E3 MVG 2011 Selection: Deus Ex: Human Revolution interview

Jean-Francois Dugas of Eidos Montreal talks augmentation, choice and cities built on top of other cities

With its release in late August edging ever closer, Deus Ex: Human Revolution isn’t as distant as some of the other high-profile games at E3 – but that doesn’t mean it’s any less impressive. The closed-doors E3 demo alone took protagonist Adam Jensen through multiple approaches to problems, through lethal and nonlethal combat, and from the lower city of Heng Sha to the sunlit one built high above it. To get a little more insight into what we’d just seen, we were privileged to pick the brain of the game’s director, Jean-Francois Dugas.

Jun 9, 2011

With its release in late August edging ever closer, Deus Ex: Human Revolution isn’t as distant as some of the other high-profile games at E3 – but that doesn’t mean it’s any less impressive. The closed-doors E3 demo alone took protagonist Adam Jensen through multiple approaches to problems, through lethal and nonlethal combat, and from the lower city of Heng Sha to the sunlit one built high above it. To get a little more insight into what we’d just seen, we were privileged to pick the brain of the game’s director, Jean-Francois Dugas.

Jun 9, 2011

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After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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