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Playing as the dutiful reviewer, I had fun playing with all the classes, although it came with a bit of a drawback. Jumping into later levels in the campaign with unleveled characters left me ill-equipped, and lacking the unlocked weapons very necessary to taking on the rapidly escalating onslaughts. I’d imagine this is where the Insect Armageddon’s exquisite online co-op would come in handy, for reasons that, for some, might be even better than being a mode of play that EDF’s criminally overlook up until now. You not only get to replay beaten levels in the campaign with up to three friends (in addition to a six player survival mode,) hopping on with a buddy who’s upgraded further than you can make the more problematic missions a walk in the park. And you get to unlock more abilities, weapons and tiers all the while, which you can then take into the single player later.
Even playing solo, co-op bots can revive you to full health if you’re killed, and that’s awesome, but it sometimes sucks to feel like you’re being brutally penalized simply by experimenting with classes and not replaying missions to earn the necessary upgrades tiers. As much as I’d like to say the missions offer the replayability of Left 4 Dead, Insect Armageddon’s missions don’t offer much of anything resembling variety, and levels only distinguish themselves by what enemies and mountable mechs pop up, where, and how many.
Without a more substantial degree variation, many will find IA lacking in content, and outside of online support, the only thing to shake up the formula is an unlockable “Remixed” campaign that throws tougher enemies at you sooner. That was enough for me personally, so my biggest complaint with the entire game was the active time reloads. Reader please, I’m the master of smacking the clip back in on time in games like Gears, yet I could never get the hang of it here, with any of the weapons which number in the dozens.
EDF: Insect Armageddon is a flaming hot 10 out of 10 in my heart, but I can pretend that its minimalistic approach, polish and variety, will suit the tastes of every shooter fan out there. Yeah, it’s launching at a budget price, but prices of games go down, quality does not, so I can’t really factor in the launch day value. It’s hard to justify scoring with my gut when you can currently get so many games GamesRadar has branded with a 10 for less than Insect Armageddon, ya know? Curse this professionalism of mine! And damned if this isn’t one of those situations where I wish we rated on a 20 point scale so I could knock this personal gem a little closer to a 9!
Look: Dozens of purported Triple A titles essentially break down to repeatedly shooting shit anyway, with their high budgets expended on crescendo moments, gloss, celebrity voice acting and elongated cutscenes. At least EDF is honest about what it is, and delivers the same thrills and more often at a significantly lower price. To put it sweetly - and with a delicious culinary metaphor! - Earth Defense Force: Insect Armageddon is all cake and no icing. As long you’re prepared to handle that, this could be the best $40 you’ll ever spend.
Jul 12, 2011
Jul 01 2011 (PS3, Xbox 360)
Jul 01 2011 (PS3, Xbox 360)
|Available Platforms:||PC, PS3, Xbox 360|
|Published by:||D3Publisher of America|
|Developed by:||Vicious Cycle|
Teen: Animated Blood, Violence, Mild Suggestive Themes, Mild Language
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