Gun | $425 | weapon for Jeff; Offense +40; |
    | | | (buy if you don't have Laser Gun) |
    |___________________|_______|___________________________________|


    GIFT BOXES
    ________________________________________________________________________
    |1.Big Bottle Rocket | inflicts heavy | south central area, north |
    | | damage | of the wall of rocks |
    |_____________________|____________________|_____________________________|
    |2.Double Burger | recovers 90 HP | northwest and |
    | | | north central area |
    |_____________________|____________________|_____________________________|
    |3.Cup of Lifenoodles | medicine | north-northwest area |
    |_____________________|____________________|_____________________________|
    |4.Skip Sandwich DX | increases walking | next to oasis near the |
    | | speed for 20 sec. | middle of the desert |
    |_____________________|____________________|_____________________________|
    |5.PSI Caramel | recovers 20 PP | northeast corner |
    |_____________________|____________________|_____________________________|
    |6.Sudden Guts Pill | doubles Guts for 1 | eastern edge |
    | | fight | |
    |_____________________|____________________|_____________________________|
    |7.$1000 | money; very useful | south of the wall of rocks, |
    | | | near the road |
    |_____________________|____________________|_____________________________|


    ENEMIES

    a)Bad Buffalo

    Vulnerable: Fire, Paralysis

    Attacks

    -Ram and trample you
    Damage: 56~79 HP (Ness)
    45~63 HP (Paula)
    56~79 HP (Jeff)

    -Tear into you
    Damage: 117~143 HP (Ness)
    99~125 HP (Paula)
    117~143 HP (Jeff)

    -Knit its brow
    Effect: none

    Strategy

    Have at least 150 or max HP (whichever is lower) before fighting the Bad
    Buffalo. Use Paralysis[alpha] in the first round to immobilize this
    enemy. Defeat all other enemies other than the Smilin' Sphere after
    that.

    -Ness: (first turn) Paralysis[alpha]
    "bash"

    -Paula: "bash"

    -Jeff: "shoot"


    b)Crested Booka

    Vulnerable: Hypnosis
    Resistant: Fire

    Attacks

    -Standard attack
    Damage: 37~49 HP (Ness)
    33~34 HP (Paula)
    37~49 HP (Jeff)

    -Shriek a war cry
    Effect: reduce a single target's Offense and Defense by about 6%

    -Has a big grin on his face
    Effect: none

    Strategy

    Use standard attacks to defeat the Crested Booka within two rounds. If
    this enemy appears in a group, attack it after defeating any Desert
    Wolves and Skelpions.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 60 or lower
    recover Paula with Lifeup[alpha] if HP falls to 40 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

    -Paula: "bash

    -Jeff: "shoot"


    c)Criminal Caterpillar

    If you see this enemy, always chase after it. A victory against the
    Criminal Caterpillar will almost always reward enough experience points to
    level up somebody. It looks like a small green worm outside of battle.
    (See the video walkthrough for ways to find this enemy.)

    The Criminal Caterpillar appears rarely and always runs away from the
    party, allowing you to easily approach it from behind and get an instant
    victory. On the off chance you get into a fight with this enemy, use
    Freeze[beta] to defeat it in 1 hit. This enemy has very high Speed and
    uses only Fire[alpha].


    d)Cute Li'l UFO

    Vulnerable: Brainshock

    Attacks

    -Fire a beam
    Damage: 30~42 HP (Ness)
    23~25 HP (Paula)
    30~42 HP (Jeff)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    Strategy

    A hit from any two party member's standard attack should defeat the Cute
    Li'l UFO. Defeat it before only paralyzed Bad Buffalos and Smilin'
    Spheres.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 50 or lower
    recover Paula with Lifeup[alpha] if HP falls to 30 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 50 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    e)Desert Wolf

    Vulnerable: Fire, Freeze

    Attacks

    -Biting attack
    Damage: 50~60 HP (Ness)
    37~48 HP (Paula)
    50~60 HP (Jeff)

    -Take a bite using its poisonous fangs
    Damage: 50~60 HP (Ness)
    37~48 HP (Paula)
    50~60 HP (Jeff)
    Effect: poison a single target

    -Make a loud, piercing howl
    Effect: nothing

    Strategy

    A hit from all three party member's standard attacks should defeat the
    Desert Wolf. If this enemy appears in a group, defeat it in 1 hit with
    Freeze[beta] in the first round. Heal any poisoned party members after
    the battle is over.

    Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 60 or lower
    recover Paula with Lifeup[alpha] if HP falls to 50 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

    Paula: "bash"
    Freeze[beta], if facing a group

    Jeff: "shoot"


    f)Mole Playing Rough

    This little guy will tend to bother you behind the Drugstore.


    g)Skelpion

    Vulnerable: Fire, Freeze, Hypnosis

    Attacks

    -Standard attack
    Damage: 18~19 HP (Ness)
    8~10 HP (Paula)
    18~19 HP (Jeff)

    -Thunder[alpha]
    Effect: summon 1 lightning bolt
    Damage: 65~170 HP per bolt

    -Sting with its poison stinger
    Effect: poison a single target

    -Edge closer
    Effect: none

    Strategy

    About 1 hit from Ness's standard attack or 1 use of Freeze[alpha] should
    defeat the Skelpion. Keep the Franklin Badge in Paula's inventory to
    protect her from Thunder[alpha]. If this enemy appears in a group,
    attack it after defeating any Desert Wolves and before attacking any
    other. Heal any poisoned party members after the battle is over.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 50 or lower
    recover Paula with Lifeup[alpha] if HP falls to 50 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 50 or lower

    -Paula: "bash"
    Freeze[alpha]

    -Jeff: "shoot"


    h)Smilin' Sphere

    Vulnerable: Fire, Hypnosis
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 33~45 HP (Ness)
    22~30 HP (Paula)
    33~40 HP (Jeff)

    -Fire[alpha]
    Damage: 60~100 HP to all
    Comments: Use PSI Shield[sigma] to defend against this attack.

    -Laugh maniacally
    Effect: makes a single target feel strange

    -Explode into bits (death action)
    Damage: 200~300 HP
    Peripheral Damage: 50~200 HP
    Comments: This attack should inflict only about 50 HP of damage if you
    defeat the Smilin' Sphere last and scroll through the battle
    text as quickly as you can.

    Strategy

    Use PSI Shield[sigma] (level 27) in the first round to defend against
    the Smilin' Sphere's Fire[alpha]. A hit from each party member's
    standard attack should defeat this enemy. Always defeat the Smilin'
    Sphere last in order to minimize damage when it explodes.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 60 or lower
    recover Paula with Lifeup[alpha] if HP falls to 60 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

    -Paula: (first turn) PSI Shield[sigma]
    (subsequent turns) "bash"

    -Jeff: "shoot"


    WALKTHROUGH

    a)Preliminaries

    When you reach Dusty Dunes Desert, go to the Drugstore and buy a Mr.
    Baseball Bat for Ness, a Deluxe Fry Pan for Paula, and a Coin of Slumber
    for whoever needs it. Buy a food item to give away if you don't have one.

    If Jeff does not have the Laser Gun or the Broken Laser, buy a Zip Gun
    from the Arms Dealer north of the Drugstore (if Jeff was equipped with the
    Magnum Air Gun, call Escargo Express and store it). If the Broken Laser
    has not been repaired yet (24 IQ needed), don't rest at the Drugstore to
    get it fixed; there is a place you can sleep for free coming up soon.

    As you walk through the desert, you may notice the screen flash red. This
    happens when somebody is suffering from sunstroke, which inflicts 2 HP of
    damage every 4 seconds outside of battle and 4 HP of damage per turn in
    battle. Use Healing[alpha] or a Wet Towel to cure sunstroke.

    b)Detour

    With heavy traffic blocking the road, the party will have no choice but
    to walk through the desert. The only thing you have to do here is talk to
    the miner to the east and give him a food item. Just follow the rocks
    lining the southern edge of the desert to find him and his shack. There is
    a gift box along the way containing a Big Bottle Rocket; take it and give
    it to Jeff. The man inside the shack will let the party rest for free.

    The enemies here should not give you too much trouble. Use Freeze to
    defeat Skelpions and Desert Wolves quickly, and use Paralysis on Bad
    Buffalo to immobilize them. Defeat any Smilin' Spheres last in battle
    because they will explode when defeated. Use Paula's PSI Shield[sigma]
    (level 27) to defend against the Smilin' Sphere's Fire, and keep
    everyone's HP above 60 to ensure everyone survives the explosion.

    NOTE: The Criminal Caterpillar is another enemy that can be found in the
    desert. It appears rarely but awards a little over 10,000 exp.
    points. The Criminal Caterpillar looks like a small green worm
    outside of battle, and because it always tries to run away, it's
    easy to approach from behind and get an instant victory. (See the
    video walkthrough for ways to find this enemy.)

    If you want to explore a bit, there are some gift boxes you can find and a
    few characters you can meet in the desert. You can also search for a pair
    of contact lenses someone lost and return them to their owner in Fourside
    for a Pair of Dirty Socks (see Extras section below). All in all, though,
    there is not much in the desert worth your time, and you should just give
    the miner a food item and proceed to Fourside.

    The tunnel to Fourside is to the southeast at the end of the road through
    the desert.


    EXTRAS

    a)Contact Lens

    Purpose: receive a Pair of Dirty Socks, an item that solidifies a random
    enemy in battle; can be used only once

    North-northwest of the miner's shack is a sign that offers a reward for
    finding and returning a pair of contact lenses someone lost in the desert.
    To find the contact lenses, just look for something shining on the ground
    a little bit northeast of the sign.

    Take the lenses to a man living in the second floor of the Bakery in
    Fourside (the Bakery is near the eastern edge of the city). The man will
    give the party a Pair of Dirty Socks in return. This item can solidify a
    random enemy when used in battle but can be used only once.

    b)The Sanchez Brothers and their Friend

    Purpose: play a slot machine mini-game

    Once the traffic on the road is clear, walk along the road running through
    Dusty Dunes Desert. Eventually, you'll come across a broken slot machine
    and 3 men wearing sombreros. "Check" the slot machine and insert $1 to set
    the 3 men spinning. If all 3 men face the same direction when they stop,
    you'll win one of the following items:

    All facing front - PSI Caramel (recovers 20 PP)
    All facing right - Skip Sandwich (increases walking speed for 10 sec.)
    All facing back - Chick (grow into Chicken and sell for $110)
    All facing left - Can of Fruit Juice (recovers 6 HP)

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Big City

    Recommended Level: 27

    Equipment:

    Ness: Mr. Baseball Bat Paula: Deluxe Fry Pan Jeff: Laser Gun
    Great Charm Great Charm Great Charm
    Silver Bracelet Silver Bracelet Silver Bracelet
    Coin of Slumber Mr. Saturn Coin Coin of Slumber

    ENEMIES

    a)Annoying Reveler

    Attacks

    -Standard attack
    Damage: 45~58 HP (Ness)
    35~46 HP (Paula)
    45~58 HP (Jeff)

    -Grumble about today's youth
    Effect: lower a single character's Guts by about 25%

    -Start lecturing you
    Effect: lower a single character's Guts by about 25%

    -Is wobbly
    Effect: none

    Strategy

    You should be able to defeat the Annoying Reveler in two rounds using
    standard attacks.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 60 or lower
    recover Paula with Lifeup[alpha] if HP falls to 50 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

    -Paula: "bash:

    -Jeff: "shoot"


    b)Crazed Sign

    Vulnerable: Hypnosis

    Attacks

    -Standard attack
    Damage: 57~70 HP (Ness)
    48~59 HP (Paula)
    57~70 HP (Jeff)

    -Hypnosis[alpha]
    Effect: might put a single target to sleep

    -Paralysis[alpha]
    Effect: might paralyze a single target

    Strategy

    You should be able to defeat the Crazed Sign in two or three rounds with
    standard attacks. If this enemy appears with a Mad Taxi, paralyze the
    Mad Taxi before defeating the Crazed Sign.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[alpha] if HP falls to 60 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

    -Paula: "bash

    -Jeff: "shoot"


    c)Extra Cranky Lady

    Attacks

    -Wield a shopping bag
    Damage: 76~91 HP (Ness)
    57~71 HP (Paula)
    76~91 HP (Jeff)

    -Start a continuous attack
    Effect: hits twice
    Damage: 28~39 HP per hit (Ness)
    19~23 HP (Paula)
    28~39 HP (Jeff)

    -Scowl sharply
    Effect: lower a single target's Guts by about 25%

    -Say something really scary
    Effect: solidify a single target

    Strategy

    You should be able to defeat the Extra Cranky Lady in two rounds using
    standard attacks.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[alpha] if HP falls to 80 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 100 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    d)Mad Taxi

    Vulnerable: Paralysis

    Attacks

    -Rev and accelerate
    Damage: 90~112 HP (Ness)
    81~100 HP (Paula)
    90~112 HP (Jeff)

    -Spew exhaust fumes
    Effect: makes a single target uncontrollably cry
    Comments: The Mad Taxi uses this attack often. Use Paralysis[alpha] in
    the first round before Ness and Jeff start crying.

    Strategy

    Use Paralysis[alpha] in the first round and standard attacks thereafter.
    If the Mad Taxi appears with a Crazed Sign, paralyze the Mad Taxi and
    defeat the Crazed Sign first.

    According to Starmen.net, this enemy has a 1/128 chance of dropping the
    Xterminator Spray, an item that inflicts about 200 HP of damage to all
    bugs. The in-game description states the spray can be used "many times,"
    suggesting the item can be used indefinitely (Thanks to: C.V. Reynolds).

    -Ness: (first turn) Paralysis[alpha]
    (subsequent turns) "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[alpha] if HP falls to 100 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 100 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    WALKTHROUGH

    a)To the City and Back

    There's not a whole lot to do on the first visit to Fourside. You can
    visit Pokey in the Monotoli Building, but you'll get nothing for doing so.
    No good equipment is sold here yet either, but if you don't have the Slime
    Generator, you can buy a Broken Iron from a guy with a mohawk in northeast
    Fourside.

    Go to Topolla Theater in central Fourside. Buy a Show Ticket for $30 and
    go into the manager's office to the left. Talk to the manager and return
    to the miner's shack in Dusty Dunes Desert. You can watch the Runaway
    Five's performance by entering the music hall if you want.

    _______________________________________________________________________________
    _______________________________________________________________________________


    3.Gold Mine

    Recommended Level: 27 -> 31

    Equipment:

    Ness: Mr. Baseball Bat Paula: Deluxe Fry Pan Jeff: Laser Gun
    Great Charm Great Charm Great Charm
    Silver Bracelet Silver Bracelet Silver Bracelet
    Coin of Slumber Mr. Saturn Coin Coin of Slumber

    ITEMS

    a)Diamond

    Use: frees the Runaway Five
    Obtained: from one of the miners after the five moles are defeated

    After defeating the five moles in the gold mine, talk to the miner
    outside. Make your way to Fourside and Ness will receive the Diamond on
    the way. "Use" the Diamond while next to the theater manager to free the
    Runaway Five.


    GIFT BOXES

    NOTE: The enemies in the gold mine will disappear once all five moles are
    defeated, making it easier to open any gift boxes you skipped.
    __________________________________________________________________________
    |1.IQ Capsule | increases IQ by 1 | north of entrance, |
    | | | down the ladder |
    |____________________|_____________________|_______________________________|
    |2.Croissant | recovers 60 HP | center of the mine |
    |____________________|_____________________|_______________________________|
    |3.Picnic Lunch | recovers 80 HP | center of the mine |
    |____________________|_____________________|_______________________________|
    |4.Big Bottle Rocket | inflicts heavy | southeast from center of the |
    | | damage | mine |
    |____________________|_____________________|_______________________________|
    |5.Secret Herb | medicine | north from center of the mine |
    |____________________|_____________________|_______________________________|
    |6.Teddy Bear | absorbs enemy | northwest from center of the |
    | | attacks | mine |
    |____________________|_____________________|_______________________________|
    |7.Super Bomb | inflicts 140~400 HP | southwest from center of the |
    | | of damage | mine |
    |____________________|_____________________|_______________________________|
    |8.Bomb | inflicts 50~120 HP | south from center of the mine |
    | | of damage | |
    |____________________|_____________________|_______________________________|
    |9.Calorie Stick | recovers 60 HP | behind one of the five moles |
    |____________________|_____________________|_______________________________|
    |10.Coin of Defense | armor; Defense +40, | behind one of the five moles |
    | | Luck +13 | |
    |____________________|_____________________|_______________________________|
    |11.Guts Capsule | increases Guts by 1 | behind one of the five moles |
    |____________________|_____________________|_______________________________|
    |12.Luck Capsule | increases Luck by 1 | behind one of the five moles |
    |____________________|_____________________|_______________________________|
    |13.Platinum Band | armor; Defense +40 | behind one of the five moles |
    |____________________|_____________________|_______________________________|
    |14.PSI Caramel | recovers 20 PP | behind one of the five moles |
    |____________________|_____________________|_______________________________|


    ENEMIES

    a)Gigantic Ant

    Vulnerable: Fire, Freeze

    Attacks

    -Biting attack
    Damage: 35~45 HP (Ness)
    30~40 HP (Paula)
    35~45 HP (Jeff)

    -Sting with its poisonous stinger
    Effect: poison a single target

    -Paralysis[alpha]
    Effect: might paralyze a single target
    Comments: Great Charms protect from Paralysis but not completely. Use a
    Secret Herb if someone gets paralzyed. You can find a Secret
    Herb north of the center of the mine. You can also use an Exit
    Mouse and talk to the blue haired healer outside.

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target

    -Call for help
    Effect: a Gigantic Ant might join the battle

    -Flash a menacing smile
    Effect: none

    Strategy

    You should be able to defeat the Gigantic Ant within 3 rounds using
    standard attacks. One hit from Freeze[beta] will likely defeat this enemy
    as well.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 90 or lower
    recover Paula with Lifeup[alpha] if HP falls to 80 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 90 or lower

    -Paula: "bash"
    Freeze[beta], if facing a group
    PSI Magnet

    -Jeff: "shoot"
    Slime Generator


    b)Guardian Digger

    Vulnerable: Flash

    Attacks

    -Standard attack
    Damage: 50~60 HP (Ness)
    50~55 HP (Paula)
    50~60 HP (Jeff)

    -Claw with his sharp nails
    Damage: 95~135 HP (Ness)
    85~125 HP (Paula)
    95~135 HP (Jeff)

    -Tear into you
    Damage: 90~130 HP (Ness)
    85~120 HP (Paula)
    90~130 HP (Jeff)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -Shield[beta]
    Effect: reduces damage inflicted by "bash" by 50%; reflects damage
    inflicted by any physical attack
    Comments: This enemy has a Shield up from the beginning of the battle.
    Avoid using standard attacks and rely on Freeze instead.

    Strategy

    About 2 hits from Freeze[beta] or 1 hit from Freeze[gamma] (level 31)
    should defeat the Guardian Digger. Ness should keep everyone's HP above
    100 with Lifeup while Jeff uses the Slime Generator in the first round
    if Paula hasn't learned Freeze[gamma]. Don't use standard attacks.

    -Ness: "defend"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[alpha] if HP falls to 100 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 100 or lower

    -Paula: Freeze[beta]
    Freeze[gamma], if learned

    -Jeff: (first turn) Slime Generator


    c)Mad Duck

    The Mad Duck can't inflict much damage, but they can drain PP. Defeat them
    before any Noose Men they appear with.


    d)Noose Man

    Vulnerable: Fire, Brainshock

    Attacks

    -Standard attack
    Damage: 25~40 HP (Ness)
    19~21 HP (Paula)
    25~40 HP (Jeff)

    -Employ a binding attack
    Effect: solidify a single target

    Strategy

    A hit from Ness and Jeff's standard attacks should defeat the Noose Man.
    Use Fire[beta] when facing a large group. Defeat this enemy last.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[alpha] if HP falls to 50 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

    -Paula: "bash"
    Fire[beta], if facing a large group

    -Jeff: "shoot"


    e)Thirsty Coil Snake

    Vulnerable: Freeze, Paralysis

    Attacks

    -Biting attack
    Damage: 35~50 HP (Ness)
    25~35 HP (Paula)
    35~50 HP (Jeff)

    -Take a bite using its poisonous fangs
    Damage: 35~50 HP (Ness)
    25~35 HP (Paula)
    35~50 HP (Jeff)
    Effect: poisons its target

    -Coil around you and attack
    Effect: solidify a single target

    Strategy

    You should be able to defeat the Thirsty Coil Snake within two rounds
    using standard attacks. One hit from Paula's Freeze[beta] will also
    defeat this enemy. Heal anyone poisoned after the battle is over.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 70 or lower
    recover Paula with Lifeup[alpha] if HP falls to 60 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 70 or lower

    -Paula: "bash"
    Freeze[beta]

    -Jeff: "shoot"


    WALKTHROUGH

    a)The Five Moles

    The gold mine that was previously just a hole should now be much bigger.
    If it is not, give the miner a food item and/or return to Fourside and
    talk to the manager of Topolla theater. If you obtained an Exit Mouse
    earlier in Onett, carry it with you; otherwise, you can get one inside the
    mine.

    The main objective here is to defeat five moles located in various parts
    of the mine. You do not have to fight them in any order, and despite what
    they say they are all of the same strength. To preserve your PP, use food
    items instead of Lifeup to recover moderate damage after fights. Return to
    the shack outside with an Exit Mouse if Ness's PP runs low. You can also
    use PSI Magnet against Gigantic Ants while Jeff uses the Slime Generator
    in each round to recover Paula's PP.

    My walkthrough here will give a suggestion on how to navigate this mine,
    but you do not have to follow it by any means.

    Upon entering the mine, walk all the way north and go down the ladder.

    From the ladder, walk west and fight the first mole. These moles have high
    Offense and are protected by a reflecting shield from the beginning of
    battle. Two hits from Freeze[beta] or one hit from Freeze[gamma] (level
    31) will defeat them. Ness should "defend" and use Lifeup to keep
    everyone's HP above 100 while Jeff uses the Slime Generator in the first
    round if Paula hasn't learned Freeze[gamma]. Don't use standard attacks.

    Open the gift box behind the mole to find an IQ Capsule. Use it on either
    Paula or Ness to increase their max PP at the next level up.

    Climb the left ladder and walk as far south as you can. The path will bend
    northwest. Follow this path to find a gift box containing a Big Bottle
    Rocket; give it to Jeff.

    Continue north and go down the ladder to find the second mole.

    Defeat the mole and take the Coin of Defense from the gift box; equip it
    on Jeff (or Paula if she's not wearing the Mr. Saturn Coin).

    Walk west and climb the ladder. Go a bit south to find a fork; to the east
    is a Teddy Bear. Go south and a little to the east to reach the center of
    the mine.

    If Ness's PP is low at this point, receive an Exit Mouse and go back to
    the miner's shack to rest. Return to this location afterwards (from the
    entrance, turn west at the first fork and south at the next).

    Go down the south passage to find the third mole. Obtain the Luck Capsule
    and the Platinum Band after the battle, and equip the Platinum Band on
    Paula.

    Return to the center of the mine and go north to reach the fourth mole.
    Use the Guts Capsule behind the mole on Ness.

    Return to the center of the mine and head southwest. The ladder on the way
    leads to a Super Bomb, an item that should be given to Jeff and saved for
    Fourside.

    Continue following the passage west to the final mole. When all the moles
    are defeated, the music in the mine will change.

    b)Free the Runaway Five

    After defeating the five moles, return to the surface and talk to the
    miner. Make your way to Fourside to receive the Diamond on the way.

    Go to the manager of Topolla Theater and "use" the Diamond while standing
    next to her.

    _______________________________________________________________________________
    _______________________________________________________________________________


    4.Department Store

    Recommended Level: 31 -> 32

    Equipment:

    Ness: Mr. Baseball Bat Paula: Deluxe Fry Pan Jeff: Hyper Beam
    Great Charm Great Charm Great Charm
    Gold Bracelet (nothing) Platinum Band
    Coin of Defense (nothing) Mr. Saturn Coin


    SHOPPING LIST

    NOTE: Don't buy anything for Paula because she will be gone from the party
    for awhile.
    ___________
    |Arms Dealer|
    |___________|_______________________________________________________________
    |1.Hyper Beam | $850 | weapon for Jeff; Offense +58 |
    |____________________|_______|______________________________________________|
    |2.Big Bottle Rocket | 139 | inflicts 500 HP of damage to a single target |
    |____________________|_______|______________________________________________|

    _____
    |Tools|
    |_____|___________________________________________________________________
    |3.Gold Bracelet | $2799 | armor; Defense +30 (buy for Ness and Jeff) |
    |____________________|_______|____________________________________________|


    ENEMIES

    a)Dept. Store Spook

    Recommended Level: 31

    Attacks

    -Freeze[alpha]
    Damage: 150~220 HP
    Effect: solidification (25% chance)

    -Fire[alpha]
    Damage: 60~100 HP to all

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -PSI Magnet[omega]
    Effect: drains 2 to 8 PP from each party member

    -Brainshock[alpha]
    Effect: might make a single target feel strange

    Strategy

    Use PSI Rockin[beta] and a Big Bottle Rocket to win in one round.

    If you don't have a Big Bottle Rocket, give all your food items and
    Bombs to Jeff before the fight. Use PSI Rockin[beta] while Jeff keeps
    everyone alive. If you don't have that much food, your best options are
    to either buy Picnic Lunches at Dusty Dunes Desert or order Large Pizzas
    from Mach Pizza (enter Mach Pizza in Threed or Twoson to learn their
    phone number).

    -Ness: PSI Rockin[beta]

    -Jeff: (first turn) Big Bottle Rocket
    (subsequent turns) "shoot", if battle is not over in one round
    Picnic Lunch or Large Pizza, if someone's HP falls below 150
    Bombs and Super Bombs


    b)Musica

    Attacks

    -Standard attack
    Damage: 50~55 HP (Ness)
    30~35 HP (Jeff)

    -Electrical shock attack
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Play a haunting melody
    Effect: puts multiple targets to sleep
    Comments: This attack has a very high success rate and can leave Ness
    and Jeff helpless without the Franklin Badge.

    Strategy

    The Musica is manageable with the Franklin Badge but still dangerous.
    Defeat this enemy after Scalding Coffe Cups. Use PSI Rockin[beta] and a
    Super Bomb if you have one when they appear in a group and you don't
    have the Franklin Badge.

    Like all gift box enemies, the Musica can move only in a straight line
    on the field and can be avoided or approached from behind.

    -Ness: "bash"
    PSI Rockin[beta], if facing a group
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 70 or lower if he
    has the Franklin Badge

    -Jeff: (first turn) Slime Generator, when facing only one
    "shoot"


    c)Mystical Record

    Vulnerable: Fire, Brainshock

    Attacks

    -Standard attack
    Damage: 30~45 HP (Ness)
    15~25 HP (Jeff)

    -Charge forward
    Damage: 75~120 HP (Ness)
    60~95 HP (Jeff)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    Strategy

    You should be able to defeat the Mystical Record in 2 rounds using
    standard attacks. Use the Slime Generator in the first round if the
    Mystical Record appears alone. Use PSI Rockin[beta] when facing a group.
    Defeat this enemy last.

    Like all gift box enemies, the Mystical Record can move only in a
    straight line on the field and can be avoided or approached from behind.

    -Ness: "bash"
    PSI Rockin[beta], when facing a group
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[alpha] or [beta] if HP falls below max

    -Jeff: (first turn) Slime Generator, when facing only one
    "shoot"


    d)Scalding Coffee Cup

    Vulnerable: Freeze

    Attacks

    -Spill some scalding hot espresso
    Damage: 60~100 HP to all party members

    Strategy

    A hit from Ness and Jeff's standard attacks should defeat the Scalding
    Coffee Cup. Use PSI Rockin[alpha] or [beta] if this enemy appears in a
    group. Always defeat this enemy first.

    Like all gift box enemies, the Scalding Coffee Cup can move only in a
    straight line on the field and can be avoided or approached from behind.

    -Ness: "bash"
    PSI Rockin[alpha] or [beta], if facing a group
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[alpha] or [beta] if HP falls below max

    -Jeff: "shoot"


    WALKTHROUGH

    a)Preparation

    Before going any further, transfer some of Paula's goods to Ness or Jeff's
    inventory. Equip Jeff with your best defensive items--give him the
    Franklin Badge, the Mr. Saturn Coin, and the Platinum Band if you have
    them and give Ness the Coin of Defense. Don't sell anything you might need
    later because this is a temporary setup.

    b)Mook Spook

    The Fourside Dept. Store will open once the Runaway Five is free. Be at
    max HP/PP before entering the store.

    Go to the arms dealer on the second floor and get a Hyper Beam for Jeff.
    If Jeff does not have a Big Bottle Rocket, buy one or two of those as
    well. Next, go to the Tool Shop on the third floor and buy whatever armor
    you need for Ness and Jeff (most likely a Gold Bracelet for Ness). Don't
    buy anything for Paula. Walk back to the entrance.

    Once the lights go out, head towards the fourth floor of the building. The
    enemies on the way are powerful but can be avoided--the gift boxes can
    move only in a straight line and can be sidestepped. After that, you can
    try to approach them from behind to get a surprise opening attack or
    continue on your way. Keep in mind that if you get a green swirl, you have
    a 100% chance of running away in the first round.

    Use PSI Rockin[beta] when facing a group. When facing only 1 Mystical
    Record or Musica, have Jeff use the Slime Generator in the first round;
    the Slime Generator has a decent success rate against those enemies and
    can give you a free round. Always defeat Scalding Coffee Cups first and
    Musicas second. Use food items after battles to keep Ness and Jeff's HP
    near max.

    If you didn't prepare Ness and Jeff before the lights went out and Jeff
    doesn't have a Big Bottle Rocket, you should probably buy some Picnic
    Lunches at Dusty Dunes Desert or order Large Pizzas and give them to Jeff.
    Use food items to recover moderate damage after battles to conserve Ness's
    PP for the boss fight.

    Enter the fourth floor office and talk to the creature behind the desk to
    start the battle. Use PSI Rockin[beta] and a Big Bottle Rocket to win in 1
    or 2 rounds.

    If you don't have a Big Bottle Rocket, have Jeff use food items to keep
    everyone alive while Ness uses PSI Rockin[beta]. Have Jeff throw Bombs and
    Super Bombs when he has the chance.

    After the Department Store returns to normal, go back to the arms dealer
    to buy a Big Bottle Rocket to replace the one you used.

    _______________________________________________________________________________
    _______________________________________________________________________________


    5.Moonside

    Recommended Level: 32 -> 33

    Equipment:

    Ness: Mr. Baseball Bat Jeff: Hyper Beam
    Great Charm Great Charm
    Gold Bracelet Platinum Band
    Coin of Defense Mr. Saturn Coin


    GIFT BOXES
    ________________________________________________________________
    |1.Night Pendant | armor; protects from Flash| southwestern area |
    | | (equip on Ness) | |
    |________________|___________________________|___________________|
    |2.Handbag Strap | inflicts minor damage and | southeastern area |
    | | solidifies target | |
    |________________|___________________________|___________________|
    |3.Secret Herb | medicine; heals paralysis | southwestern area |
    | | and diamondization | |
    |________________|___________________________|___________________|
    |4.Protein Drink | recovers 80 HP | west edge |
    |________________|___________________________|___________________|
    |5.Double Burger | recovers 90 HP | behind Hospital |
    |________________|___________________________|___________________|


    ENEMIES

    a)Abstract Art

    Vulnerable: Paralysis

    Attacks

    -Standard attack
    Damage: 35~55 HP (Ness)
    20~30 HP (Jeff)

    -Hypnosis[alpha]
    Effect: might put a single target to sleep

    Strategy

    You should be able to win within two rounds using standard attacks.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 60 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 60 or lower

    -Jeff: "shoot"


    b)Dali's Clock

    Vulnerable: Hypnosis

    Attacks

    -Freeze you in time
    Effect: the Dali's Clock will be able to attack one, two, or three times
    in a round

    -Standard attack
    Damage: 35~45 HP (Ness)
    20~25 HP (Jeff)

    -Say "tick-tock"
    Effect: none

    Strategy

    You should be able to win within two rounds using standard attacks. Be
    sure Ness and Jeff have at least 90 HP or so before engaging the Dali's
    Clock.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

    -Jeff: "shoot"


    c)Enraged Fire Plug

    Vulnerable: Freeze, Brainshock

    Attacks

    -Standard attack
    Damage: 30~45 HP (Ness)
    10~20 HP (Jeff)

    -Spray a gigantic blast of water
    Effect: both Ness and Jeff receive damage
    Damage: 75~110 HP (Ness)
    55~90 HP (Jeff)

    Strategy

    You should be able to win within three rounds using standard attacks.
    Use PSI Rockin[beta] when facing a group. Make sure Jeff is always
    carrying some food just in case both Ness and Jeff are mortally wounded.

    Try to take advantage of the rolling HP counter when facing the Enraged
    Fire Plug. If your party takes mortal damage but you feel like you can
    end the battle before the HP counter reaches 0, continue using standard
    attacks instead of recovering with Lifeup.

    -Ness: "bash"
    PSI Rockin[beta], when facing a group
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[alpha] or [beta] if HP falls below max

    -Jeff: "shoot"
    food item, if both Ness and Jeff are heavily injured


    d)Evil Mani-Mani

    Recommended Level: 32

    Attacks

    -Standard attack
    Damage: 60~80 HP (Ness)
    55~75 HP (Jeff)

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target

    -Paralysis[alpha]
    Effect: might paralyze a single target

    -Emit a glorious light
    Effect: might cause crying, feeling strange, paralysis, or an instant KO
    Comments: The Night Pendant will protect from this attack.

    -Emit a pale green light
    Effect: resets any stats changes and removes all shields

    Strategy

    Equip Ness with the Night Pendant before fighting the Mani-Mani Statue.
    Use Big Bottle Rockets and PSI Rockin[beta] as much as possible to win
    in two or three rounds. Cure anyone paralyzed with a Secret Herb.

    If Jeff does not have a Big Bottle Rocket, transfer all of your food and
    offensive items to Jeff's inventory before the fight. Use PSI Rockin
    [beta] in each round while Jeff uses any Bombs or Super Bombs he's
    carrying. Have Jeff use food to keep everyone alive so that Ness can
    focus on attacking rather than recovering. If you don't have any food,
    buy some Double Burgers at the Hotel.

    -Ness: PSI Rockin[beta]

    -Jeff: Big Bottle Rocket
    food item, if no Big Bottle Rocket


    e)Robo-Pump

    Attacks

    -Whisper "3..."
    Effect: none

    -Murmur "2..."
    Effect: none

    -Mutter "1..."
    Effect: none

    -Throw the bomb
    Effect: inflicts 50~120 HP of damage to a target and some minor damage
    to adjacent targets

    -Replenish a fuel supply
    Effect: recover max HP

    -Say "tick-tock"
    Effect: none
    Comments: The Robo-Pump will always attack in the above order and
    start the pattern over again in the seventh round.

    Strategy

    You should be able to win within three rounds using standard attacks
    just before the Robo-Pump attacks in the fourth round. Ness and Jeff
    should ideally have over 100 HP before starting this fight in case the
    Robo-Pump manages to throw a Bomb.

    -Ness: "bash"

    -Jeff: "shoot"


    WALKTHROUGH

    a)The Cafe

    Buy 2 Big Bottle Rockets at the Dept. Store if Jeff doesn't have any. Go
    to the Cafe in the northwest corner of Fourside (in the Japanese version
    of the game, the Cafe is actually a bar).

    Inside the Cafe, talk to the woman standing along the right wall of the
    room. Go back outside to find a group of people crowding around Everdred
    lying on the ground. Talk to the shaggy haired kid on the right end of the
    line of people and answer "yes" when prompted. Give him a nonessential
    item--a simple food item will suffice--and he will move out of the way for
    Ness and Jeff.

    Talk to Everdred and answer "no" when prompted; answering "yes" will cause
    him to tell his story again.

    After he leaves, enter the Cafe and "check" the cabinet behind the
    counter.

    b)Moonside

    Talk to the people here and you'll realize "no" means "yes" and "yes"
    means "no." If you talk to one of the blonde haired men wearing sunglasses
    outside, Ness and Jeff will be teleported to another part of Moonside. You
    will need the help of these warping men to return to Fourside.

    The only thing you have to do here is find a way out. First, talk to the
    man standing to the right of the Monotoli Building in southern Moonside.
    You can teleport to the Monotoli Building by talking to one of the blonde
    men southeast of the Cafe.

    Next, talk to the blond man walking in front of the Hospital in northern
    Moonside to warp to a gift box. Open the gift box to find a Night Pendant
    and equip it on Ness.

    You'll need to talk to two more blond haired men to progress. Get a Secret
    Herb from one of the gift boxes on the way. Give it to Jeff or whoever
    doesn't already have one in preparation for the next boss.

    Your final warp will come from a man wearing glasses. Answer "no" to his
    question when you talk to him.

    Talk to the mysterious black silhouette in this room and answer "no" when
    prompted. Next, talk to the other man to escape from the room.

    Rest at the Hotel if Ness and Jeff are not at max HP/PP. If Jeff doesn't
    have a Big Bottle Rocket, buy some Double Burgers for him.

    Leave the Hotel and talk to the person standing next to the Monotoli
    Building again. This time, the man will move out of the way and let Ness
    and Jeff pass.

    Walk to the entrance of the Monotoli Building and "check" the statue to
    start the fight. Use PSI Rockin[beta] and Big Bottle Rockets to win in 2
    or 3 rounds.

    If you don't have a Big Bottle Rocket, give all of your food and offensive
    items to Jeff. Have Ness use PSI Rockin[beta] as much as possible while
    Jeff keeps everyone alive with food. Use a Secret Herb if someone gets
    paralyzed.

    Leave the Cafe and go to the Dept. Store to buy Big Bottle Rockets to
    replace the ones you used. Go to Dusty Dunes Desert and enter the Monkey
    cave north of the Drugstore.

    _______________________________________________________________________________
    _______________________________________________________________________________


    6.Monkey Cave

    Recommended Level: 33

    ITEMS

    a)Pencil Eraser

    Use: eliminates any pencil shaped statues

    You will need the Pencil Eraser to get through the Monkey Cave. If Paula
    had the Pencil Eraser when she was kidnapped, call Escargo Express to have
    it delivered to the party (thanks to: G. Pilon).

    b)Flame Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; reduces damage from Fire or
    equivalent attacks by 96%; Defense +15
    Obtained: chest in the Monkey Cave

    Equip the Flame Pendant on Paula when she rejoins the party. This item
    will come in handy against Fire using enemies that appear later.

    c)Neutralizer

    Use: resets any stats changes and removes any shields from all enemies and
    allies
    Obtained: trash can in the Monkey Cave

    The Neutralizer will remove all shields protecting both enemies and party
    members. Some enemies later in the game are protected by reflecting
    shields, making the Neutralizer helpful.

    d)Broken Tube

    Use: can be repaired by Jeff into the Hungry HP-Sucker
    Obtained: trash can in the Monkey Cave
    IQ Required: 36

    The Hungry HP-Sucker drains 10~20% of all enemies' max HP and gives it to
    Jeff. The success rate is good enough for the Hungry HP-Sucker to be
    useful against groups of enemies when Jeff needs to recover, but it almost
    never works against bosses (though it can be pretty damaging when it
    does).


    GIFT BOXES
    ___________________________________________
    |1.Bag of Dragonite | inflicts 250~400 HP |
    | | of Fire damage to |
    | | all enemies |
    |_____________________|_____________________|
    |2.Broken Tube | repaired into |
    | | Hungry HP-Sucker |
    | | (36 IQ needed) |
    |_____________________|_____________________|
    |3.Flame Pendant | armor; protects |
    | | from Fire |
    |_____________________|_____________________|
    |4.Neutralizer | tool for Jeff |
    |_____________________|_____________________|____________________
    |5.Brain Food Lunch | recovers 300 HP and | end of Monkey Cave |
    | | 50 PP | |
    |_____________________|_____________________|____________________|
    |6.Cup of Lifenoodles | medicine | end of Monkey Cave |
    |_____________________|_____________________|____________________|


    GIFT BOXES (Tradeable Items)
    __________________________________
    |1.Hamburger x3 | recovers 50 HP |
    |________________|_________________|
    |2.Picnic Lunch | recovers 80 HP |
    |________________|_________________|
    |3.Pizza x2 | recovers 120 HP |
    |________________|_________________|
    |4.Protein Drink | recovers 80 HP |
    |________________|_________________|
    |5.Ruler | does nothing |
    |________________|_________________|
    |6.Wet Towel | cures sunstroke |
    |________________|_________________|


    ENEMIES

    The enemies in the Monkey Cave should give you no problems.


    WALKTHROUGH

    a)Introduction

    NOTE: A map may be easier to follow. A map can be found at Starmen.net.

    To get to the end of the Monkey Cave, the party will need to give various
    items to a number of Monkeys. You can buy or obtain most of the items
    you'll need before entering the cave to make things easier, but almost
    all of the necessary items can be found within the cave itself. I will
    assume in the walkthrough that you will be buying a minimal amount of
    items before entering the cave and that the party does not have any of the
    needed items beforehand.

    Some very useful items can be found in the Monkey Cave. The Neutralizer is
    an item for Jeff that can eliminate all enemy shields (as well as your
    own) and resets any stats changes; the Flame Pendant is armor that reduces
    damage inflicted by Fire and equivalent attacks by 96%. Both items come in
    handy at several points in the game. The walkthrough below will describe
    how to get to the end of the Monkey Cave while getting all the items found
    inside.

    b)The Trading Game

    Before entering the cave, buy a Picnic Lunch and a Skip Sandwich from the
    Dusty Dunes Drugstore if the party does not have them. Bring the Pencil
    Eraser with you also.

    NOTE: If Paula had the Pencil Eraser when she was kidnapped, call Escargo
    Express and they will deliver it to the party (thanks to: G. Pilon).

    THE NEUTRALIZER:

    A. Enter the cave and walk west until you see two monkeys. Give the monkey
    on the left a Picnic Lunch. Enter the doorway and obtain the Pizza in
    the next room.

    B. Walk west until you see two more monkeys. Give the monkey on the left a
    Pizza and get the Pizza in the next room.

    C. Walk west and receive the Fresh Egg from the monkey.

    NOTE: The Fresh Egg will turn into a Chick in about 1 minute, so you must
    hurry the next part. If you do not give the Fresh Egg away in time,
    the same monkey will give you another one.

    D. Go back four rooms and give the monkey on the right a Skip Sandwich.
    Obtain the Wet Towel in the chest.

    E. Walk west and give the monkey on the left a Pizza. Obtain the Protein
    Drink in the next room.

    F. Return to the previous room and give the monkey on the right a Protein
    Drink. Obtain the Hamburger in the chest.

    G. Walk west and give the monkey on the right a Fresh Egg. The Neutralizer
    is in the next room.

    THE FLAME PENDANT AND THE BROKEN TUBE:

    H. Go back five rooms and enter the doorway on the left (the one opened by
    giving the monkey a Picnic Lunch at the beginning).

    I. Keep going forward until you see two monkeys. Give the monkey on the
    right a Wet Towel and get the Ruler and the Hamburger in the next room.

    J. Walk west and give both monkeys a Hamburger. Enter each doorway to find
    the Flame Pendant and the Broken Tube. Equip the Flame Pendant on Jeff
    for now, but equip it on Paula when she rejoins the party.

    THE BAG OF DRAGONITE and THE END OF THE CAVE:

    K. Go back five rooms and enter the doorway on the right.

    L. Walk west until you see two doorways and enter the one on the right.

    M. Walk west until you see two more monkeys and give the one on the left a
    Ruler. Enter the doorway and receive the King Banana from the monkey.

    N. Go back three rooms and enter the doorway on the left.

    O. Walk west and give the monkey on the right the King Banana.

    Keep moving forward to reach the end of the cave. If you want the Bag of
    Dragonite, obtain the Hamburger in the next room, go back one room and
    give the Hamburger to the monkey on the left.

    Talk to Talah Rama, the man floating in the air, and receive the Yogurt
    Dispenser.

    Next, talk to the monkey to have Ness learn Teleport[alpha].

    d)Don't Teleport to Winters

    With Teleport[alpha], you can go to Winters to buy some of the equipment
    from the Drugstore there. You shouldn't do this, however, because better
    equipment will be available soon, and you should save as much money as
    possible to buy the best gear in the next town.

    _______________________________________________________________________________
    _______________________________________________________________________________


    7.Monotoli Building

    Recommended Level: 33 -> 34

    Equipment:

    Ness: Mr. Baseball Bat Jeff: Hyper Beam
    Night Pendant Flame Pendant
    Gold Bracelet Platinum Band
    Coin of Defense Mr. Saturn Coin

    GIFT BOXES

    NOTE: The enemies on the 48th floor will disappear once you talk to
    Monotoli, making it easier to find any gift boxes you skipped.
    ___________________________________________________
    |1.Sudden Guts Pill | doubles Guts for | 48th floor |
    | | 1 fight | |
    |___________________|__________________|____________|
    |2.Vital Capsule | increases | 48th floor |
    | | Vitality by 1 | |
    | | (save for Paula) | |
    |___________________|__________________|____________|
    |3.Trout Yogurt | recovers 30 HP | from the |
    | | | maid |
    |___________________|__________________|____________|


    ENEMIES

    a)Clumsy Robot

    Recommended Level: 33

    Attacks

    -Fire a missile, making itself dizzy
    Damage: 150~350 HP (Ness)
    150~350 HP (Jeff)
    Peripheral Damage: 90~170 HP

    -Stumble, but fire a strange beam
    Effect: solidify a single target

    -Eat a bologne sandwich
    Effect: none
    Comments: The battle dialogue window says that the Clumsy Robot recovers
    full HP after eating the sandwich, but from my experience this
    move does not seem to delay the end of the fight.

    -Clean the area
    Effect: none

    -Is reeling
    Effect: none

    -Is wobbly
    Effect: none

    -Lose a gear and some bolts
    Effect: none

    -Re-apply a bandage
    Effect: none

    -Want to go and get a battery
    Effect: none

    Strategy

    Use Paralysis[alpha] in each round until the Clumsy Robot is paralyzed,
    while Jeff uses food items to keep everyone's HP up. When recovering
    HP, try to wait until the HP counter stops moving upwards before
    attacking again (provided nobody is seriously wounded).

    Don't use Big Bottle Rockets against this enemy because it rarely (if
    ever) inflicts any damage.

    -Ness: Paralysis[alpha], until successful
    "bash"
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[alpha] or [beta] if HP falls to 150 or
    lower

    -Jeff: "shoot"
    recover with a food item if anyone's HP falls to 150 or lower


    b)Sentry Robot

    Attacks

    -Fire a beam
    Damage: 40~60 HP (Ness)
    30~50 HP (Jeff)

    -Fire a Bottle Rocket
    Damage: 100~150 HP (Ness)
    100~150 HP (Jeff)

    -Call for help
    Effect: a Sentry Robot might join the battle

    -Say "tick-tock"
    Effect: none

    Strategy

    You should be able to defeat the Sentry Robot within three rounds using
    standard attacks. Use PSI Rockin[beta] if facing multiple Sentry Robots.

    -Ness: "bash"
    PSI Rockin[beta], when facing more than one
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[alpha] or [beta] if HP falls to 120 or
    lower

    -Jeff: "shoot"


    WALKTHROUGH

    a)The 48th Floor

    Return to Fourside after receiving the Yogurt Dispenser from Talah Rama
    in the Monkey Cave. Buy a few Double Burgers for Jeff at the Dept. Store
    if you have no food. Buy a couple of Big Bottle Rockets as well if Jeff
    doesn't have any, and save them for the next Sanctuary boss.

    Go to the Monotoli Building in northern Fourside and talk to the maid
    standing outside. Enter the building, take the elevator to the 47th floor,
    and enter the other elevator to go to the 48th floor.

    The 48th floor is guarded by Sentry Robots patrolling different areas.
    There is no "secret code" you can tell the Sentries to let Ness and Jeff
    pass. You should be able to defeat this enemy within three rounds using
    standard attacks. Use PSI Rockin[beta] when facing more than one. Recover
    with Lifeup if Ness or Jeff's HP falls below 120.

    Once off the elevator, walk west through the door and fight the two Sentry
    Robots in the hallway. Enter the leftmost door at the end of the hallway.
    You can avoid the Sentry Robot in the next room by squeezing between the
    desk and the wall in the upper left corner of the room. Enter the upper
    door.

    The door at the top of the next room leads to a gift box containing a
    Sudden Guts Pill guarded by a Sentry Robot. If you don't have at least one
    of these, it may be a good idea to obtain it here. If you don't want to
    fight the Sentry Robot, you can come back after talking to Mr. Monotoli
    and all the Sentry Robots disappear.

    Enter the other door to proceed. The Sentry Robot in the next room can be
    avoided by quickly entering the right-hand door to the north. The left
    door leads to a Vital Capsule, which should be saved for Paula when she
    rejoins the party. Again, you can wait until after talking to Monotoli to
    get this item.

    The upper door in the next room leads to the maid's room, but all she will
    give the party is Trout Yogurt, a food item that recovers a paltry 30 HP.

    b)Clumsy Robot

    Before proceeding, be at max HP and give your best food to Jeff. Enter the
    door on the left to encounter the Clumsy Robot.

    The Clumsy Robot's only attack can inflict mortal damage to either Ness or
    Jeff in one hit, but Paralysis can render this enemy helpless. Paralysis
    isn't guaranteed to work, but you should eventually be successful if you
    keep using it in each round. Have Jeff use food to keep everyone's HP
    above 120.

    c)Monotoli

    Enter the door to the left after the battle is over and talk to Monotoli.

    When Paula rejoins the party, give her your best defensive items and the
    Franklin Badge. Paula should be equipped with the Flame Pendant, a
    Platinum Band, and the Mr. Saturn Coin; Jeff with a Great Charm, a Gold
    Bracelet, and a Coin of Defense; and Ness with a Night Pendant, a Silver
    Bracelet, and a Coin of Slumber. If you don't have the Mr. Saturn Coin,
    teleport to Saturn Valley and talk to one of the Mr. Saturns in the cave
    below the Store. The Gold Bracelet and the Coin of Defense can be bought
    at the Department Store, but you should save your money until you get to
    the next town.

    Enter the door to the left and walk to the end of the hallway. Approach
    the helicopter, watch the scene, and return to the entrance of the
    Monotoli Building.

    d)Flying to Winters

    Make sure Jeff has Big Bottle Rockets and there's nothing else you want to
    do around here before proceeding. Return to the cell where Ness and Paula
    were held earlier in Threed to find the Sky Runner fixed. "Check" the Sky
    Runner to fly to Dr. Andonuts's Lab.

    Do not teleport away from Winters until you reach the next town.
    Otherwise, when you teleport back to Winters the party will be taken to
    Snow Wood Boarding House, and you'll have to walk all the way south to Dr.
    Andonuts's Lab while facing much stronger enemies than the first time Jeff
    traveled through Winters.

    _______________________________________________________________________________
    _______________________________________________________________________________


    8.Fourth Sanctuary Location

    Recommended Level: 34 -> 36

    Equipment:

    Ness: Mr. Baseball Bat Paula: Deluxe Fry Pan Jeff: Hyper Beam
    Night Pendant Flame Pendant Great Charm
    Silver Bracelet Platinum Band Gold Bracelet
    Coin of Slumber Mr. Saturn Coin Coin of Defense


    ENEMIES

    a)Arachnid!

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 30~50 HP (Ness)
    15~25 HP (Paula)
    15~25 HP (Jeff)

    -Sting with its poison stinger
    Effect: poison a single target

    -Shoot spider silk out of its body
    Effect: solidify a single target (sometimes for multiple rounds)

    Strategy

    A hit from any two party member's standard attack should defeat the
    Arachnid!. Use Healing[beta] to cure poison after fights. Always defeat
    this enemy last.

    -Ness, Paula, Jeff: "bash/shoot"


    b)Cave Boy

    Vulnerable: Fire
    Resistant: Freeze

    Attacks

    -Swing a club
    Damage: 1 HP

    -Shout in a loud voice
    Effect: reduce a single target's Offense and Defense by about 6%

    Strategy

    You should be able to defeat the Cave Boy within two rounds with
    standard attacks.

    -Ness, Paula, Jeff: "bash/shoot"


    c)Elder Batty

    Vulnerable: Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 40~70 HP (Ness)
    15~25 HP (Paula)
    30~50 HP (Jeff)

    -Biting attack
    Damage: 90~140 HP (Ness)
    80~90 HP (Paula)
    90~130 HP (Jeff)

    -Become friendly and affectionate
    Effect: solidify a single target

    -Size up the situation
    Effect: makes itself feel strange

    Strategy

    A hit from each party member's standard attack should defeat the Elder
    Batty. If this enemy appears in a group, use Freeze[beta] and a hit from
    Ness or Jeff's standard attack. Defeat this enemy after any Strong
    Crocodiles it may appear with.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[alpha] if HP falls to 100 or lower
    recover Jeff with Lifeup[alpha] or [beta] if HP falls to 120 or
    lower

    -Paula: "bash"
    Freeze[beta], when facing a group

    -Jeff: "shoot"


    d)Mighty Bear Seven

    Attacks

    -Standard attack
    Damage: 80~110 HP (Ness)
    45~65 HP (Paula)
    70~95 HP (Jeff)

    -Claw with his sharp nails
    Damage: 160~210 HP (Ness)
    120~150 HP (Paula)
    140~170 HP (Jeff)

    -Biting Attack
    Damage: 160~210 HP (Ness)
    135~170 HP (Paula)
    155~180 HP (Jeff)

    Strategy

    Use Paula's strongest Freeze attack to defeat the Mighty Bear Seven
    first in any fight.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[alpha] or [beta] if HP falls below max
    recover Jeff with Lifeup[alpha] or [beta] if HP falls to 150 or
    lower

    -Paula: Freeze[beta]
    Freeze[gamma]

    -Jeff: "shoot"


    e)Shrooom! (Sanctuary Boss)

    Recommended Level: 34

    Vulnerable: Fire

    Attacks

    -Standard attack
    Damage: 110~130 HP (Ness)
    60~90 HP (Paula)
    65~100 HP (Jeff)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -Scatter some spores
    Effect: mushroomize a target

    -Scatter some spores
    Effect: poison a target

    -Disrupt your senses
    Effect: a target becomes unable to use PSI for 4 rounds
    Comments: The success rate of this attack is too low to pose much of a
    threat.

    Strategy

    Like most boss battles, the best strategy here is to be aggressive and
    defeat the enemy quickly. This is especially true against Shrooom!
    because it will mushroomize most of your party if the battle lasts too
    long.

    Assuming nobody is mushroomized, use up all Big Bottle Rockets and
    attack with PSI Rockin[beta] and Fire[beta] as much as possible. Keep
    everyone's HP above 120 and ignore anyone poisoned.

    If Jeff does not have any Big Bottle Rockets, do not teleport to
    Fourside to buy any. Buy some Beef Jerky for Paula and Jeff from the
    Cave Boy in Dr. Andonuts's Lab, and use them to keep everyone alive. The
    Bag of Dragonite is effective as well, though you may want to save it
    for a later boss (the Kraken).

    If Ness becomes mushroomized, have him use only Lifeup or Healing[beta].
    If Paula is mushroomized, have her use food items and Offense Up[alpha]
    on Jeff and Ness if he runs out of PP. If both Ness and Paula get
    mushroomized, have Paula use Freeze[beta] and have Jeff recover any
    mortally wounded party member with food.

    -Ness: PSI Rockin[beta]
    "defend," if mushroomized
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[alpha] if HP falls to 90 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 120 or lower

    -Paula: Fire[beta]
    Offense Up[alpha], if mushroomized
    Freeze[beta], if both Ness and Paula are mushroomized

    -Jeff: (first few turns) Big Bottle Rocket
    food items
    "defend," if mushroomized


    f)Strong Crocodile

    Attacks

    -Standard attack
    Damage: 80~110 HP (Ness)
    60~70 HP (Paula)
    70~85 HP (Jeff)

    -Swing its tail very hard
    Damage: 170~200 HP (Ness)
    110~170 HP (Paula)
    125~180 HP (Jeff)

    -Biting attack
    Damage: 160~200 HP (Ness)
    110~160 HP (Paula)
    150~190 HP (Jeff)

    -Edge closer
    Effect: none

    Strategy

    Use Paula's strongest Freeze attack and standard attacks to defeat the
    Strong Crocodile as soon as possible.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[alpha] or [beta] if HP falls below max
    recover Jeff with Lifeup[alpha] or [beta] if HP falls to 150 or
    lower

    -Paula: Freeze[gamma]
    Freeze[beta]

    -Jeff: "shoot"


    WALKTHROUGH

    a)Fourth Sanctuary Location

    After reaching Winters, "check" the Instant Revitalizing Device to recover
    HP/PP (the Device is the machine that resembles a furnace).

    If Jeff doesn't have Big Bottle Rockets, do not teleport to Fourside to buy
    any. Instead, buy some Beef Jerky for Paula and Jeff from the Cave Boy. If
    you don't have any money and food either, you can still survive but be sure
    to save your game.

    Go to the Shining Spot Jeff passed by on his first trip through Winters.
    There are new, more powerful enemies around Stonehenge and inside the cave,
    but the way to the Shining Spot is short, and you shouldn't have to fight
    too many enemies. Both the Cave Boys and the Mighty Bear Sevens move slower
    than the party on the field, but use Freeze to defeat any Bears as soon as
    possible if you get into a fight. The Cave Boys hardly pose a threat
    anymore.

    b)Sanctuary Boss

    Like most boss battles, the best strategy here is to be aggressive and
    defeat the enemy quickly. This is especially true against Shrooom! because
    it will mushroomize most of your party if the battle lasts too long.

    Assuming nobody is mushroomized, use up all Big Bottle Rockets and attack
    with PSI Rockin[beta] and Fire[beta] as much as possible. Keep everyone's
    HP above 120 and ignore anyone poisoned.

    If Jeff does not have any Big Bottle Rockets, use PSI Rockin[beta] and Fire
    [beta] as much as possible while Jeff keeps everyone alive with food.

    If Ness becomes mushroomized, have him use only Lifeup or Healing[beta]. If
    Paula is mushroomized, have her use food items and Offense Up[alpha] on
    Jeff and Ness if he runs out of PP. If both Ness and Paula get
    mushroomized, have Paula use Freeze[beta] and have Jeff recover any
    mortally wounded party member with food.

    After defeating Shrooom!, record the Fourth Sanctuary Melody, return to
    the lab, and ride the Sky Runner.

    _______________________________________________________________________________
    _______________________________________________________________________________


    9.Winters's New Enemies

    This section is for those who teleported away from Winters after taking the
    Sky Runner there and before recording the Fourth Sanctuary Melody. If you
    saved after doing this or saved too long ago, you will have to walk from Snow
    Wood Boarding House to Dr. Andonuts's Lab while facing some new enemies.

    Before making your way south, equip Paula with the Great Charm to increase
    her Speed. Buy 1 or 2 Secret Herbs at Saturn Valley if you don't have any in
    case someone gets diamondized and bring the Pencil Eraser with you. If you
    don't have any food, buy some Double Burgers for Paula and Jeff in Fourside.

    The enemies you'll face are the Lesser Mook, the Wooly Shambler, and the
    Whirling Robo. The Lesser Mook is the most powerful because it can use Freeze
    and cause diamondization. Use PSI Shield[sigma] in the first round and use
    Fire[beta] until the Lesser Mook is defeated. Use Hypnosis[omega] while in
    northern Winters to put the Lesser Mook and maybe its cohorts to sleep.

    The Whirling Robo can use a Neutralizer to remove your shields and leave you
    exposed to the Lesser Mook's Freeze, so always have your fastest party member
    carry some food in case someone gets mortally wounded. Use Freeze[beta] and a
    standard attack to defeat the Whirling Robo after any Lesser Mooks.

    The Wooly Shambler can use PSI Shield and Flash, but they aren't likely to
    cause much trouble. If the Wooly Shambler uses PSI Shield on a Lesser Mook,
    you should usually be alright using standard attacks instead of Fire against
    the Lesser Mook.

    Don't worry about PP in northern Winters because you can rest in a couple of
    tents on the way to Lake Tess. Brick Road is no longer in southern Winters to
    let you rest, so you'll have to conserve your PP until you get to Dr.
    Andonuts's Lab after crossing the lake. Don't use Hypnosis[omega] and use PSI
    Magnet when facing only 1 Wooly Shambler or Whirling Robo to recover Paula's
    PP. Use food to recover moderate damage after fights.




    *******************************************************************************
    X.Summers/Dalaam/Fourside
    *******************************************************************************

    ".....preeet!...pooooot!..."
    -Meditating Man in Dalaam

    Photo Locations: -in front of the Hotel in Summers
    -inside the Restaurant in Summers, in the northwest part of
    the building
    -the beach in Summers, in front of the man selling the Gelato
    de Resort
    -in Toto next to one of the sailors, after Poo joins the party
    -outside the Fourside Museum entrance, after recording the
    Fifth Sanctuary Melody
    -in front of the Palace in Dalaam, after Poo joins Ness
    -inside the Palace in Dalaam in front of the throne, after Poo
    joins Ness


    Outline

    Learn Stoic Club's phone number from a
    man in Toto
    |
    |
    Call the Stoic Club
    |
    |
    Talk to the man with the mustache in the
    Stoic Club who mentions Magic Cake
    |
    |
    Talk to the woman in the pink dress in
    the Stoic Club and ask her for Magic Cake
    |
    |
    Talk to the woman outside and eat some
    Magic Cake
    |
    |
    Go to the "Place of Emptiness" in
    southeastern Dalaam
    |
    |
    Meditate at the "Place of Emptiness" and
    do not move until a Spirit appears
    |
    |
    Return to the Palace and talk to the old man
    |
    |
    Talk to the man on the second floor of the
    Museum in Summers
    |
    |
    "Check" the Hieroglyphs and receive the
    Hieroglyph Copy
    |
    |
    Answer the phone on the first floor of the
    Museum in Summers
    |
    |
    Go to Fourside and talk to the man in the Museum
    |
    |
    Go to Topolla Theater and talk to Venus to
    receive the Signed Banana
    |
    |
    Talk to the man in the Museum and give him
    the Signed Banana
    |
    |
    Record the Fifth Sanctuary Melody and obtain
    the Carrot Key
    |
    |
    Go to Dalaam and "use" the Carrot Key on
    the three rabbits blocking the southwest cave
    |
    |
    Record the Sixth Sanctuary Melody
    |
    |
    Go to Summers, talk to the sailor in Toto,
    and set sail for Scaraba
    |
    |
    Defeat the Kraken


    1.Stoic Club

    Recommended Level: 36

    Equipment:

    Ness: Big League Bat Paula: Non-Stick Frypan
    Night Pendant Flame Pendant
    Diamond Band/Platinum Band Diamond Band
    Lucky Coin/Coin of Defense Lucky Coin

    Jeff: Hyper Beam
    Great Charm
    Diamond Band/Platinum Band
    Lucky Coin/Mr. Saturn Coin


    SHOPPING LIST

    NOTE: The Big League Bat and the Platinum Band are cheaper in Scaraba, the
    next town. You can go there after Poo joins Ness.
    ____________
    |Summers Shop|
    |____________|_____________________________________________
    |1.Big League Bat | $3080 | weapon for Ness; Offense +54 |
    |___________________|_______|______________________________|
    |2.Lucky Coin | 6000 | armor; Defense +50, Luck +20 |
    |___________________|_______|______________________________|
    |3.Diamond Band | 9998 | armor; Defense +50 |
    |___________________|_______|______________________________|

    _________________
    |Winters Drugstore|
    |_________________|______________________________________________
    |4.Coin of Silence | $2500 | armor; Defense +45, Luck +16 |
    | | | (buy as alternative to Lucky Coin) |
    |___________________|_______|____________________________________|
    |5.Non-Stick Frypan | 1490 | weapon for Paula; Offense +50 |
    |___________________|_______|____________________________________|


    ENEMIES

    a)Crazed Sign

    Vulnerable: Hypnosis

    Attacks

    -Standard attack
    Damage: 5~10 HP (Ness)
    3~5 HP (Paula)
    5~10 HP (Jeff)

    -Hypnosis[alpha]
    Effect: might put a single target to sleep

    -Paralysis[alpha]
    Effect: might paralyze a single target

    Strategy

    A hit from each party member's standard attack should defeat the Crazed
    Sign. If this enemy appears with a Mad Taxi, defeat the Crazed Sign
    first.

    -Ness: "bash"
    Hypnosis[alpha]

    -Paula: "bash

    -Jeff: "shoot"


    b)Mad Taxi

    Vulnerable: Paralysis

    Attacks

    -Rev and accelerate
    Damage: 30~40 HP (Ness)
    30~40 HP (Paula)
    30~40 HP (Jeff)

    -Spew exhaust fumes
    Effect: makes a single target uncontrollably cry

    Strategy

    A hit from Ness and Jeff's standard attacks should defeat the Mad Taxi.
    Defeat this enemy after any Crazed Signs.

    According to Starmen.net, the Mad Taxi has a 1/128 chance of dropping
    the Xterminator Spray, an item that inflicts about 200 HP of damage to
    all bugs. The in-game description states the spray can be used "many
    times," suggesting the item can be used indefinitely (Thanks to:
    C.V. Reynolds).

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[alpha] if HP falls to 80 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 80 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    c)Mole Playing Rough

    It's the same mole that ambushed you in Dusty Dunes Desert, and it's back
    for revenge.


    d)Over Zealous Cop

    Attacks

    -Come out swinging
    Damage: 15~25 HP (Ness)
    15~25 HP (Paula)
    15~25 HP (Jeff)

    -Grapple and use his submission hold
    Damage: 70~120 HP (Ness)
    70~120 HP (Paula)
    70~120 HP (Jeff)

    -Lose his temper
    Effect: increases Offense by about 6% (or about 4 points)

    -Guard
    Effect: reduces damage from "bash" by 50%
    Comments: Damage inflicted by Jeff's "shoot" will not be reduced by this
    move.

    Strategy

    You should be able to defeat the Over Zealous Cop in one or two rounds
    using standard attacks. Defeat this enemy first if it appears with a
    Tough Guy.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[alpha] if HP falls to 120 or lower
    recover Jeff with Lifeup[alpha] if HP falls to 120 or lower

    -Paula: "bash"

    -Jeff: "shoot"


    e)Tough Guy

    Attacks

    -Come out swinging
    Damage: 15~25 HP (Ness)
    15~25 HP (Paula)
    15~25 HP (Jeff)

    -Lose his temper
    Effect: increases Offense by about 6% (or about 4 points)

    Strategy

    You should be able to defeat the Tough Guy in one or two rounds using
    standard attacks. Defeat this enemy after any Over Zealous Cops.

    -Ness, Paula, Jeff: "bash"


    WALKTHROUGH

    a)Shopping in Summers and Winters

    Buy some new equipment upon reaching Summers. The store is northeast of
    the party's starting point.

    Merchandise here is expensive, and you may not be able to afford the best
    equipment. If that's the case, you can buy some slightly inferior
    equipment at a much lower cost in Winters (the Winters Drugstore actually
    sells a better weapon for Paula). Note that the Big League Bat and the
    Platinum Band are sold at roughly half the price in the next town, which
    you can reach pretty soon.

    As usual, give priority to maximizing Paula's Defense. To help you decide
    what to buy, here is a table comparing some of the equipment available to
    you (old equipment is shown as well):

    ______________________________________
    | STATS BOOST | COST | LOCATION |
    __________________|_______________|________|_____________|
    | Big League Bat | +54 Offense | $3080 | Summers |
    |__________________|_______________|________|_____________|
    | T-Rex's Bat | +48 Offense | $698 | Winters |
    |__________________|_______________|________|_____________|
    | Mr. Baseball Bat | +38 Offense | $498 | Dusty Dunes |
    |__________________|_______________|________|_____________|
    _________________________________________________________
    | Non-Stick Frypan | +50 Offense | $1490 | Winters |
    |__________________|_______________|________|_____________|
    | Chef's Fry Pan | +40 Offense | $1198 | Summers |
    |__________________|_______________|________|_____________|
    | Deluxe Fry Pan | +30 Offense | $598 | Dusty Dunes |
    |__________________|_______________|________|_____________|
    ________________________________________________________
    | Lucky Coin | +50 Defense | $6000 | Summers |
    | | +20 Luck | | |
    |__________________|_______________|________|____________|
    | Mr. Saturn Coin | +47 Defense | $0 | Saturn |
    | | +18 Luck | | Valley |
    |__________________|_______________|________|____________|
    | Coin of Silence | +45 Defense | $2500 | Winters |
    | | +16 Luck | | |
    |__________________|_______________|________|____________|
    | Coin of Defense | +40 Defense | $2000 | Fourside/ |
    | | +13 Luck | | Toto |
    |__________________|_______________|________|____________|
    ________________________________________________________
    | Diamond Band | +50 Defense | $9998 | Summers |
    |__________________|_______________|________|____________|
    | Platinum Band | +40 Defense | $6899 | Summers |
    |__________________|_______________|________|____________|
    | Gold Bracelet | +30 Defense | $2799 | Fourside |
    |__________________|_______________|________|____________|


    The Big League Bat and Platinum Band are sold in the next town (Scaraba)
    for $1380 and $3899 respectively. You can get to Scaraba after the fourth
    party member joins Ness, but you'll have to fight a boss on the way.

    At the very least, buy a Diamond Band and a Lucky Coin for Paula and equip
    the Mr. Saturn Coin on whomever you can't afford a Lucky Coin for. It'll
    cost about $50,000 to buy the best equipment available.

    b)Magic Cake

    Head for Toto, the town east of Summers. There is a Store here as well,
    but it does not sell anything very useful. Enter the fourth door from the
    start of Toto and talk to the man inside to learn the phone number of the
    Stoic Club, a place in Summers.

    After exiting the building, the party will get a call from Tony, Jeff's
    roommate back in Snow Wood. He will ask you to enter your name (the
    player's name, not Ness or a party member). Your name will appear a few
    times at the end of the game.

    Next, enter the Toto Shop and call the Stoic Club.

    Enter the club in Summers and talk to the mustached man standing next to
    the table on the left side of the room.

    Talk to the woman wearing the pink dress near the entrance and answer
    "yes" when prompted.

    Follow the woman out of the building and walk to the cart to the southwest
    of the club. Talk to her to eat some Magic Cake.

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Poo's Trial

    ITEMS

    a)Brain Stone

    Use: prevents its holder from being unable to concentrate
    Obtained: chest in Dalaam Palace

    Most attacks that disrupt concentration have a low success rate, so you
    can give the Brain Stone to Escargo Express.

    b)Jar of Delisauce

    Use: condiment; when used with a food item, this will increase the amount
    of HP and/or PP recovered by about 50~100%
    Obtained: -chest in one of the houses in Dalaam
    -Dalaam Restaurant

    Hold on to the Jar of Delisauce and use it with any Rock Candies you find.
    The Rock Candy is a food item that increases a random stat by 2 if used
    with a Jar of Delisauce or a Sugar Packet.


    GIFT BOXES
    ___________________________________________________________________
    |1.Brain Food Lunch | recovers 300 HP | Dalaam Palace |
    | | and 50 PP | |
    |_____________________|__________________|__________________________|
    |2.Brain Stone | | Dalaam Palace |
    |_____________________|__________________|__________________________|
    |3.Cup of Lifenoodles | medicine | Dalaam Palace |
    |_____________________|__________________|__________________________|
    |4.Bottle of Water x2 | recovers 10 PP | Dalaam Restaurant; |
    | | for Poo | inside one of the houses |
    |_____________________|__________________|__________________________|
    |5.Bowl of Rice Gruel | recovers 200 HP | Dalaam Restaurant |
    |_____________________|__________________|__________________________|
    |6.Jar of Delisauce | condiment; works | inside one of the houses |
    | | well with almost | |
    | | all food items | |
    |_____________________|__________________|__________________________|


    WALKTHROUGH

    a)Mu

    Open the chests in the Palace to obtain a Brain Food Lunch and a Cup of
    Lifenoodles. The Brain Stone is also found here, but I don't find the item
    to be that useful; give it to Escargo Express if you get it, or put it in
    Paula's inventory when Poo joins the party.

    Exit the Palace and enter some of the houses to find more food items. Make
    your way to southeast Dalaam.

    Climb the rope to the top and begin meditating. Don't touch the
    directional pad while sitting. Poo will stop his training if you do, and
    you will have to talk to the old man back in the Palace and start all over
    again.

    Continue to meditate and a spirit will eventually appear and test Poo.
    Answer "yes" to all of its questions to complete the trial. If you answer
    "no" to any of them, you will have to talk to the old man back in the
    Palace and start again.

    With the training complete, return to the Palace and talk to the old man.
    Poo will gain a few levels and teleport to Summers to join Ness.

    b)The Fourth Party Member

    There are a few things you should know about Poo before taking him into
    battle. First, most food items recover only about 6 of his HP. Only
    medicinal items, such as the Cup of Lifenoodles, and PP recovery items
    work normally, but a few food items are better for Poo than for the other
    party members. These items are:

    Brain Food Lunch: recovers 600 HP and 100 PP
    Bottle of Water: recovers 10 PP
    Bottle of DXwater: recovers 40 PP

    Second, equipping the same weapons and armor the other party members use
    will actually decrease Poo's stats. All of Poo's equipment is either found
    in gift boxes or dropped by enemies. These items are:

    Weapon: Sword of Kings (dropped by a later enemy; can be hard to get)
    Body: Cloak of Kings (gift box; found before Eighth Sanctuary Cave)
    Arms: Bracer of Kings (gift box; found in Sixth Sanctuary Cave)
    Other: Diadem of Kings (gift box; found in Seventh Sanctuary Cave)

    _______________________________________________________________________________
    _______________________________________________________________________________


    3.Fifth Sanctuary Location

    Recommended Level: 36 -> 39

    Equipment:

    Ness: Big League Bat Paula: Non-Stick Frypan
    Night Pendant Flame Pendant
    Diamond Band/Platinum Band Diamond Band
    Lucky Coin/Coin of Silence Lucky Coin

    Jeff: Double Beam/Spectrum Beam Poo: nothing
    Great Charm/Crystal Charm
    Diamond Band/Platinum Band
    Lucky Coin/Mr. Saturn Coin

    ITEMS

    a)Broken Bazooka

    Use: Jeff can repair this item into the Heavy Bazooka
    IQ required: 45
    Obtained: trash can in the third section of the Fourside Sewers, inside a
    room a little bit west of the Shining Spot

    Obtain the Broken Bazooka and give it to Jeff. The Heavy Bazooka is a
    powerful item that can inflict more damage than Jeff's "shoot" for almost
    the rest of the game. Plus, it can never miss, making Jeff practically
    immune to crying.


    GIFT BOXES
    ________________________________________________________________
    |1.Broken Iron | repaired into the | east of entrance |
    | | Slime Generator | |
    | | (10 IQ needed) | |
    |___________________|______________________|_____________________|
    |2.Croissant | recovers 60 HP | west of entrance |
    |___________________|______________________|_____________________|
    |3.Broken Spray Can | repaired into | middle of |
    | | Defense Spray | first section |
    | | (1 IQ needed) | |
    |___________________|______________________|_____________________|
    |4.Rust Promoter DX | inflicts 400 HP of | second section |
    | | damage to all | |
    | | robotic enemies | |
    |___________________|______________________|_____________________|
    |5.Broken Bazooka | repaired into the | third section, west |
    | | Heavy Bazooka | of Shining Spot |
    | | (45 IQ needed) | |
    |___________________|______________________|_____________________|
    |6.Carrot Key | opens Sixth | Sanctuary Location |
    | | Sanctuary Cave | |
    |___________________|______________________|_____________________|


    ENEMIES

    a)Deadly Mouse

    Vulnerable: Fire

    Attacks

    -Biting attack (SMAAAASH!! hit)
    Damage: 130~140 HP (Ness)
    120~130 HP (Paula)
    130~140 HP (Jeff)
    200~220 HP (Poo)
    Comments: The Deadly Mouse will get a SMAAAASH!! hit about 50% of the
    time. Other times, it will either miss or inflict little
    damage to Ness, Paula, and Jeff; Poo can suffer up to about 80
    HP of damage depending on how low his level is.

    -Take a bite using its poisonous fangs (SMAAAASH!! hit)
    Damage: 130~140 HP (Ness)
    120~130 HP (Paula)
    130~140 HP (Jeff)
    200~220 HP (Poo)
    Effect: poisons target
    Comments: The chance that this attack will poison its target seems to
    be much lower (possibly 0%) when it hits with a SMAAAASH!!.

    Strategy

    Use Paula's Freeze[gamma] and a standard attack from Ness or Jeff. Use
    PSI Rockin[beta] and Paula's strongest Fire attack when facing multiple
    Deadly Mice. Defeat the Deadly Mouse first when it appears in a group.

    -Ness: "bash"
    PSI Rockin[beta], when facing multiple Deadly Mice
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[alpha] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls below max

    -Paula: Freeze[gamma]
    Fire[beta] or [gamma], when facing multiple Deadly Mice

    -Jeff: "shoot"

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[alpha] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls below max


    b)Filthy Attack Roach

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 40~70 HP (Ness)
    30~55 HP (Paula)
    40~60 HP (Jeff)
    100~150 HP (Poo)

    -Start a continuous attack
    Effect: hits twice
    Damage: 40~70 HP per hit (Ness)
    30~55 HP (Paula)
    40~60 HP (Jeff)
    100~150 HP (Poo)

    -Leap forward and spread its wings
    Effect: solidify a single target

    -Knit its brow
    Effect: none

    Strategy

    A hit from Freeze[beta] and a standard attack should defeat the Filthy
    Attack Roach.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[alpha] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls below max

    -Paula: Freeze[beta]

    -Jeff: "shoot"

    -Poo: "bash"
    Freeze[beta], when facing a group
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[alpha] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls below max


    c)Plague Rat of Doom (Sanctuary Boss)

    Recommended Level: 38

    Attacks

    -Standard attack (SMAAAASH!! hit)
    Damage: 160~170 HP (Ness)
    150~160 HP (Paula)
    160~170 HP (Jeff)
    230~240 HP (Poo)
    Comments: The Plague Rat of Doom will get a SMAAAASH!! hit about 70% of
    the time. Other times, it will inflict only about 1~15 HP of
    damage to Ness, Paula, and Jeff, or about 50~80 HP to Poo.

    -Biting attack (SMAAAASH!! hit)
    Damage: 160~170 HP (Ness)
    150~160 HP (Paula)
    160~170 HP (Jeff)
    230~420 HP (Poo)

    -Take a bite using its poisonous fangs (SMAAAASH!! hit)
    Damage: 160~170 HP (Ness)
    150~160 HP (Paula)
    160~170 HP (Jeff)
    230~420 HP (Poo)
    Effect: poisons target
    Comments: The chance that this attack will poison its target seems to
    be much lower (possibly 0%) when it hits with a SMAAAASH!!.

    -Has a big grin on its face
    Effect: none

    Strategy

    Before starting the battle, give your fastest party member some food and
    make sure everyone has at least 150 HP. Keeping everyone's HP above 150
    should give you enough time to recover someone mortally wounded before
    the HP counter reaches 0.

    Have Paula and Poo use their strongest Freeze attack and Jeff use up any
    Big Bottle Rockets he has to defeat the Plague Rat of Doom quickly.

    -Ness: PSI Rockin[beta]
    recover Ness with Lifeup[beta] or [gamma] if HP falls to 150 or
    lower
    recover Paula with Lifeup[alpha] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower

    -Paula: Freeze[gamma]

    -Jeff: (first few turns) Big Bottle Rocket
    (subsequent turns) "shoot"

    -Poo: Freeze[gamma]
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[alpha] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower


    d)Stinky Ghost

    Vulnerable: Fire, Flash, Paralysis, Hypnosis

    Attacks

    -Standard attack
    Damage: 50~80 HP (Ness)
    40~65 HP (Paula)
    50~80 HP (Jeff)
    120~170 HP (Poo)

    -Possess you in a frightening manner
    Effect: possesses the target with a Tiny Li'l Ghost

    -Vent a terrible odor
    Effect: reduces the target's Offense by about 6%

    -Has a big grin on his face
    Effect: none

    Strategy

    Use Paralysis[alpha] in the first round. If the Stinky Ghost appears in
    a group, Paralyze it and defeat all other enemies first. If you want to
    inflict extra damage, both Fire and Freeze are effective.

    -Ness: (first turn) Paralysis[alpha]
    (subsequent turns) "bash"

    -Paula: "bash"

    -Jeff: "shoot"

    -Poo: "bash"


    e)Shattered Man

    Vulnerable: Paralysis

    Attacks

    -Standard attack
    Damage: 65~90 HP (Ness)
    65~90 HP (Paula)
    65~90 HP (Jeff)
    180~190 HP (Poo)

    -Growl and lunge forward
    Damage: 160~200 HP (Ness)
    170~215 HP (Paula)
    170~215 HP (Jeff)
    250~315 HP (Poo)

    -Give you a great big hug
    Effect: solidify a single target

    -Reach out with its icy hand
    Effect: solidify a single target

    Strategy

    Have Paula use Freeze[gamma] and Poo use Freeze[beta] to end the battle
    in one or two rounds. The Slime Generator seems to work pretty well
    against the Shattered Man and can prevent this enemy from attacking at
    all.

    -Ness: "bash"
    Paralysis[alpha]
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[alpha] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls below max

    -Paula: (first round) Freeze[gamma]
    (subsequent rounds) "bash"

    -Jeff: Slime Generator

    -Poo: Freeze[beta]
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[alpha] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls below max


    WALKTHROUGH

    a)Sailing to Scaraba

    You can go record the Fifth and Sixth Sanctuary Melodies once Poo joins
    the party. Alternatively, you can talk to the sailor in Toto and set sail
    for Scaraba, the next town, and record the melodies at a later time.

    You should go to Scaraba first if you could not afford the Big League Bat
    and the Platinum Band in Summers. You can also buy a Broken Cannon (32 IQ
    needed) so Jeff can repair it into the Spectrum Beam. Assuming Ness and
    Paula are equipped with the Night and Flame Pendants, you can also buy a
    Crystal Charm for Jeff to increase his Speed by 15. This Speed increase
    can be useful for recovering someone mortally wounded in upcoming boss
    fights if you give Jeff some food.

    If you decide to go to Scaraba, teleport to Fourside first and buy a
    couple of Big Bottle Rockets at the Department Store if Jeff does not have
    any. You might want to order a Large Pizza and give it to Ness as well
    (enter a Mach Pizza store in Twoson or Threed to learn their phone
    number). If you have a Bag of Dragonite, give it to Poo.

    Be at max HP/PP. Talk to one of the sailors in Toto east of Summers to set
    sail for Scaraba.

    On the way, the ship will be attacked by the Kraken. Use your most
    powerful attacks on the sea monster to end the battle in 1 or 2 rounds (it
    has about 1000 HP). Have Ness use a Large Pizza in the first round just in
    case everyone gets injured.

    See the section "5.Sailing to Scaraba" for more details on the Kraken.

    b)Fifth Sanctuary Melody

    Go to the Museum in Summers and pay the $12 admission fee.

    Go to the second floor and talk to the man standing in front of the door.
    There are two enemies in the next room that have high Offense, so be near
    max HP before entering. They can be easily defeated with Freeze or
    Paralysis.

    NOTE: Leave one of the enemies alive to see a strange glitch at the end of
    the game.

    "Check" the sign in front of the Hieroglyphs and attempt to leave the
    room. The man will stop the party and give them the Hieroglyph Copy,
    an item that repeats everything written on the Hieroglyphs when "used."
    Keep it for future reference.

    Answer the phone as you exit the museum. Teleport to Fourside.

    If you didn't buy a Broken Cannon in Scaraba, buy a Broken Gadget from the
    guy with a mohawk in northeast Fourside. Teleport to Saturn Valley to have
    Jeff repair it into the Double Beam (34 IQ needed).

    Enter the Fourside Museum and talk to the man blocking the door on the
    left side of the Museum. He explains he will show his "extraordinary"
    thing in exchange for an autograph of the singer Venus.

    Go to Topolla Theater, buy a Show Ticket, and enter the music hall to see
    Venus's performance (it's about 2 and a half minutes long).

    Once the performance ends, enter the dressing room on the other side of
    the music hall and talk to Venus to receive the Signed Banana.

    c)Fifth Sanctuary Sewer Enemies

    Before going to the Museum, buy a couple of Big Bottle Rockets from the
    Department Store if Jeff doesn't have any. Return to Mr. Spoon in the
    Museum and "use" the Signed Banana to gain access to the sewers underneath
    Fourside.

    If you don't want to spend time leveling up Poo, you'll have to be
    aggressive with your attacks to prevent Poo from being KO'd. Use Freeze
    [gamma] against the Deadly Mouse, Freeze[beta] against the Filthy Attack
    Roach, and Paralysis[alpha] against the Stinky Ghost to quickly defeat or
    incapacitate the enemies here. None of the enemies have PP you can drain
    with PSI Magnet, but there is a Magic Butterfly room in the second section
    of the sewer.

    d)Through the Sewers

    To the right of the entrance is a Broken Iron. Take it if Jeff doesn't
    have the Slime Generator.

    Walk left from the entrance, down the ladder into the water, and all the
    way east into the next part of the sewers.

    There is a Magic Butterfly room near the middle of the second section. If
    the party is running low on PP, get out of the water at the east end of
    this area, walk west, and enter the door. Repeatedly reenter this room as
    much as you need to recover HP/PP.

    There is also a trash can to the west of the butterfly room containing a
    Rust Promoter DX; it can be useful against the many metallic enemies that
    appear later (though it doesn't work on Starmen).

    Walk east and enter the third and final part of the sewer. The door here
    leads to a trash can containing a Broken Bazooka, which can be repaired
    into the Heavy Bazooka (45 IQ needed). The Heavy Bazooka can inflict more
    damage than Jeff's "shoot" for almost the rest of the game, so be sure to
    get it.

    e)Sanctuary Boss

    Before talking to the Shining Spot, give your fastest party member some
    food and make sure everyone has at least 150 HP.

    Like all mouse enemies in this game, the Plague Rat of Doom has a high
    rate of SMAAAASH!! hits. Keeping everyone's HP above 150 should give you
    enough time to recover a mortally wounded character before the HP counter
    reaches 0. Have Paula and Poo use their strongest Freeze attack and Jeff
    use up any Big Bottle Rockets he has. You should hopefully be able to win
    in just a couple of rounds.

    Once the Plague Rat of Doom is defeated, walk up the ladder and record the
    Fifth Sanctuary Melody. The nearby chest contains a Carrot Key, an item
    that opens the Sixth Sanctuary Cave in Dalaam. Obtain it and head back to
    the entrance of the museum (teleport can't be used by the Sanctuary spot).

    Before teleporting, go to the Department Store to replenish Jeff's supply
    of Big Bottle Rockets.

    _______________________________________________________________________________
    _______________________________________________________________________________


    4.Sixth Sanctuary Location

    Recommended Level: 39 -> 42

    Equipment:

    Ness: Big League Bat Paula: Non-Stick Frypan
    Night Pendant Flame Pendant
    Diamond Band/Platinum Band Diamond Band
    Lucky Coin/Coin of Silence Lucky Coin

    Jeff: Double Beam/Spectrum Beam Poo: nothing
    Great Charm/Crystal Charm
    Diamond Band/Platinum Band
    Lucky Coin/Mr. Saturn Coin

    ITEMS

    a)Bracer of Kings

    Use: equip on Poo's arms; Defense +30, Luck +35; protects from Hypnosis
    Location: at the bottom of the hole to the right of the Shining Spot

    Get the Bracer of Kings on your way back to the entrance after recording
    the Sixth Sanctuary Melody. This is the only item Poo should equip on his
    arms.

    b)Rock Candy

    Use: increases Speed, Guts, Vitality, IQ, or Luck by 1 (or 2, with a
    condiment)
    Location: on the level above the Shining Spot

    Obtain the Rock Candy on your way to the Shining Spot. Use it with a Sugar
    Packet or a Jar of Delisauce to boost the stat increase to 2. To apply a
    condiment, place both the condiment and the Rock Candy in the same
    person's inventory and use the Rock Candy.

    NOTE: There is a bug in the game that lets you use the Rock Candy an
    infinite number of times. An explanation of how to exploit this bug
    can be found at Starmen.net.


    GIFT BOXES
    ________________________________________________________________________
    |1.Sudden Guts Pill | doubles Guts for | at the bottom of the first hole |
    | | 1 fight | |
    |___________________|__________________|_________________________________|
    |2.Rock Candy | increases random | on the level above the Shining |
    | | stat by 1 | Spot |
    |___________________|__________________|_________________________________|
    |3.Bracer of Kings | armor for Poo | at the bottom of the hole east |
    | | | of the Shining Spot |
    |___________________|__________________|_________________________________|


    ENEMIES

    a)Conducting Menace

    Attacks

    -Thunder[alpha]
    Effect: summon 1 lightning bolt
    Damage: 65~170 HP per bolt

    -Thunder[beta]
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Flash[alpha]
    Effect: might cause crying or feeling strange

    -Flash[beta]
    Effect: might cause crying, feeling strange, paralysis, or an instant KO

    Strategy

    A hit from each party member's standard attack should defeat the
    Conducting Menace. Use Freeze[beta] or [alpha] if Paula is crying. Poo
    should use Freeze[alpha] if his "bash" is weak.

    Defeat this enemy before attacking any other.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower

    -Paula: "bash"
    Freeze[alpha], if crying
    Freeze[beta], if facing a group

    -Jeff: "shoot"

    -Poo: Freeze[alpha]
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower


    b)Kiss of Death

    Vulnerable: Hypnosis

    Attacks

    -Standard attack
    Damage: 60~80 HP (Ness)
    40~60 HP (Paula)
    50~80 HP (Jeff)
    110~130 HP (Poo)

    -Give the kiss of death
    Effect: poison a single target

    Strategy

    A hit from Ness, Paula, and Jeff's standard attacks should defeat the
    Kiss of Death. Defeat this enemy last when facing a group. Heal anyone
    poisoned after the battle is over.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 60 or lower
    recover Paula with Lifeup[beta] if HP falls to 70 or lower
    recover Jeff with Lifeup[beta] if HP falls to 70 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower

    -Paula: "bash"

    -Jeff: "shoot"

    -Poo: "defend"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[beta] if HP falls to 60 or lower
    recover Jeff with Lifeup[beta] if HP falls to 80 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower


    c)Tangoo

    Vulnerable: Flash

    Attacks

    -Standard attack
    Damage: 60~80 HP (Ness)
    50~70 HP (Paula)
    60~80 HP (Jeff)
    130~160 HP (Poo)

    -Breath in through his flute
    Effect: puts one target to sleep

    -Play a flute with his poisonous breath
    Effect: poisons a single target

    Strategy

    A hit from Ness, Paula, and Jeff's standard attacks should defeat the
    Tangoo. If this enemy appears in a group, attack the Tangoo after
    defeating any Thunder Mites or Conducting Menaces. Heal anyone poisoned
    after the battle is over. If Poo is at a low level, have him "defend" or
    use Freeze[alpha] when facing a group.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[beta] if HP falls to 70 or lower
    recover Jeff with Lifeup[beta] if HP falls to 80 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower

    -Paula: "bash"

    -Jeff: "shoot"

    -Poo: "defend"
    Freeze[alpha], if facing a group
    recover Ness with Lifeup[beta] if HP falls to 70 or lower
    recover Paula with Lifeup[beta] if HP falls to 80 or lower
    recover Jeff with Lifeup[beta] if HP falls to 80 or lower
    recover Poo with Lifeup[beta] if HP falls to 130 or lower


    d)Thunder and Storm (Sanctuary Boss)

    Recommended Level: 40

    Vulnerable: Flash

    Attacks

    -Standard attack
    Damage: 100~130 HP (Ness)
    90~120 HP (Paula)
    100~130 HP (Jeff)
    110~160 HP (Poo)

    -Rush in, and intertwine with you
    Damage: 270~400 HP (Ness)
    270~400 HP (Paula)
    270~400 HP (Jeff)
    300~450 HP (Poo)

    -Crashing boom bang attack
    Effect: summons 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Summon a storm
    Effect: causes uncontrollable crying, feeling strange, paralysis, or an
    instant KO

    -Take deep breaths for the next assault
    Effect: none

    Strategy

    Before the battle begins, give your fastest party member some food and
    make sure everyone has at least 150 HP. Give Paula the Franklin Badge if
    she doesn't have it. Use Paula and Poo's strongest Freeze attacks, while
    Jeff uses up any Big Bottle Rockets he has. You should hopefully win in
    about two rounds.

    Have Ness use his strongest Flash attack in each round. Flash[beta] has
    a 25% chance of either instantly defeating or paralyzing Thunder and
    Storm. Flash[gamma] and [omega] have a 37.5% and 50% chance of causing
    either respectively.

    -Ness: Flash[beta]
    Flash[gamma] or [omega], if available
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower

    -Paula: Freeze[gamma]

    -Jeff: (first few turns) Big Bottle Rocket
    (subsequent turns) "shoot"

    -Poo: Freeze[beta]
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower


    e)Thunder Mite

    Vulnerable: Fire, Freeze

    Attacks

    -Thunder[alpha]
    Effect: summon 1 lightning bolt
    Damage: 65~170 HP per bolt

    -Thunder[beta]
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    Strategy

    A hit from Ness, Paula, and Jeff's standard attacks should defeat the
    Thunder Mite. If this enemy appears in a group, defeat it with Freeze
    [beta] and a hit from one standard attack. Attack the Thunder Mite only
    after defeating any Conducting Menaces it may appear with.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"
    Freeze[beta], if facing a group

    -Jeff: "shoot

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower


    WALKTHROUGH

    a)Feed the Rabbit Statues

    NOTE: The Sixth Sanctuary Melody does not have to be recorded now. If you
    want, the party can talk to the sailor in Toto and set sail for
    Scaraba instead.

    Before going to Dalaam, buy a couple of Big Bottle Rockets at Fourside for
    Jeff if he does not have any.

    Once in Dalaam, talk to the old man in the Palace to rest if needed and
    head toward the cave in the southwest. "Use" the Carrot Key while standing
    next to the rabbit statues to make them disappear.

    b)Sixth Sanctuary Cave Enemies

    If Poo is at a low level (level 30 or so), you may want him to "defend"
    when facing the Tangoo or the Kiss of Death to protect him from their
    standard attacks. Poo's standard attack isn't likely to inflict much
    damage to any enemy, and he can suffer over 100 HP of damage from physical
    attacks. If you want to play more offensively, Poo's Freeze[alpha] will
    inflict decent damage to any enemy in the cave.

    The other two enemies in the cave, the Thunder Mite and the Conducting
    Menace, use only PSI attacks, and "defend" won't protect Poo from them.
    Luckily, the Thunder Mite is easy to defeat and Poo can safely "bash" it.
    The Conducting Menace is stronger, and Poo should always use Freeze[alpha]
    to deal effective damage.

    c)Sixth Sanctuary Cave

    Enter the cave, climb up the first couple of ropes you see, and walk west
    until you see a hole. Fall through the hole and open the gift box at the
    bottom to get a Sudden Guts Pill.

    Enter the leftmost hole on this level. If you enter one of the other two
    holes, you will have to return to the entrance and start over.

    Open the gift box at the bottom of the hole to find a Rock Candy, an item
    that randomly increases its user's Speed, Guts, Vitality, IQ, or Luck by
    1. Don't use this item unless you have a Jar of Delisauce or a Sugar
    Packet. Using the Rock Candy with either condiment will boost the stat
    increase to 2. To apply a condiment, simply place both the condiment and
    the Rocky Candy in the same person's inventory and use the Rock Candy.

    NOTE: There is a glitch in the game that lets you use a Rock Candy an
    infinite number of times. See Starmen.net for details.

    Fall through the next hole.

    d)Sanctuary Boss

    Walk to the left to reach the Shining Spot. Before talking to it, give
    some food to your fastest party member and make sure everyone has over 150
    HP. Give the Franklin Badge to Paula if she doesn't have it.

    The Sanctuary boss, Thunder and Storm, has some pretty powerful attacks
    that can KO someone in 1 hit. Its "summon a storm" attack is equivalent to
    Flash[omega] and can KO a few party members, and its "intertwine" attack
    can inflict up to 400 HP of damage to a single target.

    Use Paula and Poo's strongest Freeze attacks and use up any Big Bottle
    Rockets Jeff has. You should hopefully be able to win in two rounds.

    Have Ness use his strongest Flash attack in each round. Flash[beta] has a
    25% chance of either instantly defeating or paralyzing Thunder and Storm.
    Flash[gamma] and [omega] have a 37.5% and 50% chance of causing either
    respectively.

    After defeating Thunder and Storm, record the Sixth Sanctuary Melody,
    walk back into the cave, and fall through the hole to the right.

    Open the gift box at the bottom to find the Bracer of Kings and equip this
    on Poo's arms (Poo should keep the bracer on his arms for the rest of the
    game).

    Continue moving forward to reach the entrance. Rest at the Palace if you
    need to and teleport to Summers (or Scaraba).

    NOTE: (G. Pilon sent the following tip) An easy way to level up is to exit
    and reenter the Sixth Sanctuary Cave and defeat the lone enemy that
    appears near the entrance. The enemy will try to run away if you
    have already defeated the Sanctuary Boss, allowing you to easily
    approach it from behind and get an instant victory to gain 2700 or
    3600 exp. points.

    _______________________________________________________________________________
    _______________________________________________________________________________


    5.Sailing to Scaraba

    Recommended Level: 42

    Equipment:

    Ness: Big League Bat Paula: Non-Stick Frypan
    Night Pendant Flame Pendant
    Diamond Band/Platinum Band Diamond Band
    Lucky Coin/Coin of Silence Lucky Coin

    Jeff: Hyper Beam/Double Beam Poo: (nothing)
    Great Charm (nothing)
    Diamond Band/Platinum Band (nothing)/Bracer of Kings
    Lucky Coin/Mr. Saturn Coin (nothing)

    ENEMY

    a)Kraken

    Recommended Level: 42

    Attacks

    -Generate a tornado
    Damage: 130~190 HP (Ness)
    170~210 HP (Paula)
    170~210 HP (Jeff)
    190~250 HP (Poo)
    Comments: This attack will damage the entire party.

    -Breathe fire
    Damage: 180~300 HP, to everyone

    -Crashing boom bang attack
    Effect: summons 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Flash[beta]
    Effect: might cause crying, feeling strange, paralysis, or an instant KO

    -Emit a pale green light
    Effect: resets any stats changes and removes all shields

    Strategy

    Try to defeat the Kraken in 1 or 2 rounds (it has about 1000 HP). Use
    Paula and Poo's strongest Freeze attacks and any Big Bottle Rockets Jeff
    has. If you have a Bag of Dragonite, give it to Poo.

    The Kraken's fire and tornado attacks inflict heavy damage to the entire
    party, making recovery difficult. If you want to play it safe, order a
    Large Pizza and have Ness use it in the first round. Ness tends to have
    low Speed and will likely go after the Kraken attacks.

    -Ness: PSI Rockin[beta]
    PSI Rockin[gamma], if learned
    (first turn) Large Pizza

    -Paula: Freeze[gamma]

    -Jeff: Big Bottle Rocket

    -Poo: Lifeup[beta] on self, if at a low level
    Freeze[gamma]
    Bag of Dragonite


    WALKTHROUGH

    a)Sailing to Scaraba

    Once Poo has joined the party, you can talk to the sailor in Toto and set
    sail for Scaraba. Be at max HP/PP and carry two Big Bottle Rockets in
    Jeff's inventory before setting sail. If you have a Bag of Dragonite, give
    it to Poo. If you want to play it safe, order a Large Pizza and give it to
    Ness (enter a Mach Pizza store in Twoson or Threed to learn their phone
    number).

    Go to Toto and talk to the sailor wearing the blue and white striped
    shirt. One of them (the one on the right) is the husband of the Magic
    Cake vendor and will offer passage to Scaraba for $20/person. Answer "yes"
    when prompted when you are ready.

    During the voyage, the ship will be attacked by the Kraken. Try to end
    this battle in 1 or 2 rounds (the Kraken has about 1000 HP). Use your
    strongest Freeze attacks and any Big Bottle Rockets and Bags of Dragonite
    you have.

    The Kraken's attacks can inflict heavy damage to the entire party, making
    recovery difficult. If Ness has a Large Pizza, have him use it in the
    first round. Ness tends to have low Speed and is likely to go after the
    Kraken attacks.




    *******************************************************************************
    XI.Scaraba
    *******************************************************************************

    "Well, you'll die by dehydration! I'm warning you!"
    -Water Vendor, if you don't buy anything from him


    Photo Locations: -left side of the marketplace in Scaraba
    -in front of the Pyramid entrance
    -near a small oasis south of Dungeon Man's original location
    (Thanks to: C.V. Reynolds)


    Outline

    Open the Pyramid entrance by following the
    instructions on the Hieroglyphs in
    the Museum in Summers
    |
    |
    Obtain the Hawk Eye in the Pyramid and exit
    into Southern Scaraba
    |
    |
    Receive the Key to the Tower from the native
    standing outside the Pyramid exit
    |
    |
    "Use" the Key to the Tower and enter
    Dungeon Man
    |
    |
    Talk to Brick Road at the top of Dungeon Man
    |
    |
    Walk to the southern end of Scaraba and
    get Dungeon Man stuck between the trees
    |
    |
    Talk to the tribal native at the southern
    end of Scaraba and answer "yes" when prompted
    |
    |
    Go to the top floor of Dungeon Man and
    fall through the "Goodbye Exit"
    |
    |
    "Check" the Submarine and leave Scaraba



    1.Pyramid

    Recommended Level: 42 -> 45

    Equipment:

    Ness: Big League Bat Paula: Non-Stick Frypan
    Night Pendant Flame Pendant
    Diamond Band Diamond Band
    Lucky Coin Lucky Coin

    Jeff: Spectrum Beam Poo: (nothing)
    Crystal Charm (nothing)
    Diamond Band Bracer of Kings
    Lucky Coin (nothing)

    ITEMS

    a)Bottle of DXwater

    Use: recovers about 40 PP for Poo; recovers 1 PP for Ness and Paula
    Obtained: merchant near the Pyramid ($198 each)

    Conserving PP can be difficult in the Pyramid. Buy a couple of Bottles of
    DXwater and have Poo use Freeze, Lifeup, and Healing when possible to
    prevent Ness and Paula from running out of PP.

    b)Rain Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; reduces damage from Freeze
    by about 96%; Defense +15
    Obtained: casket in Pyramid, in the room behind the Guardian General

    If Ness and Paula are equipped with the Night and Flame Pendants, I
    suggest you sell the Rain Pendant. The Rain Pendant isn't very useful
    because only a few enemies use Freeze, and you should usually use PSI
    Shield[sigma] to defend against Freeze anyway. The Speed boost provided by
    the Crystal Charm is also more useful for Jeff because the damage
    inflicted by Bottle Rockets depends on Jeff's Speed (source: Starmen.net),
    and the Crystal Charm will allow Jeff to attack before most enemies.

    If you're worried about Freeze, here is a list of later enemies that can
    use that move:

    --Lesser Mook (Winters/Southern Scaraba)
    --Manly Fish's Brother (Deep Darkness)
    --Mook Senior (Stonehenge)

    c)Snake Bag

    Use: inflicts 1~4 HP of damage and has a roughly 50% chance of poisoning
    its target; can be used an infinite number of times; the target of
    this item is randomly chosen
    Obtained: merchant in Scaraba marketplace

    The merchant who sells the Snake Bag will reduce the price from $290 to
    $98 when you buy it. I sometimes have Jeff or Poo use this item when they
    have nothing else to do.


    SHOPPING LIST
    ____________
    |Tools Vendor|
    |____________|__________________________________________________________
    |1.Crystal Charm | $600 | increases Speed and protects from Paralysis |
    |________________|______|_______________________________________________|
    |2.Broken Cannon | 218 | repaired into weapon for Jeff (32 IQ needed); |
    | | | buy if Jeff doesn't have the Heavy Bazooka |
    |________________|______|_______________________________________________|


    GIFT BOXES (Pyramid)
    _____________________________________________________________________
    |1.Viper | poisons target | east of entrance |
    |_____________________|_____________________|_________________________|
    |2.Bag of Dragonite | inflicts Fire damage| northwest of room with |
    | | to all enemies | sarcophagus |
    |_____________________|_____________________|_________________________|
    |3.Speed Capsule | increases Speed by | east of room with |
    | | one | sarcophagus |
    |_____________________|_____________________|_________________________|
    |4.Cup of Lifenoodles | medicine | east of room |
    | | | with sarcophagus |
    |_____________________|_____________________|_________________________|
    |5.Rain Pendant | armor; protects | room with floor switch |
    | | from Freeze | |
    |_____________________|_____________________|_________________________|
    |6.Diamond Band | armor; Defense +50 | east of room containing |
    | | | the Hawk Eye |
    |_____________________|_____________________|_________________________|


    ENEMIES (Outside the Pyramid)

    a)Beautiful UFO

    Attacks

    -Fire a beam
    Damage: 25~35 HP (Ness)
    30~50 HP (Paula)
    30~50 HP (Jeff)
    50~60 HP (Poo)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    Strategy

    You should be able to defeat the Beautiful UFO in 1 round using standard
    attacks. If this enemy appears with a High Class UFO, defeat the
    Beautiful UFO first.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 35 or lower
    recover Paula with Lifeup[beta] if HP falls to 50 or lower
    recover Jeff with Lifeup[beta] if HP falls to 50 or lower
    recover Poo with Lifeup[beta] if HP falls to 60 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 35 or lower
    recover Paula with Lifeup[beta] if HP falls to 50 or lower
    recover Jeff with Lifeup[beta] if HP falls to 50 or lower
    recover Poo with Lifeup[beta] if HP falls to 60 or lower


    b)Dread Skelpion

    Vulnerable: Fire, Freeze, Hypnosis

    Attacks

    -Standard attack
    Damage: 20~45 HP (Ness)
    25~50 HP (Paula)
    25~50 HP (Jeff)
    50~60 HP (Poo)

    -Thunder[alpha]
    Effect: summon 1 lightning bolt
    Damage: 65~170 HP per bolt

    -Thunder[beta]
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Sting with its poisonous stinger
    Effect: poison a single target

    Strategy

    Two or three hits from any party member's standard attack should defeat
    the Dread Skelpion. One hit from Freeze[beta] will also usually work. If
    this enemy appears with a Great Crested Booka, defeat the Dread Skelpion
    first. Heal anyone poisoned after the battle is over.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"
    Freeze[beta]

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower


    c)Great Crested Booka

    Vulnerable: Hypnosis
    Resistant: Fire

    Attacks

    -Standard attack
    Damage: 55~95 HP (Ness)
    55~100 HP (Paula)
    55~100 HP (Jeff)
    75~120 HP (Poo)

    -Charge forward
    Damage: 160~200 HP (Ness)
    160~200 HP (Paula)
    160~200 HP (Jeff)
    200~240 HP (Poo)

    -Shriek a war cry
    Effect: reduces a single target's Offense and Defense by about 6%

    -Has a big grin on his face
    Effect: none

    Strategy

    You should be able to defeat the Great Crested Booka within 2 rounds
    using standard attacks. If this enemy appears with a Dread Skelpion,
    defeat the Dread Skelpion first.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[alpha] or [beta] if HP falls to 100 or
    lower
    recover Jeff with Lifeup[alpha] or [beta] if HP falls to 100 or
    lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[alpha] or [beta] if HP falls to 100 or
    lower
    recover Jeff with Lifeup[alpha] or [beta] if HP falls to 100 or
    lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower


    d)High-Class UFO

    Vulnerable: Fire, Brainshock

    Attacks

    -Fire a beam
    Damage: 40~55 HP (Ness)
    40~70 HP (Paula)
    40~70 HP (Jeff)
    70~100 HP (Poo)

    -PSI Shield[alpha]
    Effect: nullifies all damage from offensive PSI moves

    -Disrupt your senses
    Effect: render a single target unable to use PSI for 4 rounds
    Comments: This attack has a pretty low success rate and is nothing to
    worry about.

    Strategy

    You should be able to defeat the High-Class UFO in about 2 rounds using
    standard attacks. This enemy always has a Shield up from the beginning
    of the battle.

    If this enemy appears with a Beautiful UFO, defeat the Beautiful UFO
    first; the Beautiful UFO's offense is comparable to that of the High-
    Class UFO, but the Beautiful UFO is easier to defeat.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka
    Neutralizer
    Shield Killer

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower


    e)Master Criminal Worm

    Always chase after this enemy if you see it. A victory against the Master
    Criminal Worm will yield enough experience points to almost always level
    up someone. This enemy looks like a small red worm outside of battle. (See
    the video walkthrough for ways to find this enemy.)

    The Master Criminal Worm appears rarely and always runs away from the
    party, allowing you to easily approach it from behind and get an instant
    victory. On the off chance you get into a fight with this enemy, use
    Freeze[gamma] to defeat it in 1 hit. This enemy has very high Speed and
    uses only Fire[alpha] and [beta].


    ENEMIES (Inside the Pyramid)

    a)Arachnid!!!

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 20~40 HP (Ness)
    30~50 HP (Paula)
    30~50 HP (Jeff)
    60~80 HP (Poo)

    -Sting with its poisonous stinger
    Effect: poison a single target

    -Shoot spider silk out of its body
    Effect: solidify a single target

    Strategy

    You should be able to defeat the Arachnid!!! in 1 round using standard
    attacks. Defeat this enemy last if it appears in a group. Heal anyone
    poisoned after the battle is over.

    -Ness: "bash"
    recover Poo with Lifeup[beta] if HP falls to 80 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Poo with Lifeup[beta] if HP falls to 80 or lower


    b)Fierce Shattered Man

    Vulnerable: Paralysis

    Attacks

    -Standard attack
    Damage: 40~80 HP (Ness)
    60~90 HP (Paula)
    60~90 HP (Jeff)
    90~110 HP (Poo)

    -Start a continuous attack
    Effect: hits twice
    Damage: 40~70 HP per hit (Ness)
    50~80 HP (Paula)
    50~80 HP (Jeff)
    70~110 HP (Poo)

    -Give you a great big hug
    Effect: solidify a single target

    -Reach out with its icy hand
    Effect: solidify a single target

    Strategy

    You should be able to defeat the Fierce Shattered Man in 1 or 2 rounds
    using standard attacks. Have Jeff use the Slime Generator in each round
    when this enemy appears alone.

    Defeat the Fierce Shattered Man only after defeating any Guardian
    Hieroglyphs and before any paralyzed Petrified Royal Guards.

    -Ness: "bash"
    Paralysis[alpha]
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower

    -Paula: "bash"
    Freeze[beta] or [gamma]

    -Jeff: "shoot"
    Slime Generator
    Heavy Bazooka

    -Poo: "bash"
    Freeze[beta] or [gamma]
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower


    c)Guardian Hieroglyph

    Vulnerable: Fire, Hypnosis

    Attacks

    -Thunder[alpha]
    Effect: summon 1 lightning bolt
    Damage: 65~170 HP per bolt

    -Thunder[beta]
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Flash[alpha]
    Effect: might cause crying or feeling strange

    -Let loose with a hacking cough
    Effect: give a single target a cold

    Strategy

    You should be able to defeat the Guardian Hieroglyph in 1 or 2 rounds
    using standard attacks. Have Poo use Freeze[beta] if his "bash" is
    ineffective. Defeat the Guardian Hieroglyph first in any battle.

    Guardian Hieroglyphs and Asp Hieroglyphs that emerge from walls always
    seem to fight alone. You can avoid fighting groups of enemies by
    engaging a Hieroglyph on a wall first.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower

    -Paula: "bash"
    Freeze[alpha], if crying
    PSI Magnet, if low on PP

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    Freeze[beta]
    PSI Magnet, if low on PP
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower


    d)Guardian General

    Recommended Level: 43

    Attacks

    -Standard attack
    Damage: 70~100 HP (Ness)
    70~110 HP (Paula)
    70~110 HP (Jeff)
    80~130 HP (Poo)

    -Come out swinging
    Damage: 70~100 HP (Ness)
    70~110 HP (Paula)
    70~110 HP (Jeff)
    80~130 HP (Poo)

    -Charge forward
    Damage: 150~220 HP (Ness)
    160~220 HP (Paula)
    160~220 HP (Jeff)
    180~240 HP (Poo)

    -Make something spin around
    Damage: 4~11 PP

    -Shriek a war cry
    Effect: reduce a single target's Offense and Defense by about 6%

    Strategy

    Use the Slime Generator in each round to make the Guardian General waste
    most of its turns, while Paula uses her strongest Freeze attack. If you
    have some Bottles of DXwater, have Poo use his strongest Freeze attack
    as well.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower

    -Paula: Freeze[gamma]
    Freeze[omega]

    -Jeff: Slime Generator

    -Poo: Snake Bag, until poisoned
    Freeze[beta] or [gamma]
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower


    e)Lethal Asp Hieroglyph

    Vulnerable: Freeze, Paralysis, Hypnosis

    Attacks

    -Use a biting attack
    Damage: 30~60 HP (Ness)
    40~70 HP (Paula)
    40~70 HP (Jeff)
    70~100 HP (Poo)

    -Use a biting attack
    Damage: 125~150 HP (Ness)
    130~180 HP (Paula)
    130~180 HP (Jeff)
    160~200 HP (Poo)
    Comments: The Lethal Asp Hieroglyph's two biting attacks have the same
    description in the battle dialogue window.

    -Coil around you and attack
    Effect: solidify a single target

    Strategy

    You should be able to defeat the Lethal Asp Hieroglyph in 1 or 2 rounds
    using standard attacks. A hit from Freeze[beta] and a standard attack
    from Ness or Jeff should also defeat this enemy. If this enemy appears
    with a Petrified Royal Guard, paralyze the Royal Guard and defeat the
    Asp first.

    Asps and Guardian Hieroglyphs that emerge from walls always seem to
    fight alone. You can avoid fighting groups of enemies by engaging a
    Hieroglyph on a wall first.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower

    -Paula: "bash"
    Freeze[beta]

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower


    f)Petrified Royal Guard

    Vulnerable: Paralysis

    Attacks

    -Come out swinging
    Damage: 60~90 HP (Ness)
    80~110 HP (Paula)
    80~110 HP (Jeff)
    100~130 HP (Poo)

    -Charge forward
    Damage: 150~210 HP (Ness)
    160~220 HP (Paula)
    160~220 HP (Jeff)
    190~230 HP (Poo)

    -Shriek a war cry
    Effect: reduces a single target's Offense and Defense by 6%

    Strategy

    Use Paralysis[alpha] in the first round or Jeff's Slime Generator in
    each round to immobilize the Petrified Royal Guard. If this enemy
    appears in a group, paralyze it in the first round and defeat all other
    enemies first.

    -Ness: (first turn) Paralysis[alpha]
    (subsequent turns) "bash"

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka
    Slime Generator, if enemy is not paralyzed
    Hungry HP-Sucker, if enemy is paralyzed

    -Poo: "bash"


    WALKTHROUGH

    a)Backtracking to Summers

    Teleport to Summers and buy any Diamond Bands or Lucky Coins you could not
    afford the first time you arrived in Summers if you have the money. Note
    that you will be able to find 1 Diamond Band near the end of the Pyramid.
    The Big League Bat and the Platinum Band can also be bought at a cheaper
    price in Scaraba if you want them.

    b)Shopping in Scaraba

    Talk to the tool vendor in the southwest corner of the market. If you did
    not buy any Platinum Bands or a Big League Bat in Summers, you can buy
    them here at a cheaper price. The Broken Cannon can be repaired by Jeff
    into the Spectrum Beam (32 IQ required), but don't buy it if Jeff has the
    Heavy Bazooka. Buy a Crystal Charm for whomever it will benefit.

    Another item for sale is the Piggy Nose. This item can be used in Deep
    Darkness, a swamp that the party will travel through after Scaraba. Magic
    Truffles, an item that recovers about 80 PP, are hidden throughout Deep
    Darkness, and the Piggy Nose will lead you to them.

    c)Entering the Pyramid

    Head for the Pyramid to the southeast. The Pyramid is a pretty long
    dungeon with lots of enemies, so you may want to bring an Exit Mouse with
    you just in case; an Exit Mouse can still be obtained south of Onett or in
    the Gold Mine in Dusty Dunes Desert. Bring the Slime Generator as well,
    since it often works against the strongest enemies in the Pyramid.

    Conserving PP can be difficult in the Pyramid, so buy a couple of Bottles
    of DXwater from the vendor near the Pyramid. DXwater recovers about 40 PP
    for Poo but only 1 PP for Ness and Paula. Have Poo use Freeze, Lifeup, and
    Healing when possible to prevent Ness and Paula from running out of PP.

    NOTE: Poo will leave the party for a while after you clear the Pyramid.

    When you reach the front of the Pyramid, stand on the top circle. To open
    the Pyramid, the circular switches have to be pressed in a certain order.

    . The top . denotes the top circle and is the switch
    that needs to be pressed first and last. The numbers
    4 3 represent the other switches and denote the order in
    which they must be pressed.
    2 5
    NOTE: If a dialogue window saying "....." pops up
    when you step on a switch, you must return to
    Summers, go to the second floor of the Museum,
    and examine the Hieroglyph piece.

    If you step on a wrong switch, you must start over. Enter the Pyramid when
    the entrance is opened.

    d)Pyramid Enemies

    Most of the Hieroglyphs on the walls will come to life and attack. The
    Guardian Hieroglyph can attack with Thunder and Flash and should always be
    defeated first. If Poo's "bash" is weak, have him use Freeze[beta]. The
    Lethal Asp Hieroglyph can inflict over 150 HP of damage with its biting
    attack, but they can be defeated quickly with Freeze[beta].

    The Hieroglyphs that emerge from walls always seem to fight alone. You can
    avoid fighting groups of enemies by engaging a Hieroglyph on a wall first.

    The strongest enemies in the Pyramid are the Fierce Shattered Man and the
    Petrified Royal Guard, but they can be immobilized with Paralysis or
    repeated use of the Slime Generator. Use the Slime Generator only when
    facing 1 enemy because its target is randomly chosen.

    e)Going Through the Pyramid

    Keep moving forward into the Pyramid until the party enters a room with
    a large sarcophagus in the center. The top door on the left leads to a Bag
    of Dragonite and a dead end. The item is two rooms away and likely guarded
    by some enemies. Enter the door on the right to proceed.

    There are a Speed Capsule and a Cup of Lifenoodles a bit further into the
    Pyramid. Use the Speed Capsule right away on someone (I usually give it to
    Paula or Poo).

    Enter the door on the right and walk down the long flight of stairs.
    "Check" the casket at the bottom to fight the Guardian General.

    Use the Slime Generator in each round to prevent the Guardian General from
    attacking. Have Paula and Poo use Freeze while Ness just bashes.

    Once the Guardian General is defeated, enter the next room and step on the
    tile with the thick outline to reveal a hole in the room with the large
    sarcophagus.

    Open the casket to find the Rain Pendant, an item that protects from
    Freeze. If Ness and Paula are equipped with the Night and Flame Pendants,
    I suggest you sell the Rain Pendant. Only a few enemies use Freeze, and
    you should usually use PSI Shield[sigma] to defend against Freeze anyway.
    The Speed boost provided by the Crystal Charm is also more useful for Jeff
    because the damage inflicted by Bottle Rockets depends on Jeff's Speed
    (source: Starmen.net) and the Crystal Charm will allow Jeff to attack
    before most enemies.

    After stepping on the switch, return to the room with the sarcophagus and
    fall through the hole. Approach the altar and "check" the Hawk Eye to take
    it.

    Go through the door on the right, walk up the stairs, and enter the next
    room. Open the casket to obtain a Diamond Band. A Magic Butterfly often
    spawns here, so exit and reenter this room until HP/PP are recovered. Fall
    through the hole.

    This is the last stretch of the Pyramid before the exit. Enter the door on
    the right and walk through the hallway. Remember to engage the Hieroglyphs
    on the wall to avoid fighting groups. Walk up the stairs to leave the
    Pyramid.

    The party will emerge in Southern Scaraba. Before you can walk into the
    desert, the old man from Dalaam will appear and restore everyone's HP/PP.
    He will tell Poo to come with him to learn Starstorm. Poo will comply and
    leave.

    NOTE: If Poo was carrying the Hawk Eye when he left, you should get a call
    from Escargo Express telling you that they have it. Call Escargo
    Express and request a delivery to get the Hawk Eye back.

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Dungeon Man

    Recommended Level: 45 -> 46

    Equipment:

    Ness: Big League Bat Paula: French Fry Pan
    Night Pendant Flame Pendant
    Diamond Band Diamond Band
    Lucky Coin Lucky Coin

    Jeff: Spectrum Beam
    Crystal Charm
    Diamond Band
    Lucky Coin

    ITEMS

    a)Multi Bottle Rocket

    Use: inflicts about 500~1500+ HP of damage to a single target; gone after
    one use
    Obtained: merchant outside the Pyramid exit

    Carry one or two Multi Bottle Rockets in Jeff's inventory at all times. If
    you can't afford to buy this item when leaving the Pyramid, you can buy
    some from an arms dealer at a more convenient location in Deep Darkness,
    the next area.


    SHOPPING LIST
    _________________________
    |Southern Scaraba Merchant|
    |_________________________|________________________________________________
    |1.French Fry Pan | $1790 | weapon for Paula; Offense +60 |
    |______________________|_______|___________________________________________|
    |2.Crusher Beam | 1150 | weapon for Jeff; Offense +72 (buy if he |
    | | | doesn't have Spectrum Beam or Heavy |
    | | | Bazooka) |
    |______________________|_______|___________________________________________|
    |3.Multi Bottle Rocket | 2139 | inflicts about 1500 HP of damage to 1 |
    | | | target |
    |______________________|_______|___________________________________________|


    GIFT BOXES (Inside Dungeon Man)
    _____________________
    |1.$5 |
    |_____________________|
    |2.$10 |
    |_____________________|______________________
    |3.Cup of Lifenoodles | medicine |
    |_____________________|______________________|
    |4.IQ Capsule | increases IQ by 1 |
    |_____________________|______________________|
    |5.Molokheiya Soup | recovers 80 HP |
    |_____________________|______________________|
    |6.Pizza | recovers 120 HP |
    |_____________________|______________________|
    |7.PSI Caramel | recovers 20 PP |
    |_____________________|______________________|
    |8.Snake | inflicts damage and |
    | | may poison target |
    |_____________________|______________________|
    |9.Sudden Guts Pill | doubles Guts for 1 |
    | | battle |
    |_____________________|______________________|
    |10.Super Plush Bear | absorbs enemy |
    | | attacks; has ~500 HP |
    |_____________________|______________________|
    |11.Talisman Ribbon | armor for Paula; |
    | | Defense +60, Luck +25|
    |_____________________|______________________|
    |12.Wet Towel | cures sunstrokes |
    |_____________________|______________________|


    ENEMIES

    a)Beautiful UFO

    Vulnerable: Brainshock

    Attacks

    -Fire a beam
    Damage: 20~40 HP (Ness)
    30~50 HP (Paula)
    20~40 HP (Jeff)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    Strategy

    You should be able to defeat the Beautiful UFO in 1 round using standard
    attacks. If this enemy appears with a High Class UFO, defeat the
    Beautiful UFO first; the two enemies have about the same Offense, but
    the Beautiful UFO is easier to defeat.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 80 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 80 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka


    b)High-Class UFO

    Vulnerable: Fire, Brainshock

    Attacks

    -Fire a beam
    Damage: 30~50 HP (Ness)
    40~60 HP (Paula)
    30~50 HP (Jeff)

    -PSI Shield[alpha]
    Effect: nullifies all damage from offensive PSI moves

    -Disrupt your senses
    Effect: render a single target unable to use PSI for 4 rounds
    Comments: This attack has a pretty low success rate and is nothing to
    worry about.

    Strategy

    The High-Class UFO has a Shield up from the beginning of a battle, but
    you should be safe just using standard attacks. If you want to get rid
    of its Shield, use the Neutralizer. Use Fire[gamma] when facing a group.

    Defeat any Beautiful UFOs before attacking the High-Class UFO; the two
    enemies have about the same Offense, but the Beautiful UFO is easier to
    defeat.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"
    Fire[gamma], when facing a group

    -Jeff: "shoot"
    Heavy Bazooka
    Neutralizer


    c)Lesser Mook

    Vulnerable: Fire, Hypnosis
    Resistant: Freeze

    Attacks

    -Freeze[alpha]
    Damage: 150~220 HP
    Effect: solidification (25% chance)

    -Freeze[beta]
    Damage: 300~430 HP
    Effect: solidification (25% chance)

    -Hypnosis[alpha]
    Effect: might put a single target to sleep

    -Glare with its eerie eyes
    Effect: diamondize a single target

    Strategy

    Use standard attacks to quickly defeat this enemy in 1 or 2 rounds when
    facing only one Lesser Mook. Use PSI Shield[sigma] and Fire[gamma] when
    facing two.

    -Ness: "bash"

    -Paula: "bash"
    PSI Shield[sigma]
    Fire[gamma], when facing a group

    -Jeff: "shoot"
    Heavy Bazooka


    d)Marauder Octobot

    Vulnerable: Fire

    Attacks

    -Fire a beam
    Damage: 40~70 HP (Ness)
    50~80 HP (Paula)
    40~70 HP (Jeff)

    -Coil around you and attack
    Effect: solidify a single target

    -Try to steal something
    Effect: steal a random, nonessential item

    Strategy

    You should be able to defeat the Marauder Octobot within 2 rounds using
    standard attacks. If this enemy appears with High-Class UFOs, use Fire
    [gamma] and defeat this enemy first.

    -Ness: "bash"
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"
    Fire[gamma], when facing a group

    -Jeff: "shoot"
    Heavy Bazooka


    e)Master Criminal Worm

    Always chase after this enemy if you see it. A victory against the Master
    Criminal Worm will yield enough experience points to almost always level
    up someone. This enemy looks like a small red worm outside of battle. (See
    the video walkthrough for ways to find this enemy.)

    The Master Criminal Worm appears rarely and always runs away from the
    party, allowing you to easily approach it from behind and get an instant
    victory. On the off chance you get into a fight with this enemy, use
    Freeze[gamma] to defeat it in 1 hit. This enemy has very high Speed and
    uses only Fire[alpha] and [beta].


    f)Mystical Record, Scalding Coffee Cup, Worthless Protoplasm, Dali's Clock,
    Cute Li'l UFO

    Defeat the Scalding Coffee Cup first and the Mystical Record second if
    these enemies appear in a group.


    WALKTHROUGH

    a)Preliminaries

    NOTE: If Poo was carrying the Hawk Eye when he left, you should get a
    phone call from Escargo Express telling you they have it. Call
    Escargo Express and request a delivery to get the Hawk Eye back.

    Talk to the native standing near the Pyramid exit to receive the Key to
    the Tower.

    Next, talk to the merchant standing a little to the north. Buy a French
    Fry Pan for Paula and sell whatever her previous weapon was. If Jeff has
    the Heavy Bazooka or the Spectrum Beam, you will not need to buy the
    Crusher Beam.

    This is the first place in the game where you can buy Multi Bottle
    Rockets, an item that can inflict about 500 to 2000+ HP of damage
    depending on its target's Speed. If you can't afford them now, you can buy
    some from an arms dealer in a more convenient location in Deep Darkness,
    the next area.

    b)The Tower

    Walk northwest from the Pyramid exit to find what looks like a large
    statue. This is Dungeon Man, a giant...robot...or something...that is
    inactive at the moment. Approach the front of Dungeon Man and "use" the
    Key to the Tower to enter.

    There are some enemies inside Dungeon Man, but most of them are weak.
    Defeat Scalding Coffee Cups first if they appear in a group.

    Go a little into Dungeon Man until you see a telephone and a bench.
    "Check" the bench to rest; if Jeff has any broken items he can repair,
    repeatedly rest on the bench until he fixes them. To the left is a
    Hospital, which can be helpful if you get diamondized here.

    From the bench, walk east and then a little north to find three different
    paths. The right path leads to a gift box containing a Molokheiya Soup (a
    food item that recovers about 80 HP), and the middle path leads to a Cup
    of Lifenoodles. Take the left path to proceed.

    Walk forward to find another branch. The elevated path leads to a Snake
    and a Super Plush Bear, an item that works like the Teddy Bear but has
    about 500 HP. Take the lower path to proceed.

    When you get to four ropes, climb up the third one from the left. The
    other ropes lead to dead ends and signs that say strange things.

    The second floor is a little more dangerous than the first because Lesser
    Mooks lurk here. You should be able to defeat them in 1 or 2 rounds using
    standard attacks, but use PSI Shield[sigma] to defend against Freeze when
    facing more than one.

    Walk all the way south along the right wall to get to the end of this
    floor. If you explore a bit, you can find a bench and gift boxes
    containing $10 and food.

    It should be pretty easy to the top from here. Brick Road, the guy Jeff
    met in Winters, will be waiting for you.

    After talking to him, walk south and fall through the "Return Hole" to
    reach the first floor. Open the gift box on the way down to get an IQ
    Capsule; I recommend you use it on Paula. Exit Dungeon Man.

    c)Leaving Scaraba

    Dungeon Man will now be a part of your party. His standard attack can
    inflict over 400 HP of damage, and his "great big hug" attack can solidify
    an enemy.

    While Dungeon Man makes a great ally, we need to leave it behind. Go to
    the southern end of Scaraba and walk past the trees growing on an isthmus.
    Dungeon Man will get stuck in the trees, and the party will go on without
    him.

    Walk to the eastern end of the narrow strip of land and talk to the native
    standing there. Answer "yes" when prompted.

    Return to Dungeon Man and talk to it. Go to the top of the tower.

    From Brick Road, walk south and fall through the "Goodbye Exit," the hole
    that was previously blocked by a sign. Fall through a couple more holes to
    end up in a previously unreachable part of the first floor.

    Open the gift box here to obtain a Talisman Ribbon, an item for Paula.

    Walk to the northwest corner of the first floor and "check" the yellow
    submarine. The party will take it outside and depart for Deep Darkness.




    *******************************************************************************
    XII.Deep Darkness
    *******************************************************************************

    "Drown to death in puke! Don't you think that's an incredibly masculine taunt
    to throw at you?"
    -Master Barf

    Photo Locations: -next to the Myna Bird, southwest of the gift box containing
    Beef Jerky


    Outline

    "Use" the Hawk Eye in the dark portion of
    the swamp to make things visible
    |
    |
    Defeat Master Barf
    |
    |
    Enter Tenda Village
    |
    |
    Talk to the Tenda Chief (optional)
    |
    |
    Exit Tenda Village and get a call from Apple Kid
    |
    |
    Teleport to Winters


    1.Swampland

    Recommended Level: 46 -> 49

    Equipment:

    Ness: Big League Bat Paula: French Fry Pan
    Night Pendant Flame Pendant
    Diamond Band Diamond Band
    Lucky Coin Talisman Ribbon

    Jeff: Spectrum Beam
    Crystal Charm
    Diamond Band
    Lucky Coin

    ITEMS

    a)Monkey's Love

    Use: solidifies a single, random target in battle; can be used an
    unlimited number of times
    Obtained: a monkey in Deep Darkness, after teaching it how to teleport

    The Monkey's Love can be obtained by teaching Teleport to one of the
    monkeys found on the grassy area at the beginning of the swamp. This item
    is equivalent to the Slime Generator but can be used by anyone. Give this
    to Poo when he returns.

    b)Magic Truffle

    Use: recovers about 80 PP; 160 PP with a Ketchup Packet or a Jar of
    Delisauce
    Obtained: scattered throughout Deep Darkness

    There are 5 Magic Truffles hidden throughout Deep Darkness. In order to
    find one, you will likely need to "use" the Piggy Nose to pinpoint its
    location and "check" the area to obtain it. The Piggy Nose can be bought
    at the marketplace in Scaraba. I will give rough directions to each Magic
    Truffle in the walkthrough.

    Only 6 Magic Truffles can be found in the game. To make the most of them,
    use them with a Ketchup Packet to double their effectiveness. To apply a
    Ketchup Packet, place the condiment and a Magic Truffle in the same
    person's inventory. The Ketchup Packet will be automatically applied when
    you use the Magic Truffle.

    c)Rock Candy

    Use: increases Speed, Guts, Vitality, IQ, or Luck by 1 (or 2, with a
    condiment)
    Obtained: gift box just before Master Barf

    Use the Rock Candy with a Sugar Packet or a Jar of Delisauce to boost the
    stat increase to 2. To use a condiment, place the condiment and the Rock
    Candy in the same person's inventory and use the Rock Candy. The most
    convenient place to buy a Sugar Packet is Scaraba.

    NOTE: There is a bug in the game that lets you use the Rock Candy an
    infinite number of times. A detailed explanation on how to take
    advantage of this bug can be found at Starmen.net.

    d)Casey Bat

    Use: weapon for Ness; Offense +125; accuracy of 25%
    Obtained: Master Barf

    The Casey Bat is too unreliable for general use.


    GIFT BOXES
    __________________________________________________________________________
    |1.Banana | recovers 25 HP | south of arms dealer |
    |_____________________|_______________________|____________________________|
    |2.Beef Jerky | recovers 150 HP | west of ATM |
    |_____________________|_______________________|____________________________|
    |3.IQ Capsule | increases IQ by 1 | west of Beef Jerky |
    |_____________________|_______________________|____________________________|
    |4.Cup of Lifenoodles | medicine | next to crashed helicopter |
    |_____________________|_______________________|____________________________|
    |5.Souvenir Coin | armor (equip on Paula)| west of crashed helicopter |
    |_____________________|_______________________|____________________________|
    |6.Rock Candy | increases random stat | area before Master Barf |
    | | by 1 (or 2 with Sugar | |
    | | Packet or Jar of | |
    | | Delisauce) | |
    |_____________________|_______________________|____________________________|
    |7.Death Ray | weapon for Jeff; | Tenda Village |
    | | Offense +90 | |
    |_____________________|_______________________|____________________________|


    ENEMIES

    a)Big Pile of Puke

    Attacks

    -Standard attack
    Damage: 80~110 HP (Ness)
    80~110 HP (Paula)
    80~110 HP (Jeff)

    -Exhale a blast of stinky breath
    Effect: makes the entire party uncontrollably cry

    -Burp and blow his nauseating breath at you
    Effect: makes a single target nauseous

    -Spit out a sticky mucus
    Effect: solidify a single target

    Strategy

    You should be able to defeat the Big Pile of Puke in 2 or 3 rounds using
    standard attacks. Use Freeze[beta] or [gamma] if everyone starts crying.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"
    Freeze[beta] or [gamma], if crying

    -Jeff: "shoot"
    Heavy Bazooka


    b)Demonic Petunia

    Vulnerable: Fire
    Resistant: Freeze

    Attacks

    -Dispense an extinguishing blast
    Damage: 190~280 HP to everyone
    Comments: The Flame Pendant will protect from this attack.

    -Scatter its pollen around
    Effect: paralyze a single target

    -Edge closer
    Effect: none

    Strategy

    Be near max HP before engaging the Demonic Petunia. It can be difficult
    to keep everyone's HP up when facing this enemy, so take advantage of
    the rolling HP counter and use standard attacks to win in 1 or 2 rounds.
    Use Fire[gamma] when facing a group or if Ness and Paula miss. Always
    defeat this enemy first.

    -Ness: "bash"

    -Paula: "bash"
    Fire[gamma]

    -Jeff: "shoot"
    Heavy Bazooka


    c)Even Slimier Little Pile

    Vulnerable: Paralysis

    Attacks

    -Standard attack
    Damage: 55~70 HP (Ness)
    55~70 HP (Paula)
    55~70 HP (Jeff)

    -Exhale a blast of stinky breath
    Effect: makes the entire party uncontrollably cry

    -Spit out a sticky mucus
    Effect: solidify a single target

    -Call for help
    Effect: an Even Slimier Little Pile might join the battle

    Strategy

    You should be able to defeat this enemy in 1 or 2 rounds using standard
    attacks. Use Freeze[beta] if everyone starts crying. Defeat this enemy
    only before Manly Fishes.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 70 or lower
    recover Paula with Lifeup[beta] if HP falls to 70 or lower
    recover Jeff with Lifeup[beta] if HP falls to 70 or lower

    -Paula: "bash"
    Freeze[beta], if crying

    -Jeff: "shoot"
    Heavy Bazooka


    d)Hard Crocodile

    Vulnerable: Fire

    Attacks

    -Standard attack
    Damage: 60~100 HP (Ness)
    60~100 HP (Paula)
    60~100 HP (Jeff)

    -Biting attack
    Damage: 160~210 HP (Ness)
    160~210 HP (Paula)
    160~210 HP (Jeff)

    -Swing his tail very hard
    Damage: 160~210 HP (Ness)
    160~210 HP (Paula)
    160~210 HP (Jeff)

    Strategy

    Use Freeze[beta] or [gamma] and standard attacks to defeat the Hard
    Crocodile in 1 or 2 rounds. Defeat this enemy first if it appears in a
    group.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower

    -Paula: "bash"
    Freeze[beta] or [gamma]

    -Jeff: "shoot"
    Heavy Bazooka


    e)Hostile Elder Oak

    Vulnerable: Fire

    Attacks

    -Standard attack
    Damage: 100~140 HP (Ness)
    100~140 HP (Paula)
    100~140 HP (Jeff)

    -Brainshock[alpha]
    Effect: might make a single target feel strange

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target

    -Burst into flames (death action)
    Damage: 240~330 HP
    Peripheral Damage: 120~170 HP
    Comments: A party member should suffer only about 50 HP of damage at
    most if you defeat this enemy last and end the battle quickly.

    Strategy

    You should be able to defeat the Hostile Elder Oak in 2 or 3 rounds
    using standard attacks. Have Paula use the Monkey's Love to prevent this
    enemy from attacking. Defeat this enemy last if it appears in a group.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower

    -Paula: "bash"
    Monkey's Love

    -Jeff: "shoot"


    f)Manly Fish

    Resistant: Fire

    Attacks

    -Jab with a spear
    Damage: 15~30 HP (Ness)
    15~30 HP (Paula)
    15~30 HP (Jeff)

    Strategy

    You should be able to defeat the Manly Fish in 1 or 2 rounds using
    standard attacks. Defeat this enemy last if it appears in a group.

    -Ness: "bash"

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka


    g)Manly Fish's Brother

    Resistant: Freeze

    Attacks

    -Freeze[beta]
    Damage: 300~430 HP
    Effect: solidification (25% chance)

    -Healing[omega]
    Effect: can cure almost any status effect or revive a defeated enemy to
    full HP

    -Hypnosis[alpha]
    Effect: might put a single target to sleep

    -Paralysis[alpha]
    Effect: might paralyze a single target

    Strategy

    Use PSI Shield[sigma] to protect against Freeze. If Ness has not learned
    Healing[gamma] (level 53), buy 1 or 2 Secret Herbs from the businessman
    at the beginning of the swamp in case someone gets paralyzed.

    If you encounter this enemy after defeating Master Barf, go all out with
    Fire and Starstorm because you should be near the end of the swamp.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower

    -Paula: (first turn) PSI Shield[sigma]
    "bash"
    Fire[gamma]

    -Jeff: "shoot"
    Heavy Bazooka


    h)Master Barf

    Recommended Level: 48

    Attacks

    -Continuous attack
    Effect: hits twice
    Damage: 100~150 HP per hit (Ness)
    100~150 HP (Paula)
    100~150 HP (Jeff)

    -Exhale a blast of stinky breath
    Effect: make the entire party uncontrollably cry

    -Burp and blow his nauseating breath at you
    Effect: make a single target feel nauseous

    -Call for help
    Effect: an Even Slimier Little Pile might join the battle

    Strategy

    Use a Multi Bottle Rocket to win in 1 round. In case you're wondering,
    the Jar of Fly Honey will do nothing to Master Barf.

    If you don't have a Multi Bottle Rocket, use Freeze[gamma] or [omega]
    and PSI Rockin[beta]. If Jeff starts crying or feels nauseous and
    doesn't have the Heavy Bazooka, use the Hungry HP-Sucker instead of
    "shoot;" the item usually doesn't work, but it drains about 150~200 HP
    when it does.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower

    -Paula: Freeze[omega]
    Freeze[gamma]

    -Jeff: Multi Bottle Rocket
    Heavy Bazooka
    "shoot"
    Hungry HP-Sucker


    i)Mole Playing Rough

    I guess it's supposed to be a recurring joke.


    j)Pit Bull Slug

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 10~20 HP (Ness)
    10~20 HP (Paula)
    10~20 HP (Jeff)

    -Hypnosis[alpha]
    Effect: might put a single target to sleep
    Comments: The Pit Bull Slug cannot use PSI for the first 4 rounds of
    battle.

    -Vacuum attack
    Effect: reduce a single target's Offense and Defense by about 6%

    Strategy

    One or two hits from any party member's standard attack should defeat
    the Pit Bull Slug. Defeat this enemy last if it appears in a group.

    Use PSI Magnet[omega] or the Hungry HP-Sucker to recover your party.

    -Ness: "bash"

    -Paula: "bash"
    PSI Magnet[omega]

    -Jeff: "shoot"
    Heavy Bazooka
    Hungry HP-Sucker


    k)Zap Eel

    Vulnerable: Fire

    Attacks

    -Electrical shock attack
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    Strategy

    You should be able to defeat the Zap Eel in 1 round using standard
    attacks. One hit from Freeze[beta] and a standard attack should also
    work. Attack the Zap Eel after defeating any Hard Crocodiles.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"
    Freeze[beta]
    Freeze[gamma]

    -Jeff: "shoot"
    Heavy Bazooka


    WALKTHROUGH

    a)Preliminaries

    NOTE 1: If Poo was carrying the Hawk Eye when he left, you should get a
    phone call from Escargo Express telling you that they have it.
    Call Escargo Express and request a delivery to get the Hawk Eye
    back.

    NOTE 2: The party will take 2 HP of damage about every 5 seconds while
    walking through the deepest parts of the swamp. If you see red
    flashes at a faster rate than this, it is because each person is
    taking damage at different times.

    You can avoid damage and save time by traveling through the deep
    parts of the swamp with Teleport[alpha]. This method takes a bit
    of practice to use, however, because it can be hard to avoid
    obstacles at high speed and you may accidentally teleport away
    from Deep Darkness.

    NOTE 3: There are 5 Magic Truffles (recovers 80 PP) hidden throughout Deep
    Darkness. To help you find them, buy the Piggy Nose in Scaraba and
    use it when you're somewhat close to a Truffle to pinpoint its
    location. "Check" the area to take the Truffle. I will give rough
    directions to each Magic Truffle in the walkthrough below.

    Check the bird to call Escargo Express and store the Key to the Tower and
    the Hieroglyph Copy.

    Walk into the swamp and go a little to the east. There is a Magic Truffle
    to the left and a little bit south of the lone tree growing out of the
    water. "Use" the Piggy Nose to the left of this tree to find the Magic
    Truffle's exact location and "check" the spot to take it.

    Walk all the way east and check behind the lone tree growing in the dirt
    to find another Magic Truffle (thanks to: J. Pampalon).

    Walk onto the elevated area of grassy land where all the monkeys are. Talk
    to the monkey on the right and answer "yes" to its request to receive the
    Monkey's Love, an item that can solidify a single random target in battle.
    I usually give the Monkey's Love to Poo and have him use it when his
    "bash" isn't effective.

    To the left are a businessman and a doctor. Talk to the businessman to buy
    some items or be treated by the doctor (if you talk directly to the
    doctor, he won't do anything for you). Buy 1 or 2 Secret Herbs if Ness
    hasn't learned Healing[gamma] (level 53) in case someone gets paralyzed in
    the swamp.

    The doctor can heal any status effect, but you can avoid paying him by
    selecting "let him pay" when the businessman tells you about the $500 fee.

    If Jeff isn't carrying at least 2 Multi Bottle Rockets, talk to the arms
    dealer and buy one or two before venturing into the swamp. This is the
    most convenient place to buy Multi Bottle Rockets; teleport back to Deep
    Darkness whenever you need more.

    To the south is a submerged man. This is Deep Darkness's ATM, but he will
    charge a usage fee equal to the amount you withdraw.

    b)Crossing the Swamp

    Walk south into the swamp and "use" the Hawk Eye while in the darkness to
    reveal your surroundings.

    Keep walking south and then turn northwest. The party should enter into a
    pretty wide area. There is a gift box to the northwest that contains Beef
    Jerky, a food item that recovers about 150 HP.

    A Magic Truffle is hidden northwest of the gift box. Go northwest and then
    a little to the left along the edge of the trees. When the line of trees
    drops down a bit, "check" the spot to take the Magic Truffle.

    From the gift box containing the Beef Jerky, go further west to find an IQ
    Capsule. Either use it on Paula or save it for Poo, who will be returning
    soon.

    Go back a little to the east and then turn south. There is a crashed
    helicopter on a small piece of dry land. Open the gift box here to obtain
    a Cup of Lifenoodles.

    To the west is a deep part of the swamp with two lone trees growing near
    the middle of the area. There is a Magic Truffle to the northwest of the
    left-hand tree.

    Walk west onto the patch of dry land. Open the gift box to find a Souvenir
    Coin and equip it on either Paula or Jeff.

    To the north is another gift box containing a Rock Candy, an item that
    should be used with a Sugar Packet or a Jar of Delisauce to increase a
    random stat by 2. If you don't have either condiment, you can buy a Sugar
    Packet in Scaraba later.

    From the gift box containing the Rock Candy, walk a little south, east,
    and then north into a narrow path of deep water. Be near max HP before
    talking to the monster.

    Although Master Barf is Master Belch redux, the Jar of Fly Honey no longer
    works to distract him. Use a Multi Bottle Rocket to win in 1 round.

    Master Barf will drop the Casey Bat when defeated. This weapon is the
    strongest weapon for Ness in the game, but it has an accuracy of only 25%.

    Walk north to reach another wide part of the swamp. There is one last
    Magic Truffle here but it's a little hard to explain where it is. There
    are two floating logs in this area. From the top log, walk directly north
    until you're up against the trees. The Magic Truffle is a bit to the left
    from this spot behind a tree.

    If you encounter a Manly Fish's brother at this point, go all out with
    Fire and Starstorm since you're near the end of the swamp.

    Walk west and onto dry land. Enter the cave to reach Tenda Village.

    c)Crisis in Winters

    None of the Tendas here have much to say yet, but the party can rest at
    the inn for free or use the hot spring to heal any status effects.

    South of the entrance is a trash can and a telephone among other "weird
    junk." Open the trash can to find the Death Ray, a weapon for Jeff.

    If you talk to the village chief, the Tenda with the horns, it will
    mention a book that can help the Tendas overcome their shyness. Keep this
    book in mind and exit the village.

    Outside, the party will get a phone call from Apple Kid. Teleport to
    Winters.




    *******************************************************************************
    XIII.Winters/Tenda Village
    *******************************************************************************

    "Where are you, my friend?
    They came and took you away.
    Come back, Sebastian.

    Hey, that's a Haiku poem!"
    -Tessie Watch Club Member, lamenting a missing comrade

    Photo Locations: -next to the leader of Tenda Village, after curing the Tendas
    of their shyness


    Outline

    Walk south to Dr. Andonuts's Lab
    |
    |
    Talk to the Mouse and receive the Eraser Eraser
    |
    |
    Go to Stonehenge and "Use" the Eraser Eraser
    to eliminate the eraser statue
    |
    |
    Go through the Stonehenge Base and defeat
    the Starman Deluxe
    |
    |
    Talk to Apple Kid about the Overcoming
    Shyness Book
    |
    |
    Go to Onett Library and "check" the bookshelves
    to find the Overcoming Shyness Book
    |
    |
    Teleport to Tenda Village and give the Shyness
    Book to the Tenda Chief
    |
    |
    Talk to the Tenda next to the boulder
    in Tenda Village to gain access to the Seventh
    Sanctuary Cave
    |
    |
    Record the Seventh Sanctuary Melody


    1.Stonehenge

    Recommended Level: 49 -> 53

    Equipment:

    Ness: Big League Bat Paula: French Fry Pan
    Night Pendant Flame Pendant
    Diamond Band Diamond Band
    Lucky Coin Souvenir Coin

    Jeff: Death Ray Poo: (nothing)
    Crystal Charm (nothing)
    Diamond Band Bracer of Kings
    Lucky Coin (nothing)

    ITEMS

    a)Sword of Kings

    Use: weapon for Poo; Offense +30
    Obtained: dropped by Starman Super

    The Starman Super has a 1/128 chance of carrying the Sword of Kings, the
    only effective weapon for Poo in the game. The Sword increases Poo's
    Offense by 30, but requires a lot of luck or a lot of patience to obtain.
    (The first time I got this weapon, I had to defeat more than 100 Starman
    Supers; the next time, I fought only 3.) Be warned that all enemies in
    Stonehenge will disappear once the boss here is defeated, and the Sword of
    Kings cannot be found anywhere else.

    b)Saturn Ribbon

    Use: equip as "other" on Paula; Defense +90, Luck +40
    Obtained: Mr. Saturn inside Stonehenge, after the Starman Deluxe is
    defeated

    Talk to the rescued Mr. Saturn after defeating the Starman Deluxe to
    receive the Saturn Ribbon.

    c)Broken Harmonica

    Use: repaired by Jeff into the Baddest Beam (Offense +98)
    Obtained: gift box, in the hi-tech part of the base
    IQ Required: 55

    You should not need the Baddest Beam if Jeff has the Heavy Bazooka.

    d)Broken Trumpet

    Use: repaired into Defense Shower, a tool for Jeff
    Obtained: gift box, in the hi-tech part of the base
    IQ Required: 40

    The Defense Shower increases the entire party's Defense by 6% each time
    it's used. It's mostly unnecessary, so give it to Escargo Express.


    GIFT BOXES

    NOTE: The enemies in Stonehenge will disappear once the boss here is
    defeated, making it easier to open any gift boxes you skipped.
    _________________________________________________________________________
    |1.Spicy Jerky | recovers 250 HP | maze-like part of the base |
    |_____________________|______________________|____________________________|
    |2.Guts Capsule | increases Guts by 1 | maze-like part of the base |
    |_____________________|______________________|____________________________|
    |3.Cup of Lifenoodles | medicine | maze-like part of the base |
    |_____________________|______________________|____________________________|
    |4.Broken Harmonica | repaired into the | hi-tech part of the base |
    | | Baddest Beam | |
    | | (55 IQ needed) | |
    |_____________________|______________________|____________________________|
    |5.PSI Caramel | recovers 20 PP | hi-tech part of the base |
    |_____________________|______________________|____________________________|
    |6.Broken Trumpet | repaired into the | hi-tech part of the base |
    | | Defense Shower | |
    | | (40 IQ needed) | |
    |_____________________|______________________|____________________________|
    |7.Pixie's Bracelet | armor; Defense +60, | hi-tech part of the base |
    | | Luck +10; (equip on | |
    | | Paula) | |
    |_____________________|______________________|____________________________|
    |8.Speed Capsule | increases Speed by 1 | hi-tech part of the base |
    |_____________________|______________________|____________________________|


    ENEMIES (Stonehenge)

    a)Atomic Power Robot

    Vulnerable: Freeze
    Resistant: Fire

    Attacks

    -Fire a beam
    Damage: 70~110 HP (Ness)
    65~90 HP (Paula)
    70~110 HP (Jeff)
    80~125 HP (Poo)

    -Replenish a fuel supply
    Effect: recovers max HP for a single target

    -Explode into bits (death action)
    Damage: 150~300 HP
    Peripheral Damage: 50~200 HP
    Comments: A party member should suffer only about 50 HP of damage at
    most if you defeat this enemy last and end the battle quickly.

    Strategy

    You should be able to defeat the Atomic Power Robot in 1 or 2 rounds
    with standard attacks if it does not recover its HP. Use Freeze[beta] to
    defeat this enemy before it can replenish a fuel supply. If you're low
    on PP, use the Slime Generator or the Monkey's Love. Always defeat this
    enemy last.

    Poo's "mirror" can be used on the Atomic Power Robot to recover your HP
    without using PP, though this method requires some patience to use.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower

    -Paula: "bash"
    Freeze[beta]

    -Jeff: "shoot"
    Heavy Bazooka
    Slime Generator

    -Poo: "bash"
    Freeze[beta]
    Monkey's Love
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower


    b)Military Octobot

    Vulnerable: Fire

    Attacks

    -Fire a beam
    Damage: 100~150 HP (Ness)
    80~140 HP (Paula)
    100~150 HP (Jeff)
    130~190 HP (Poo)

    -Coil around you and attack
    Effect: solidify a single target

    -Try to steal something
    Effect: steal a random, nonessential item

    Strategy

    You should be able to defeat the Military Octobot in 1 or 2 rounds using
    standard attacks. Attack this enemy after defeating any Starman Supers.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower


    c)Mook Senior

    Vulnerable: Fire, Hypnosis
    Resistant: Freeze

    Attacks

    -Fire[alpha]
    Damage: 60~100 HP to all

    -Freeze[beta]
    Damage: 300~430 HP
    Effect: solidification (25% chance)

    -Lifeup[alpha]
    Effect: recover 70~120 HP

    -Glare with its eerie eyes
    Effect: diamondize a single target
    Comments: Use Healing[gamma] or an appropriate item to heal anyone
    diamondized.

    Strategy

    You should be able to defeat the Mook Senior in 1 or 2 rounds using
    standard attacks. Take advantage of the rolling HP counter and keep
    attacking even if someone is mortally wounded. Use PSI Shield[sigma]
    only if this enemy appears in a group or if someone is low on HP. Use
    Fire[gamma] if Ness and Paula miss. Always defeat this enemy first.

    The Mook Senior appears only in the early maze-like sections of
    Stonehenge.

    -Ness: "bash"
    Healing[gamma], if someone is diamondized
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower

    -Paula: "bash"
    Fire[gamma]
    PSI Shield[sigma], if facing a group

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    Healing[gamma], if someone is diamondized
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower


    d)Starman

    Attacks

    -Fire a beam
    Damage: 50~70 HP (Ness)
    30~60 HP (Paula)
    50~70 HP (Jeff)
    70~100 HP (Poo)

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target

    -Shield[alpha]
    Effect: reduces damage inflicted by "bash" by 50%

    -Guard
    Effect: reduces damage inflicted by "bash" by 50% for a single round

    -Use a Sudden Guts Pill
    Effect: doubles target's Guts
    Comments: I don't think the Starman's beam attack can hit with a
    SMAAAASH!!, and I don't think enemies can survive a mortal
    blow. This move is probably just a waste of a turn.

    Strategy

    You should be able to defeat the Starman in 1 or 2 rounds with standard
    attacks, provided it does not use Shield or "guard." Use PSI Magnet
    against this enemy to recover PP. Defeat the Starman only before Atomic
    Power Robots.

    You can often get green swirls against this enemy by waiting until it
    teleports close to the party and approaching it from the sides or the
    front.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 70 or lower
    recover Paula with Lifeup[beta] if HP falls to 70 or lower
    recover Jeff with Lifeup[beta] if HP falls to 70 or lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower

    -Paula: "bash"
    PSI Magnet

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    PSI Magnet
    recover Ness with Lifeup[beta] if HP falls to 70 or lower
    recover Paula with Lifeup[beta] if HP falls to 70 or lower
    recover Jeff with Lifeup[beta] if HP falls to 70 or lower
    recover Poo with Lifeup[beta] if HP falls to 100 or lower


    e)Starman Deluxe

    Recommended Level: 53

    Attacks

    -Fire a beam
    Damage: 110~160 HP (Ness)
    100~140 HP (Paula)
    110~160 HP (Jeff)
    150~200 HP (Poo)

    -Starstorm[alpha]
    Damage: 300~435 HP to all
    Comments: Use PSI Shield[sigma] in the first round to defend against
    this attack. Use PSI Shield[omega] instead if Paula has
    learned it (level 60) because the reflection damage can be
    enough to defeat the Starman Deluxe in 1 turn.

    -PSI Shield[beta]
    Effect: reflects all damage from offensive PSI moves
    Comments: The Starman Deluxe is protected with a PSI Shield from the
    start of the fight. If you don't have a Multi Bottle Rocket,
    eliminate the Starman Deluxe's shield with a Shield Killer or
    Thunder before using other PSI attacks.

    -Call for help
    Effect: either a Starman or a Starman Super might join the battle
    Comments: The Starman Deluxe's cohorts will disappear when the Starman
    Deluxe is defeated. Don't use PSI Rockin or Starstorm if a
    Starman Super appears because it's protected by a reflecting
    PSI shield.

    Strategy

    Make sure everyone is near max HP before starting this fight. If Jeff
    has a Multi Bottle Rocket, you should be able to win in 1 or 2 rounds.
    Use PSI Shield[sigma] or [omega] just in case the Starman Deluxe uses
    Starstorm while Ness and Poo use their standard attacks. Avoid using PSI
    attacks because this boss has a reflecting PSI shield from the start of
    the fight.

    If Jeff doesn't have any Multi Bottle Rockets, eliminate the Starman
    Deluxe's reflecting PSI shield with Thunder or the Shield Killer (don't
    use the Neutralizer; Starstorm is painful). Use PSI Rockin and Freeze
    while the Starman is unshielded.

    If you're low on PP, you can try this surprisingly effective strategy:
    have both Jeff and Poo use the Slime Generator and Monkey's Love in each
    round while Ness and Paula "bash." The Slime Generator and Monkey's Love
    seem to have a decent success rate against the Starman Deluxe and can
    prevent it from doing anything. If you want to use PSI, have Paula use
    Thunder until the Starman's reflecting PSI shield is eliminated.

    -Ness: "bash"
    PSI Rockin[beta] or [gamma], while the Starman is unshielded
    recover with Lifeup if someone's HP falls to 150 or lower

    -Paula: (first turn) PSI Shield[sigma] or [omega]
    "bash", while the Starman Deluxe is shielded
    Freeze[omega], while the Starman Deluxe is unshielded

    -Jeff: (first turn) Multi Bottle Rocket
    (first turn) Shield Killer, if a Bottle Rocket is not available
    and the Starman Deluxe is shielded
    "shoot"
    Slime Generator

    -Poo: Thunder[gamma], if a Bottle Rocket is not available and the
    Starman Deluxe is shielded
    Freeze[gamma], while the Starman Deluxe is unshielded
    "bash"
    Monkey's Love
    recover with Lifeup if someone's HP falls to 150 or lower


    f)Starman Super

    Attacks

    -Fire a beam
    Damage: 60~90 HP (Ness)
    30~70 HP (Paula)
    60~90 HP (Jeff)
    70~120 HP (Poo)

    -Healing[omega]
    Effect: can cure almost any status effect or revive a defeated enemy to
    full HP

    -PSI Shield[beta]
    Effect: reflects all damage from offensive PSI moves

    -Guard
    Effect: reduces damage inflicted by "bash" by 50% for one round

    -Call for help
    Effect: a Starman might join the battle

    Strategy

    You should be able to defeat the Starman Super in 1 or 2 rounds using
    standard attacks, provided it does not "defend." Defeat this enemy first
    if it appears in a group. Avoid using PSI attacks because this enemy is
    protected by a reflecting PSI shield from the start of a fight.

    The Starman Super has a 1/128 chance of dropping the Sword of Kings, the
    only effective weapon for Poo in the game. The Sword of Kings can be
    found only in Stonehenge, and all enemies in the base will disappear
    once the boss here is defeated.

    You can often get green swirls against this enemy by waiting until the
    Starman Super teleports close to the party and approaching it from the
    sides or the front.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower

    -Paula: "bash"
    PSI Magnet

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    PSI Magnet
    recover Ness with Lifeup[beta] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower


    WALKTHROUGH

    a)Traveling South

    If Jeff doesn't have at least two Multi Bottle Rockets, teleport to Deep
    Darkness and buy a couple from the arms dealer.

    Also, if both Ness and Poo haven't learned Healing[gamma] (at level 53 and
    36 respectively), bring a couple of Secret Herbs in case someone gets
    diamondized (you can buy some from the businessman in Deep Darkness or in
    Saturn Valley). If you didn't obtain any Magic Truffles in Deep Darkness,
    buy a couple of Bottles of DXwater from the businessman as well. (Better
    yet, find some Magic Truffles.)

    Teleport to Snow Wood Boarding House in Winters. Start walking south to
    Dr. Andonuts's Lab.

    NOTE: Take the Pencil Eraser with you to eliminate a pencil statue on the
    way to Dr. Andonuts's Lab. This should be the last pencil statue in
    the game; give the Pencil Eraser to Escargo Express after this.

    The new enemies in Winters aren't too tough and can be defeated with "auto
    fight" if they appear alone. (Be warned, however, that the Lesser Mook can
    use Freeze and cause diamondization.) A hit from Starstorm and a standard
    attack will defeat any enemy you face. Don't worry about conserving PP
    since you can still rest in a couple of tents in northern Winters.

    At the lake, talk to the Bubble Monkey to ride Tessie to the other side.
    Walk south and "use" the Pencil Eraser on the pencil statue to create a
    shortcut. From here, it should be easy to get to Dr. Andonuts's Lab.

    Talk to the Mouse inside the Lab to receive the Eraser Eraser. "Check" the
    Instant Revitalizing Device to recover before going to Stonehenge.

    b)The Stonehenge Base: Overview

    The Stonehenge Base is a pretty long area full of enemies. If you didn't
    bring any Magic Truffles or Bottles of DXwater, use PSI Magnet against
    Starmen and Starman Supers. Have Poo use Lifeup and Healing instead of
    Ness for the most part since Poo can use PSI Magnet.

    The first part of Stonehenge is a maze-like cave full of Mook Seniors,
    Starmen, and Atomic Power Robots. Keep everyone's HP above 150 before
    engaging any enemies in case someone gets hit by the Mook Senior's Freeze.
    When facing only one Mook Senior, take advantage of the rolling HP counter
    and keep attacking even if someone gets mortally wounded. Use PSI Shield
    [sigma] only if a Mook Senior appears in a group or if someone is low on
    HP. Use Healing[gamma] or a Secret Herb to cure anyone diamondized, and
    always defeat Mook Seniors first when facing a group.

    Defeat the Atomic Power Robot last because it will explode when defeated.
    Use Freeze[beta], the Slime Generator, or the Monkey's Love to prevent it
    from replenishing its HP. You can use Poo's "mirror" against this enemy to
    recover your HP without using PP, though this method requires some
    patience to use.

    The Starman isn't very powerful and is a good target for PSI Magnet. When
    you see one on the field, wait for it to teleport close to the party and
    approach it from the sides or the front; this seems to maximize the
    chances of getting a green swirl.

    c)Stonehenge Base

    "Use" the Eraser Eraser on the eraser statue near the entrance to
    Stonehenge to eliminate it. Give the Eraser Eraser to Escargo Express
    after this.

    From the eraser statue walk south and through the cave opening into the
    second area.

    Two paths lead out of the second area. They both take you to the same
    place, but the right path may be a little shorter.

    Open the gift box in the third area to get a Spicy Jerky, a food item that
    recovers about 250 HP. Go east into the next area.

    The path to the northeast in the fourth area leads to a Guts Capsule, an
    item I recommend you use on Ness. (All enemies in Stonehenge will
    disappear once the boss here is defeated, making it easier to get any gift
    boxes you skip.) A Magic Butterfly seems to appear in the open area when
    approached from the path leading to the Guts Capsule, but it's not very
    easy to camp because enemies spawn here as well. Take the path to the
    south to proceed.

    You will come across another fork in the fifth area. The top path leads to
    a gift box containing a Cup of Lifenoodles and the right path leads to the
    next section of Stonehenge.

    Mook Seniors no longer appear in this part of Stonehenge, but you will
    start encountering Starman Supers. Always defeat this enemy first with
    standard attacks because they can revive defeated cohorts with Healing
    [omega] and are protected by a reflecting PSI shield from the start of a
    fight.

    NOTE: The Starman Super has a 1/128 chance of carrying the Sword of
    Kings, the only effective weapon for Poo in the game. The Sword
    increases Poo's Offense by 30, but requires a lot of luck or a lot
    of patience to obtain. (The first time I got this weapon, I had to
    defeat more than 100 Starman Supers; the next time, I fought only
    3.) Be warned that all enemies in Stonehenge will disappear once the
    boss here is defeated, and the Sword of Kings cannot be found
    anywhere else.

    Walk to the right from the entrance to find a Broken Harmonica, an item
    Jeff can repair into the Baddest Beam (55 IQ required). You likely won't
    need this item if Jeff has the Heavy Bazooka. Walk down the ladder in
    front of the entrance to proceed.

    Walk to the east and open the gift box to get a PSI Caramel.

    Continue east to reach a room where some Exit Mouse live. An Exit Mouse
    will be convenient for returning to the entrance after defeating the boss
    here. Go through the next door.

    There is a new enemy lurking in this maze-like section of the base, but it
    can be defeated with standard attacks. All the way to the right of the
    entrance is a Broken Trumpet, an item Jeff can repair into the Defense
    Shower. The Defense Shower increases the entire party's Defense by about
    6% per use in battle, but it's not very useful.

    Walk north from the entrance and follow the path to the northeast. At the
    end of this path are two gift boxes containing a Pixie's Bracelet and a
    Speed Capsule. Equip the Pixie's Bracelet on Paula and use the Speed
    Capsule on Jeff or Poo. Enter the door to the east.

    The next room is filled with tubes holding abducted people, including the
    Apple Kid.

    d)Starman Deluxe

    Enter the next room to encounter the Starman Deluxe. Make sure everyone is
    near max HP before talking to it.

    With a Multi Bottle Rocket, you should be able to win in 1 or 2 rounds.
    Use PSI Shield[sigma] or [omega] (level 60) in case the Starman Deluxe
    uses Starstorm while Ness and Poo use their standard attacks. Avoid using
    PSI attacks because this boss has a reflecting PSI shield from the start
    of the fight.

    If you don't have any Multi Bottle Rockets, eliminate the Starman Deluxe's
    shield with Thunder or the Shield Killer before using PSI Rockin and
    Freeze. (Don't use the Neutralizer; Starstorm is painful.)

    The base will shut down after the Starman Deluxe is defeated and all
    enemies will disappear from the area. Enter the previous room and talk to
    the Mr. Saturn to receive the Saturn Ribbon, an item for Paula. If Paula
    had the Souvenir Coin, equip it on Jeff.

    Next, talk to the Apple Kid about the Overcoming Shyness Book. Open any
    gift boxes you skipped on your way back to the entrance or use an Exit
    Mouse.

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Overcoming Shyness

    WALKTHROUGH

    a)The Shyness Book

    After defeating the Starman Deluxe and talking to Apple Kid, teleport to
    Onett and go to the Library.

    "Check" the bookshelves on the first floor of the Library for the Shyness
    Book. The book seems to always be on the left-most section of the
    bookshelf in the room on the right.

    Teleport to Tenda Village and "use" the Shyness Book next to the Chief.
    The Chief will read the book to everyone in the village and give the party
    the Tendakraut, an item that will help you later.

    A voice will take over and start talking to you, the player. Just as Tony
    previously did in Toto, this voice will ask for your name. Your name will
    appear a couple of times at the end of the game.


    EXTRAS

    a)Stuff To Do in Tenda Village

    Purpose: -receive a Bag of Dragonite
    -read some text that talks about the party's adventure
    -trade Horns of Life for other items

    Now that the Tendas aren't shy, you can do a few new things here. First,
    talk to the Tenda chief to receive a Bag of Dragonite, an item that
    inflicts about 250~400 HP of Fire damage to all enemies on screen (Thanks
    to: C.V. Reynolds).

    Next, talk to the villager near the Chief and answer "yes" to its offer. A
    funky background will fill the screen and some scrolling text will talk
    about the party's adventure (this is similar to what happens when you
    drink coffee in Saturn Valley). Like before, this text is long and you'll
    have to sit through the whole thing once it starts.

    There is also a Tenda in the northwest corner of the Village that will
    trade items for Horns of Life. Each time the Tenda receives a Horn of
    Life, he will give whatever item is at the top of his list. Here is a list
    of what each item does:

    Plain Roll: recovers about 80 HP
    Plain Yogurt: recovers about 160 HP
    Plain Roll: recovers about 80 HP
    Spicy Jerky: recovers about 250 HP
    Bag of Dragonite: inflicts about 250~400 HP of Fire damage to all
    enemies on screen
    Talisman Coin: equip as "other" on Ness, Paula, or Jeff; Defense +60,
    Luck +25
    Hall of Fame Bat: weapon for Ness; Offense +62

    (Total value: $6674
    Total cost: $12,460)

    Horns of Life can be bought in Saturn Valley for $1780 each. The Bag of
    Dragonite may be worth the cost, but the Talisman Coin and the Hall of
    Fame Bat will be quickly superseded by equipment sold in the next village.

    _______________________________________________________________________________
    _______________________________________________________________________________


    3.Seventh Sanctuary Location

    Recommended Level: 53 -> 57

    Equipment:

    Ness: Big League Bat Paula: French Fry Pan
    Night Pendant Flame Pendant
    Diamond Band Pixie's Bracelet
    Lucky Coin Saturn Ribbon

    Jeff: Death Ray Poo: (nothing) or Sword of Kings
    Crystal Charm (nothing)
    Diamond Band Bracer of Kings
    Souvenir Coin (nothing)

    ITEMS

    a)Broken Antenna

    Use: repaired into the Gaia Beam, a weapon for Jeff
    Obtained: Uncontrollable Sphere
    IQ Required: 65

    The Uncontrollable Sphere has a 1/128 chance of carrying the Broken
    Antenna. The Gaia Beam is the most powerful weapon for Jeff in the game.

    b)Rabbit's Foot

    Use: equip on "body" for Ness, Paula, or Jeff; Defense +3 and Speed +40;
    protects from Paralysis
    Obtained: gift box, near the Shining Spot

    Obtain the Rabbit's Foot before talking to the Shining Spot. This item can
    be helpful against an enemy that appears near the end of the game. Have
    Paula hold on to it until then.

    c)Diadem of Kings

    Use: equip as "other" on Poo; Defense +20 and Luck +30; slightly increases
    resistance to Fire and Freeze
    Obtained: gift box, down the ladder located all the way west of the
    entrance to the Seventh Sanctuary Cave

    The Diadem of Kings should be equipped on Poo for the rest of the game.


    GIFT BOXES
    _____________________________________________________________________
    |1.Super Bomb | inflicts 140~400 HP| down the first ladder |
    | | of damage | |
    |_____________________|____________________|__________________________|
    |2.IQ Capsule | increases IQ by 1 | down the ladder all the |
    | | | way west of the entrance |
    |_____________________|____________________|__________________________|
    |3.Diadem of Kings | armor for Poo | down the ladder all the |
    | | | way west of the entrance |
    |_____________________|____________________|__________________________|
    |4.Luck Capsule | increases Luck by 1| north of entrance |
    |_____________________|____________________|__________________________|
    |5.Rock Candy | increases a random | lower level |
    | | stat by 1 | |
    |_____________________|____________________|__________________________|
    |6.Bottle of DXwater | recovers 40 PP for | down the right ladder |
    | | Poo | east of the Shining Spot |
    |_____________________|____________________|__________________________|
    |7.Cup of Lifenoodles | medicine | upper level |
    |_____________________|____________________|__________________________|
    |8.Luxury Jerky | recovers 300 HP | down the left ladder east|
    | | | of the Shining Spot |
    |_____________________|____________________|__________________________|
    |9.Rabbit's Foot | armor; Speed +40 | south of Shining Spot |
    | | (give to Paula) | |
    |_____________________|____________________|__________________________|


    ENEMIES

    a)Conducting Spirit

    Attacks

    -Flash[alpha]
    Effect: might cause crying or feeling strange

    -Flash[beta]
    Effect: might cause crying, feeling strange, paralysis, or an instant KO

    -Thunder[beta]
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Thunder[gamma]
    Effect: summon 3 lightning bolts
    Damage: 115~280 HP per bolt

    Strategy

    Two hits from Freeze[beta] and a hit from Ness or Jeff will defeat the
    Conducting Spirit. If 2 Conducting Spirits appear, consider using
    Starstorm or Freeze[omega] and recover PP by using PSI Magnet[omega]
    against Fobbies. Always defeat this enemy first.

    -Ness: "bash"
    recover anyone not carrying the Franklin badge with Lifeup if HP
    falls to 150 or lower

    -Paula: "bash"
    Freeze[beta], [gamma], or [omega]

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    Freeze[beta] or [gamma]
    Starstorm[alpha]
    recover anyone not carrying the Franklin badge with Lifeup if HP
    falls to 150 or lower


    b)Electro Specter (Sanctuary Boss)

    Recommended Level: 56

    Attacks

    -Electrical shock attack
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Hungry HP-Sucker
    Effect: drains about 10~20% of all party members' HP and gives it to the
    Electro Specter
    Comments: This attack has a pretty low success rate and is nothing to
    worry about.

    -Neutralizer
    Effect: resets any stats changes and removes everyone's shields

    -Shield Killer
    Effect: might remove any shield protecting a single target

    Strategy

    With only one attack that inflicts significant damage, the Electro
    Specter is one of the easiest Sanctuary Bosses in the game. It's
    protected with a reflecting PSI Shield from the start of the fight, so
    have Jeff use the Neutralizer or the Shield Killer to eliminate it
    before using PSI attacks.

    -Ness: "bash"
    PSI Rockin[beta] or [gamma], if unshielded
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower

    -Paula: "bash"
    Freeze[omega], if unshielded

    -Jeff: (first turn) Neutralizer or Shield Killer
    "shoot"
    Heavy Bazooka
    Multi Bottle Rocket

    -Poo: "bash"
    Freeze[gamma], if unshielded
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower


    c)Fobby

    Vulnerable: Fire, Freeze, Paralysis, Brainshock

    Attacks

    -Standard attack
    Damage: 40~60 HP (Ness)
    10~20 HP (Paula)
    10~20 HP (Jeff)
    60~80 HP (Poo)

    -PSI Magnet[alpha]
    Effect: drains 2 to 8 PP from a single target
    Comments: The Fobby can't use PSI for the first 4 rounds of battle.

    -Brainshock[alpha]
    Effect: might make a single target feel strange

    -HP-Sucker
    Effect: drains 10~20% of a single target's max HP and gives it to the
    user
    Comments: This attack has a pretty low success rate and is nothing to
    worry about.

    Strategy

    About 1 hit from Ness's "bash" or 2 hits from anyone else's standard
    attack should defeat the Fobby. Try to defeat 2 Fobbies in one round by
    having Ness and Poo target a different enemy from Paula and Jeff.

    Use PSI Magnet[omega] or the Hungry HP-Sucker to recover some HP or PP.
    This enemy is the best one to fight if you want to level up. Defeat the
    Fobby last if it appears with anything else.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower

    -Paula: "bash"
    PSI Magnet[omega]

    -Jeff: "shoot"
    Heavy Bazooka
    Hungry HP-Sucker

    -Poo: "bash"
    PSI Magnet[omega]
    recover Ness with Lifeup[beta] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[beta] if HP falls to 150 or lower


    d)Hyper Spinning Robo

    Vulnerable: Freeze
    Resistant: Fire

    Attacks

    -Fire a beam
    Damage: 80~110 HP (Ness)
    50~80 HP (Paula)
    50~80 HP (Jeff)
    90~130 HP (Poo)

    -Shield[beta]
    Effect: reduces damage inflicted by "bash" by 50%; reflects damage
    inflicted by any physical attack

    -Disrupt your senses
    Effect: renders a single target unable to use PSI for 4 rounds
    Comments: This attack has a pretty low success rate and is nothing to
    worry about.

    Strategy

    You should be able to defeat the Hyper Spinning Robo in 1 or 2 rounds
    using standard attacks. If this enemy uses Shield[beta], eliminate the
    shield with the Neutralizer or attack with Freeze[beta]. Defeat this
    enemy after any Conducting Spirits.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 80 or lower
    recover Jeff with Lifeup[beta] if HP falls to 80 or lower
    recover Poo with Lifeup[gamma] if HP falls to 120 or lower

    -Paula: "bash"
    Freeze[beta], if shielded

    -Jeff: "shoot"
    Heavy Bazooka
    Neutralizer or Shield Killer, if Shielded

    -Poo: "bash"
    Freeze[beta], if shielded
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 80 or lower
    recover Jeff with Lifeup[beta] if HP falls to 80 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower


    e)Uncontrollable Sphere

    Vulnerable: Fire, Hypnosis
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 70~100 HP (Ness)
    40~60 HP (Paula)
    40~60 HP (Jeff)
    90~130 HP (Poo)

    -Fire[alpha]
    Damage: 60~100 HP to all

    -Fire[beta]
    Damage: 120~200 HP to all

    -Start laughing maniacally
    Effect: makes a single target feel strange

    -Explode into bits (death action)
    Damage: 150~400 HP
    Peripheral Damage: 50~200 HP
    Comments: A party member should suffer only about 50 HP of damage at
    most if you defeat this enemy last and end the battle quickly.

    Strategy

    You should be able to defeat the Uncontrollable Sphere in 1 or 2 rounds
    with standard attacks. Use PSI Shield[sigma] if you want to defend
    against Fire. Defeat the Uncontrollable Sphere last if it appears in a
    group.

    This enemy has a 1/128 chance of carrying the Broken Antenna, an item
    that Jeff can repair into the Gaia Beam. The Gaia Beam is the most
    powerful weapon in the game for Jeff but requires a lot of luck or a lot
    of patience to obtain.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[gamma] if HP falls to 120 or lower

    -Paula: "bash"
    PSI Shield[sigma]

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[beta] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[beta] if HP falls to 120 or lower


    WALKTHROUGH

    a)Lumine Hall

    After curing the Tendas of their shyness, talk to the Tenda standing next
    to a boulder in the southwest corner of Tenda Village. This Tenda is very
    strong and will lift up the rock, revealing a hole that leads to the
    Seventh Sanctuary Cave.

    There is a talking rock you'll have to talk to at the bottom of the hole.
    More talking rocks can be found in the Sanctuary Cave, but none of them
    say anything important.

    b)Seventh Sanctuary Cave: Enemies

    The enemies found in the Seventh Sanctuary Cave are the Fobby, the
    Uncontrollable Sphere, the Hyper Spinning Robo, and the Conducting Spirit.
    Fobbies tend to be found on the upper level of the cave, while the other
    enemies usually lurk on the lower level.

    The Fobbies tend to attack in large groups and are the best enemies to
    fight if you want to level up. Use PSI Magnet[omega] or the Hungry HP-
    Sucker to recover from them.

    The Conducting Spirit can use Flash[beta] and Thunder[gamma] and is the
    most powerful enemy in the cave. Have both Paula and Poo use Freeze[beta]
    and Ness or Jeff "bash" or "shoot" to defeat them in 1 round. Consider
    using Freeze[omega] or Starstorm when facing 2 and recover PP by using PSI
    Magnet[omega] against Fobbies. Always defeat Conducting Spirits first.

    The Uncontrollable Sphere can use Fire[beta] and explodes when defeated.
    Use PSI Shield[sigma] if you want to defend against Fire and always defeat
    this enemy last.

    The Hyper Spinning Robo is an easy enemy. Use Freeze[beta] if it uses
    Shield[beta].

    NOTE: The Uncontrollable Sphere has a 1/128 chance of carrying the Broken
    Antenna, an item Jeff can repair into his most powerful weapon in
    the game (65 IQ needed).

    c)Seventh Sanctuary Cave

    Walk as far west as you can from the entrance and go down the ladder to
    find a Diadem of Kings and an IQ Capsule. Equip the Diadem on Poo and use
    the IQ Capsule on Paula or Poo.

    Go back towards the entrance and turn north at the fork (the nearby ladder
    and hole lead to a Super Bomb). At the end of this path is a Luck Capsule.
    Use it on whomever you want. Climb down the ladder near the gift box.

    There is a gift box on the lower level of the cave containing a Rock
    Candy. Use this item with a Sugar Packet or a Jar of Delisauce to increase
    a random stat by 2 (condiments can be bought in Twoson or Scaraba).

    There are two ladders leading out of the lower level, both of which lead
    to the Shining Spot. The first ladder leads to a Cup of Lifenoodles and a
    Luxury Jerky, a food item that recovers about 300 HP, but the path to the
    boss is a little longer. There is a Bottle of DXwater (recovers 40 PP for
    Poo) on the way to the other ladder.

    Before talking to the Shining Spot, open the gift box near it to get the
    Rabbit's Foot. This item can be very helpful against an enemy that appears
    near the end of the game and should be given to Paula.

    d)Sanctuary Boss

    The Seventh Sanctuary Boss is the Electro Specter. With only one attack
    that inflicts significant damage, the Electro Specter is one of the
    easiest Sanctuary bosses in the game. It is protected by a reflecting PSI
    shield from the start of the fight, so have Jeff use the Neutralizer or
    the Shield Killer to eliminate it before using PSI.




    *******************************************************************************
    XIV.Lost Underworld
    *******************************************************************************

    "Don't feed the dinosaurs in the cage!
    The Boss"
    -Sign in the Tenda settlement

    Photo Locations: none


    Outline

    Enter the Tenda settlement and speak to the
    talking rock (optional)
    |
    |
    Record the Eighth Sanctuary Melody


    1.Dinosaurs

    Recommended Level: 57

    Equipment:

    Ness: Big League Bat Paula: French Fry Pan
    Night Pendant Flame Pendant
    Diamond Band Pixie's Bracelet
    Lucky Coin Saturn Ribbon

    Jeff: Death Ray Poo: (nothing) or Sword of Kings
    Crystal Charm (nothing)
    Diamond Band Bracer of Kings
    Souvenir Coin Diadem of Kings

    ITEMS

    a)Sea Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; protects from Fire, Freeze,
    and Flash; Defense +20
    Obtained: gift box in the northeast corner of the Underworld

    Obtain the Sea Pendant and equip it on Paula. If Paula was equipped with
    the Flame Pendant, give that to Jeff.

    Equip the Sea Pendant on Ness before recording the last Sanctuary melody.

    b)Cloak of Kings

    Use: equip on "body" for Poo; Defense +20 and Speed +40
    Obtained: gift box, northeast of the Eighth Sanctuary Cave

    The Cloak of Kings can be found on the way to the Eighth Sanctuary Cave.
    The Speed boost is especially helpful when you need to save someone
    mortally wounded.

    c)Magic Fry Pan

    Use: weapon for Paula; Offense +50 and Guts +100
    Obtained: Chomposaur

    The Chomposaur has a 1/128 chance of carrying the Magic Fry Pan. The
    Offense increase isn't the best and I don't think this weapon is worth
    going out of your way to get, but it can increase Paula's chances of
    getting SMAAAASH!! hits and surviving mortal blows.


    SHOPPING LIST
    ________________
    |Tenda Settlement|
    |________________|______________________________________
    |1.Ultimate Bat | $2298 | weapon for Ness; Offense +68 |
    |_______________|_______|_______________________________|
    |2.Shiny Coin | 4000 | armor; Defense +70, Luck +30 |
    |_______________|_______|_______________________________|
    |3.Holy Fry Pan | 3480 | weapon for Paula; Offense +80,|
    | | | Guts +10 |
    |_______________|_______|_______________________________|


    GIFT BOXES
    __________________________________________________________________________
    |1.Brain Food Lunch | recovers 300 HP and | central area |
    | | 50 PP | |
    |___________________|_____________________|________________________________|
    |2.Horn of Life | cures status effects| eastern edge of the Underworld |
    |___________________|_____________________|________________________________|
    |3.Sea Pendant | armor; protects | northeast corner of the |
    | | from Fire, Freeze | Underworld |
    | | and Flash | |
    | | (equip on Paula) | |
    |___________________|_____________________|________________________________|
    |4.Guts Capsule | increases Guts by 1 | north-central part of the |
    | | | Underworld |
    |___________________|_____________________|________________________________|
    |5.Cloak of Kings | armor for Poo | northeast of the Eighth |
    | | | Sanctuary Cave |
    |___________________|_____________________|________________________________|


    ENEMIES

    a)Chomposaur

    Resistant: Fire

    Attacks

    -Stomp with its huge foot
    Damage: 90~140 HP (Ness)
    70~120 HP (Paula)
    70~120 HP (Jeff)
    90~140 HP (Poo)

    -Swing its tail very hard
    Damage: 210~300 HP (Ness)
    200~280 HP (Paula)
    200~280 HP (Jeff)
    210~300 HP (Poo)

    -Fire[alpha]
    Damage: 60~100 HP to all

    -Fire[beta]
    Damage: 120~200 HP to all

    -Fire[gamma]
    Damage: 190~280 HP to all

    Strategy

    Use PSI Shield[sigma] unless both Paula and Jeff are protected from
    Fire. Have Paula and Poo use Freeze[gamma] and [beta] respectively while
    Ness uses PSI Rockin[beta] to defeat the Chomposaur in about 2 rounds.

    The Chomposaur is protected by a reflecting physical shield at the start
    of a fight. Have Jeff use the Neutralizer (or the Shield Killer if you
    put up a PSI shield) before using physical attacks.

    The Chomposaur has a 1/128 chance of carrying the Magic Fry Pan, a
    weapon for Paula that increases Offense by 50 and Guts by 100. The
    Offense increase isn't the best and I don't think this weapon is worth
    going out of your way to get, but it can increase Paula's chances of
    getting a SMAAAASH!! hit and surviving a mortal blow.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower

    -Paula: (first turn) PSI Shield[sigma]
    Freeze[beta] or [gamma]

    -Jeff: (first turn) Shield Killer or Neutralizer
    "shoot"
    Heavy Bazooka

    -Poo: Freeze[beta]
    Monkey's Love
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower


    b)Ego Orb

    Vulnerable: Freeze

    Attacks

    -Standard attack
    Damage: 80~110 HP (Ness)
    50~90 HP (Paula)
    50~90 HP (Jeff)
    80~110 HP (Poo)

    -Growl and lunge forward
    Damage: 190~260 HP (Ness)
    160~220 HP (Paula)
    160~220 HP (Jeff)
    190~260 HP (Poo)

    -Tear into you
    Damage: 190~260 HP (Ness)
    160~220 HP (Paula)
    160~220 HP (Jeff)
    190~260 HP (Poo)

    Strategy

    Have Paula use Freeze[beta] and Poo use Freeze[alpha] to defeat the Ego
    Orb in 1 round.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[gamma] if HP falls to 120 or lower

    -Paula: Freeze[beta]

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: Freeze[alpha]
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 120 or lower
    recover Jeff with Lifeup[beta] if HP falls to 120 or lower
    recover Poo with Lifeup[gamma] if HP falls to 120 or lower


    c)Wetnosaur

    Vulnerable: Fire

    Attacks

    -Stomp with its huge foot
    Damage: 80~120 HP (Ness)
    50~90 HP (Paula)
    50~90 HP (Jeff)
    80~120 HP (Poo)

    -Swing its tail very hard
    Damage: 170~260 HP (Ness)
    160~220 HP (Paula)
    160~220 HP (Jeff)
    170~260 HP (Poo)

    -Biting attack
    Damage: 200~250 HP (Ness)
    170~230 HP (Paula)
    170~230 HP (Jeff)
    200~250 HP (Poo)

    -Make a loud rumble
    Effect: solidify a single target

    Strategy

    Have Paula use Freeze[gamma] and Poo use Freeze[beta] to defeat the
    Wetnosaur in 1 or 2 rounds.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower

    -Paula: Freeze[beta] or [gamma]

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: Freeze[beta]
    Monkey's Love
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower


    WALKTHROUGH

    a)Features of the Underworld

    There are 3 geysers located in the Underworld that erupt periodically.
    There are Blue geysers located in the southeast and southwest corners of
    the Underworld and a Red geyser directly north of a Tenda settlement. The
    Blue ones completely recover HP/PP, and the Red one heals all status
    effects and revives anyone unconscious. To recover on a geyser, simply
    stand on top of one and wait for it to erupt.

    The enemies found here are the Chomposaur, the Wetnosaur, and the Ego Orb.
    All of these enemies can inflict heavy damage, so keep everyone's HP above
    150 while in the Underworld.

    The Chomposaur can use Fire[gamma] and is protected by a reflecting
    physical shield from the start of a fight. Use PSI Shield[sigma] unless
    both Paula and Jeff are protected from Fire, and have Paula and Poo use
    Freeze[gamma] and [beta] respectively to defeat the Chomposaur in about 2
    rounds.

    The Wetnosaur is similar to the Chomposaur except it can't use PSI and
    isn't protected by a shield. Use Freeze[gamma] and [beta] to defeat this
    enemy in 1 or 2 rounds. The Ego Orb can be defeated in 1 round with Freeze
    [alpha] and [beta].

    NOTE: The Chomposaur has a 1/128 chance of carrying the Magic Fry Pan, a
    weapon for Paula that increases Offense by 50 and Guts by 100. The
    Offense increase isn't the best and I don't think it's worth going
    out of your way to get, but it can increase Paula's chances of
    getting a SMAAAASH!! hit and surviving a mortal blow.

    b)Items in the Underworld

    After falling into the Underworld, walk south into the area with less
    trees and use Teleport[beta]. Select the "Underworld" to end up in a
    little more convenient part of this large place.

    To the left is a small enclosure with two Tendas (it's a little hard to
    make them out, but they are Tendas) and a bird phone. From there you
    should be able to see a small, white box. Walk to the other side of the
    rock wall and "check" the box to get a Brain Food Lunch.

    Directly to the east is a Horn of Life, an item equivalent to the Cup of
    Lifenoodles. Walk along the upper side of the rock wall heading east to
    reach it.

    In the northeast corner of the Underworld is the Sea Pendant, an item that
    protects from Fire, Freeze, and Flash. Obtain it and equip it on Paula. If
    Paula had the Flame Pendant equipped, give that to Jeff. (Equip the Sea
    Pendant on Ness just before recording the final Sanctuary melody.)

    Directly west of the Sea Pendant is a Guts Capsule. Use it on Ness if you
    get it.

    You can also find a Cloak of Kings to the southwest, but save it for
    later.

    c)The Tenda Settlement

    Near the center of the Underworld is a second village of Tendas. Approach
    the gate to the village to enter.

    There is a talking rock in this village that discusses the Eight Sanctuary
    Spots. The rock basically summarizes the objective of Ness's quest and
    does not need to be talked to.

    There is a Tenda here that sells some pretty good items. Buy the Ultimate
    Bat and the Holy Fry Pan for Ness and Paula and a Shiny Coin for whoever
    needs it. There is another Tenda that acts like an ATM, but he will charge
    a usage fee if you withdraw money from him.



    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Eighth Sanctuary Location

    Recommended Level: 57 -> 61

    Equipment:

    Ness: Ultimate Bat Paula: Holy Fry Pan
    Night Pendant Sea Pendant
    Diamond Band Pixie's Bracelet
    Shiny Coin Saturn Ribbon

    Jeff: Death Ray Poo: (nothing) or Sword of Kings
    Flame Pendant Cloak of Kings
    Diamond Band Bracer of Kings
    Souvenir Coin Diadem of Kings

    ITEMS

    a)Star Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; protects from Fire, Freeze,
    Flash, and Paralysis
    Obtained: Major Psychic Psycho

    The Major Psychic Psycho has a 1/128 chance of carrying the Star Pendant.

    b)Cloak of Kings

    Use: equip on "body" for Poo; Defense +20 and Speed +40
    Obtained: gift box, northeast of the Eighth Sanctuary Cave

    The Cloak of Kings can be found on the way to the Eighth Sanctuary Cave.
    The Speed boost is especially helpful when you need to save someone
    mortally wounded.


    GIFT BOXES
    ________________________________________________________________________
    |1.Speed Capsule | increases | through the first cave door |
    | | Speed by 1 | from the entrance |
    |___________________|__________________|_________________________________|
    |2.Bag of Dragonite | inflicts damage | up the first couple of ropes |
    | | to all enemies | from the entrance |
    |___________________|__________________|_________________________________|
    |3.Cherub's Band | armor | southeast corner of the cave |
    | | (equip on Paula) | |
    |___________________|__________________|_________________________________|
    |4.Horn of Life | cures status | above the Magic Butterfly room |
    | | effects | |
    |___________________|__________________|_________________________________|
    |5.Moon Beam Gun | weapon for Jeff | near the end of the cave |
    |___________________|__________________|_________________________________|


    ENEMIES

    a)Carbon Dog/Diamond Dog (Sanctuary Boss)

    Recommended Level: 59

    Resistant: Fire (Carbon Dog)

    Attacks (Carbon Dog)

    -Biting attack
    Damage: 110~180 HP (Ness)
    90~150 HP (Paula)
    90~150 HP (Jeff)
    110~180 HP (Poo)

    -Charge forward
    Damage: 290~320 HP (Ness)
    230~300 HP (Paula)
    230~300 HP (Jeff)
    290~320 HP (Poo)

    -Spew out a flaming fireball
    Damage: 200~400 HP

    -Shoot out a spray of fire
    Damage: 200~400 HP to everyone

    -Make a loud, piercing howl
    Effect: none

    Attacks (Diamond Dog)

    -Biting attack
    Damage: 160~190 HP (Ness)
    120~160 HP (Paula)
    120~160 HP (Jeff)
    160~190 HP (Poo)

    -Biting attack
    Damage: 290~400 HP (Ness)
    250~340 HP (Paula)
    250~340 HP (Jeff)
    290~400 HP (Poo)
    Comments: The Diamond Dog's two biting attacks have the same description
    in the battle dialogue window.

    -Bite you hard
    Damage: 120~190 HP (Ness)
    110~160 HP (Paula)
    110~160 HP (Jeff)
    120~190 HP (Poo)
    Comments: This attack has a slight chance (maybe 10% or so) of
    diamondizing its target.

    -Emit a glorious light
    Effect: might cause crying, feeling strange, paralysis, or an instant KO

    -Shield[beta]
    Effect: reduces damage inflicted by "bash" by 50%; reflects damage
    inflicted by any physical attack

    -Make a loud, piercing howl
    Effect: none

    Strategy

    This battle is divided between the Carbon Dog first and the Diamond Dog
    second, with no break in-between. How you fight this battle depends on
    whether you have a Multi Bottle Rocket or not:

    WITH MULTI BOTTLE ROCKETS: Three Multi Bottle Rockets should be enough
    to win this fight. The Diamond Dog is protected with a reflecting
    physical shield when it appears, but don't bother using the Neutralizer
    or the Shield Killer. Since Ness is usually slower than Jeff, have Ness
    use Lifeup on Jeff in the same round Jeff fires a Multi Bottle Rocket to
    keep him alive. If Ness goes before Jeff, have Poo save him. Note that
    damage will be reflected to Jeff if a Multi Bottle Rocket defeats the
    Carbon Dog.

    If you have only 1 or 2 Multi Bottle Rockets, save them for the Diamond
    Dog if both Paula and Jeff are protected from Fire. If you aren't
    protected from Fire, use a Multi Bottle Rocket against the Carbon Dog.

    WITHOUT BOTTLE ROCKETS: Without Magic Truffles or Brain Food Lunches,
    you may deplete most of your PP if you use PSI attacks throughout the
    fight. If both Paula and Jeff are protected from Fire, stick to standard
    attacks against the Carbon Dog and keep Ness and Poo alive with Lifeup
    to conserve PP for use against the Diamond Dog.

    When the Diamond Dog appears, have Jeff use the Neutralizer or the
    Shield Killer to remove its reflecting physical shield before using
    "shoot" or the Heavy Bazooka. Paula and Poo should use their strongest
    Freeze attacks while Ness uses PSI Rockin[beta] for the most part.

    If less than 2 party members are protected from Fire, use your strongest
    Freeze attacks against the Carbon Dog to end this phase of the fight as
    soon as possible.

    If you start to run low on PP, use a Bottle of DXwater or a Brain Food
    Lunch on Poo or a Magic Truffle on Paula; Ness can use "bash" instead of
    PSI Rockin. Always make sure Ness and Poo have enough PP to use Lifeup.
    If you don't have any items that can cure diamondization or revive
    someone unconscious, keep Ness's PP above 20 so he can use Healing
    [gamma] and keep Poo's PP above 38 so he can use Healing[omega].

    -Ness: "bash"
    PSI Rockin[beta]
    recover with Lifeup if someone's HP falls to 150 or lower
    Healing[gamma], on anyone diamondized

    -Paula: "bash"
    Freeze[omega]

    -Jeff: Multi Bottle Rocket
    "shoot"
    Heavy Bazooka
    Neutralizer or Shield Killer, against the Diamond Dog

    -Poo: Freeze[gamma]
    PSI Magnet, against the Diamond Dog
    recover with Lifeup if someone's HP falls to 150 or lower
    Healing[gamma], on anyone diamondized
    Healing[omega], on anyone unconscious


    b)Evil Elemental

    Vulnerable: Fire, Flash, Hypnosis
    Resistant: Freeze

    Attacks

    -Standard attack
    Damage: 50~80 HP (Ness)
    40~65 HP (Paula)
    45~70 HP (Jeff)
    50~80 HP (Poo)

    -Possess you in a frightening manner
    Effect: possess a single target with a Tiny Li'l Ghost

    -Disrupt your senses
    Effect: render a single target unable to use PSI for 4 rounds

    Strategy

    You should be able to defeat the Evil Elemental in 1 or 2 rounds using
    standard attacks. Always defeat this enemy last.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 80 or lower
    recover Paula with Lifeup[beta] if HP falls to 70 or lower
    recover Jeff with Lifeup[beta] if HP falls to 70 or lower
    recover Poo with Lifeup[gamma] if HP falls to 80 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 80 or lower
    recover Paula with Lifeup[beta] if HP falls to 70 or lower
    recover Jeff with Lifeup[beta] if HP falls to 70 or lower
    recover Poo with Lifeup[gamma] if HP falls to 80 or lower


    c)Major Psychic Psycho

    Resistant: Fire

    Attacks

    -Fire[beta]
    Damage: 120~200 HP to all

    -Fire[gamma]
    Damage: 190~280 HP to all

    -PSI Shield[omega]
    Effect: protects all enemies with a reflecting PSI Shield

    -Paralysis[alpha]
    Effect: might paralyze a single target

    Strategy

    Use PSI Shield[sigma] in the first round. Have Poo use Freeze[beta] if
    his "bash" is weak. Attack this enemy after defeating any Soul Consuming
    Flames.

    The Major Psychic Psycho has a 1/128 chance of carrying the Star
    Pendant, an item that protects from Fire, Freeze, Flash, and Paralysis.

    -Ness: "bash"
    Healing[gamma], on anyone paralyzed

    -Paula: (first turn) PSI Shield[sigma]
    "bash"
    PSI Magnet

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    Freeze[beta]
    Healing[gamma], on anyone paralyzed
    PSI Magnet


    d)Psychic Psycho

    Vulnerable: Brainshock
    Resistant: Fire

    Attacks

    -Fire[alpha]
    Damage: 60~100 HP to all

    -Fire[beta]
    Damage: 120~200 HP to all

    Strategy

    If the Psychic Psycho appears alone, use standard attacks or Freeze to
    defeat this enemy in 1 or 2 rounds. Use PSI Shield[sigma] in the first
    round if this enemy appears with a Major Psychic Psycho or if Paula and
    Jeff aren't protected from Fire. Use PSI Magnet if Paula or Poo is low
    on PP. Defeat the Psychic Psycho before only Evil Elementals.

    -Ness: "bash"

    -Paula: "bash"
    PSI Shield[sigma]
    PSI Magnet

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    Freeze[alpha]
    PSI Magnet


    e)Soul Consuming Flame

    Vulnerable: Freeze
    Resistant: Fire

    Attacks

    -Spew out a flaming fireball
    Damage: 200~400 HP

    -Breathe fire
    Damage: 180~300 HP to everyone

    -Shoot out a spray of fire
    Damage: 200~400 HP to everyone
    Comments: The damage inflicted by all of the above attacks can be
    reduced to 10~20 HP with the Flame Pendant, the Sea Pendant,
    or the Star Pendant.

    -Edge closer
    Effect: none

    Strategy

    The Soul Consuming Flame has very low Defense and can be defeated in 1
    round with standard attacks. One hit from Freeze[gamma] and a standard
    attack can also defeat this enemy. Defeat the Soul Consuming Flame first
    in any battle. Make sure anyone not protected from Fire has at least 150
    HP before engaging.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower

    -Paula: "bash"
    Freeze[beta] or [gamma]

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    Freeze[beta]
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower


    WALKTHROUGH

    a)Preparation

    * If Jeff doesn't have at least 3 Multi Bottle Rockets, teleport to Deep
    Darkness and buy a few from the arms dealer there.

    * You should also have gotten the Sea Pendant in the northeast corner of
    the Underworld and equipped it on Paula. The Flame Pendant found in the
    Monkey Cave will also be helpful here and should be equipped on Jeff.

    (The above steps are for making the upcoming Sanctuary boss fight easier.)

    The Eighth Sanctuary Cave is in the southwest corner of the Underworld. To
    get there, walk all the way west from the Tenda settlement and then turn
    south. There is a gift box containing the Cloak of Kings on the way; this
    item increases Poo's Speed by 40 and is especially helpful when you need
    to save someone mortally wounded.

    There is a blue geyser near the Eighth Sanctuary Cave that recovers HP/PP.
    Just stand on top of the geyser and wait for it to erupt. Use the nearby
    bird phone to save.

    b)Eighth Sanctuary Cave: Enemies

    The strongest enemies in the cave are the Soul Consuming Flame and the
    Major Psychic Psycho. The Soul Consuming Flame can damage the entire party
    with Fire equivalent attacks, but it has very low Defense and is
    vulnerable to Freeze. Use standard attacks or Freeze[beta] to defeat this
    enemy in the first round.

    The Major Psychic Psycho can use Fire[gamma] and Paralysis[alpha]. Use PSI
    Shield[sigma] in the first round and standard attacks to defeat it in 1 or
    2 rounds. If Poo's "bash" doesn't inflict much damage, have him use Freeze
    [beta].

    The Psychic Psycho is similar to the Major Psychic Psycho, but it can use
    only Fire[alpha] and [beta]. If this enemy appears alone, use standard
    attacks and Freeze[alpha] or [beta] to defeat this enemy in 1 round. If
    you're protected with a PSI shield, use PSI Magnet.

    The Evil Elemental can cause possession and is resistant to Freeze, but
    it's a weak enemy overall. Use standard attacks to defeat it last.

    NOTE: The Major Psychic Psycho has a 1/128 chance of carrying the Star
    Pendant, an item that protects from Fire, Freeze, Flash, and
    Paralysis.

    c)Getting Through the Cave

    The first cave door from the entrance leads to a Speed Capsule. This way
    is a dead end, but the path is short.

    If you want a Bag of Dragonite, climb up the first couple of ropes from
    the entrance. Unfortunately, this path is also a dead end.

    Walk to the right until a puddle of lava blocks the way and enter the
    second cave door. Go through this small room and walk all the way to the
    right wall of the Sanctuary Cave. There is a gift box here holding a
    Cherub's Band. Obtain it and equip it on Paula. If Paula was equipped with
    the Pixie's Bracelet, equip that on Jeff. Go back a little and climb up
    the rope.

    From here, there should be three paths available: two cave openings and a
    rope. The cave opening on the left leads to the Magic Butterfly room; keep
    reentering this room until HP/PP is recovered. The rope leads to a Horn of
    Life, an item equivalent to the Cup of Lifenoodles. Enter the cave opening
    on the right to proceed.

    The next fork is two cave openings. Enter the one on the right to find a
    Moon Beam Gun, a weapon for Jeff. Enter the one on the left to proceed.
    Climb up the ropes to the Shining Spot.

    d)Sanctuary Boss

    The Sanctuary Boss battle is divided between the Carbon Dog first and the
    Diamond Dog second with no break in-between. The Carbon Dog is slightly
    stronger in offensive strength because it frequently engulfs the entire
    party in flames, but the Diamond Dog can get instant KOs through
    diamondization and its "glorious light" attack and has about twice as much
    HP.

    Three Multi Bottle Rockets should be enough to win this fight. The Diamond
    Dog is protected with a reflecting physical shield when it appears, but
    don't bother using the Neutralizer or the Shield Killer. Since Ness is
    usually slower than Jeff, have Ness use Lifeup on Jeff in the same round
    as when you fire a Multi Bottle Rocket to keep Jeff alive. If Ness goes
    before Jeff, have Poo save him. Note that damage will be reflected to Jeff
    if a Multi Bottle Rocket defeats the Carbon Dog.

    IMPORTANT: Ness will be traveling alone for a while after recording all
    melodies. In preparation, equip your best defensive items on
    him and give him the Franklin Badge. (Leave whatever is
    equipped on his "arms;" a better bracelet can be found soon.)
    He should be protected from Flash and carry all of your Bags of
    Dragonite. Carry a couple of Magic Truffles or a Brain Food
    Lunch if possible, but leave at least 2 empty spaces in his
    inventory.




    *******************************************************************************
    XV.Magicant
    *******************************************************************************

    "Let's be friends forever, all right?"
    -Pokey

    Photo Locations: none


    Outline

    Defeat Ness's Nightmare


    1.Internal Struggle

    Recommended Level: 61 -> 68

    Equipment:

    Ness: Ultimate Bat
    Night Pendant/Sea Pendant
    Diamond Band/Cherub's Band
    Shiny Coin/Souvenir Coin


    SHOPPING LIST
    ____
    |Shop|
    |____|_________________________________________________________________
    |1.Earth Pendant | $4000 | armor; provides 50% protection from Fire, |
    | | | Freeze, and Flash |
    | | | (buy if Ness doesn't have Night, Sea, or |
    | | | Star Pendant) |
    |________________|_______|_____________________________________________|
    |2.Magic Pudding | 680 | recovers 40 PP |
    | | | (buy if Ness doesn't have PP recovery item) |
    |________________|_______|_____________________________________________|


    GIFT BOXES
    __________________________________________________________________________
    |1.Bag of Dragonite | inflicts Fire damage | east of the Flying Man house |
    | | to all enemies (save | |
    | | for boss) | |
    |___________________|_______________________|______________________________|
    |2.Goddess Band | armor (equip on Paula |
    | | when Ness wakes up) |
    |___________________|_______________________|
    |3.Magicant Bat | weapon for Ness; |
    | | Offense +80 |
    |___________________|_______________________|
    |4.Magic Tart | recovers 20 PP |
    |___________________|_______________________|


    ENEMIES

    a)Care Free Bomb

    Attacks

    -Bomb
    Damage: 50~130 HP

    -Super Bomb
    Damage: 140~400 HP

    Strategy

    Take advantage of the rolling HP counter when facing the Care Free Bomb.
    Don't use Lifeup[gamma] until Ness's HP rolls down to about 150, and
    wait for the HP counter to reach near max before attacking again. If
    you're fast (and lucky) enough, Ness should have to use Lifeup only once
    in most fights against this enemy.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP rolls down to 150 or lower


    b)Electro Swoosh

    Attacks

    -Send a greeting
    Effect: none

    -Electrical shock attack
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Electrical shock attack
    Effect: summon 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Charge forward
    Damage: 190~260 HP
    Comments: The Electro Swoosh will always attack in the above order,
    starting the pattern over again in the fifth round.

    Strategy

    About 3 hits from Ness's "bash" should defeat the Electro Swoosh.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower


    c)French Kiss of Death

    Attacks

    -Give the kiss of death
    Effect: poisons a single target

    Strategy

    About 3 hits from Ness's "bash" should defeat the French Kiss of Death.
    Use Healing[beta] to cure Ness after the battle is over. Defeat this
    enemy last.

    -Ness: "bash"


    d)Kraken

    Attacks

    -Generate a tornado
    Damage: 100~130 HP

    -Breathe fire
    Damage: 180~300 HP

    -Flash[beta]
    Effect: might cause crying, feeling strange, paralysis, or an instant KO
    Comments: If Ness isn't equipped with the Night, Sea, or Star Pendant,
    buy an Earth Pendant from the Magicant store to prevent Ness
    from being instantly KO'd by this attack.

    -Crashing boom bang attack
    Effect: summons 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Emit a pale green light
    Effect: resets any stats changes and eliminates all shields

    Strategy

    About 5 hits from Ness's "bash" should defeat the Kraken.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to about 120~150 or
    lower


    e)Loaded Dice

    Vulnerable: Paralysis

    Attacks

    -Call for help
    Effect: a Beautiful UFO, Care Free Bomb, Electro Swoosh, Fobby, High-
    Class UFO, or an Uncontrollable Sphere joins the battle
    Comments: If a Care Free Bomb joins the battle, defeat it first after
    paralyzing the Loaded Dice. Defeat any Uncontrollable Spheres
    last.

    Strategy

    Use Paralysis[alpha] in the first round to prevent the Loaded Dice from
    calling for help. Defeat this enemy last.

    Like all gift box enemies, this one can move only in a straight line and
    can be dodged or approached from behind. If you get a green swirl, you
    can "run away" with a 100% chance of success.

    -Ness: (first turn) Paralysis[alpha]
    "bash"


    f)Mr. Molecule

    Attacks

    -Flash[alpha]
    Effect: might cause crying or feeling strange

    -Fire[alpha]
    Damage: 60~100 HP to all

    -Freeze[alpha]
    Damage: 150~220 HP
    Effect: solidification (25% chance)

    -Thunder[alpha]
    Effect: summon 1 lightning bolt
    Damage: 65~170 HP per bolt
    Comments: The Mr. Molecule cannot use PSI for the first 4 rounds of
    battle.

    Strategy

    One or two hits from Ness's "bash" should defeat the Mr. Molecule. If
    Ness has the Sea or Star Pendant and the Franklin Badge, this enemy will
    pose no threat whatsoever. Otherwise, recover if Ness's HP falls to 150
    or lower after the fourth round. Defeat the Mr. Molecule last if it
    appears in a group.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower and
    he doesn't have the Sea or Star Pendant


    g)Ness's Nightmare

    Recommended Level: 65

    Attacks

    -PSI Rockin[alpha]
    Damage: 40~120 HP to all

    -PSI Rockin[omega]
    Damage: 430~920 HP to all
    Comments: There is a small chance PSI Rockin won't work on Ness.

    -Lifeup[beta]
    Effect: recover 230~370 HP

    -Shield[beta]
    Effect: reduces damage inflicted by "bash" by 50%; reflects damage
    inflicted by any physical attack
    Comments: This move will reflect damage from a Bag of Dragonite.

    -Emit a glorious light
    Effect: might cause crying, feeling strange, paralysis, or an instant KO
    Comments: If Ness has the Night, Sea, or Star Pendant, this attack will
    not affect him. Otherwise, buy an Earth Pendant from the store
    in Magicant to reduce the chance this attack will instantly
    defeat Ness. Without protection from Flash, you'll need some
    luck to win this fight.

    Strategy

    This battle is a lesson on managing the rolling HP counter. Wait until
    Ness's HP rolls down to about 200 before recovering with Lifeup[gamma]
    even if mortally wounded. Wait until the counter reaches near max before
    attacking again just in case Ness is hit with PSI Rockin[omega].

    Use any Bags of Dragonite you have at the start of the fight. Attack with
    "bash" thereafter and switch to PSI Rockin[beta] when Ness's Nightmare
    uses Shield[beta]. (Ness's Nightmare is protected with a PSI shield at
    the start of the fight.)

    Eat some Magic Pudding, a Magic Truffle, or a Brain Food Lunch if PP runs
    low. If you don't have PP recovery items, a safer but slower strategy is
    to not use PSI Rockin[beta] even after Ness's Nightmare uses Shield
    [beta]. If you have a Sudden Guts Pill, use it at the start of the fight
    to improve your chances of getting SMAAAASH!! hits.

    -Ness: "bash"
    PSI Rockin[beta], if Ness's Nightmare uses Shield[beta]
    Bag of Dragonite
    Sudden Guts Pill
    recover Ness with Lifeup[gamma] if HP rolls down to about 200 or
    lower


    WALKTHROUGH

    a)Preliminaries

    Magicant should be easy if you gave Ness the Franklin Badge and the Sea or
    Star Pendant. Otherwise, you should buy some new equipment.

    Walk south from Ness's starting place and enter the building on the right.
    This is Magicant's store (there is an ATM in the neighboring building).
    Buy 2 or 3 Magic Puddings if Ness doesn't have any Magic Truffles or Brain
    Food Lunches, and get an Earth Pendant if he's not equipped with the
    Night, Sea, or Star Pendant. The Earth Pendant provides 50% protection
    from Fire, Freeze, and Flash and can save Ness's life from the "glorious
    light" attack used by the boss at the end of Magicant.

    To the right of Ness's starting place is Ness's mom and Tracy. Talk to
    Tracy if you want to store something and talk to Ness's mom to rest.

    b)Monsters in Ness's mind

    Ness can enlist the help of a "Flying Man" in the house near Buzz Buzz's
    grave. The Flying Man can inflict about 100 HP of damage with his attacks,
    but he likely won't make it to the end of Magicant because you can't
    recover his HP. As far as I can tell, the Flying Man has about 300 to 400
    HP.

    The enemies in Magicant can be fairly tough. The Loaded Dice can summon
    the aid of many different enemies but can be rendered helpless with
    Paralysis[alpha]. Because the Loaded Dice is a gift box enemy, it can move
    only in a straight line and can be avoided or approached from behind.

    The other enemy that can cause trouble is the Care Free Bomb. When facing
    this enemy, take advantage of the rolling HP counter and don't use Lifeup
    [gamma] until Ness's HP rolls down to about 150. Wait for the counter to
    reach near max before attacking again. If you're fast (and lucky) enough,
    you should have to use Lifeup only once in most fights against this enemy.

    c)The Path to Waking Up

    The music will change when you enter the area with enemies. You can either
    go north or east from the starting point.

    Walk east to find a gift box containing a Bag of Dragonite and another
    Ness. Save the Bag of Dragonite for the next boss. Talk to Ness to receive
    a Baseball Cap, a completely useless item. Go north to proceed.

    Go north at the next fork to find a Goddess Band. Equip this on Paula when
    Ness returns to the outside world. Take the path leading east to proceed.

    There are two other gift boxes here that contain a Magicant Bat, a weapon
    for Ness, and a Magic Tart, an item that recovers 20 PP. Use the Magic
    Tart here because it won't be very useful after Magicant.

    There is a strange squiggly object at the end of the path. "Check" it to
    teleport to the Sea of Eden.

    There are three Krakens lurking in the Sea of Eden. The Kraken should be
    much easier than the last time you fought this enemy and can be defeated
    with standard attacks. Recover with Lifeup[gamma] when Ness's HP rolls
    down to 150 or lower, especially if he isn't protected from Fire.

    d)Ness's Nightmare

    Be near max HP before checking the statue in the Sea of Eden.

    Take advantage of the rolling HP counter in this fight. Recover with
    Lifeup[gamma] only when the HP counter rolls down to about 200, even if
    mortally wounded, and wait until HP is near max before attacking again
    just in case Ness is hit with PSI Rockin[omega].

    Use any Bags of Dragonite you have at the start of the fight. Attack with
    "bash" initially and switch to PSI Rockin[beta] when Ness's Nightmare uses
    Shield[beta] (Ness's Nightmare is protected by a PSI shield at the start
    of the battle). Use a Magic Truffle, a Magic Pudding, or a Brain Food
    Lunch if PP runs low.

    If you're low on PP recovery items, a safer but slower strategy is to keep
    bashing even after Ness's Nightmare uses Shield[beta]. Use a Sudden Guts
    Pill at the start of the fight if you have one to increase the chances of
    getting SMAAAASH!! hits (a SMAAAASH!! hit will eliminate a shield in one
    strike).




    *******************************************************************************
    XVI.Saturn Valley/Onett
    *******************************************************************************

    "The Ghost of Starman flashed a menacing smile!"
    -Battle dialogue window

    Photo Locations: none


    Outline

    Test the Phase Distorter
    |
    |
    Obtain a Meteorite Piece in Onett
    |
    |
    Give the Meteorite Piece to Dr. Andonuts
    |
    |
    Sleep at the hotel
    |
    |
    Talk to Dr. Andonuts twice
    |
    |
    Use the Phase Distorter
    |
    |
    Talk to the Apple Kid and Dr. Andonuts
    |
    |
    Use the Phase Distorter again


    1.Meteorite Piece

    Recommended Level: 68 -> 70

    Equipment:

    Ness: Magicant Bat Paula: Holy Fry Pan
    Night Pendant Sea Pendant/Rabbit's Foot
    Pixie's Bracelet Goddess Band
    Shiny Coin Saturn Ribbon

    Jeff: Moon Beam Gun Poo: (nothing) or Sword of Kings
    Crystal Charm Cloak of Kings
    Cherub's Band Bracer of Kings
    Souvenir Coin Diadem of Kings

    ITEMS

    a)Goddess Ribbon

    Use: "other" armor for Paula
    Obtained: Ghost of Starman

    The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon,
    the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds).

    b)Horn of Life

    Use: revives someone unconscious and heals almost any status effect
    Obtained: broken Phase Distorter

    After teleporting to the cave in the Lost Underworld with the Phase
    Distorter, "check" the rubble near the Mr. Saturn to find a Horn of Life.


    SHOPPING LIST
    __________________
    |Saturn Valley Shop|
    |__________________|__________________________________________
    |1.Night Pendant | $3000 | armor; protects from Flash |
    | | | (buy for anyone not protected from |
    | | | Flash, but don't equip it yet) |
    |________________|_______|____________________________________|


    ENEMIES

    a)Evil Eye

    Vulnerable: Freeze
    Resistant: Fire

    Attacks

    -Standard attack
    Damage: 80~120 HP (Ness)
    60~100 HP (Paula)
    60~100 HP (Jeff)
    80~120 HP (Poo)

    -Paralysis[omega]
    Effect: might paralyze the entire party

    -Brainshock[omega]
    Effect: might make the entire party feel strange

    -Glare with its eerie eyes
    Effect: diamondize a single target

    Strategy

    If the Evil Eye doesn't appear with a Ghost of Starman, use Freeze
    [omega] and Freeze[alpha] to defeat it quickly. If the Evil Eye appears
    with a Ghost of Starman, have Poo use Freeze[gamma] and Ness and Jeff
    attack it to defeat it first.

    Use Healing[beta] on anyone feeling strange and Healing[gamma] on anyone
    paralyzed or diamondized.

    -Ness: "bash"
    Healing[beta] or [gamma], as needed

    -Paula: Freeze[omega], if no Ghost of Starman

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: Freeze[alpha]
    Freeze[gamma], if facing a Ghost of Starman also
    Healing[beta] or [gamma], as needed


    b)Ghost of Starman

    Attacks

    -Starstorm[alpha]
    Damage: 300~435 HP to all

    -Flash a menacing smile
    Effect: none; possibly piss you off

    -Whisper "3..."
    Effect: none

    -Murmur "2..."
    Effect: none

    -Mutter "1..."
    Effect: none

    -Starstorm[omega]
    Damage: 580~860 HP to all
    Comments: The Ghost of Starman always attacks in the above order,
    starting the pattern over again in the seventh round.

    Strategy

    Have Paula use PSI Shield[sigma] in the first round to defend against
    the Ghost of Starman's Starstorm. If Paula is not always able to go
    before this enemy attacks, try equipping her with the Rabbit's Foot
    (Speed +40), an item found in the Seventh Sanctuary Cave. If you sold or
    threw away the Rabbit's Foot, the Crystal Charm (Speed +15) is your next
    best bet.

    The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon,
    the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds).
    As far as I know, it has no special effects other than to increase
    Paula's Defense.

    -Ness: "bash"
    recover with Lifeup[omega] if hit by Starstorm

    -Paula: (first turn) PSI Shield[sigma]
    "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"


    c)Mechanical Octobot

    Vulnerable: Fire

    Attacks

    -Fire a beam
    Damage: 100~140 HP (Ness)
    70~100 HP (Paula)
    70~100 HP (Jeff)
    100~140 HP (Poo)

    -Generate a mysterious electrical field
    Effect: might paralyze a single target
    Comments: This attack has a low success rate and is nothing to worry
    about. The only way I got this attack to work was by using
    "mirror" and waiting for Poo to use this attack on the
    Mechanical Octobot.

    -Try to steal something
    Effect: steal a random, nonessential item

    Strategy

    You should be able to defeat the Mechanical Octobot in 1 or 2 rounds
    using standard attacks. Defeat this enemy last.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 140 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[gamma] if HP falls to 140 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"


    WALKTHROUGH

    a)Incomplete Invention

    NOTE 1: If there is anything you want to do in Onett, do it now. All
    buildings other than Ness's house will become inaccessible soon
    and will stay that way until the final boss is defeated.

    NOTE 2: There are new items being sold in the Saturn Valley store. If each
    party member doesn't have an item that protects from Flash (i.e.
    the Night, Sea, or Star Pendant), buy as many Night Pendants from
    the store as needed and give one each to Ness, Paula, Jeff, and
    Poo. Don't equip them until the final fight.

    Give Paula the Goddess Band you found in Magicant. If you were optimally
    equipped, you should give the Cherub's Band to Jeff and the Pixie's
    Bracelet to Ness.

    Talk to Dr. Andonuts in Saturn Valley and attempt to enter the Phase
    Distorter.

    Dr. Andonuts explains that a meteorite piece is needed to complete the
    device and asks if you've seen a meteorite lately. Answer "yes" when
    prompted; answering "no" will just cause Dr. Andonuts to ask again.
    Teleport to Onett.

    b)Dark Onett

    The enemies in northern Onett are the Evil Eye, the Ghost of Starman, and
    the Mechanical Octobot. The Evil Eye can debilitate the party with status
    effects and should be defeated first with Freeze[gamma] or [omega].

    The Ghost of Starman always uses Starstorm[alpha] in the first round and
    Starstorm[omega] in the sixth. If Paula is not always able to use PSI
    Shield[sigma] before the Ghost of Starman attacks, try equipping her with
    the Rabbit's Foot (Speed +40) found in the Seventh Sanctuary Cave. If you
    sold or threw away the Rabbit's Foot, the Crystal Charm (Speed +15) is
    your next best bet.

    The Mechanical Octobot is not much of a threat and can be defeated with
    just standard attacks. If you want to recover, you can go to Ness's house
    and rest there for free.

    When you reach the impact site, "check" the meteorite and answer "yes"
    when prompted. Teleport to Saturn Valley.

    "Use" the Meteorite Piece while standing next to Dr. Andonuts and rest at
    the house to the southwest (or any other place).

    c)Preparing for the Final Area

    Talk to Dr. Andonuts and he will ask the party if they are ready. Whether
    you answer "yes" or "no," he will tell the party to make sure they are
    absolutely ready.

    There are many enemies in the final area of the game, but only minor
    preparations should be needed. As mentioned above, give an item that
    protects from Flash to each party member (including Poo) but don't equip
    them until the final fight. Place the Franklin Badge in Paula's inventory,
    along with a Sea or Star Pendant if you have one. Protecting Paula from
    all forms of PSI attacks will greatly help in the final battle.

    You will also encounter many Ghosts of Starman on your way to the last
    boss. If you had trouble with them in Onett, get the Rabbit's Foot in the
    Seventh Sanctuary Cave or buy a Crystal Charm in Scaraba if you didn't
    already and equip it on Paula. Level up Ness until he learns Lifeup
    [omega] at level 70.

    Talk to Dr. Andonuts again and answer "yes." Approach the front of the
    Phase Distorter to leave Saturn Valley.

    NOTE: If you call Ness's dad and save after using the Phase Distorter, you
    won't be able to return to any other place in the game.

    d)Cave of the Past

    Walk east and the old man from Dalaam will appear to teach Poo one last
    ability.

    Continue walking east to find a destroyed Phase Distorter. "Check" the
    rubble to find a Horn of Life.

    Walk to the dead-end past the strange silver pillar and go back; Dr.
    Andonuts, Apple Kid, and a Mr. Saturn will appear from another Phase
    Distorter.

    Talk to Apple Kid and then Dr. Andonuts. Answer "yes" when prompted both
    times to proceed.




    *******************************************************************************
    XVII.Cave of the Past
    *******************************************************************************

    "I feel...g...o...o...d..."
    -Giygas

    Photo Locations: none


    Outline

    Make your way through the Cave of the Past
    |
    |
    Defeat Giygas's first couple forms
    |
    |
    Pray 9 times to defeat Giygas's final forms


    1.Machines

    Recommended Level: 70 -> 71

    Equipment:

    Ness: Magicant Bat Paula: Holy Fry Pan
    Night Pendant Rabbit's Foot/Sea Pendant
    Pixie's Bracelet Goddess Band
    Shiny Coin Saturn Ribbon

    Jeff: Moon Beam Gun Poo: (nothing) or Sword of Kings
    Crystal Charm/Night Pendant Cloak of Kings
    Cherub's Band Bracer of Kings
    Souvenir Coin Diadem of Kings

    ITEMS

    a)Gutsy Bat

    Use: weapon for Ness (Offense +100, Guts +127)
    Obtained: Bionic Kraken

    This is the best weapon Ness can get. The Guts increase is enough to give
    Ness SMAAAASH!! hits roughly 40% of the time.

    The Bionic Kraken has a 1/128 chance of dropping this weapon. The Bionic
    Kraken seems to appear only on the island after the first teleporting
    sphere and in front of the cave leading to Giygas.

    b)Goddess Ribbon

    Use: "other" armor for Paula
    Obtained: Ghost of Starman

    The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon,
    the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds).


    GIFT BOXES
    __________________________________________
    |1.Legendary Bat | weapon for Ness; |
    | | Offense +110 |
    |_____________________|____________________|


    ENEMIES

    a)Bionic Kraken

    Attacks

    -Generate a tornado
    Damage: 200~350 HP to everyone

    -Breathe fire
    Damage: 180~300 HP to everyone
    Comments: The damage inflicted by this attack can be reduced to 10~20 HP
    by a Flame, Sea, or Star Pendant.

    -Crashing boom bang attack
    Effect: summons 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Emit a pale green light
    Effect: resets any stats changes and eliminates all shields

    Strategy

    Have Paula and Poo use Freeze[beta] to defeat the Bionic Kraken in 1 or
    2 rounds. Make sure everyone is near max HP before fighting this enemy.
    The Bionic Kraken seems to appear only on the island after the first
    teleporting sphere and in front of the cave leading to Giygas.

    The Bionic Kraken has a 1/128 chance of dropping the Gutsy Bat (Offense
    +100, Guts +127).

    -Ness: "bash"
    recover with Lifeup[omega], as necessary

    -Paula: "bash"
    Freeze[beta]

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    Freeze[beta]


    b)Final Starman

    Attacks

    -Starstorm[alpha]
    Damage: 300~435 HP to all

    -Starstorm[omega]
    Damage: 580~860 HP to all

    -Healing[omega]
    Effect: can cure almost any status effect or revive a defeated enemy to
    full HP

    -Shield[beta]
    Effect: reduces damage inflicted by "bash" by 50%; reflects damage
    inflicted by any physical attack

    -Brainshock[omega]
    Effect: might make the entire party feel strange

    -Flash a menacing smile
    Effect: none

    Strategy

    Use PSI Shield[sigma] in the first round. If Ness or Jeff start feeling
    strange, have Poo use Healing[beta] on one of them. If Poo feels
    strange, you should be able to have him "bash" without much risk to your
    party; he may even hit someone feeling strange and revert them to
    normal.

    Use PSI Shield[omega] if you want an easier time against the Final
    Starman. With PSI Shield[omega], you can have Paula and Poo use PSI
    Magnet while the Final Starman and any Ghosts of Starman it appears with
    destroy themselves with Starstorm.

    The Final Starman is protected with PSI Shield[beta] from the start of a
    fight; the psychic shield is replaced if this enemy uses Shield[beta].

    -Ness: "bash"
    "defend," if feeling strange
    Lifeup[omega], if hit by Starstorm

    -Paula: (first turn) PSI Shield[sigma] or [omega]
    PSI Magnet

    -Jeff: "shoot"
    Heavy Bazooka
    "defend," if feeling strange

    -Poo: "bash"
    Monkey's Love
    PSI Magnet


    c)Ghost of Starman

    Attacks

    -Starstorm[alpha]
    Damage: 300~435 HP to all

    -Flash a menacing smile
    Effect: none; possibly piss you off

    -Whisper "3..."
    Effect: none

    -Murmur "2..."
    Effect: none

    -Mutter "1..."
    Effect: none

    -Starstorm[omega]
    Damage: 580~860 HP to all
    Comments: The Ghost of Starman will always attack in the above order,
    starting the pattern over again in the seventh round.

    Strategy

    Use PSI Shield[sigma] in the first round to defend against the Ghost of
    Starman's Starstorm. If Paula is not always able to go before this enemy
    attacks, equip her with the Rabbit's Foot (Speed +40) or a Crystal Charm
    (Speed +15).

    If you don't have either item, your best chance may be to use Lifeup
    [omega] in the second round. Be sure everyone has at least 200 HP before
    entering battle.

    If you're low on PP recovery items, a good way to maintain Paula and
    Poo's PP is to use PSI Magnet after protecting everyone with a PSI
    shield. Have Ness and Jeff "defend" until enough PP is recovered.

    The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon,
    the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds).
    As far as I know, it has no special effects other than to increase
    Paula's Defense.

    -Ness: "bash"
    recover with Lifeup[omega] if hit by Starstorm

    -Paula: (first turn) PSI Shield[sigma]
    "bash"
    PSI Magnet, if protected by a PSI Shield

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    PSI Magnet, if protected by a PSI Shield


    d)Nuclear Reactor Robot

    Resistant: Fire

    Attacks

    -Fire a beam
    Damage: 80~100 HP (Ness)
    60~90 HP (Paula)
    60~90 HP (Jeff)
    80~100 HP (Poo)

    -Replenish a fuel supply
    Effect: recover max HP for a single target

    -Explode into bits (death action)
    Damage: 150~300 HP
    Peripheral Damage: 50~200 HP
    Comments: A party member should suffer only about 50 HP of damage at
    most if you defeat this enemy last and end the battle quickly.

    Strategy

    You should be able to defeat the Nuclear Reactor Robot in 1 or 2 rounds
    using standard attacks. Use the Monkey's Love or the Slime Generator to
    prevent this enemy from recovering HP. Always defeat this enemy last.

    You can use Poo's "mirror" on the Nuclear Reactor Robot to recover your
    HP without using PP, though this method requires some patience to use.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[gamma] if HP falls to 100 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka
    Slime Generator

    -Poo: "bash"
    Monkey's Love
    recover Ness with Lifeup[gamma] if HP falls to 100 or lower
    recover Paula with Lifeup[beta] if HP falls to 100 or lower
    recover Jeff with Lifeup[beta] if HP falls to 100 or lower
    recover Poo with Lifeup[gamma] if HP falls to 100 or lower


    e)Squatter Demon

    Vulnerable: Fire
    Resistant: Freeze

    Attacks

    -Bite you hard
    Damage: 100~160 HP (Ness)
    80~140 HP (Paula)
    80~140 HP (Jeff)
    100~160 HP (Poo)

    -Take a bite using its poisonous fangs
    Damage: 100~160 HP (Ness)
    80~140 HP (Paula)
    80~140 HP (Jeff)
    100~160 HP (Poo)
    Effect: poisons target

    -Hypnosis[alpha]
    Effect: might put a single target to sleep

    -Shield Killer
    Effect: might remove any shield protecting a single target

    Strategy

    You should be able to defeat the Squatter Demon in 1 or 2 rounds using
    standard attacks. Heal anyone poisoned after the battle is over.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower


    f)Ultimate Octobot

    Vulnerable: Fire

    Attacks

    -Fire a beam
    Damage: 100~160 HP (Ness)
    100~130 HP (Paula)
    100~130 HP (Jeff)
    100~160 HP (Poo)

    -Generate a mysterious electric field
    Effect: might paralyze a single target
    Comments: This attack seems to have a very low success rate and is
    nothing to worry about.

    -Try to steal something
    Effect: steal a random, nonessential item

    Strategy

    You should be able to defeat the Ultimate Octobot in 1 or 2 rounds using
    standard attacks.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 150 or lower
    recover Paula with Lifeup[beta] if HP falls to 150 or lower
    recover Jeff with Lifeup[beta] if HP falls to 150 or lower
    recover Poo with Lifeup[gamma] if HP falls to 150 or lower


    g)Wild 'n Wooly Shambler

    Attacks

    -Fire a beam
    Damage: 90~120 HP (Ness)
    60~90 HP (Paula)
    60~90 HP (Jeff)
    90~120 HP (Poo)

    -Flash[beta]
    Effect: might cause crying, feeling strange, paralysis, or an instant KO

    -PSI Shield[beta]
    Effect: reflects all damage from offensive PSI moves

    Strategy

    You should be able to defeat the Wild 'n Wooly Shambler in 1 or 2 rounds
    with standard attacks.

    -Ness: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 90 or lower
    recover Jeff with Lifeup[beta] if HP falls to 90 or lower
    recover Poo with Lifeup[gamma] if HP falls to 120 or lower

    -Paula: "bash"

    -Jeff: "shoot"
    Heavy Bazooka

    -Poo: "bash"
    recover Ness with Lifeup[gamma] if HP falls to 120 or lower
    recover Paula with Lifeup[beta] if HP falls to 90 or lower
    recover Jeff with Lifeup[beta] if HP falls to 90 or lower
    recover Poo with Lifeup[gamma] if HP falls to 120 or lower


    WALKTHROUGH

    a)The Cave of the Past: Enemies

    When facing the Ghost of Starman, use PSI Shield[sigma] in the first round
    to defend against its Starstorm. If Paula does not always go before the
    Ghost of Starman, equip her with the Rabbit's Foot (Speed +40) or the
    Crystal Charm (Speed +15). If you don't have either item, use Lifeup
    [omega] to recover the party, but make sure everyone has at least 200 HP
    before entering battle.

    The Final Starman can use Brainshock[omega] and Shield[beta] in addition
    to Starstorm. PSI Shield[sigma] should be sufficient for the most part,
    but PSI Shield[omega] can cause the Final Starman and any Ghosts of
    Starman it appears with to destroy themselves with Starstorm. If Ness or
    Jeff feel strange, use Healing[beta] to cure one of them.

    If Paula or Poo run low on PP and you don't have PP recovery items,
    repeatedly use PSI Magnet against Starmen after protecting everyone with a
    PSI shield. Have Ness and Jeff "defend" until enough PP is recovered.

    Most other enemies in this cave can be defeated with standard attacks.
    Always defeat any Nuclear Reactor Robots last; use the Slime Generator or
    the Monkey's Love to prevent them from recovering HP. Use Poo's "mirror"
    to copy their "replenish a fuel supply" ability if you have the patience.

    If you ever encounter a horde of enemies on the field, you can often avoid
    some fights by trying to approach an enemy from behind during the few
    seconds of invulnerability after fights. You can run away with a 100%
    chance of success on the first round if you get a green swirl.

    b)The Path to Giygas

    The Cave of the Past is a very straightforward area with no branching
    whatsoever. The only gift box here contains the Legendary Bat, a weapon
    for Ness.

    The Bionic Kraken has a 1/128 chance of dropping the Gutsy Bat (Offense
    +100, Guts +127). The Bionic Kraken seems to appear only on the island
    after the first teleporting sphere and just before the cave leading to
    Giygas.

    The last boss is in a large cave full of tubes. Before approaching Giygas,
    give the Franklin Badge and a Sea or Star Pendant to Paula. If Jeff has
    any Multi Bottle Rockets, equip him with the Rabbit's Foot; otherwise,
    Bottle Rockets won't help much in the final fight. Place an item that
    protects from Flash in each person's inventory, and equip them in the
    second or third phase of the final battle.

    _______________________________________________________________________________
    _______________________________________________________________________________


    2.Final Battle

    Recommended Level: 71

    Equipment:

    Ness: Legendary Bat Paula: Holy Fry Pan
    Night Pendant Sea Pendant
    Pixie's Bracelet Goddess Band
    Shiny Coin Saturn Ribbon

    Jeff: Moon Beam Gun Poo: (nothing) or Sword of Kings
    Rabbit's Foot/Night Pendant Cloak of Kings/Night Pendant
    Cherub's Band Bracer of Kings
    Souvenir Coin Diadem of Kings


    ENEMIES/WALKTHROUGH

    a)Heavily Armed Pokey

    Vulnerable: Brainshock

    Attacks

    -Charge forward
    Damage: 180~300 HP (Ness)
    150~260 HP (Paula)
    150~260 HP (Jeff)
    180~300 HP (Poo)

    -Tear into you
    Damage: 180~300 HP (Ness)
    150~260 HP (Paula)
    150~260 HP (Jeff)
    180~300 HP (Poo)

    -Discharge a very stinky gas
    Effect: reduces all party members' Offense by about 6%

    Strategy

    The first part of the final battle will be against Giygas and Heavily
    Armed Pokey. Pokey is the target the party needs to focus on, but use
    PSI Shield[sigma] in the first round to defend against Giygas's PSI
    Rockin (don't use PSI Shield[omega] or [beta]). Use PSI Shield[sigma]
    whenever the shield starts to weaken or have Ness use Lifeup[omega] in
    each round if Paula is low on PP.

    Pokey is somewhat vulnerable to Paralysis, so use Paralysis[alpha] in
    each turn until successful to render Pokey helpless. Have Paula and Poo
    use their strongest Freeze attacks while Jeff uses the Heavy Bazooka or
    his standard attack. If Jeff has any Multi Bottle Rockets, equip him
    with the Rabbit's Foot; otherwise, Multi Bottle Rockets won't inflict
    much damage to Pokey.

    Use PSI Magnet[omega] if Paula or Poo runs low on PP to drain some from
    Giygas and Pokey.

    You'll hopefully be able to defeat Pokey in about 3 rounds.

    -Ness: Paralysis[alpha], until successful
    "bash"
    recover Ness with Lifeup[gamma] if HP falls to 200 or lower
    recover Paula with Lifeup[beta] if HP falls to 200 or lower
    recover Jeff with Lifeup[beta] if HP falls to 200 or lower
    recover Poo with Lifeup[gamma] if HP falls to 200 or lower
    recover with Lifeup[omega] if hit by PSI Rockin

    -Paula: (first turn) PSI Shield[sigma]
    Freeze[omega]
    PSI Magnet[omega]

    -Jeff: "shoot"
    Heavy Bazooka
    Multi Bottle Rocket, if equipped with Rabbit's Foot

    -Poo: Freeze[gamma]
    PSI Magnet[omega]
    recover Ness with Lifeup[gamma] if HP falls to 200 or lower
    recover Paula with Lifeup[beta] if HP falls to 200 or lower
    recover Jeff with Lifeup[beta] if HP falls to 200 or lower
    recover Poo with Lifeup[gamma] if HP falls to 200 or lower


    b)Giygas (Form 1: The Devil's Machine)

    Vulnerable: Brainshock

    Attacks

    -PSI Rockin[alpha]
    Damage: 40~120 HP to all

    -PSI Rockin[beta]
    Damage: 100~270 HP to all

    Strategy

    Use PSI Shield[sigma] in the first round to defend against PSI Rockin
    (don't use PSI Shield[omega] or [beta]). Use PSI Shield[sigma] again
    whenever the shield starts to weaken or have Ness use Lifeup[omega] in
    each round if Paula is low on PP.

    All damage inflicted on Giygas will reflect off of him and damage the
    party. This includes any attack reflected off of a power shield or any
    attack Giygas targets himself with (this can occur if Poo uses
    Brainshock to make Giygas feel strange). The only attacks that affect
    Giygas are "assist" or "recover" type PSI attacks or status affecting
    items such as the Slime Generator and the Monkey's Love. You can take
    advantage of this by having Paula or Poo use PSI Magnet[omega] to
    recover PP.

    -Ness: recover with Lifeup[omega] as needed

    -Paula: PSI Shield[sigma]
    PSI Magnet[omega]

    -Poo: PSI Magnet[omega]


    c)Giygas (Form 2)

    Vulnerable: Brainshock

    Attacks

    -Attack 1
    Damage: 150~220 HP to the entire party
    Status Effect: solidification (25% chance)
    Comments: Freeze protective items, such as the Rain Pendant, will reduce
    damage inflicted by this attack to about ~10 HP. I suggest you
    give priority to Flash protection, however, because Giygas's
    Flash equivalent attack has a pretty good chance of rendering
    someone unconscious. Use Lifeup[omega] to recover from this
    attack.

    -Attack 2
    Effect: summons 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Attack 3
    Effect: causes uncontrollable crying, feeling strange, paralysis, or an
    instant KO
    Comment: Flash protective items, such as the Night Pendant, will protect
    from this attack.

    -Waste a turn

    Strategy

    To defeat Giygas's second form, the party will have to inflict roughly
    2000 HP worth of damage. Have Ness use PSI Rockin and Paula use Freeze
    [omega]. If Poo has a good amount of PP, use Starstorm[alpha] or
    [omega]; Poo should have enough PP leftover for Brainshock and maybe
    Healing[omega] if Ness and Paula aren't protected from Flash.

    Use Multi Bottle Rockets only if Jeff is equipped with the Rabbit's
    Foot. Otherwise, Multi Bottle Rockets won't work.

    -Ness: PSI Rockin[gamma] or [omega]
    recover with Lifeup[beta], [gamma], or [omega] as necessary

    -Paula: Freeze[omega]

    -Jeff: "shoot"
    Heavy Bazooka
    Multi Bottle Rocket, if equipped with Rabbit's Foot

    -Poo: Starstorm[alpha]
    Starstorm[omega]
    Freeze[gamma]
    recover with Lifeup[beta] or [gamma] as necessary


    d)Giygas (Final Forms)

    Vulnerable: Brainshock

    Attacks

    -Attack 1
    Damage: 150~220 HP to the entire party
    Status Effect: solidification (25% chance)
    Comments: Freeze protective items, such as the Rain Pendant, will reduce
    damage inflicted by this attack to about ~10 HP. I suggest you
    give priority to Flash protection, however, because Giygas's
    Flash equivalent attack has a pretty good chance of rendering
    someone unconscious. Use Lifeup[omega] to recover from this
    attack.

    -Attack 2
    Effect: summons 2 lightning bolts
    Damage: 65~170 HP per bolt

    -Attack 3
    Effect: causes uncontrollable crying, feeling strange, paralysis, or an
    instant KO
    Comment: Flash protective items, such as the Night Pendant, will protect
    from this attack.

    -Waste a turn

    Strategy

    The only way to defeat Giygas's final forms is to have Paula "pray" 9
    times. If Paula has the Franklin Badge and the Sea or Star Pendant, she
    will have no trouble surviving. Otherwise, use Lifeup to keep her HP
    near max.

    Use Brainshock[alpha] whenever Giygas is not feeling strange. Have Poo
    use Freeze[alpha] as much as possible to try to solidify Giygas.

    If anyone is not protected from Flash at this point and you gave each
    person a Night Pendant, enter "goods" and select the Night Pendant to
    equip it now.

    -Ness: Lifeup[beta], [gamma], or [omega]

    -Paula: "pray"

    -Jeff: food and medicine

    -Poo: Brainshock[alpha], if Giygas is not feeling strange
    Freeze[alpha], to try to solidify Giygas
    Lifeup[beta] or [gamma]




    *******************************************************************************
    XVIII.The Ending
    *******************************************************************************

    The ending in Earthbound is unique in that there are very few cutscenes or
    predetermined occurrences. Rather, the ending allows you to explore the world
    of EarthBound free of monsters and Giygas's evil influence. Many people say
    something different from the normal course of the game, and some significant
    characters can be found in different places.

    To finish exploring and watch the ending credits, talk to Ness's mom and agree
    to look at the photo album with her.

    NOTE: It is possible to lose a fight during the ending. The Shattered Men can
    still be found on the second floor of the Museum in Summers if you didn't
    defeat them before. If you lose to them in battle, the screen will turn
    black and the game over music will start playing, but the game will
    consider you to still be in the Museum. Walk to the left and exit the
    room to see a strange glitch.







    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ----------------------------Appendices and Indexes-----------------------------
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




    *******************************************************************************
    XIX.Photo Locations
    *******************************************************************************

    ONETT

    1.In front of Ness's house, after daybreak
    2.Inside the house for sale in southwest Onett


    TWOSON

    1.In front of the Bike Shop
    2.On the west edge of Peaceful Rest Valley, past the pencil statue
    3.In front of the cabin in Peaceful Rest Valley, after Paula joins Ness
    4.In front of the entrance to Chaos Theater, after receiving the Backstage
    Pass


    THREED

    1.North central Threed, between the two fenced graveyards and in front of the
    lone gravestone
    2.In front of the circus tent in central Threed, after the monsters are gone


    WINTERS

    1.In the campsite north of Lake Tess, after daybreak
    2.Inside Brick Road, after reading one of the signs
    3.Near the center of Stonehenge


    GRAPEFRUIT FALLS

    1.In front of the waterfall


    SATURN VALLEY

    1.To the right of the hot spring


    DUSTY DUNES DESERT

    1.By the Black Sesame Seed, after "talking" to it
    2.In front of the gold mine in Dusty Dunes Desert, after the five moles are
    defeated


    FOURSIDE

    1.On the bridge to Fourside, just before the second tunnel
    2.Inside the Fourside Museum, in front of the Dinosaur exhibit
    3.Between the two trees standing between the Monotoli Building and the Dept.
    Store
    4.In front of the Toy Shop in the Fourside Department Store, after the Dept.
    Store Spook is defeated
    5.Outside the Fourside Museum entrance, after recording the Fifth Sanctuary
    Melody


    SUMMERS/TOTO

    1.In front of the Hotel in Summers
    2.Inside the Restaurant in Summers, in the northwest part of the building
    3.The beach in Summers, in front of the man selling the Gelato de Resort
    4.Next to one of the sailors in Toto, after Poo joins the party.


    DALAAM

    1.In front of the Palace
    2.Inside the Palace, in front of the throne


    SCARABA

    1.Left side of the marketplace
    2.In front of the Pyramid entrance
    3.Near a small oasis south of Brick Road's original location (Thanks to: C.V.
    Reynolds)


    DEEP DARKNESS

    1.Next to the Myna Bird, southwest of the gift box containing the Beef Jerky


    TENDA VILLAGE

    1.Next to the Tenda chief, after giving it the Shyness Book




    *******************************************************************************
    XX.Gift Box Index
    *******************************************************************************

    "Gift Box" refers to all item carrying containers, including trash cans,
    chests, and coffins. Items that are somewhat easy to miss may also be listed
    here.


    ONETT
    ____________________________________________________________________________
    |1.Cracked Bat | weapon for Ness; | Tracy's room in Ness's house |
    | | Offense +4 | |
    |_____________________|____________________|_________________________________|
    |2.Bread Roll | recovers 30 HP | northern Onett, path to impact |
    | | | site |
    |_____________________|____________________|_________________________________|
    |3.Mr. Baseball Cap | armor for Ness; | kid in tree house, northwest of |
    | | Defense +6 | Library |
    |_____________________|____________________|_________________________________|
    |4.Hamburger | recovers 50 HP | next to Burger Shop |
    |_____________________|____________________|_________________________________|
    |5.Can of Fruit Juice | recovers 6 HP | next to Arcade |
    |_____________________|____________________|_________________________________|
    |6.Travel Charm | protects from | man in northern Onett, after |
    | | Paralysis | opening the Shack |
    |_____________________|____________________|_________________________________|
    |7.Skip Sandwich | increases walking | First Sanctuary Cave |
    | | speed for 10 sec. | |
    |_____________________|____________________|_________________________________|
    |8.Cold Remedy | cures colds | First Sanctuary Cave |
    |_____________________|____________________|_________________________________|
    |9.Hamburger | recovers 50 HP | First Sanctuary Cave |
    |_____________________|____________________|_________________________________|
    |10.Hamburger | recovers 50 HP | southern Onett, on the road to |
    | | | Twoson |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    TWOSON
    ____________________________________________________________________________
    |1.$50 | money; very useful | man in Hotel, after talking to |
    | | | him 17 times |
    |_____________________|____________________|_________________________________|
    |2.Broken Machine | repaired into the | Apple Kid's house |
    | | Counter-PSI Unit | |
    | | (1 IQ needed) | |
    |_____________________|____________________|_________________________________|
    |3.Teddy Bear | absorbs enemy | Polestar Preschool |
    | | attacks | |
    |_____________________|____________________|_________________________________|
    |4.Skip Sandwich | increases walking | waaaay south of Apple Kid's |
    | | speed for 10 sec. | house |
    |_____________________|____________________|_________________________________|
    |5.Magic Truffle | recovers 80 PP | man in Hospital, after giving |
    | | | him the Insignificant Item |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    PEACEFUL REST VALLEY
    ____________________________________________________________________________
    |1.Travel Charm | protects from | central area |
    | | Paralysis | |
    |_____________________|____________________|_________________________________|
    |2.Luck Capsule | increases Luck by 1| central area |
    |_____________________|____________________|_________________________________|
    |3.Croissant | recovers 60 HP | south-central area |
    |_____________________|____________________|_________________________________|
    |4.Bomb | inflicts 50~120 HP | south-central area |
    | | of damage | |
    |_____________________|____________________|_________________________________|
    |5.Hard Hat | armor; Defense +15 | northwest corner |
    |_____________________|____________________|_________________________________|
    |6.Cup of Lifenoodles | medicine | eastern area |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    HAPPY HAPPY VILLAGE
    ____________________________________________________________________________
    |1.Croissant | recovers 60 HP | Happy Happyists' temple |
    |_____________________|____________________|_________________________________|
    |2.Skip Sandwich | increases walking | Happy Happyists' temple |
    | | speed for 10 sec. | |
    |_____________________|____________________|_________________________________|
    |3.Great Charm | armor; Defense +1, | Second Sanctuary Cave |
    | | Speed +5 | |
    |_____________________|____________________|_________________________________|
    |4.Croissant | recovers 60 HP | Second Sanctuary Cave |
    |_____________________|____________________|_________________________________|
    |5.PSI Caramel | recovers 20 PP | Second Sanctuary Cave |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    THREED
    ____________________________________________________________________________
    |1.Teddy Bear | absorbs enemy | northeast Threed |
    | | attacks | |
    |_____________________|____________________|_________________________________|
    |2.Insecticide Spray | inflicts 100 HP of | northwest Threed |
    | | damage to all | |
    | | enemy bugs | |
    |_____________________|____________________|_________________________________|
    |3.Skip Sandwich | increases walking | east of Bakery |
    | | speed for 10 sec. | |
    |_____________________|____________________|_________________________________|
    |4.Jar of Fly Honey | required item | southern Threed, after defeating|
    | | | the Boogey Tent |
    |_____________________|____________________|_________________________________|
    |5.Insignificant Item | see "Magic Truffle"| drawer in second story of the |
    | | above | Hospital |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    WINTERS
    ____________________________________________________________________________
    |1.Cookie x7 | recovers 6 HP | Snow Wood Boarding House, left |
    | | | of Jeff and Tony's room |
    |_____________________|____________________|_________________________________|
    |2.Pop Gun | weapon for Jeff; | locker in Snow Wood |
    | | Offense +16 | |
    |_____________________|____________________|_________________________________|
    |3.Holmes Hat | armor; Defense +10 | locker in Snow Wood |
    |_____________________|____________________|_________________________________|
    |4.Broken Air Gun | repaired into | locker in Snow Wood |
    | | weapon for Jeff | |
    | | (12 IQ needed) | |
    |_____________________|____________________|_________________________________|
    |5.Bread Roll | recovers 30 HP | Brick Road's maze |
    |_____________________|____________________|_________________________________|
    |6.Croissant | recovers 60 HP | Brick Road's maze |
    |_____________________|____________________|_________________________________|
    |7.Insecticide Spray | inflicts 100 HP of | Brick Road's maze |
    | | damage to all | |
    | | enemy bugs | |
    |_____________________|____________________|_________________________________|
    |8.Broken Iron | repaired into Slime| Brick Road's maze |
    | | Generator | |
    | | (10 IQ needed) | |
    |_____________________|____________________|_________________________________|
    |9.Stun Gun | weapon for Jeff; | Brick Road's maze |
    | | Offense +24 | |
    |_____________________|____________________|_________________________________|
    |10.Hamburger | recovers 60 HP | Fourth Sanctuary Cave |
    |_____________________|____________________|_________________________________|
    |11.Cheap Bracelet | armor; Defense +5 | Fourth Sanctuary Cave |
    |_____________________|____________________|_________________________________|
    |12.Bottle Rocket | inflicts about 120 | Fourth Sanctuary Cave |
    | | HP of damage | |
    |_____________________|____________________|_________________________________|
    |13.Broken Pipe | repaired into | second floor of Dr. Andonuts's |
    | | Shield Killer | Lab |
    | | (30 IQ needed) | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    UNDERGROUND PASSAGE/GRAPEFRUIT FALLS
    ____________________________________________________________________________
    |1.Silver Bracelet | armor; Defense +15 | Underground Passage |
    |_____________________|____________________|_________________________________|
    |2.Skip Sandwich DX | increases walking | Underground Passage |
    | | speed for 20 sec. | |
    |_____________________|____________________|_________________________________|
    |3.Bomb | inflicts 50~120 HP | Grapefruit Falls |
    | | of damage | |
    |_____________________|____________________|_________________________________|
    |4.Protein Drink | recovers 80 HP | Grapefruit Falls |
    |_____________________|____________________|_________________________________|
    |5.Bottle Rocket | inflicts 120 HP of | cave leading to Saturn Valley |
    | | damage | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    SATURN VALLEY
    ____________________________________________________________________________
    |1.Rust Promoter | inflicts 200 HP of | north of Hospital |
    | | damage to all | |
    | | robotic enemies | |
    |_____________________|____________________|_________________________________|
    |2.Sudden Guts Pill | doubles Guts for 1 | cave north of Hospital |
    | | fight | |
    |_____________________|____________________|_________________________________|
    |3.Broken Spray Can | repaired into | cave north of Hospital |
    | | Defense Spray | |
    |_____________________|____________________|_________________________________|
    |4.Protractor | | cave north of Hospital |
    |_____________________|____________________|_________________________________|
    |5.Cup of Lifenoodles | medicine | Mr. Saturn, inside the cave |
    | | | below the store after defeating |
    | | | Master Belch |
    |_____________________|____________________| |
    |6.Mr. Saturn Coin | armor; Defense +47,| " |
    | | Luck +18 | |
    |_____________________|____________________| |
    |7.Stag Beetle | solidifies an enemy| " |
    |_____________________|____________________|_________________________________|
    |8.Coin of Slumber | armor; Defense +30,| Third Sanctuary Cave |
    | | Luck +10 | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    BELCH'S BASE
    ____________________________________________________________________________
    |1.Bomb | inflicts 50~120 HP | to the right of the first ladder|
    | | of damage | |
    |_____________________|____________________|_________________________________|
    |2.Broken Laser | repaired into | down the second ladder |
    | | weapon for Jeff | |
    | | (24 IQ needed) | |
    |_____________________|____________________|_________________________________|
    |3.IQ Capsule | increases IQ by 1 | down the second ladder |
    |_____________________|____________________|_________________________________|
    |4.Vital Capsule | increases Vitality | up the third ladder |
    | | by 1 | |
    |_____________________|____________________|_________________________________|
    |5.HP-Sucker | tool for Jeff | up the third ladder |
    |_____________________|____________________|_________________________________|
    |6.Calorie Stick | recovers 60 HP | up the third ladder |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    DUSTY DUNES DESERT
    ____________________________________________________________________________
    |1.Big Bottle Rocket | inflicts 500 HP of | south central area, near the |
    | | damage | wall of rocks |
    |_____________________|____________________|_________________________________|
    |2.Double Burger | recovers 90 HP | northwest and north-central area|
    |_____________________|____________________|_________________________________|
    |3.Cup of Lifenoodles | medicine | north-northwest area |
    |_____________________|____________________|_________________________________|
    |4.Skip Sandwich DX | increases walking | next to oasis |
    | | speed for 20 sec. | |
    |_____________________|____________________|_________________________________|
    |5.PSI Caramel | recovers 20 PP | northeast corner |
    |_____________________|____________________|_________________________________|
    |6.Sudden Guts Pill | doubles Guts for 1 | eastern edge |
    | | fight | |
    |_____________________|____________________|_________________________________|
    |7.$1000 | money; very useful | south of the wall of rocks, near|
    | | | the road |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    GOLD MINE
    ____________________________________________________________________________
    |1.IQ Capsule | increases IQ by 1 | down the ladder north of the |
    | | | entrance |
    |_____________________|____________________|_________________________________|
    |2.Croissant | recovers 60 HP | center of the mine |
    |_____________________|____________________|_________________________________|
    |3.Picnic Lunch | recovers 80 HP | center of the mine |
    |_____________________|____________________|_________________________________|
    |4.Big Bottle Rocket | inflicts 500 HP of | southeast from center of the |
    | | damage | mine |
    |_____________________|____________________|_________________________________|
    |5.Secret Herb | medicine | north from center of the mine |
    |_____________________|____________________|_________________________________|
    |6.Teddy Bear | absorbs enemy | northwest from center of the |
    | | attacks | mine |
    |_____________________|____________________|_________________________________|
    |7.Super Bomb | inflicts 140~400 HP| southwest from center of the |
    | | of damage | mine |
    |_____________________|____________________|_________________________________|
    |8.Bomb | inflicts 50~120 HP | south from center of the mine |
    | | of damage | |
    |_____________________|____________________|_________________________________|
    |9.Calorie Stick | recovers 60 HP | behind one of the five moles |
    |_____________________|____________________|_________________________________|
    |10.Coin of Defense | armor; Defense +40,| behind one of the five moles |
    | | Luck +13 | |
    |_____________________|____________________|_________________________________|
    |11.Guts Capsule | increases Guts by 1| behind one of the five moles |
    |_____________________|____________________|_________________________________|
    |12.Luck Capsule | increases Luck by 1| behind one of the five moles |
    |_____________________|____________________|_________________________________|
    |13.Platinum Band | armor; Defense +40 | behind one of the five moles |
    |_____________________|____________________|_________________________________|
    |14.PSI Caramel | recovers 20 PP | behind one of the five moles |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    MOONSIDE
    ____________________________________________________________________________
    |1.Night Pendant | armor; protects | southwestern area |
    | | from Flash | |
    |_____________________|____________________|_________________________________|
    |2.Handbag Strap | inflicts damage and| southeastern area |
    | | solidifies target | |
    |_____________________|____________________|_________________________________|
    |3.Secret Herb | medicine | southwestern area |
    |_____________________|____________________|_________________________________|
    |4.Protein Drink | recovers 80 HP | west edge |
    |_____________________|____________________|_________________________________|
    |5.Double Burger | recovers 90 HP | behind Hospital |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    MONKEY CAVE
    __________________________________________
    |1.Bag of Dragonite | inflicts 250~400 HP|
    | | of Fire damage to |
    | | all enemies |
    |_____________________|____________________|
    |2.Broken Tube | repaired into |
    | | Hungry HP-Sucker |
    | | (36 IQ needed) |
    |_____________________|____________________|
    |3.Flame Pendant | armor; protects |
    | | from Fire |
    |_____________________|____________________|
    |4.Neutralizer | tool for Jeff; |
    | | resets stats |
    | | changes and removes|
    | | everyone's shields |
    |_____________________|____________________|_________________________________
    |5.Brain Food Lunch | recovers 300 HP and| end of Monkey Cave |
    | | 50 PP | |
    |_____________________|____________________|_________________________________|
    |6.Cup of Lifenoodles | medicine | end of Monkey Cave |
    |_____________________|____________________|_________________________________|
    |7.Hamburger x3 | recovers 50 HP |
    |_____________________|____________________|
    |8.Picnic Lunch | recovers 80 HP |
    |_____________________|____________________|
    |9.Pizza x2 | recovers 120 HP |
    |_____________________|____________________|
    |10.Protein Drink | recovers 80 HP |
    |_____________________|____________________|
    |11.Ruler |
    |_____________________|____________________
    |12.Wet Towel | cures sunstroke |
    |_____________________|____________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    MONOTOLI BUILDING
    ____________________________________________________________________________
    |1.Sudden Guts Pill | doubles Guts for 1 | 48th floor |
    | | fight | |
    |_____________________|____________________|_________________________________|
    |2.Vital Capsule | increases Vitality | 48th floor |
    | | by 1 | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    DALAAM
    ____________________________________________________________________________
    |1.Brain Food Lunch | recovers 300 HP | Dalaam Palace |
    | | and 50 PP | |
    |_____________________|____________________|_________________________________|
    |2.Brain Stone | prevents carrier | Dalaam Palace |
    | | from being unable | |
    | | to concentrate | |
    |_____________________|____________________|_________________________________|
    |3.Cup of Lifenoodles | medicine | Dalaam Palace |
    |_____________________|____________________|_________________________________|
    |4.Bottle of Water | recovers 10 PP for | Dalaam Restaurant; |
    | | Poo | inside one of the houses |
    |_____________________|____________________|_________________________________|
    |5.Bowl of Rice Gruel | recovers 200 HP | Dalaam Restaurant |
    |_____________________|____________________|_________________________________|
    |6.Jar of Delisauce | condiment | inside one of the houses |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    FIFTH SANCTUARY SEWER
    ____________________________________________________________________________
    |1.Broken Iron | repaired into the | east of entrance |
    | | Slime Generator | |
    | | (10 IQ needed) | |
    |_____________________|____________________|_________________________________|
    |2.Croissant | recovers 60 HP | west of entrance |
    |_____________________|____________________|_________________________________|
    |3.Broken Spray Can | repaired into | middle of first area |
    | | Defense Spray | |
    |_____________________|____________________|_________________________________|
    |4.Rust Promoter DX | inflicts 400 HP of | second area |
    | | damage to all | |
    | | robotic enemies | |
    |_____________________|____________________|_________________________________|
    |5.Broken Bazooka | repaired into the | third area, west of Shining Spot|
    | | Heavy Bazooka | |
    | | (45 IQ needed) | |
    |_____________________|____________________|_________________________________|
    |6.Carrot Key | unlocks Seventh | Sanctuary Location |
    | | Sanctuary Cave | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    SIXTH SANCTUARY CAVE
    ____________________________________________________________________________
    |1.Sudden Guts Pill | doubles Guts for 1 | at the bottom of the first hole |
    | | fight | |
    |_____________________|____________________|_________________________________|
    |2.Rock Candy | increases a random | on the level above the Shining |
    | | stat by 1 | Spot |
    |_____________________|____________________|_________________________________|
    |3.Bracer of Kings | armor for Poo; | at the bottom of the hole east |
    | | Defense +30, Luck | of the Shining Spot |
    | | +35 | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    SCARABA PYRAMID
    ____________________________________________________________________________
    |1.Viper | poisons target | east of entrance |
    |_____________________|____________________|_________________________________|
    |2.Bag of Dragonite | inflicts 250~450 HP| northwest of the room with the |
    | | of Fire damage to | sarcophagus |
    | | all enemies | |
    |_____________________|____________________|_________________________________|
    |3.Speed Capsule | increases Speed by | east of room with sarcophagus |
    | | one | |
    |_____________________|____________________|_________________________________|
    |4.Cup of Lifenoodles | medicine | east of room with sarcophagus |
    |_____________________|____________________|_________________________________|
    |5.Rain Pendant | armor; protects | room with floor switch |
    | | from Freeze | |
    |_____________________|____________________|_________________________________|
    |6.Diamond Band | armor; Defense +50 | east of room containing the Hawk|
    | | | Eye |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    DUNGEON MAN
    _____________________
    |1.$5 |
    |_____________________|
    |2.$10 |
    |_____________________|____________________
    |3.Cup of Lifenoodles | medicine |
    |_____________________|____________________|
    |4.IQ Capsule | increases IQ by 1 |
    |_____________________|____________________|
    |5.Molokheiya Soup | recovers 80 HP |
    |_____________________|____________________|
    |6.Pizza | recovers 120 HP |
    |_____________________|____________________|
    |7.PSI Caramel | recovers 20 PP |
    |_____________________|____________________|
    |8.Snake | inflicts damage and|
    | | may poison target |
    |_____________________|____________________|
    |9.Sudden Guts Pill | doubles Guts for 1 |
    | | fight |
    |_____________________|____________________|
    |10.Super Plush Bear | absorbs enemy |
    | | attacks |
    |_____________________|____________________|
    |11.Talisman Ribbon | armor for Paula; |
    | | Defense +60, Luck |
    | | +25 |
    |_____________________|____________________|
    |12.Wet Towel | cures sunstrokes |
    |_____________________|____________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    DEEP DARKNESS
    ____________________________________________________________________________
    |1.Monkey's Love | solidifies a random| monkey near the beginning of the|
    | | enemy | swamp |
    |_____________________|____________________|_________________________________|
    |2.Banana | recovers 25 HP | south of arms dealer |
    |_____________________|____________________|_________________________________|
    |3.Beef Jerky | recovers 150 HP | northeast of the Myna Bird |
    |_____________________|____________________|_________________________________|
    |4.IQ Capsule | increases IQ by 1 | next to the Myna Bird |
    |_____________________|____________________|_________________________________|
    |5.Cup of Lifenoodles | medicine | next to the crashed helicopter |
    |_____________________|____________________|_________________________________|
    |6.Souvenir Coin | armor; Defense +80,| west of the crashed helicopter |
    | | Luck +35 | |
    |_____________________|____________________|_________________________________|
    |7.Rock Candy | increases a random | area before Master Barf |
    | | stat by 1 | |
    |_____________________|____________________|_________________________________|
    |8.Magic Truffle x5 | recovers 80 PP | scattered throughout the swamp |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    TENDA VILLAGE
    ____________________________________________________________________________
    |1.Death Ray | weapon for Jeff; | trash can |
    | | Offense +90 | |
    |_____________________|____________________|_________________________________|
    |2.Bag of Dragonite | inflicts 250~450 HP| Tenda Chief, after curing the |
    | | of Fire damage to | Tendas of their shyness |
    | | all enemies | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    STONEHENGE
    ____________________________________________________________________________
    |1.Spicy Jerky | recovers 250 HP | maze-like part of the base |
    |_____________________|____________________|_________________________________|
    |2.Guts Capsule | increases Guts by 1| maze-like part of the base |
    |_____________________|____________________|_________________________________|
    |3.Cup of Lifenoodles | medicine | maze-like part of the base |
    |_____________________|____________________|_________________________________|
    |4.Broken Harmonica | repaired into | hi-tech part of the base |
    | | Baddest Beam | |
    | | (55 IQ needed) | |
    |_____________________|____________________|_________________________________|
    |5.PSI Caramel | recovers 20 PP | hi-tech part of the base |
    |_____________________|____________________|_________________________________|
    |6.Broken Trumpet | repaired into the | hi-tech part of the base |
    | | Defense Shower | |
    | | (40 IQ needed) | |
    |_____________________|____________________|_________________________________|
    |7.Pixie's Bracelet | armor; Defense +60,| hi-tech part of the base |
    | | Luck +10 | |
    |_____________________|____________________|_________________________________|
    |8.Speed Capsule | increases Speed by | hi-tech part of the base |
    | | one | |
    |_____________________|____________________|_________________________________|
    |9.Sword of Kings | weapon for Poo; | Starman Super (1/128 chance) |
    | | Offense +30 | |
    |_____________________|____________________|_________________________________|
    |10.Saturn Ribbon | armor for Paula; | captured Mr. Saturn |
    | | Defense +90, Luck | |
    | | +40 | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    SEVENTH SANCTUARY CAVE
    ____________________________________________________________________________
    |1.Super Bomb | inflicts 140~400 HP| down the first ladder |
    | | of damage | |
    |_____________________|____________________|_________________________________|
    |2.IQ Capsule | increases IQ by 1 | down the ladder all the way west|
    | | | of the entrance |
    |_____________________|____________________|_________________________________|
    |3.Diadem of Kings | armor for Poo; | down the ladder all the way west|
    | | Defense +20, Luck | of the entrance |
    | | +30 | |
    |_____________________|____________________|_________________________________|
    |4.Luck Capsule | increases Luck by 1| north of entrance |
    |_____________________|____________________|_________________________________|
    |5.Rock Candy | increases a random | lower level |
    | | stat by 1 | |
    |_____________________|____________________|_________________________________|
    |6.Bottle of DXwater | recovers 40 PP for | down the ladder east of the |
    | | Poo | Shining Spot |
    |_____________________|____________________|_________________________________|
    |7.Cup of Lifenoodles | medicine | upper level |
    |_____________________|____________________|_________________________________|
    |8.Luxury Jerky | recovers 300 HP | down ladder east of Shining Spot|
    |_____________________|____________________|_________________________________|
    |9.Rabbit's Foot | armor; Speed +40 | south of Shining Spot |
    |_____________________|____________________|_________________________________|
    |10.Broken Antenna | repaired into Gaia | Uncontrollable Sphere |
    | | Beam (65 IQ needed)| (1/128 chance) |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    LOST UNDERWORLD
    ____________________________________________________________________________
    |1.Brain Food Lunch | recovers 300 HP and| Teleport to the Lost Underworld |
    | | 50 PP | and go left |
    |_____________________|____________________|_________________________________|
    |2.Horn of Life | medicine | eastern edge of the Underworld |
    |_____________________|____________________|_________________________________|
    |3.Sea Pendant | armor; protects | northeast corner of the |
    | | from Fire, Freeze | Underworld |
    | | and Flash | |
    |_____________________|____________________|_________________________________|
    |4.Guts Capsule | increases Guts by 1| northern edge of the Underworld |
    |_____________________|____________________|_________________________________|
    |5.Cloak of Kings | armor for Poo; | southwest area |
    | | Defense +20, Speed | |
    | | +40 | |
    |_____________________|____________________|_________________________________|
    |6.Magic Fry Pan | weapon for Paula | Chomposaur (1/128 chance) |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    EIGHTH SANCTUARY CAVE
    ____________________________________________________________________________
    |1.Speed Capsule | increases Speed by | through the first cave door from|
    | | one | the entrance |
    |_____________________|____________________|_________________________________|
    |2.Bag of Dragonite | inflicts 250~450 HP| up the first couple of ropes |
    | | of Fire damage to | from the entrance |
    | | all enemies | |
    |_____________________|____________________|_________________________________|
    |3.Cherub's Band | armor; Defense +70,| southeast corner of the cave |
    | | Luck +20 | |
    |_____________________|____________________|_________________________________|
    |4.Horn of Life | medicine | above the Magic Butterfly room |
    |_____________________|____________________|_________________________________|
    |5.Moon Beam Gun | weapon for Jeff; | near the middle of the cave |
    | | Offense +110 | |
    |_____________________|____________________|_________________________________|
    |6.Star Pendant | armor; protects | Major Psychic Psycho |
    | | from Fire, Freeze | (1/128 chance) |
    | | Flash, and | |
    | | Paralysis | |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    MAGICANT
    ____________________________________________________________________________
    |1.Bag of Dragonite | inflicts 250~450 HP| east of the Flying Man house |
    | | of Fire damage to | |
    | | all enemies | |
    |_____________________|____________________|_________________________________|
    |2.Goddess Band | armor; Defense +80,|
    | | Luck +30 |
    |_____________________|____________________|
    |3.Magicant Bat | weapon for Ness; |
    | | Offense +80 |
    |_____________________|____________________|
    |4.Magic Tart | recovers 20 PP |
    |_____________________|____________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    CAVE OF THE PAST
    ___________________________________________________________________________
    |1.Legendary Bat | weapon for Ness | the only gift box in the area |
    | | Offense +110 | |
    |_____________________|____________________|________________________________|
    |2.Gutsy Bat | weapon for Ness; | Bionic Kraken (1/128 chance) |
    | | Offense +100, Guts | |
    | | +127 | |
    |_____________________|____________________|________________________________|
    |3.Goddess Ribbon | armor for Paula | Ghost of Starman (1/128 chance)|
    | | | (Thanks to: C.V. Reynolds) |
    |_____________________|____________________|________________________________|




    *******************************************************************************
    XXI.Shopping Guide
    *******************************************************************************

    ONETT
    _________
    |Drugstore|
    |_________|__________________________________________________________________
    |1.Cracked Bat | $18 | weapon for Ness; Offense +4 |
    |_____________________|____________________|_________________________________|
    |2.Tee Ball Bat | 48 | weapon for Ness; Offense +8 |
    |_____________________|____________________|_________________________________|
    |3.Yo-yo | 29 | weapon; Offense +6; has slightly|
    | | | lower accuracy and can't get |
    | | | SMAAAASH!! hits; unaffected by |
    | | | shields |
    |_____________________|____________________|_________________________________|
    |4.Baseball Cap | 19 | armor; Defense +5 |
    |_____________________|____________________|_________________________________|
    |5.Cheap Bracelet | 98 | armor; Defense +5 |
    |_____________________|____________________|_________________________________|
    |6.Cold Remedy | 22 | cures colds |
    |_____________________|____________________|_________________________________|

    ___________
    |Burger Shop|
    |___________|________________________________________________________________
    |1.Can of Fruit Juice | $4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|
    |3.Bag of Fries | 8 | recovers about 24 HP |
    |_____________________|____________________|_________________________________|
    |4.Hamburger | 14 | recovers about 50 HP |
    |_____________________|____________________|_________________________________|

    ______
    |Bakery|
    |______|_____________________________________________________________________
    |1.Cookie | $7 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Bread Roll | 12 | recovers about 30 HP |
    |_____________________|____________________|_________________________________|
    |3.Skip Sandwich | 38 | increases walking speed for 10 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |4.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    TWOSON
    ____________________
    |Dept. Store (Burger)|
    |____________________|_______________________________________________________
    |1.Can of Fruit Juice | $4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|
    |3.Bag of Fries | 8 | recovers about 24 HP |
    |_____________________|____________________|_________________________________|
    |4.Hamburger | 14 | recovers about 50 HP |
    |_____________________|____________________|_________________________________|
    ____________________
    |Dept. Store (Bakery)|
    |____________________|_______________________________________________________
    |1.Cookie | $7 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Bread Roll | 12 | recovers about 30 HP |
    |_____________________|____________________|_________________________________|
    |3.Skip Sandwich | 38 | increases walking speed for 10 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |4.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|
    __________________
    |Dept. Store (Shop)|
    |__________________|_________________________________________________________
    |1.Tee Ball Bat | $48 | weapon for Ness; Offense +8 |
    |_____________________|____________________|_________________________________|
    |2.Fry Pan | 56 | weapon for Paula; Offense +10 |
    |_____________________|____________________|_________________________________|
    |3.Slingshot | 89 | weapon; Offense +12; has |
    | | | slightly lower accuracy and |
    | | | can't get SMAAAASH!! hits; |
    | | | damage is not reduced by shields|
    |_____________________|____________________|_________________________________|
    |4.Cheap Bracelet | 98 | armor; Defense +5 |
    |_____________________|____________________|_________________________________|
    |5.Baseball Cap | 19 | armor; Defense +5 |
    |_____________________|____________________|_________________________________|
    |6.Ribbon | 89 | armor for Paula; Defense +20 |
    |_____________________|____________________|_________________________________|
    |7.Cold Remedy | 22 | cures colds |
    |_____________________|____________________|_________________________________|
    |8.Teddy Bear | 178 | diverts enemy attacks to itself |
    |_____________________|____________________|_________________________________|

    _____________________
    |Burglin Park (Hippie)|
    |_____________________|______________________________________________________
    |1.Ketchup Packet | $2 | condiment; use with a food item |
    |_____________________|____________________| to increase its effectiveness |
    |2.Sugar Packet | 3 | " |
    |_____________________|____________________| |
    |3.Tin of Cocoa | 4 | " |
    |_____________________|____________________| |
    |4.Carton of Cream | 4 | " |
    |_____________________|____________________| |
    |5.Sprig of Parsley | 2 | " |
    |_____________________|____________________| |
    |6.Jar of Hot Sauce | 3 | " |
    |_____________________|____________________| |
    |7.Salt Packet | 2 | " |
    |_____________________|____________________|_________________________________|
    __________________________
    |Burglin Park (Blonde Dude)|
    |__________________________|_________________________________________________
    |1.Fresh Egg | $12 | recovers 80 HP; also turns into |
    | | | a Chicken in about 1 min. 30 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    ______________________________
    |Burglin Park (Guy With Braids)|
    |______________________________|_____________________________________________
    |1.Defense Spray | $500 | increases Defense by 6% |
    |_____________________|____________________|_________________________________|
    |2.Rust Promoter | 89 | inflicts 200 HP of damage to all|
    | | | robotic enemies |
    |_____________________|____________________|_________________________________|
    |3.Travel Charm | 60 | protects from Paralysis |
    |_____________________|____________________|_________________________________|
    |4.Copper Bracelet | 349 | armor; Defense +10 |
    |_____________________|____________________|_________________________________|
    |5.Broken Spray Can | 189 | repaired into the Defense Spray |
    |_____________________|____________________|_________________________________|
    |6.Broken Iron | 149 | repaired into Slime Generator |
    | | | (10 IQ needed) |
    |_____________________|____________________|_________________________________|
    ________________________________
    |Burglin Park (Shaggy Haired Kid)|
    |________________________________|___________________________________________
    |1.For Sale Sign | $98 | summons a customer to buy an |
    | | | item |
    |_____________________|____________________|_________________________________|
    ____________________
    |Burglin Park (Baker)|
    |____________________|_______________________________________________________
    |1.Cookie | $7 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Bread Roll | 12 | recovers about 30 HP |
    |_____________________|____________________|_________________________________|
    |3.Skip Sandwich | 38 | increases walking speed for 10 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |4.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|
    |5.Can of Fruit Juice | 4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |6.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|
    _________________________
    |Burglin Park (Masked Kid)|
    |_________________________|________________
    |1.Ruler | $2 |
    |_____________________|____________________|
    _______________________
    |Burglin Park (Old Lady)|
    |_______________________|____________________________________________________
    |1.Banana | $5 | recovers about 25 HP |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    HAPPY HAPPY VILLAGE
    _________
    |Drugstore|
    |_________|__________________________________________________________________
    |1.Sand Lot Bat | $98 | weapon for Ness; Offense +15 |
    |_____________________|____________________|_________________________________|
    |2.Fry Pan | 56 | weapon for Paula; Offense +10 |
    |_____________________|____________________|_________________________________|
    |3.Copper Bracelet | 349 | armor; Defense +10 |
    |_____________________|____________________|_________________________________|
    |4.Holmes Hat | 59 | armor; Defense +10 |
    |_____________________|____________________|_________________________________|
    |5.Ribbon | 89 | armor for Paula; Defense +20 |
    |_____________________|____________________|_________________________________|
    |6.Cold Remedy | 22 | cures colds |
    |_____________________|____________________|_________________________________|
    |7.Refreshing Herb | 80 | equivalent to Healing[beta] |
    |_____________________|____________________|_________________________________|
    |8.Croissant | 18 | recovers about 60 HP |
    |_____________________|____________________|_________________________________|
    |9.Skip Sandwich | 38 | increases walking speed for 10 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |10.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|
    |11.Can of Fruit Juice| 4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |12.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|

    __________________
    |Self-Service Stand|
    |__________________|_________________________________________________________
    |1.Banana | price is up to you | recovers about 25 HP |
    |_____________________|____________________|_________________________________|
    |2.Fresh Egg | price is up to you | recovers 80 HP; also turns into |
    | | | a Chicken in about 1 min. 30 |
    | | | sec. |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    THREED
    _________
    |Drugstore|
    |_________|__________________________________________________________________
    |1.Minor League Bat | $399 | weapon for Ness; Offense +26 |
    |_____________________|____________________|_________________________________|
    |2.Thick Fry Pan | 198 | weapon for Paula; Offense +20 |
    |_____________________|____________________|_________________________________|
    |3.Hard Hat | 298 | armor; Defense +15 |
    |_____________________|____________________|_________________________________|
    |4.Insecticide Spray | 19 | inflicts 100 HP of damage to all|
    | | | bugs |
    |_____________________|____________________|_________________________________|
    |5.Copper Bracelet | 349 | armor; Defense +10 |
    |_____________________|____________________|_________________________________|
    |6.Cold Remedy | 22 | cures colds |
    |_____________________|____________________|_________________________________|
    |7.Vial of Serum | 58 | cures poison |
    |_____________________|____________________|_________________________________|
    |8.Refreshing Herb | 80 | equivalent to Healing[beta] |
    |_____________________|____________________|_________________________________|
    |9.Toothbrush | 3 | solidifies an enemy |
    |_____________________|____________________|_________________________________|
    |10.Calorie Stick | 18 | recovers about 60 HP |
    |_____________________|____________________|_________________________________|

    ___________
    |Arms Dealer|
    |___________|________________________________________________________________
    |1.Toy Air Gun | $215 | weapon for Jeff; Offense +32 |
    |_____________________|____________________|_________________________________|
    |2.Bomb | 149 | inflicts about 100 HP of damage |
    |_____________________|____________________|_________________________________|
    |3.Bottle Rocket | 29 | inflicts about 120 HP of damage |
    |_____________________|____________________|_________________________________|
    |4.Rust Promoter | 89 | inflicts 200 HP of damage to all|
    | | | robotic enemies |
    |_____________________|____________________|_________________________________|

    ______
    |Bakery|
    |______|_____________________________________________________________________
    |1.Cookie | $7 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Bread Roll | 12 | recovers about 30 HP |
    |_____________________|____________________|_________________________________|
    |3.Croissant | 18 | recovers about 60 HP |
    |_____________________|____________________|_________________________________|
    |4.Skip Sandwich | 38 | increases walking speed for 10 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |5.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|
    |6.Can of Fruit Juice | 4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |7.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    SATURN VALLEY
    _____
    |Store|
    |_____|______________________________________________________________________
    |1.Bionic Slingshot | $499 | weapon; Offense +32; has |
    | | | slightly lower accuracy and |
    | | | can't get SMAAAASH!! hits; |
    | | | damage is not reduced by shields|
    |_____________________|____________________|_________________________________|
    |2.Travel Charm | 60 | protects from Paralysis |
    |_____________________|____________________|_________________________________|
    |3.Great Charm | 400 | protects from Paralysis; |
    | | | Defense +1, Speed +5 |
    |_____________________|____________________|_________________________________|
    |4.Silver Bracelet | 599 | armor; Defense +15 |
    |_____________________|____________________|_________________________________|
    |5.Red Ribbon | 179 | armor for Paula; Defense +25 |
    |_____________________|____________________|_________________________________|
    |6.Insecticide Spray | 19 | inflicts 100 HP of damage to all|
    | | | bugs |
    |_____________________|____________________|_________________________________|
    |7.Stag Beetle | 8 | solidifies an enemy |
    |_____________________|____________________|_________________________________|
    |8.Refreshing Herb | 80 | equivalent to Healing[beta] |
    |_____________________|____________________|_________________________________|
    |9.Peanut Cheese Bar | 22 | recovers about 100 HP |
    |_____________________|____________________|_________________________________|
    |10.Horn of Life | 1780 | heals almost any status effect |
    | | | or revives someone unconscious |
    |_____________________|____________________|_________________________________|
    |11.Secret Herb | 380 | equivalent to Healing[gamma] |
    |_____________________|____________________|_________________________________|
    |12.Picture Postcard | 2 | makes you feel sad and empty |
    |_____________________|____________________|_________________________________|
    _______________________________
    |Store (after clearing Magicant)|
    |_______________________________|____________________________________________
    |1.Flame Pendant | $3000 | protects from Fire |
    |_____________________|____________________|_________________________________|
    |2.Rain Pendant | 3000 | protects from Freeze |
    |_____________________|____________________|_________________________________|
    |3.Night Pendant | 3000 | protects from Flash |
    |_____________________|____________________|_________________________________|
    |4.Piggy Jelly | 222 | recovers about 300 HP |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    DUSTY DUNES DESERT
    _________
    |Drugstore|
    |_________|__________________________________________________________________
    |1.Mr. Baseball Bat | $498 | weapon for Ness; Offense +38 |
    |_____________________|____________________|_________________________________|
    |2.Thick Fry Pan | 198 | weapon for Paula; Offense +20 |
    |_____________________|____________________|_________________________________|
    |3.Deluxe Fry Pan | 598 | weapon for Paula; Offense +30 |
    |_____________________|____________________|_________________________________|
    |4.Silver Bracelet | 599 | armor; Defense +15 |
    |_____________________|____________________|_________________________________|
    |5.Coin of Slumber | 1500 | armor; Defense +30, Luck +10 |
    |_____________________|____________________|_________________________________|
    |6.Wet Towel | 24 | cures sunstroke |
    |_____________________|____________________|_________________________________|
    |7.Refreshing Herb | 80 | equivalent to Healing[beta] |
    |_____________________|____________________|_________________________________|
    |8.Calorie Stick | 18 | recovers about 60 HP |
    |_____________________|____________________|_________________________________|
    |9.Skip Sandwich | 38 | increases walking speed for 10 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |10.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|
    |11.Can of Fruit Juice| 4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |12.Picnic Lunch | 24 | recovers about 80 HP |
    |_____________________|____________________|_________________________________|

    ___________
    |Arms Dealer|
    |___________|________________________________________________________________
    |1.Zip Gun | $425 | weapon for Jeff; Offense +40 |
    |_____________________|____________________|_________________________________|
    |2.Bomb | 149 | inflicts about 100 HP of damage |
    |_____________________|____________________|_________________________________|
    |3.Bottle Rocket | 29 | inflicts about 120 HP of damage |
    |_____________________|____________________|_________________________________|
    |4.Rust Promoter | 89 | inflicts 200 HP of damage to all|
    | | | robotic enemies |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    FOURSIDE
    ______
    |Bakery|
    |______|_____________________________________________________________________
    |1.Cookie | $7 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Bread Roll | 12 | recovers about 30 HP |
    |_____________________|____________________|_________________________________|
    |3.Croissant | 18 | recovers about 60 HP |
    |_____________________|____________________|_________________________________|
    |4.Skip Sandwich | 38 | increases walking speed for 10 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |5.Skip Sandwich DX | 98 | increases walking speed for 20 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |6.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|

    ______________________________________
    |Dude with Mohawk in Northeast Fourside|
    |______________________________________|_____________________________________
    |1.Broken Gadget | $109 | repaired into the Double Beam |
    | | | (34 IQ needed) |
    |_____________________|____________________|_________________________________|
    |2.Broken Iron | 149 | repaired into Slime Generator |
    | | | (10 IQ needed) |
    |_____________________|____________________|_________________________________|
    |3.Defense Spray | 500 | increases Defense by 6% |
    |_____________________|____________________|_________________________________|
    |4.Rust Promoter | 89 | inflicts 200 HP of damage to all|
    | | | robotic enemies |
    |_____________________|____________________|_________________________________|

    _________________________
    |Dept. Store (Arms Dealer)|
    |_________________________|__________________________________________________
    |1.Hyper Beam | $850 | weapon for Jeff; Offense +58 |
    |_____________________|____________________|_________________________________|
    |2.Bomb | 149 | inflicts about 100 HP of damage |
    |_____________________|____________________|_________________________________|
    |3.Super Bomb | 399 | inflicts about 250 HP of damage |
    |_____________________|____________________|_________________________________|
    |4.Bottle Rocket | 29 | inflicts about 120 HP of damage |
    |_____________________|____________________|_________________________________|
    |5.Big Bottle Rocket | 139 | inflicts about 500 HP of damage |
    |_____________________|____________________|_________________________________|
    ____________________
    |Dept. Store (Burger)|
    |____________________|_______________________________________________________
    |1.Can of Fruit Juice | $4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|
    |3.Bag of Fries | 8 | recovers about 24 HP |
    |_____________________|____________________|_________________________________|
    |4.Hamburger | 14 | recovers about 50 HP |
    |_____________________|____________________|_________________________________|
    |5.Double Burger | 24 | recovers about 90 HP |
    |_____________________|____________________|_________________________________|
    __________________
    |Dept. Store (Food)|
    |__________________|_________________________________________________________
    |1.Boiled Egg | $9 | recovers about 40 HP |
    |_____________________|____________________|_________________________________|
    |2.Bread Roll | 12 | recovers about 30 HP |
    |_____________________|____________________|_________________________________|
    |3.Croissant | 18 | recovers about 60 HP |
    |_____________________|____________________|_________________________________|
    |4.Banana | 5 | recovers about 25 HP |
    |_____________________|____________________|_________________________________|
    |5.Picnic Lunch | 24 | recovers about 80 HP |
    |_____________________|____________________|_________________________________|
    __________________
    |Dept. Store (Cart)|
    |__________________|_________________________________________________________
    |1.Ketchup Packet | $2 | condiment; use with a food item |
    |_____________________|____________________| to increase its effectiveness |
    |2.Sugar Packet | 3 | " |
    |_____________________|____________________| |
    |3.Tin of Cocoa | 4 | " |
    |_____________________|____________________| |
    |4.Carton of Cream | 4 | " |
    |_____________________|____________________| |
    |5.Sprig of Parsley | 2 | " |
    |_____________________|____________________| |
    |6.Jar of Hot Sauce | 3 | " |
    |_____________________|____________________| |
    |7.Salt Packet | 2 | " |
    |_____________________|____________________|_________________________________|
    __________________
    |Dept. Store (Shop)|
    |__________________|_________________________________________________________
    |1.Cold Remedy | $22 | cures colds |
    |_____________________|____________________|_________________________________|
    |2.Refreshing Herb | 80 | equivalent to Healing[beta] |
    |_____________________|____________________|_________________________________|
    |3.Protein Drink | 38 | recovers about 80 HP |
    |_____________________|____________________|_________________________________|
    |4.Calorie Stick | 18 | recovers about 60 HP |
    |_____________________|____________________|_________________________________|
    ___________________
    |Dept. Store (Tools)|
    |___________________|________________________________________________________
    |1.Deluxe Fry Pan | $598 | weapon for Paula; Offense +30 |
    |_____________________|____________________|_________________________________|
    |2.Chef's Fry Pan | 1198 | weapon for Paula; Offense +40 |
    |_____________________|____________________|_________________________________|
    |3.Silver Bracelet | 599 | armor; Defense +15 |
    |_____________________|____________________|_________________________________|
    |4.Gold Bracelet | 2799 | armor; Defense +30 |
    |_____________________|____________________|_________________________________|
    |5.Insecticide Spray | 19 | inflicts 100 HP of damage to all|
    | | | bug type enemies |
    |_____________________|____________________|_________________________________|
    |6.Toothbrush | 3 | solidifies an enemy |
    |_____________________|____________________|_________________________________|
    |7.Protractor | 2 |
    |_____________________|____________________|
    ____________________
    |Dept. Store (Sports)|
    |____________________|_______________________________________________________
    |1.Sand Lot Bat | $98 | weapon for Ness; Offense +15 |
    |_____________________|____________________|_________________________________|
    |2.Minor League Bat | 399 | weapon for Ness; Offense +26 |
    |_____________________|____________________|_________________________________|
    |3.Mr. Baseball Bat | 498 | weapon for Ness; Offense +38 |
    |_____________________|____________________|_________________________________|
    |4.Baseball Cap | 19 | armor; Defense +5 |
    |_____________________|____________________|_________________________________|
    __________________
    |Dept. Store (Toys)|
    |__________________|_________________________________________________________
    |1.Trick Yo-yo | $998 | weapon; Offense +46; has |
    | | | slightly lower accuracy and |
    | | | can't get SMAAAASH!! hits; |
    | | | damage is not reduced by shields|
    |_____________________|____________________|_________________________________|
    |2.Coin of Slumber | 1500 | armor; Defense +30, Luck +10 |
    |_____________________|____________________|_________________________________|
    |3.Coin of Defense | 2000 | armor; Defense +40, Luck +13 |
    |_____________________|____________________|_________________________________|
    |4.Red Ribbon | 179 | armor for Paula; Defense +25 |
    |_____________________|____________________|_________________________________|
    |5.Defense Ribbon | 389 | armor for Paula; Defense +40, |
    | | | Luck +15 |
    |_____________________|____________________|_________________________________|
    |6.Teddy Bear | 178 | diverts enemy attacks to itself |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    MOONSIDE
    _____
    |Hotel|
    |_____|______________________________________________________________________
    |1.Can of Fruit Juice | $4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |2.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|
    |3.Hamburger | 14 | recovers about 50 HP |
    |_____________________|____________________|_________________________________|
    |4.Double Burger | 24 | recovers about 90 HP |
    |_____________________|____________________|_________________________________|
    |5.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    WINTERS
    _________
    |Drugstore|
    |_________|__________________________________________________________________
    |1.T-Rex's Bat | $698 | weapon for Ness; Offense +48 |
    |_____________________|____________________|_________________________________|
    |2.Non-Stick Frypan | 1490 | weapon for Paula; Offense +50 |
    |_____________________|____________________|_________________________________|
    |3.Coin of Silence | 2500 | armor; Defense +45, Luck +16 |
    |_____________________|____________________|_________________________________|
    |4.Picnic Lunch | 24 | recovers about 80 HP |
    |_____________________|____________________|_________________________________|
    |5.Skip Sandwich DX | 98 | increases walking speed for 20 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |6.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|
    |7.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|

    ___________________________
    |Cave Boy (Before Shrooom!) |
    |___________________________|________________________________________________
    |1.Cup of Noodles | $98 | recovers about 40 HP |
    |____________________|_____________________|_________________________________|
    |2.Beef Jerky | 70 | recovers about 150 HP |
    |____________________|_____________________|_________________________________|
    |3.Protein Drink | 38 | recovers about 80 HP |
    |____________________|_____________________|_________________________________|
    |4.Cup of Coffee | 6 | recovers about 12 HP |
    |____________________|_____________________|_________________________________|
    |5.Bottle of DXwater | 198 | recovers about 40 PP for Poo |
    |____________________|_____________________|_________________________________|
    |6.Secret Herb | 380 | equivalent to Healing[gamma] |
    |____________________|_____________________|_________________________________|

    __________________________
    |Cave Boy (After Shrooom!) |
    |__________________________|_________________________________________________
    |1.Double Burger | $24 | recovers about 90 HP |
    |_____________________|____________________|_________________________________|
    |2.Picnic Lunch | 24 | recovers about 80 HP |
    |_____________________|____________________|_________________________________|
    |3.Fresh Egg | 12 | recovers 80 HP; also turns into |
    | | | a Chicken in about 1 min. 30 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |4.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|
    |5.Secret Herb | 380 | equivalent to Healing[gamma] |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    SUMMERS/TOTO
    ____
    |Shop|
    |____|_______________________________________________________________________
    |1.Big League Bat | $3080 | weapon for Ness; Offense +54 |
    |_____________________|____________________|_________________________________|
    |2.Chef's Fry Pan | 1198 | weapon for Paula; Offense +40 |
    |_____________________|____________________|_________________________________|
    |3.Lucky Coin | 6000 | armor; Defense +50, Luck +20 |
    |_____________________|____________________|_________________________________|
    |4.Gold Bracelet | 2799 | armor; Defense +30 |
    |_____________________|____________________|_________________________________|
    |5.Platinum Band | 6899 | armor; Defense +40 |
    |_____________________|____________________|_________________________________|
    |6.Diamond Band | 9998 | armor; Defense +50 |
    |_____________________|____________________|_________________________________|
    |7.Super Plush Bear | 1198 | diverts enemy attacks to itself |
    |_____________________|____________________|_________________________________|

    __________
    |Restaurant|
    |__________|_________________________________________________________________
    |1.Chef's Special | $298 | recovers about 200 HP |
    |_____________________|____________________|_________________________________|
    |2.Pasta di Summers | 128 | recovers about 110 HP |
    |_____________________|____________________|_________________________________|
    |3.Kraken Soup | 648 | recovers max HP |
    |_____________________|____________________|_________________________________|
    |4.Royal Iced Tea | 78 | recovers about 60 HP |
    |_____________________|____________________|_________________________________|
    |5.Can of Fruit Juice | 4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|
    |6.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|

    _________________
    |Magic Cake Vendor|
    |_________________|__________________________________________________________
    |1.Magic Tart | $480 | recovers about 20 PP |
    |_____________________|____________________|_________________________________|

    ____________
    |Beach Vendor|
    |____________|_______________________________________________________________
    |1.Gelato de Resort | $49 | recovers about 30 HP |
    |_____________________|____________________|_________________________________|

    _________
    |Toto Shop|
    |_________|__________________________________________________________________
    |1.Coin of Defense | $2000 | armor; Defense +40, Luck +13 |
    |_____________________|____________________|_________________________________|
    |2.Bottle of Water | 4 | recovers about 10 PP for Poo |
    |_____________________|____________________|_________________________________|
    |3.Secret Herb | 380 | equivalent to Healing[gamma] |
    |_____________________|____________________|_________________________________|
    |4.Skip Sandwich DX | 98 | increases walking speed for 20 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |5.Lucky Sandwich | 128 | recovers 60 HP, 200 HP, max HP, |
    | | | or 4~5 PP |
    |_____________________|____________________|_________________________________|
    |6.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|
    |7.Can of Fruit Juice | 4 | recovers about 6 HP |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    DALAAM
    __________
    |Restaurant|
    |__________|_________________________________________________________________
    |1.Bottle of Water | $4 | recovers about 10 PP for Poo |
    |_____________________|____________________|_________________________________|
    |2.Bowl of Rice Gruel | 88 | recovers about 200 HP |
    |_____________________|____________________|_________________________________|
    |3.Jar of Delisauce | 300 | condiment; works well with all |
    | | | appropriate food items |
    |_____________________|____________________|_________________________________|
    |4.Brain Food Lunch | 800 | recovers about 300 HP and 50 PP |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    SCARABA
    _________________
    |Hotel Arms Dealer|
    |_________________|__________________________________________________________
    |1.Bomb | $149 | inflicts about 100 HP of damage |
    |_____________________|____________________|_________________________________|
    |2.Super Bomb | 399 | inflicts about 250 HP of damage |
    |_____________________|____________________|_________________________________|
    |3.Bottle Rocket | 29 | inflicts about 120 HP of damage |
    |_____________________|____________________|_________________________________|
    |4.Big Bottle Rocket | 139 | inflicts about 500 HP of damage |
    |_____________________|____________________|_________________________________|

    _____________
    |Hassan's Shop|
    |_____________|______________________________________________________________
    |1.Wet Towel | $24 | cures sunstroke |
    |_____________________|____________________|_________________________________|
    |2.Vial of Serum | 58 | cures poison |
    |_____________________|____________________|_________________________________|
    |3.Secret Herb | 380 | equivalent to Healing[gamma] |
    |_____________________|____________________|_________________________________|
    |4.Sudden Guts Pill | 500 | doubles Guts for 1 fight |
    |_____________________|____________________|_________________________________|
    |5.Protein Drink | 38 | recovers about 80 HP |
    |_____________________|____________________|_________________________________|
    |6.Banana | 5 | recovers about 25 HP |
    |_____________________|____________________|_________________________________|

    ____________
    |Snake Vendor|
    |____________|_______________________________________________________________
    |1.Snake | $220 | 50% chance of poisoning a target|
    |_____________________|____________________|_________________________________|
    |2.Viper | 550 | 100% chance of poisoning target |
    |_____________________|____________________|_________________________________|
    |3.Vial of Serum | 58 | cures poison |
    |_____________________|____________________|_________________________________|

    _________________
    |Condiments Vendor|
    |_________________|__________________________________________________________
    |1.Ketchup Packet | $2 | condiment; use with a food item |
    |_____________________|____________________| to increase its effectiveness |
    |2.Sugar Packet | 3 | " |
    |_____________________|____________________| |
    |3.Tin of Cocoa | 4 | " |
    |_____________________|____________________| |
    |4.Carton of Cream | 4 | " |
    |_____________________|____________________| |
    |5.Sprig of Parsley | 2 | " |
    |_____________________|____________________| |
    |6.Jar of Hot Sauce | 3 | " |
    |_____________________|____________________| |
    |7.Salt Packet | 2 | " |
    |_____________________|____________________|_________________________________|

    ___________
    |Food Vendor|
    |___________|________________________________________________________________
    |1.Bean Croquette | $12 | recovers about 40 HP |
    |_____________________|____________________|_________________________________|
    |2.Molokheiya Soup | 20 | recovers about 80 HP |
    |_____________________|____________________|_________________________________|
    |3.Kabob | 54 | recovers about 120 HP |
    |_____________________|____________________|_________________________________|
    |4.Boiled Egg | 9 | recovers about 40 HP |
    |_____________________|____________________|_________________________________|
    |5.Fresh Egg | 12 | recovers 80 HP; also turns into |
    | | | a Chicken in about 1 min. 30 |
    | | | sec. |
    |_____________________|____________________|_________________________________|
    |6.Cup of Coffee | 6 | recovers about 12 HP |
    |_____________________|____________________|_________________________________|
    |7.Bottle of Water | 4 | recovers about 10 PP for Poo |
    |_____________________|____________________|_________________________________|

    ____________
    |Tools Vendor|
    |____________|_______________________________________________________________
    |1.Big League Bat | $1380 | weapon for Ness; Offense +54 |
    |_____________________|____________________|_________________________________|
    |2.Platinum Band | 3899 | armor; Defense +40 |
    |_____________________|____________________|_________________________________|
    |3.Defense Spray | 500 | increases Defense by 6% |
    |_____________________|____________________|_________________________________|
    |4.Crystal Charm | 600 | protects from Paralysis |
    |_____________________|____________________|_________________________________|
    |5.Broken Cannon | 218 | repaired into Spectrum Beam |
    | | | (32 IQ needed) |
    |_____________________|____________________|_________________________________|
    |6.Piggy Nose | 300 | helps find Magic Truffles in |
    | | | Deep Darkness |
    |_____________________|____________________|_________________________________|

    ________________
    |Snake Bag Vendor|
    |________________|___________________________________________________________
    |1.Snake Bag | $98 | contains an infinite number of |
    | | | Snakes |
    |_____________________|____________________|_________________________________|

    ________________
    |Pyramid Merchant|
    |________________|___________________________________________________________
    |1.Bottle of DXwater | $198 | recovers about 40 PP for Poo |
    |_____________________|____________________|_________________________________|

    _________________________
    |Southern Scaraba Merchant|
    |_________________________|__________________________________________________
    |1.French Fry Pan | $1790 | weapon for Paula; Offense +60 |
    |_____________________|____________________|_________________________________|
    |2.Crusher Beam | 1150 | weapon for Jeff; Offense +72 |
    |_____________________|____________________|_________________________________|
    |3.Multi Bottle Rocket| 2139 | inflicts about 1500 HP of damage|
    |_____________________|____________________|_________________________________|
    |4.Bazooka | 950 | inflicts about 100 HP of damage |
    |_____________________|____________________|_________________________________|
    |5.Bottle of DXwater | 198 | recovers about 40 PP for Poo |
    |_____________________|____________________|_________________________________|
    |6.Beef Jerky | 70 | recovers about 150 HP |
    |_____________________|____________________|_________________________________|
    |7.Secret Herb | 380 | equivalent to Healing[gamma] |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    DEEP DARKNESS
    ___________
    |Arms Dealer|
    |___________|________________________________________________________________
    |1.Combat Yo-yo | $1148 | weapon; Offense +54; has |
    | | | slightly lower accuracy and |
    | | | can't get SMAAAASH!! hits; |
    | | | damage is not reduced by shields|
    |_____________________|____________________|_________________________________|
    |2.Super Bomb | 399 | inflicts about 250 HP of damage |
    |_____________________|____________________|_________________________________|
    |3.Multi Bottle Rocket| 2139 | inflicts about 1500 HP of damage|
    |_____________________|____________________|_________________________________|
    |4.Rust Promoter DX | 289 | inflicts about 400 HP of damage |
    | | | to all metallic enemies |
    |_____________________|____________________|_________________________________|

    ___________
    |Businessman|
    |___________|________________________________________________________________
    |1.Diamond Band | $5198 | armor; Defense +50 |
    |_____________________|____________________|_________________________________|
    |2.Charm Coin | 3000 | armor; Defense +50, Luck +20 |
    |_____________________|____________________|_________________________________|
    |3.Secret Herb | 380 | equivalent to Healing[gamma] |
    |_____________________|____________________|_________________________________|
    |4.Beef Jerky | 70 | recovers about 150 HP |
    |_____________________|____________________|_________________________________|
    |5.Cup of Noodles | 98 | recovers about 40 HP |
    |_____________________|____________________|_________________________________|
    |6.Protein Drink | 38 | recovers about 80 HP |
    |_____________________|____________________|_________________________________|
    |7.Bottle of DXwater | 198 | recovers about 40 PP for Poo |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    TENDA VILLAGE
    _________
    |Item Shop|
    |_________|__________________________________________________________________
    |1.Plain Roll | 1 or 3 Horns of | recovers about 80 HP |
    | | Life | |
    |_____________________|____________________|_________________________________|
    |2.Plain Yogurt | 2 Horns of Life | recovers about 160 HP |
    |_____________________|____________________|_________________________________|
    |3.Spicy Jerky | 4 Horns of Life | recovers about 250 HP |
    |_____________________|____________________|_________________________________|
    |4.Bag of Dragonite | 5 Horns of Life | inflicts 250~450 HP of Fire |
    | | | damage to all enemies on screen |
    |_____________________|____________________|_________________________________|
    |5.Talisman Coin | 6 Horns of Life | armor; Defense +60, Luck +25 |
    |_____________________|____________________|_________________________________|
    |6.Hall of Fame Bat | 7 Horns of Life | weapon for Ness; Offense +62 |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    LOST UNDERWORLD
    _____
    |Store|
    |_____|______________________________________________________________________
    |1.Ultimate Bat | $2298 | weapon for Ness; Offense +68 |
    |_____________________|____________________|_________________________________|
    |2.Holy Fry Pan | 3480 | weapon for Paula; Offense +80, |
    | | | Guts +10 |
    |_____________________|____________________|_________________________________|
    |3.Shiny Coin | 4000 | armor; Defense +70, Luck +30 |
    |_____________________|____________________|_________________________________|
    |4.Horn of Life | 1780 | cures almost any status effect |
    | | | or revives someone unconscious |
    |_____________________|____________________|_________________________________|
    |5.Mammoth Burger | 98 | recovers about 200 HP |
    |_____________________|____________________|_________________________________|
    |6.Luxury Jerky | 210 | recovers about 300 HP |
    |_____________________|____________________|_________________________________|
    |7.Bottle of DXwater | 198 | recovers about 40 PP for Poo |
    |_____________________|____________________|_________________________________|

    _______________________________________________________________________________
    _______________________________________________________________________________

    MAGICANT
    _____
    |Store|
    |_____|______________________________________________________________________
    |1.Magic Pudding | $680 | recovers about 40 PP |
    |_____________________|____________________|_________________________________|
    |2.Earth Pendant | 4000 | provides 50% resistance to Fire,|
    | | | Freeze, and Flash |
    |_____________________|____________________|_________________________________|




    *******************************************************************************
    XXII.Item Descriptions
    *******************************************************************************

    This section lists each item in the game and contains information on what they
    do. Items are listed in alphabetical order.


    ATM Card

    Use: allows the use of ATMs
    Obtained: Ness starts with this item

    Ness is required to carry the ATM Card at all times. The ATM card can be
    used even if Ness is unconscious.


    Backstage Pass

    Use: grants access to Chaos Theater in Twoson
    Obtained: talk to one of the Runaway Five band members after rescuing
    Paula

    Approach the woman blocking the entrance to the music hall and "use" the
    Backstage Pass to gain access. Give this item to Escargo Express once
    Twoson is cleared.


    Baddest Beam

    Use: weapon for Jeff; Offense +98
    Obtained: repair the Broken Harmonica (55 IQ needed)

    The Broken Harmonica is found in a gift box in Stonehenge. You likely
    won't need the Baddest Beam if Jeff has the Heavy Bazooka. Give this
    weapon to Escargo Express when a better gun becomes available for Jeff.


    Bad Key Machine

    Use: -opens the lockers in Snow Wood Boarding House
    -opens the door to Ness and Paula's underground holding cell in
    Threed
    Obtained: Maxwell in Snow Wood Boarding House

    Give the Bad Key Machine to Escargo Express once Jeff joins Ness.


    Bag of Dragonite

    Use: inflicts about 250~450 HP of Fire damage to all enemies on screen
    Obtained: -chest near the end of the Monkey Cave
    -casket in the Pyramid in Scaraba
    -talk to the Tenda Chief after giving him the Shyness Book
    -trade 5 Horns of Life with a Tenda in Tenda Village
    -gift box in the Eighth Sanctuary Cave
    -gift box in Magicant

    The Bag of Dragonite can inflict anywhere from 30 HP to 700 HP of damage
    depending on an enemy's vulnerability to Fire. Physical power shields
    (i.e. Shield[beta] or [omega]) will reflect damage from this item.


    Bag of Fries

    Use: recovers about 24 HP


    Banana

    Use: recovers about 25 HP


    Baseball Cap

    Use: equip as "other" on Ness; Defense +5

    Don't buy the Baseball Cap; the Mr. Baseball Cap is better.


    Bazooka

    Use: inflicts about 50~120 HP of damage to its target and 25~60 HP of
    damage to adjacent targets
    Obtained: merchant in Southern Scaraba, outside the Pyramid exit

    The Bazooka is not worth buying because it will likely inflict less damage
    than Jeff's "shoot." The Heavy Bazooka is better in every way.


    Bean Croquette

    Use: recovers about 40 HP


    Beef Jerky

    Use: recovers about 150 HP


    Bicycle

    Use: allows Ness to move faster
    Obtained: Bike Shop in Twoson

    The Bicycle is mostly useless because it can't be used if there's more
    than one person in your party, and Paula joins Ness soon after this item
    becomes available. If you decide to get the Bicycle, give it to Escargo
    Express once Paula joins Ness.


    Big Bottle Rocket

    Use: item for Jeff; damages a single target
    Obtained: -arms dealer in the Fourside Dept. Store
    -arms dealer in the Hotel in Scaraba

    The Big Bottle Rocket inflicts enough damage to make short work of most
    mid-game bosses. Try to keep at least 2 of these in Jeff's inventory at
    all times until the Multi Bottle Rocket becomes available.

    Most enemies will take about 500 HP of damage from the Big Bottle Rocket,
    but enemies with high enough Speed will take less damage or avoid damage
    altogether.


    Big League Bat

    Use: weapon for Ness: Offense +54
    Obtained: -Summers shop ($3080)
    -Scaraba marketplace ($1380)


    Bionic Slingshot

    Use: weapon for Ness, Paula, or Jeff; Offense +32
    Obtained: Saturn Valley store

    Slingshots and Yo-yos have slightly lower accuracies than the party's
    standard weapons and can't get SMAAAASH!! hits, but their damage is not
    reduced by shields. The Bionic Slingshot is good enough for Paula when you
    first reach Saturn Valley, but it should be replaced with a Deluxe Fry Pan
    when you get to Dusty Dunes Desert.


    Boiled Egg

    Use: recovers about 40 HP

    The Boiled Egg is helpful when Jeff first ventures through Winters.


    Bomb

    Use: inflicts 50~120 HP of damage to a target and some minor damage to
    adjacent targets
    Obtained: most arms dealers in Threed and later

    Give this item to Jeff and use it against bosses.


    Bottle of DXwater

    Use: recovers about 40 PP for Poo; recovers 1 PP for Ness and Paula
    Obtained: -merchant by the Pyramid in Scaraba
    -businessman in Deep Darkness

    This item can help maintain the party's PP when going through long
    dungeons. If you have a few Bottles of DXwater, have Poo use
    Lifeup/Healing and Freeze instead of Ness or Paula.


    Bottle of Water

    Use: recovers 1 PP for Ness or Paula; recovers about 10 PP for Poo

    The only advantage the Bottle of Water has over the DXwater is that the
    cost per PP recovery for Poo is cheaper with normal Water ($.40 per PP vs.
    $4.95 per PP). This shouldn't be very important since money usually isn't
    an issue.


    Bottle Rocket

    Use: item for Jeff; damages a single target
    Obtained: -arms dealer in Threed
    -arms dealer in Dusty Dunes Desert

    The Bottle Rocket inflicts about 120 HP of damage to most targets. Damage
    inflicted by this item and the Big/Multi Bottle Rocket is not reduced by
    Shield, though damage can be reflected and mortally wound Jeff.

    The effectiveness of all types of Bottle Rockets depends on Jeff and the
    target's Speed (source: Starmen.net). Enemies faster than Jeff will
    receive less damage or avoid damage altogether, though the success rate
    against most enemies is near 100%.


    Bowl of Rice Gruel

    Use: recovers about 200 HP


    Bracer of Kings

    Use: equip on "arms" for Poo; Defense +30, Luck +35; protects from
    Hypnosis
    Obtained: gift box in the Sixth Sanctuary Cave

    This is the only item Poo should equip on his arms.


    Brain Food Lunch

    Use: recovers about 300 HP and 50 PP for Ness, Paula, and Jeff; recovers
    600 HP and 100 PP for Poo
    Obtained: restaurant in Dalaam


    Bread Roll

    Use: recovers about 30 HP


    Broken Air Gun

    Use: can be repaired by Jeff into the Magnum Air Gun, a weapon for Jeff
    IQ Required: 12
    Obtained: inside one of the lockers in Snow Wood Boarding House

    Jeff should be able to repair this item soon after he joins Ness and Paula
    in Threed.


    Broken Antenna

    Use: can be repaired by Jeff into the Gaia Beam, a weapon for Jeff
    IQ Required: 65

    The Uncontrollable Sphere in the Seventh Sanctuary Cave has a 1/128 chance
    of carrying the Broken Antenna. The Gaia Beam is the most powerful weapon
    for Jeff in the game.


    Broken Bazooka

    Use: can be repaired by Jeff into the Heavy Bazooka, an item equivalent to
    an infinite supply of Super Bombs
    IQ Required: 45
    Obtained: trash can in the sewers of Fourside

    The Heavy Bazooka is powerful enough to replace Jeff's "shoot" until the
    end of the game.


    Broken Cannon

    Use: can be repaired by Jeff into the Spectrum Beam, a weapon for Jeff
    IQ Required: 32

    Buy the Broken Cannon from the marketplace in Scaraba if Jeff does not
    have the Heavy Bazooka. If he does have the Heavy Bazooka, you probably
    won't need the Spectrum Beam.


    Broken Gadget

    Use: can be repaired by Jeff into the Double Beam, a weapon for Jeff
    IQ Required: 34

    The Broken Gadget can be bought from a dealer in northern Fourside, past
    the Monotoli Building and the Department Store.


    Broken Harmonica

    Use: can be repaired by Jeff into the Baddest Beam, a weapon for Jeff
    IQ Required: 55
    Obtained: gift box in Stonehenge

    If Jeff has the Heavy Bazooka, you probably won't need the Baddest Beam.


    Broken Iron

    Use: can be repaired by Jeff into the Slime Generator, an item that
    solidifies a single random target
    IQ Required: 10

    Obtain the Broken Iron before leaving Brick Road's maze in Winters. You
    can also buy one in Twoson or Fourside.

    While the Slime Generator isn't a great item, it has a decent success rate
    against some powerful enemies near the end of the game.


    Broken Laser

    Use: can be repaired by Jeff into the Laser Gun, a weapon for Jeff
    IQ Required: 24
    Obtained: gift box in Belch's factory

    Jeff will probably be able to repair the Broken Laser after Master Belch
    is defeated.


    Broken Pipe

    Use: can be repaired by Jeff into the Shield Killer, which eliminates a
    shield protecting a single target
    IQ Required: 30
    Obtained: gift box in Dr. Andonuts's Lab

    The Shield Killer can be useful against enemies protected with reflecting
    shields late in the game. It can occasionally fail to work, however, so
    use the Neutralizer instead unless you need a shield yourself.


    Broken Spray Can

    Use: can be repaired by Jeff into the Defense Spray, which increases
    someone's Defense by 6% for a fight
    IQ Required: 1

    The Defense Spray is rarely helpful and should be sold for $250.


    Broken Trumpet

    Use: can be repaired by Jeff into the Defense Shower, which increases the
    entire party's Defense by about 6% per use in battle
    IQ Required: 40
    Obtained: gift box in Stonehenge

    The Defense Shower isn't a very helpful item. Give it to Escargo Express
    if you don't need it.


    Broken Tube

    Use: can be repaired by Jeff into the Hungry HP-Sucker, an item that can
    drain some HP from all enemies on screen and give it to Jeff
    IQ Required: 36
    Obtained: trash can in the Monkey Cave in Dusty Dunes Desert

    The Hungry HP-Sucker can be somewhat useful against groups of weak
    enemies. It also ignores shields and can drain a lot of HP from bosses,
    but it usually has a low success rate against strong enemies.

    Jeff will likely be able to repair the Broken Tube by the time you record
    the Fifth or Sixth Sanctuary Melody.


    Broken Machine

    Use: Jeff can repair this item into the Counter-PSI Unit, an item that can
    render a target unable to use PSI for 4 rounds
    IQ Required: 1
    Obtained: trash can in Apple Kid's house

    The Counter-PSI Unit rarely works against strong enemies, so you can leave
    the Broken Machine behind or give it to Escargo Express.


    Calorie Stick

    Use: recovers about 60 HP


    Can of Fruit Juice

    Use: recovers 6 HP


    Carrot Key

    Use: unlocks the Sixth Sanctuary Cave in Dalaam
    Obtained: Fifth Sanctuary Spot


    Carton of Cream

    Use: condiment
    Obtained: -Burglin Park in Twoson
    -Fourside Department Store
    -Scaraba marketplace

    To use a condiment, place the condiment and a food item in the same
    person's inventory. The condiment will be automatically applied when the
    food item is used. If the two go well together, the amount of HP/PP
    recovered will increase by 50~100%. Otherwise, there will be no boost, and
    the condiment will be wasted.


    Casey Bat

    Use: weapon for Ness; Offense +125; accuracy of 25%
    Obtained: Master Barf in Deep Darkness

    The Casey Bat is too unreliable for general use.


    Charm Coin

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +50, Luck +20
    Obtained: businessman in Deep Darkness

    The Charm Coin is identical to the Lucky Coin sold in Summers but is half
    the price.


    Cheap Bracelet

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +5
    Obtained: Onett Drugstore

    Buy and equip the Cheap Bracelet on Ness before fighting Frank. Sell it
    when you buy the Copper Bracelet in Burglin Park in Twoson.


    Chef's Fry Pan

    Use: weapon for Paula; Offense +40
    Obtained: -Fourside Dept. Store
    -Summers shop


    Chef's Special

    Use: recovers about 200 HP
    Obtained: restaurant in Summers


    Cherub's Band

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +70, Luck +20;
    protects from Hypnosis
    Obtained: gift box on the lowest level of the Eighth Sanctuary Cave

    To find the Cherub's Band, walk all the way to the rightmost wall of the
    Eighth Sanctuary Cave.


    Chick

    Use: none
    Obtained: keep a Fresh Egg in your inventory for about 1 min.

    The Chick will turn into a Chicken in about 30 or 40 seconds. Using the
    Chick will cause it to run away.


    Chicken

    Use: can be sold for $110
    Obtained: keep a Chick in your inventory for about 30 or 40 sec.

    Buy Fresh Eggs for $12, wait for it to grow into a Chicken, and sell the
    Chicken for a $98 profit. Like the Chick, the Chicken will run away if
    used.


    Cloak of Kings

    Use: equip on "body" for Poo; Defense +20, Speed +40
    Obtained: gift box in the Lost Underworld

    The Cloak of Kings is in the southwest part of the Underworld. The Cloak
    of Kings will likely make Poo the fastest party member, so have him use
    Lifeup when you need to save someone mortally wounded.


    Coin of Defense

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +40, Luck +13
    Obtained: -gift box in the gold mine in Dusty Dunes Desert
    -Fourside Dept. Store


    Coin of Silence

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +45, Luck +16
    Obtained: Winters Drugstore

    Buy the Coin of Silence at the Winters Drugstore as a low-cost alternative
    to the Lucky Coin in Summers.


    Coin of Slumber

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +30, Luck +10
    Obtained: -gift box in the Third Sanctuary Cave
    -Drugstore in Dusty Dunes Desert


    Cold Remedy

    Use: heals a cold
    Obtained: Twoson Dept. Store

    Use up any Cold Remedies you have before using Healing[alpha] when away
    from a place to rest. This item is particulary useful in Peaceful Rest
    Valley.


    Combat Yo-Yo

    Use: weapon for Ness, Paula, or Jeff; Offense +54
    Obtained: arms dealer in Deep Darkness

    Slingshots and Yo-yos have slightly lower accuracies than the party's
    standard weapons and cannot get SMAAAASH!! hits, but their damage is not
    reduced by shields. Avoid using them for the most part.


    Contact Lens

    Use: return this to its owner to receive a Pair of Dirty Socks

    The Contact Lens can be found northwest of the miner's shack in Dusty
    Dunes Desert. Return it to the man on the second floor of the Bakery in
    Fourside to receive a Pair of Dirty Socks, an item that solidifies a
    single target in battle (not very useful).


    Cookie

    Use: recovers 6 HP

    Use Cookies to recover minor or moderate damage after fights.


    Copper Bracelet

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +10
    Obtained: -Burglin Park in Twoson
    -Drugstore in Happy Happy Village
    -Drugstore in Threed


    Counter-PSI Unit

    Use: renders a single enemy unable to use PSI for 4 rounds
    Obtained: repair the Broken Machine (1 IQ needed)

    The Counter-PSI Unit rarely works against strong enemies. Give it to
    Escargo Express.


    Cracked Bat

    Use: weapon for Ness; Offense +4
    Obtained: gift box in Ness's house

    Obtain the Cracked Bat and equip it as soon as the game starts. Sell it
    once you buy the Tee Ball Bat at the Drugstore in Onett.


    Croissant

    Use: recovers about 60 HP


    Crusher Beam

    Use: weapon for Jeff; Offense +72
    Obtained: merchant in Southern Scaraba

    If Jeff has the Heavy Bazooka or the Spectrum Beam, you won't need the
    Crusher Beam.


    Crystal Charm

    Use: equip on "body" for Ness, Paula, or Jeff; Defense +2, Speed +15;
    protects from Paralysis
    Obtained: Scaraba marketplace

    The Crystal Charm can help Jeff attack before most enemies and improve the
    effectiveness of his Bottle Rockets (source: Starmen.net). Equip this item
    on him until the last few parts of the game.


    Cup of Coffee

    Use: recovers about 12 HP


    Cup of Lifenoodles

    Use: can revive someone unconscious or heal poison, nausea, colds,
    sunstroke, sleep, crying, feeling strange, paralysis, and
    diamondization

    This item is a potential lifesaver. Make sure Ness has one or two of these
    in his inventory and give one to each party member if you have any extras.
    The Cup of Lifenoodles can be found only in gift boxes, but the Horn of
    Life is an equivalent item sold in Saturn Valley for $1780.


    Cup of Noodles

    Use: recovers about 40 HP


    Death Ray

    Use: weapon for Jeff; Offense +90
    Obtained: trash can in Tenda Village


    Defense Ribbon

    Use: equip as "other" on Paula; Defense +40, Luck +15
    Obtained: Fourside Dept. Store

    Don't buy the Defense Ribbon for Paula because she will leave the party
    soon after this becomes available.


    Defense Shower

    Use: increases the entire party's Defense by 6% up to four times in a
    single battle; can be used an infinite number of times
    Obtained: repair the Broken Trumpet (40 IQ needed)

    The Defense Shower isn't very useful for the most part and should be given
    to Escargo Express.


    Defense Spray

    Use: increases the Defense of a single person by about 6%; gone after one
    use

    The Defense Spray isn't very useful and should be sold for $250.


    Deluxe Fry Pan

    Use: weapon for Paula; Offense +30
    Obtained: Drugstore in Dusty Dunes Desert


    Diadem of Kings

    Use: equip as "other" on Poo; Defense +20, Luck +30; slightly increases
    resistance to Fire and Freeze
    Obtained: gift box in the Seventh Sanctuary Cave

    The Diadem of Kings can be found by falling through a hole to the right of
    the Shining Spot.


    Diamond

    Use: frees the Runaway Five

    To receive the Diamond, talk to the miner after defeating the 5 moles in
    the gold mine and head for Fourside. The miner's brother will stop you on
    the way and give you the Diamond. "Use" the Diamond while standing next to
    the manager of Topolla Theater to free the Runaway Five.


    Diamond Band

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +50
    Obtained: -Summers shop ($9998)
    -casket in the Pyramid in Scaraba
    -businessman in Deep Darkness ($5198)


    Double Beam

    Use: weapon for Jeff; Offense +66
    Obtained: repair the Broken Gadget (34 IQ needed)

    The Broken Gadget can be bought from a dealer in northern Fourside, past
    the Monotoli Building and the Dept. Store.


    Double Burger

    Use: recovers about 90 HP


    Earth Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; provides 50% protection
    from Fire, Freeze, and Flash; Defense +16
    Obtained: store in Magicant

    If Ness isn't protected from Flash, buy the Earth Pendant to prevent him
    from getting instantly defeated by Flash and equivalent attacks. The Earth
    Pendant doesn't completely protect from Flash, so don't buy it if Ness has
    the Night, Sea, or Star Pendant.


    Eraser Eraser

    Use: eliminates the eraser statue blocking the way into Stonehenge
    Obtained: from Apple Kid's mouse in Dr. Andonuts's Lab after visiting
    Tenda Village

    The Eraser Eraser is not used after Stonehenge and should be given to
    Escargo Express.


    Exit Mouse

    Use: instantly takes the party to the entrance of a dungeon or cave
    Obtained: -in a house south of Onett
    -in the gold mine in Dusty Dunes Desert
    -in Stonehenge


    Flame Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; reduces damage from Fire
    and equivalent attacks by about 96%; Defense +15
    Obtained: -trash can in the Monkey Cave
    -Saturn Valley store, after clearing Magicant

    Equip the Flame Pendant on Paula until you get the Sea Pendant in the Lost
    Underworld. This item also reduces damage inflicted by Fire equivalent
    attacks such as "breathe fire."


    For Sale Sign

    Use: summons a customer to buy an item
    Obtained: shaggy haired kid in Burglin Park

    The For Sale Sign can be convenient because inventory space is limited,
    and you'll likely have to get rid of a lot of unneeded items after the
    early parts of the game.


    Franklin Badge

    Use: reflects any Thunder attacks away from the person carrying the Badge
    Obtained: Paula in Happy Happy Village

    Give the Badge to Paula once she joins Ness to make it easier for her to
    survive.


    French Fry Pan

    Use: weapon for Paula; Offense +60
    Obtained: merchant in southern Scaraba


    Fresh Egg

    Use: recovers about 80 HP; turns into a Chick in about 1 min. and then a
    Chicken after another 30~40 sec.

    Fresh Eggs can help you earn money in the early parts of the game. Buy a
    Fresh Egg for $12 and sell the Chicken for $110 to gain $98. The best
    place to buy Fresh Eggs is probably Burglin Park in Twoson. Another great
    place is the food stand in Happy Happy Village where you can get Fresh
    Eggs for free, though the food stand closes after you defeat Mr.
    Carpainter.


    Fry Pan

    Use: weapon for Paula; Offense +10
    Obtained: Drugstore in Happy Happy Village

    Buy the Fry Pan when Paula joins Ness. Sell it once the Thick Fry Pan
    becomes available in Threed.


    Gaia Beam

    Use: weapon for Jeff
    Obtained: repair the Broken Antenna (65 IQ needed)

    The Broken Antenna can be found only by fighting Uncontrollable Spheres in
    the Seventh Sanctuary Cave. The Uncontrollable Sphere has a 1/128 chance
    of dropping the Broken Antenna, so you'll need a lot of luck or a lot of
    patience to get one. The Gaia Beam is the most powerful weapon for Jeff in
    the game.


    Gelato de Resort

    Use: recovers about 30 HP
    Obtained: snack stand on the beach in Summers


    Goddess Band

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +80, Luck +30;
    protects from Hypnosis
    Obtained: gift box in Magicant

    Equip the Goddess Band on Paula after Ness wakes up from Magicant.


    Goddess Ribbon

    Use: armor; equip as "other" on Paula

    The Ghost of Starman has a 1/128 chance of dropping the Goddess Ribbon. It
    is the best "other" armor for Paula in the game (Thanks to: C.V. Reynolds).


    Gold Bracelet

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +30
    Obtained: Fourside Dept. Store


    Great Charm

    Use: equip on "body" for Ness, Paula, or Jeff; Defense +1, Speed +5;
    protects from Paralysis
    Obtained: -gift box in the Second Sanctuary Cave
    -Saturn Valley shop


    Gutsy Bat

    Use: weapon for Ness; Offense +100, Guts +127

    The Bionic Kraken in the Cave of the Past has a 1/128 chance of carrying
    the Gutsy Bat, the best weapon for Ness in the game. The Guts increase is
    enough to give Ness SMAAAASH!! hits roughly 40% of the time.


    Guts Capsule

    Use: permanently increases Guts by 1; Guts determines the chances of
    getting SMAAAASH!! hits and surviving mortal blows
    Obtained: -gift box in the gold mine in Dusty Dunes Desert
    -gift box in Stonehenge
    -gift box in the Lost Underworld

    Use all Guts Capsules on Ness. Ness will likely benefit the most from a
    high Guts stat since his "bash" is the strongest in the party. You'll also
    want him to stay alive as much as possible to keep everyone healthy with
    his Lifeup and Healing.


    Hall of Fame Bat

    Use: weapon for Ness; Offense +62
    Obtained: trade 7 Horns of Life at the store in Tenda Village

    Don't trade for this weapon because it's quickly superseded by the
    Ultimate Bat at the next village.


    Hamburger

    Use: recovers about 50 HP

    Always carry a few Hamburgers in the early parts of the game in case Ness
    runs low on PP in the middle of a tough fight or while away from a place
    to rest.


    Hand-Aid

    Use: recovers max HP
    Obtained: talk to Paula's mom after Paula joins Ness


    Handbag Strap

    Use: inflicts minor damage and solidifies a single target


    Hard Hat

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +15
    Obtained: -gift box in Peaceful Rest Valley
    -Drugstore in Threed


    Hawk Eye

    Use: allows you to see in Deep Darkness
    Obtained: inside the Pyramid in Scaraba

    "Use" the Hawk Eye while in the dark part of Deep Darkness to make things
    visible. If Poo was carrying this item when he left the party, you can get
    it back by calling Escargo Express.


    Heavy Bazooka

    Use: item for Jeff; inflicts about 140~400 HP of damage to its target and
    70~200 HP of damage to adjacent targets
    Obtained: repair the Broken Bazooka (45 IQ needed)

    Be sure to get the Broken Bazooka in the sewers of Fourside. The Heavy
    Bazooka is very useful because it usually inflicts more damage than Jeff's
    "shoot," and it never misses even if Jeff is crying. Unless you take the
    time to level up Jeff, the Heavy Bazooka will likely be stronger than
    Jeff's "shoot" until the end of the game.


    Hieroglyph Copy

    Use: repeats what is written on the Hieroglyphs in the Museum in Summers
    Obtained: second floor of the Museum in Summers

    The Hieroglyph Copy explains how to open the Pyramid in Scaraba. Give it
    to Escargo Express if you don't need it.


    Holmes Hat

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +10
    Obtained: -Drugstore in Happy Happy Village
    -inside a locker in Snow Wood Boarding House


    Holy Fry Pan

    Use: weapon for Paula; Offense +80, Guts +10
    Obtained: store in the Lost Underworld


    Horn of Life

    Use: can revive someone unconscious or heal poison, nausea, colds,
    sunstroke, sleep, crying, feeling strange, paralysis, and
    diamondization
    Obtained: Saturn Valley store

    The Horn of Life is identical to the Cup of Lifenoodles in its effects,
    but the Horn of Life can be bought at Saturn Valley for $1780.


    HP-Sucker

    Use: tool for Jeff; drains a portion of a single target's HP and gives it
    to Jeff
    Obtained: trash can in Belch's Factory

    The HP-Sucker ignores all shields and can drain a lot of HP from bosses,
    but it drains very little HP from most normal enemies and rarely works
    against strong enemies and bosses. I usually sell it for $400.


    Hungry HP-sucker

    Use: tool for Jeff; drains a portion of all enemies' HP and gives it to
    its user
    Obtained: repair the Broken Tube (36 IQ needed)

    The Hungry HP-Sucker can be somewhat useful against groups of weak
    enemies. It also ignores shields and can drain a lot of HP from bosses,
    but it usually has a low success rate against strong enemies.

    The HP drained by this item is added to the current amount displayed by
    Jeff's HP counter even if it's rolling (source: Starmen.net). Hence, you
    should not press the A or L button when draining HP from multiple enemies
    to recover as much as possible.


    Insecticide Spray

    Use: inflicts about 100 HP of damage to all bugs in battle

    The Insecticide Spray is helpful against only Red Antoids in Grapefruit
    Falls and Mostly Bad Flies in Belch's Base.


    Insignificant Item

    Use: none; trade it for a Magic Truffle (recovers 80 PP; 160 PP with a
    Ketchup Packet)

    The Insignificant Item can be found in one of the rooms on the second
    floor of Threed Hospital. Enter the room on the left and "check" the
    drawer to obtain it.

    As its name suggests, the Insignificant Item does nothing and sells for
    only $1. Go to the second floor of Twoson Hospital and enter the room on
    the left. Give the Insignificant Item to the man in this room to receive
    a Magic Truffle in return.


    IQ Capsule

    Use: permanently increases IQ by 1; IQ determines the max PP of Ness,
    Paula, and Poo and allows Jeff to repair items
    Obtained: -trash can in Belch's Factory
    -gift box in the gold mine in Dusty Dunes Desert
    -gift box in Dungeon Man
    -gift box in Deep Darkness
    -gift box in the Seventh Sanctuary Cave

    Use all IQ Capsules as soon as they're obtained. I usually use them on
    Paula or Poo.


    Jar of Delisauce

    Use: condiment; works well with all appropriate food items
    Obtained: restaurant in Dalaam

    To use a condiment, place the condiment and a food item in the same
    person's inventory. The condiment will be automatically applied when the
    food item is used. If the two go well together, the amount of HP/PP
    recovered will increase by 50~100%. Otherwise, there will be no boost, and
    the condiment will be wasted.


    Jar of Fly Honey

    Use: needed to defeat Master Belch
    Obtained: defeat the Boogey Tent in southern Threed after Jeff joins Ness

    The Jar of Fly Honey is needed to defeat the boss Master Belch. This item
    isn't used anywhere else and can be given to Escargo Express once Master
    Belch is defeated.


    Jar of Hot Sauce

    Use: condiment
    Obtained: -Burglin Park in Twoson
    -Fourside Department Store
    -Scaraba marketplace

    To use a condiment, place the condiment and a food item in the same
    person's inventory. The condiment will be automatically applied when the
    food item is used. If the two go well together, the amount of HP/PP
    recovered will increase by 50~100%. Otherwise, there will be no boost, and
    the condiment will be wasted.


    Kabob

    Use: recovers about 120 HP


    Ketchup Packet

    Use: condiment
    Obtained: -Burglin Park in Twoson
    -Fourside Department Store
    -Scaraba marketplace

    Ketchup Packets are best used with Magic Truffles. The Magic Truffle is a
    food item that recovers 80 PP, but only 6 of them can be found in the
    game. To make the most of them, use Magic Truffles with Ketchup Packets to
    recover 160 PP.

    To use a condiment, place the condiment and a food item in the same
    person's inventory. The condiment will be automatically applied when the
    food item is used. If the two go well together, the amount of HP/PP
    recovered will increase by 50~100%. Otherwise, there will be no boost, and
    the condiment will be wasted.


    Key to the Cabin

    Use: unlocks Paula's jail cell in Peaceful Rest Valley
    Obtained: defeat Mr. Carpainter


    Key to the Locker

    Use: nothing, but needs to be used to progress in the game
    Obtained: talk to Maxwell on the first floor of Snow Wood Boarding House

    Go up to one of the lockers and "use" the Key to the Locker. Talk to
    Maxwell afterwards, and he'll give Jeff the Bad Key Machine.


    Key to the Shack

    Use: opens the shack leading to the First Sanctuary Cave in Onett
    Obtained: talk to the mayor of Onett after defeating Frank

    "Use" this item while standing next to the door to the shack in northern
    Onett to open it.


    Key to the Tower

    Use: allows access into Dungeon Man
    Obtained: talk to the native outside the Pyramid exit in southern Scaraba

    Give this Key to Escargo Express once Scaraba is cleared.


    King Banana

    Use: needed to reach the end of the Monkey Cave
    Obtained: talk to one of the monkeys in the Monkey Cave

    Trade the King Banana with one of the monkeys in the Monkey Cave to reach
    the end of the cave.


    Kraken Soup

    Use: recovers max HP
    Obtained: restaurant in Summers


    Large Pizza

    Use: recovers about 240 HP for the entire party

    The Large Pizza can be useful before Ness learns Lifeup[omega] at level 70.
    To order a Large Pizza, enter a Mach Pizza store in Twoson or Threed and
    learn their phone number. Call Mach Pizza over any phone and wait 3
    minutes for the pizza to be delivered.


    Laser Gun

    Use: weapon for Jeff; Offense +48
    Obtained: repair the Broken Laser (24 IQ needed)

    The Broken Laser can be found in a trash can in Belch's Factory. Jeff
    should be able to repair the Broken Laser soon after Master Belch is
    defeated. Give the Laser Gun to Escargo Express once a stronger weapon
    becomes available.


    Legendary Bat

    Use: weapon for Ness; Offense +110
    Obtained: gift box in the Cave of the Past


    Luck Capsule

    Use: permanently increases Luck by 1; a higher Luck will reduce the
    success rate of some attacks made against that person
    Obtained: -gift box in Peaceful Rest Valley
    -gift box in the gold mine in Dusty Dunes Desert
    -gift box in the Seventh Sanctuary Cave

    Jeff and Poo are the most deficient in Luck in the party and may benefit
    the most from the Luck Capsule.


    Lucky Coin

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +50, Luck +20
    Obtained: Summers shop

    A cheaper alternative to the Lucky Coin is the Coin of Silence sold in
    Winters (Defense +45, Luck +16).


    Lucky Sandwich

    Use: recovers 60 HP, 200 HP, max HP, or 5 PP


    Luxury Jerky

    Use: recovers about 300 HP


    Magicant Bat

    Use: weapon for Ness; Offense +80
    Obtained: gift box in Magicant


    Magic Fry Pan

    Use: weapon for Paula; Offense +50, Guts +100

    The Chomposaur in the Lost Underworld has a 1/128 chance of carrying the
    Magic Fry Pan, a weapon for Paula that increases Offense by 50 and Guts by
    100. The Offense increase isn't the best, and I don't think this weapon is
    worth going out of your way to get.


    Magic Pudding

    Use: recovers about 40 PP
    Obtained: store in Magicant

    Buy as many Magic Puddings as you can in Magicant before heading into
    dangerous territory. Buy at least 2 or 3, especially if Ness doesn't have
    a Brain Food Lunch or a Magic Truffle.


    Magic Tart

    Use: recovers about 20 PP
    Obtained: Magic Cake lady in Summers


    Magic Truffle

    Use: recovers about 80 PP (160 PP with a Ketchup Packet)

    Only 6 Magic Truffles can be found in the game. The earliest one can be
    obtained by finding the Insignificant Item in the Hospital in Threed and
    returning it to a man in Twoson Hospital. The other 5 can be found growing
    at the base of trees in Deep Darkness; "use" the Piggy Nose to pinpoint
    their locations.

    Because of the scarcity of Magic Truffles, make the most of them by using
    them with Ketchup Packets.


    Magnum Air Gun

    Use: weapon for Jeff; Offense +36
    Obtained: repair the Broken Air Gun (12 IQ needed)

    The Broken Air Gun is found in a locker in Snow Wood Boarding House. Jeff
    should be able to repair the Broken Air Gun before going through the
    Underground Passage in Threed. Give the Magnum Air Gun to Escargo Express
    once a better weapon becomes available.


    Mammoth Burger

    Use: recovers about 200 HP


    Map

    Use: press the X button while carrying this item to see a map of the
    current town
    Obtained: talk to the librarian in Onett

    Give the Map to Escargo Express if you don't need it.


    Meteorite Piece

    Use: completes the Phase Distorter

    Obtain the Meteorite Piece by "checking" the meteorite in Onett after
    testing the Phase Distorter. Give it to Dr. Andonuts to proceed to the
    last part of the game.


    Meteornium

    Use: nothing; sell for money

    This rare item can be obtained only by defeating certain enemies. Sell it
    for a good amount of cash.


    Meteotite

    Use: nothing; sell for $2000

    This rare item can be obtained only by defeating certain enemies.


    Minor League Bat

    Use: weapon for Ness; Offense +26
    Obtained: Drugstore in Threed


    Molokheiya Soup

    Use: recovers about 80 HP


    Monkey's Love

    Use: solidifies a single, random target in battle; can be used many times
    Obtained: teach Teleport to one of the monkeys in Deep Darkness

    The Monkey's Love is effective against some strong enemies and can prevent
    them from attacking in most rounds if used repeatedly. I usually give this
    to Poo and have him use it when his "bash" isn't effective.


    Moon Beam Gun

    Use: weapon for Jeff; Offense +110
    Obtained: gift box in the Eighth Sanctuary Cave


    Mr. Baseball Bat

    Use: weapon for Ness; Offense +38
    Obtained: Drugstore in Dusty Dunes Desert


    Mr. Baseball Cap

    Use: equip as "other" on Ness; Defense +6
    Obtained: tree house in Onett

    The Mr. Baseball Cap is the best "other" armor Ness can get in Onett. To
    obtain this item, look for a shaggy haired kid west of the Library. Enter
    the recess in the trees next to this kid and walk north to enter a tree
    house. Talk to one of the kids inside to receive the Mr. Baseball Cap.


    Mr. Saturn Coin

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +47, Luck +18

    Talk to one of the Mr. Saturns in the cave underneath the Saturn Valley
    Store after defeating Master Belch to receive the Mr. Saturn Coin. Equip
    it on Paula.


    Multi Bottle Rocket

    Use: item for Jeff; inflicts major damage to a single enemy
    Obtained: arms dealer in Deep Darkness

    The Multi Bottle Rocket can inflict about 500 to 2000 HP of damage to
    most targets (targets with higher Speed receive less damage). Keep at
    least 2 of these in Jeff's inventory at all times once they become
    available. Use them against bosses, but make sure your target is not
    protected with a reflecting physical shield.

    The best place to buy this item is from the arms dealer in Deep Darkness.


    Mummy Wrap

    Use: inflicts about 200~350 HP of damage and solidifies a single target

    The damage inflicted by the Mummy Wrap is pretty substantial, but it
    doesn't always work. Give it to Jeff or Poo and use it against bosses.


    Neutralizer

    Use: tool for Jeff; resets everyone's stats changes and removes all
    shields
    Obtained: trash can in the Monkey Cave in Dusty Dunes Desert

    The Neutralizer will reset any stats changes caused by PSI moves, such as
    Offense Up or Defense Down, or items, such as the Defense Spray. This item
    will also remove any shields protecting enemies and party members and has
    a 100% success rate.

    The Neutralizer is most useful for removing shields because some powerful
    bosses and enemies are protected with reflecting shields. The Shield
    Killer, another one of Jeff's tools, can also remove enemy shields, but it
    sometimes fails to work and affects only one target at a time. I usually
    prefer the Neutralizer because of its 100% success rate, though the Shield
    Killer can be useful in fights where you need a shield yourself.


    Night Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; protects from Flash;
    Defense +15
    Obtained: -gift box in Magicant
    -Saturn Valley store, after clearing Magicant

    Equip the first Night Pendant you find in Moonside on Ness. Ness will
    benefit the most from immunity to Flash because of the effectiveness of
    his "bash" and his ability to heal others.


    Non-Stick Frypan

    Use: weapon for Paula; Offense +50
    Obtained: Winters Drugstore

    Buy the Non-Stick Frypan in Winters once Ness learns Teleport[alpha].


    Pair of Dirty Socks

    Use: solidifies an enemy; gone after one use
    Obtained: return the Contact Lens to a man on the second floor of the
    Bakery in Fourside

    To find the Contact Lens, walk north-northwest from the miner's shack in
    Dusty Dunes Desert and look for a sign talking about the Contact Lens. The
    Lens is northeast of this sign.


    Pak of Bubble Gum

    Use: -entices the Bubble Monkey to join Jeff and allows Jeff to ride
    Tessie to southern Winters
    -allows Jeff to get through the Fourth Sanctuary Cave
    Obtained: talk to a woman in the Drugstore in Winters

    Use the Bubble Gum when you reach a coiled up rope in the Fourth Sanctuary
    Cave. Give this item to Escargo Express once Jeff joins Ness and Paula in
    Threed.


    Pasta di Summers

    Use: recovers about 110 HP


    Peanut Cheese Bar

    Use: recovers about 100 HP


    Pencil Eraser

    Use: eliminates any pencil shaped statues

    The last pencil statue you are likely to erase is either the one in
    Winters or the one in the Monkey Cave. Give the Pencil Eraser to Escargo
    Express when you are done with it.


    Pharaoh' Curse

    Use: poisons a single, random target; gone after one use


    Picnic Lunch

    Use: recovers about 80 HP


    Picture Postcard

    Use: none


    Piggy Jelly

    Use: recovers about 300 HP


    Piggy Nose

    Use: helps you find Magic Truffles in Deep Darkness
    Obtained: merchant in Scaraba

    "Use" the Piggy Nose while in Deep Darkness to help you locate Magic
    Truffles. The Piggy Nose will give more specific directions the closer the
    party is to a Magic Truffle. This item can be a little frustrating to use,
    but it's almost essential if you want to find Magic Truffles on your own.


    Pixie's Bracelet

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +60, Luck +10;
    protects from Hypnosis
    Obtained: gift box in Stonehenge

    Equip the Pixie's Bracelet on Paula the first time it's obtained.


    Pizza

    Use: recovers about 120 HP

    To order a Pizza, enter a Mach Pizza store in Twoson or Threed and learn
    their phone number. Call Mach Pizza over any phone and wait 3 minutes for
    the pizza to be delivered.


    Plain Roll

    Use: recovers about 80 HP


    Plain Yogurt

    Use: recovers about 160 HP


    Platinum Band

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +40
    Obtained: -gift box in the gold mine in Dusty Dunes Desert
    -Summers shop ($6899)
    -Scaraba marketplace ($3899)


    Pop Gun

    Use: weapon for Jeff; Offense +16
    Obtained: inside a locker in Snow Wood Boarding House

    The Pop Gun needs to be obtained in order for Jeff to leave Snow Wood.
    Sell it once the Stun Gun is found in Brick Road's maze in southern
    Winters.


    Popsicle

    Use: recovers about 18 HP


    Protein Drink

    Use: recovers about 80 HP


    Protractor

    Use: measures angles


    PSI Caramel

    Use: recovers about 20 PP


    Rabbit's Foot

    Use: equip on "body" for Ness, Paula, or Jeff; Defense +3, Speed +40;
    protects from Paralysis
    Obtained: gift box in the Seventh Sanctuary Cave, just before the Shining
    Spot

    Keep this in Paula's inventory, but don't equip it until Ness records all
    Sanctuary melodies. It can be useful against the Ghost of Starman if
    Paula's Speed is not high enough for her to put up a PSI Shield before
    being hit by Starstorm.


    Rain Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; reduces damage from Freeze
    by about 96%; Defense +15
    Obtained: -casket in the Pyramid in Scaraba
    -Saturn Valley store, after clearing Magicant

    If Ness and Paula are protected from Flash and Fire respectively, I
    suggest you sell the Rain Pendant. The Rain Pendant isn't very useful
    because only a few enemies use Freeze, and you should usually use PSI
    Shield[sigma] to defend against Freeze anyway. The Speed boost provided by
    the Crystal Charm is also more useful for Jeff because the damage
    inflicted by Bottle Rockets depends on Jeff's Speed (source: Starmen.net),
    and the Crystal Charm will allow Jeff to attack before most enemies.


    Receiver Phone

    Use: allows certain NPCs to call Ness
    Obtained: Apple Kid's mouse

    Ness is required to carry the Receiver Phone at all times.


    Red Ribbon

    Use: equip as "other" on Paula; Defense +25
    Obtained: Saturn Valley store


    Refreshing Herb

    Use: equivalent to Healing[beta]; heals poison, nausea, colds, sunstroke,
    sleep, crying, and feeling strange

    Buy a couple Refreshing Herbs before going through the Underground Passage
    in Threed just in case someone gets poisoned if Ness hasn't learned
    Healing[beta].


    Ribbon

    Use: equip as "other" on Paula; Defense +20
    Obtained: -Drugstore in Happy Happy Village
    -Twoson Dept. Store


    Rock Candy

    Use: increases Speed, Guts, Vitality, IQ, or Luck by 1 (or 2, with a
    condiment)
    Obtained: -gift box in the Sixth Sanctuary Cave
    -gift box in Deep Darkness
    -gift box in the Seventh Sanctuary Cave

    Use the Rock Candy with a Sugar Packet or a Jar of Delisauce to boost the
    stat increase to 2. Sugar Packets are sold in Twoson and Scaraba. To apply
    a condiment, place the condiment and the Rock Candy in the same person's
    inventory and use the Rock Candy.

    NOTE: There is a bug in the game that lets you use the Rock Candy an
    infinite number of times. A detailed explanation on how to exploit
    this bug can be found at Starmen.net.


    Royal Iced Tea

    Use: recovers about 60 HP


    Ruler

    Uses: -needed to get through the Monkey Cave
    -measures the length of objects

    The Ruler is used only in the Monkey Cave in Dusty Dunes Desert. Jeff
    starts with this item but get rid of it as soon as you can; a free one can
    be found in a gift box within the Monkey Cave.


    Rust Promoter

    Use: inflicts about 200 HP of damage to all robotic enemies in battle;
    sometimes fails to work

    This item doesn't work on Starman type enemies.


    Rust Promoter DX

    Use: inflicts about 400 HP of damage to all robotic enemies in battle;
    sometimes fails to work

    This item doesn't work on Starman type enemies.


    Salt Packet

    Use: condiment
    Obtained: -Burglin Park in Twoson
    -Fourside Department Store
    -Scaraba marketplace

    To use a condiment, place the condiment and a food item in the same
    person's inventory. The condiment will be automatically applied when the
    food item is used. If the two go well together, the amount of HP/PP
    recovered will increase by 50~100%. Otherwise, there will be no boost, and
    the condiment will be wasted.


    Sand Lot Bat

    Use: weapon for Ness; Offense +15
    Obtained: Drugstore in Happy Happy Village


    Saturn Ribbon

    Use: equip as "other" on Paula; Defense +90, Luck +40
    Obtained: talk to the rescued Mr. Saturn after defeating the Starman
    Deluxe


    Sea Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; protects from Fire, Freeze,
    and Flash; Defense +20
    Obtained: gift box in the northeast corner of the Lost Underworld


    Secret Herb

    Use: has a chance of reviving someone unconscious with 25% of max HP;
    heals diamondization, paralysis, poison, nausea, colds, sunstroke,
    sleep, crying, and feeling strange

    Use Secret Herbs to cure diamondization and paralysis. Make sure at least
    2 party members are carrying a Secret Herb in case one of them becomes
    unable to use items. Don't try to revive someone unconscious with it
    unless you have no other choice.


    Shield Killer

    Use: tool for Jeff; eliminates any shields protecting a single target; may
    fail to work; can be used many times
    Obtained: repair the Broken Pipe (30 IQ needed)

    The Shield Killer's main drawback is it occasionally fails to work. Use it
    only when you need a shield yourself. Use the Neutralizer otherwise
    because it has a 100% success rate.


    Shiny Coin

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +70, Luck +30
    Obtained: store in the Lost Underworld


    Show Ticket

    Use: grants admission to the music hall in Topolla Theater
    Obtained: -Topolla Theater
    -Fourside Dept. Store


    Shyness Book

    Use: cures the Tendas of their shyness
    Obtained: bookshelf in Onett Library, after the Starman Deluxe is defeated

    Give this book to the Chief of Tenda Village to cure the Tendas of their
    shyness. Once the Tendas are no longer shy, one of them will open the way
    into the Seventh Sanctuary Cave for you.


    Silver Bracelet

    Use: equip on "arms" for Ness, Paula, or Jeff; Defense +15
    Obtained: Saturn Valley store


    Skip Sandwich

    Use: recovers 6 HP and increases walking speed for 10 seconds

    The Skip Sandwich can make Ness walk fast enough to avoid most enemies.


    Skip Sandwich DX

    Use: recovers about 6~7 HP and increases walking speed for 20 seconds

    The Skip Sandwich DX can make Ness walk fast enough to avoid most enemies.


    Slime Generator

    Use: tool for Jeff; solidifies a single, random target

    The success rate of the Slime Generator is high enough against some
    enemies to prevent them from attacking in most rounds if repeatedly used.


    Slingshot

    Use: weapon for Ness, Paula, or Jeff; Offense +12
    Obtained: Twoson Dept. Store

    Slingshots and Yo-yos have slightly lower accuracies than the party's
    standard weapons and cannot get SMAAAASH!! hits, but their damage is not
    reduced by shields. Avoid using them for the most part.


    Snake

    Use: inflicts 1~4 HP of damage and has a roughly 50% chance of poisoning
    a random target; gone after one use


    Snake Bag

    Use: contains an infinite number of Snakes
    Obtained: Scaraba marketplace

    The Snake Bag isn't a great item, but I sometimes give it to Jeff or Poo
    and have them use it when they have nothing else to do.


    Sound Stone

    Use: plays all recorded Sanctuary melodies
    Obtained: Buzz Buzz

    Ness is required to carry the Sound Stone at all times. However, if Ness's
    inventory is full at the time Buzz Buzz tries to give this item to Ness,
    the Sound Stone will be sent to Ness's sister Tracy instead. This will
    free a space in Ness's inventory for most of the game. The best way to
    fill Ness's inventory is to fight Spiteful Crows and collect the Cookies
    they drop. Even without the Sound Stone, Sanctuary melodies will be
    properly recorded.


    Souvenir Coin

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +80, Luck +35
    Obtained: gift box in Deep Darkness, west of the crashed helicopter


    Spectrum Beam

    Use: weapon for Jeff; Offense +78
    Obtained: repair the Broken Cannon (32 IQ needed)

    The Broken Cannon can be bought in Scaraba. You probably won't need the
    Spectrum Beam if Jeff has the Heavy Bazooka.


    Speed Capsule

    Use: permanently increases Speed by 1
    Obtained: -casket in the Pyramid in Scaraba
    -gift box in Stonehenge
    -gift box in the Eighth Sanctuary Cave

    I usually use Speed Capsules on Paula to help her put up PSI Shields
    before the enemy attacks.


    Spicy Jerky

    Use: recovers about 250 HP
    Obtained: -gift box in Stonehenge
    -Tenda Village store


    Sprig of Parsley

    Use: condiment
    Obtained: -Burglin Park in Twoson
    -Fourside Department Store
    -Scaraba marketplace

    To use a condiment, place the condiment and a food item in the same
    person's inventory. The condiment will be automatically applied when the
    food item is used. If the two go well together, the amount of HP/PP
    recovered will increase by 50~100%. Otherwise, there will be no boost, and
    the condiment will be wasted.


    Stag Beetle

    Use: solidifies a single, random target; gone after one use
    Obtained: -Saturn Valley store
    -talk to a Mr. Saturn in the cave below the store after
    defeating Master Belch


    Star Pendant

    Use: equip on "body" for Ness, Paula, or Jeff; protects from Fire, Freeze,
    Flash, and Paralysis

    The Major Psychic Psycho in the Eighth Sanctuary Cave has a 1/128 chance
    of carrying the Star Pendant.


    Stun Gun

    Use: weapon for Jeff; Offense +24
    Obtained: gift box in Brick Road's maze in Winters


    Sudden Guts Pill

    Use: doubles Guts for 1 fight
    Obtained: -gift box in Saturn Valley
    -gift box in Dusty Dunes Desert
    -gift box in the Monotoli Building
    -gift box in the Sixth Sanctuary Cave
    -gift box in Dungeon Man
    -Hassan's Shop in Scaraba

    The Sudden Guts Pill can help in some late game boss fights. Use them on
    Ness to increase the chances of getting SMAAAASH!! hits.


    Sugar Packet

    Use: condiment
    Obtained: -Burglin Park in Twoson
    -Fourside Department Store
    -Scaraba marketplace

    Use a Sugar Packet with a Rock Candy. The Rock Candy is a food item that
    increases a random stat by 1, but a Sugar Packet will boost the stat
    increase to 2.

    To use a condiment, place the condiment and a food item in the same
    person's inventory. The condiment will be automatically applied when the
    food item is used. If the two go well together, the amount of HP/PP
    recovered will increase by 50~100%. Otherwise, there will be no boost, and
    the condiment will be wasted.


    Super Bomb

    Use: inflicts about 140~400 HP of damage to its target and about 70~200 HP
    of damage to adjacent targets
    Obtained: most arms dealers in Fourside and later

    Give Super Bombs to either Jeff or Poo and use it when their standard
    attacks aren't effective.


    Super Plush Bear

    Use: diverts enemy attacks from the party to itself; has about 500 HP
    Obtained: -Summers shop
    -gift box in Dungeon Man

    Enemies will often attack the Super Plush Bear instead of the party while
    the Bear is in someone's inventory. This item can be useful, but you
    shouldn't have to go out of your way to buy it.


    Suporma

    Use: nothing
    Obtained: Orange Kid

    The Suporma is absolutely useless. It can be sold for $25, but this
    doesn't make up for the $200 or $50 investment Orange Kid asks for before
    he gives you this item.


    Sword of Kings

    Use: weapon for Poo; Offense +30

    The Starman Super in Stonehenge has a 1/128 chance of carrying the Sword
    of Kings, the only effective weapon for Poo in the game. The Sword
    increases Poo's Offense by 30, but requires a lot of luck or a lot of
    patience to obtain (the first time I got this weapon, I had to defeat more
    than 100 Starman Supers; the next time, I fought only 3). Be warned that
    all enemies in Stonehenge will disappear once the boss at the end of this
    area is defeated, and the Sword of Kings can't be found anywhere else.


    T-Rex's Bat

    Use: weapon for Ness; Offense +48
    Obtained: Winters Drugstore

    You can go to Winters to buy the T-Rex's Bat as soon as Ness learns
    Teleport[alpha], but it's not worth the money because a better weapon will
    become available soon afterwards.

    I've heard some people suggest buying this weapon the first time Jeff goes
    through Winters by fighting the enemies in the area and selling the items
    they drop. I have never tried this myself, but you'll probably need some
    patience to do it.


    Talisman Coin

    Use: equip as "other" on Ness, Paula, or Jeff; Defense +60, Luck +25
    Obtained: trade 6 Horns of Life with a Tenda in Tenda Village

    Don't trade for the Talisman Coin; a better item can be found in the next
    village.


    Talisman Ribbon

    Use: equip as "other" on Paula; Defense +60, Luck +25
    Obtained: gift box in Dungeon Man

    Obtain the Talisman Ribbon on your way to Dungeon Man's yellow submarine.


    Tee Ball Bat

    Use: weapon for Ness; Offense +8
    Obtained: Onett Drugstore

    Buy and equip the Tee Ball Bat before fighting Frank. Sell it once the
    Sand Lot Bat is bought in Happy Happy Village.


    Teddy Bear

    Use: diverts enemy attacks from the party to itself; has about 100 HP
    Obtained: -gift box in Polestar Preschool in Twoson
    -Twoson Dept. Store
    -trash can in northeast Threed
    -gift box in the gold mine in Dusty Dunes Desert
    -Fourside Dept. Store

    Enemies will often attack the Teddy Bear instead of the party while the
    Bear is in someone's inventory. It can be useful when Ness first travels
    through Peaceful Rest Valley and the Underground Passage in Threed.


    Tendakraut

    Use: grants access to the Tenda settlement in the Lost Underworld
    Obtained: Tenda Chief


    Thick Fry Pan

    Use: weapon for Paula; Offense +20
    Obtained: -Threed Drugstore
    -Dusty Dunes Desert Drugstore


    Tin of Cocoa

    Use: condiment
    Obtained: -Burglin Park in Twoson
    -Fourside Department Store
    -Scaraba marketplace

    To use a condiment, place the condiment and a food item in the same
    person's inventory. The condiment will be automatically applied when the
    food item is used. If the two go well together, the amount of HP/PP
    recovered will increase by 50~100%. Otherwise, there will be no boost, and
    the condiment will be wasted.


    Tiny Ruby

    Use: grants access to the second floor of the Museum in Summers
    Obtained: Poo starts with this item

    Give the Tiny Ruby to the man on the second floor of the Museum in Summers
    once Poo joins Ness.


    Toothbrush

    Use: solidifies a single, random enemy


    Toy Air Gun

    Use: weapon for Jeff; Offense +32
    Obtained: arms dealer in Threed

    Buy the Toy Air Gun if Jeff doesn't have the Magnum Air Gun.


    Travel Charm

    Use: equip on "body" for Ness, Paula, or Jeff; protects from Paralysis
    Obtained: -traveling entertainer, after unlocking the shack in Onett
    -Burglin Park in Twoson
    -gift box in Peaceful Rest Valley

    The Travel Charm isn't very useful at the time it's obtained because no
    enemies around the first two towns can use Paralysis. Sell any Travel
    Charms you find for $30.


    Trick Yo-yo

    Use: weapon for Ness, Paula, or Jeff; Offense +46
    Obtained: Fourside Dept. Store

    Slingshots and Yo-yos have slightly lower accuracies than the party's
    standard weapons and cannot get SMAAAASH!! hits, but their damage is not
    reduced by shields. Avoid using them for the most part.


    Trout Yogurt

    Use: recovers about 30 HP
    Obtained: maid on the 48th floor of the Monotoli Building


    Ultimate Bat

    Use: weapon for Ness; Offense +68
    Obtained: store in the Lost Underworld


    Vial of Serum

    Use: cures poison

    Healing[beta] should be sufficient for curing poison.


    Viper

    Use: poisons a single random target
    Obtained: -casket in the Pyramid in Scaraba
    -Scaraba marketplace

    The Viper seems to have a success rate of 100% even against bosses.


    Vital Capsule

    Use: permanently increases Vitality by 1; Vitality determines max HP
    Obtained: -trash can in Belch's Factory
    -gift box in the Monotoli Building

    Use Vital Capsules on Paula as soon as they're obtained. Paula needs the
    most help in surviving battles, and these capsules can offset her
    naturally low Vitality.


    Wad of Bills

    Use: frees the Runaway Five and allows Ness and Paula to go to Threed
    Obtained: Everdred in Twoson, after Paula joins Ness

    Watch the Runaway Five show in Chaos Theater and "use" the Wad of Bills
    while next to the manager to free the Runaway Five.


    Wet Towel

    Use: heals sunstrokes

    Healing[alpha] should be sufficient for healing sunstroke.


    Xterminator Spray
    (Thanks to: C.V. Reynolds)

    Use: inflicts about 200 HP of damage to all bugs; can be used many times

    I have never obtained the Xterminator Spray or heard of anyone using it.
    According to Starmen.net, the Mad Taxi has a 1/128 chance of dropping
    this item.


    Yogurt Dispenser

    Use: grants access to the 48th floor of the Monotoli Building; inflicts
    minor damage when used in battle
    Obtained: Talah Rama in the Monkey Cave

    Give the Yogurt Dispenser to the maid standing outside the Monotoli
    Building to gain access to the 48th floor. When you use this item in
    battle, a random enemy will take 2~4 HP of damage. (Maybe from the bad
    taste/smell? I don't know.)


    Yo-yo

    Use: weapon for Ness, Paula, or Jeff; Offense +6
    Obtained: Onett Drugstore

    Slingshots and Yo-yos have slightly lower accuracies than the party's
    standard weapons and cannot get SMAAAASH!! hits, but their damage is not
    reduced by shields. The Yo-yo can be useful against the First Sanctuary
    Boss.


    Zip Gun

    Use: weapon for Jeff; Offense +40
    Obtained: arms dealer in Dusty Dunes Desert

    Buy the Zip Gun if Jeff doesn't have the Laser Gun.


    Zombie Paper

    Use: opens the way to the Underground Passage in Threed

    "Use" the Zombie Paper in the circus tent in central Threed. Stay at the
    Hotel after doing so and the entrance to the Underground Passage will
    open.




    *******************************************************************************
    XXIII.Contact Info
    *******************************************************************************

    Questions? Comments? Suggestions?
    Email me at:

    asagima at gmail dot com
    Submitted by mbrocket

Know something we don't?

More Info

Release date: Feb 16 1995 - SNES (US)
Available Platforms: Wii U, SNES
Genre: Role Playing
Published by: Nintendo
Developed by: HAL Laboratory, Ape Inc.
ESRB Rating:
Teen: Crude Humor, Fantasy Violence, Suggestive Themes, Mild Blood