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E3: How we got here

Talking about the evolution

With E3 nearly upon us, we've got a much better idea of the implications of the show's “evolution.” Registration has worked on a much more exclusive - and strictly non-transferable - invitation system, meaning attendee numbers are now massively reduced: between 3,000 and 4,000 people are expected during the four-day schedule of events. Hotels will host meetings and appointments, with a regular shuttle service ferrying journalists between the seven enlisted venues, while the previous E3s' expansive show floor experience is now housed inside the military-sounding Barker Hangar. Of course, this major re-jiggery won't impact people following the events of E3 through their TVs or monitors, but for those of us on the frontline it has the potential to be an enormous pain in the ass - as we've already discussed.

Will the new show deliver the goods for gamers? Well, it should and even better, without being involved in any of the behind-the-scenes carnage, it should seem like business as usual. We know that we're going to find out new info on some of the potential killer games currently in the development pipeline - Halo 3, Killzone 2, Assassin's Creed, Heavenly Sword, Fallout 3, Fracture, Fable 2, Halo Wars...  This year's confirmed line-up of games is no less tantalizing than last year. We're also expecting the pre-summit conferences of Microsoft, Nintendo and Sony to throw up some tasty surprises and internet-melting announcements. Make no mistake: it's going to be a thrilling four days for anyone who loves video games.

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