Already looking to be a huge improvement over the first game, what we’ve seen of InFamous 2 was pretty brief, but also a lot of fun for the few minutes we had control of electrically charged hero Cole McGrath. While we’re still not sure how much we actually like Cole’s younger, punkier redesign, the action feels fast and explosive, the scenery can now be destroyed and hurling around Cole’s old electrical attacks is still enjoyable. The combat and platforming are also better, and the demo promises battles against towering mutant horrors, something we’re always down for. Finally, we’re excited to explore more of New Marais, the new sandbox city inspired by New Orleans, a tragically underused setting for videogames. So long as developer Sucker Punch can make the rest of the game as interesting as the demo was, we expect great things from this.
Disney Epic Mickey
If you’ve ever taken a course in animation, read a book on Disney’s history, or purchased a tin-boxed Treasure DVD set, bump this up to a 10 and buy Epic Mickey immediately. You’ll be blown away by the century-in-the-making meta-story encompassing some of the most important figures produced by American culture. More importantly, you can put Mickey’s various appearances in historical context – assuming black & white cartoons don’t phase you and no gag is too dated for you to get a laugh out of.
The rest of you may not be so forgiving, as the Wii’s capabilities (or lack thereof) throw a standard-def cream pie in the face of visuals that could’ve soared to breathtaking heights. No matter how inspired the story, how intuitive the puzzles, no matter how intricately the system of player choice unfolds (Mickey can be evil? Wha?…) you’ll be left craving a console and control scheme with more power.
Ship Simulator Extremes
We didn’t actually play this one. We didn’t even see it. But there’s only one audience for a hardcore sim that recreates the act of driving a tugboat (or other exciting nautical vessels like an oil tanker or Coast Guard cutter) in the deepest, most painstakingly excruciating detail. That audience is people who not only do not find this process to be boring as hell, but would be willing to pay for the privilege to spend their precious free time experiencing it. And though we’ll concede those people could conceivably exist, we know for a fact none of them review games for GamesRadar. In fact, we suspect they’d be afraid to even read it. In short: Why does this exist?