Google+

E3 2011: Need for Speed: The Run hands-on preview

So that helicopter… Here’s where the added narrative starts to make sense. Framing itself as Hollywood car porn is by no means a simple coat of popcorn paint over just another NFS game. Instead it’s introducing several gameplay aspects of death-defying intensity that you haven’t even experienced, not even in the most combative car game. The copter swoops and shines a spotlight on the dark streets below. If you don’t swerve frantically to avoid the light, the bad guys above will have no problem filling your exotic ride with high caliber slugs.

And this is all going down while you’re participating in a race. That helicopter will take down bridges above you and even ignite civilian vehicles on the road in to bombastic explosions of obstructive fire. Luckily, the expected roster of licensed chariots is up to the challenge, handling deftly with slick NFS polish. Car phsyics will vary greatly, but the developers described the overall handling as somewhere in between the arcade thrills of Hot Pursuit and the sim-focused SHIFT.

The mob can take Jack down, but almost never completely out. Right at the beginning of the race, a mobster vehicle comes out of nowhere and T-bones Jack’s pristine Mustang Shelby Super Snake out of commission. And thus begins the controversial “on-foot” missions... Perhaps it was because I saw the exact same demo several times before I finally played it for myself, but I found the cineractive events… less than remarkable. Run, dodge, grab, punch – it was all pretty standard, but at least it was over quickly and got Jack back into a vehicle. (A stolen police cruiser, no less!)

I made it a point to fail the cineractives a number of times. I’m fine with brief aside as long as the crux of the racing isn’t impacted. Fortunately, they’re by-the-numbers moments, so I can happily confirm that if you somehow manage to botch these rock stupid onscreen prompts, you restart at the on foot portion without losing any of the progress previously earned behind the wheel.

Some prompts allow for a little more branching interactivity, such as when my car flipped upside down and screeched to a halt on the tracks of an incoming train. Using the analog stick and the X button in different combinations I eventually figured out that I can only extricate Jack by first unbuckling my seatbelt (Up + X) then kicking out the driver side window (Right + X). You could call it Heavy Rain esque, but IMO, it’s more like Dragon’s Lair without the pause of a chapter-skipping Laserdisc. Diagnosis: Meh…

Ultimately, I found the out-of-car portions underwhelming, but in their defense, they’re brief, simple and certainly serve a greater purpose towards maintaining a consistent, unpredictable intensity throughout a far more thrilling take on the NFS series. There’s so much gameplay potential within these action elements, it’d be a shame if the naysayers allowed those brief “Press A to Win” bridging sequences spoil one the franchise’s most uniquely fun departures in recent years. Dude, it’s a pulse-pounding race to win and STAY ALIVE: A Need for Speed mixed with a Need to Breathe!

Jun 17, 2011

Topics

E3

We Recommend By ZergNet

7 comments

  • HardlyBirdman - June 20, 2011 1:15 p.m.

    But is there Splitscreen multiplayer?
  • Apocalypse265 - June 18, 2011 5:40 a.m.

    I'm still getting this despite my hatred for quick time events (Fuck you for that, Sid Miers "Pirates"). This review has eased my concerns greatly as this seems like another fantastic game. Recaptcha: 10-11 suspect How friggin' perfect is that? Sounds like a police alert haha.
  • StuntzMcKenzy - June 18, 2011 1:25 a.m.

    Good to hear.
  • Hydrohs - June 18, 2011 12:42 a.m.

    The on foot sections had me worried a bit, but I'm glad they're quick, simple and such a small part of the game. Although I've really been looking for another Most Wanted-esque game. I love having an open world just to get into cop chases in. But I'm definitely keeping my eye on this.
  • Spybreak8 - June 18, 2011 12:03 a.m.

    That seems odd considering that the game's QTE is 10% of the game that they basically just focused on that bit. I'm a bit relieved after reading this, it initially didn't look good for the NFS series. I liked Underground (pretty much played em all) so this has my interest now.
  • evilgoat420 - June 17, 2011 11:59 p.m.

    When I first saw the on foot portion of this, I was completely turned off on the idea but after reading this preview, it seems like something I'd really enjoy and I will definitely keep an eye on it.
  • DaveGoose - June 17, 2011 11:33 p.m.

    FIRST

Showing 1-7 of 7 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.