E3 2010: Our first look at Journey

Speaking of cloth, there are floating bits of the stuff scattered around the game world, which the hero can collect and use to overcome obstacles. Among other things, we saw these being used to make the hero fly, execute massive jumps and, at one point, form a giant ramp/staircase that enabled the hero to slide across giant gaps between high platforms.

Then there's the multiplayer aspect, which Chen was a little cagey about. At certain points, he said, your game world might overlap with that of another player. You won't be able to communicate directly with this other player, or see what their PSN ID is, but you can hang out and explore with them (if you like), or just keep wandering off on your own.

Chen likens the experience to meeting someone on a hike (and being unable to talk to them, obviously): you'll be wandering by yourself for a while, taking in the sights, and then all of a sudden you'll come across another traveler. You can travel with them and help each other along the way, but you don't have to. If you like traveling with one person a lot and want to do so more in the future, however, Chen said there'll be a system in place to enable you to find them again.

Also, while it's possible you'll meet more than one other traveler during your run through the game, you'll never meet more than one at a time, ostensibly to preserve some sense of partnership in the face of loneliness and desolation.

Finally, on the question of replayability, Chen said that the game is being designed to be like a good museum: if you've only been through it once, you probably haven't seen everything. Those who want to charge straight through to Journey's glowing peak are free to do so, but Chen said there'll be plenty of "attractions" on the side for those who want to take the time to explore them.

Regardless of how much stuff there is to do in the finished game, what we've seen so far is captivatingly pretty, and it'll be interesting to see how the final product turns out. ThatGameCompany has established itself as an art-house developer that makes beautiful and enormously enjoyable games - Flower being a prime example - so it's likely that, however small and powerless Journey makes players feel, the trip will still be a fun one.

Jun 21, 2010

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  • AA95mp - June 25, 2010 7:50 p.m.

    i have to get this when it comes out.
  • CH3BURASHKA - June 22, 2010 11:20 p.m.

    Explaining spirituality and a deeper understanding never works. I would much rather get absolutely no more news or previews until the game comes out.
  • Zanthis - June 22, 2010 4:19 p.m.

    Sigh, Flower was my favorite game of last year and one of my favorites of all time. This looks like it is going on the list. I cannot wait.
  • thor0997 - June 22, 2010 2 p.m.

    I cant wait to download this on Liv... WUT?... NOOOOOO!!!! Lucky bastards!
  • secretsearcher - June 22, 2010 11:49 a.m.

    This looks plenty interesting. I actually like the whole "you are insignificant" concept for a game. What consoles is this thing coming out on?
  • ranzatsu - June 22, 2010 11:28 a.m.

    They always say that games with really really simple graphics get the best praise. I guess it's true.
  • Joshin69 - June 22, 2010 9:38 a.m.

    Anouther game im gonna want. This is turniong into one expencive year for games
  • Evil_AppleJuice - June 22, 2010 7:29 a.m.

    The art style reminds me of Okami, and the gameplay like Ico. ReCAPTCHA: Pentagon sparta... sweet.
  • nikos_the_great - June 22, 2010 5:44 a.m.

    looks promising - might buy it if it gets positive reviews.
  • Tenfey - June 22, 2010 5:03 a.m.

    I am intrigued.
  • c1nd3rcell - June 22, 2010 4:20 a.m.

    Oh, the sheer beauty... Damn exclusives.
  • garnsr - June 22, 2010 3:30 a.m.

    I can't wait, Flow is cool, Flower is awesome, this looks totally great and different.
  • ThePrivateer - June 22, 2010 3:18 a.m.

    Is this only for PS3?
  • db1331 - June 22, 2010 2:15 a.m.

    "Just like Neil Armstrong, I went to space and now I'm back, and nobody gives a shit."
  • FALLINGINFIRE - June 22, 2010 1:19 a.m.

    @NightCrawler I got that same SotC ico feel. Looks pretty neet, gonna have to pick this up when it is out
  • NightCrawler_358 - June 22, 2010 1:14 a.m.

    This looks so cool!awesome style! It gives off the same atmosphere that the Ico games do, to me anyway.
  • ScruffMoney - June 22, 2010 1:02 a.m.

    This looks great, I love what they're doing with the online component.
  • Jordo141 - June 22, 2010 12:23 a.m.

    Is it me or does the style seem to be juxtaposed to the Path? Similar, but light palette instead of dark?
  • GamesRadarMikelReparaz - June 22, 2010 12:13 a.m.

    Yeah, that's actually how the game looks. It's kind of awesome to watch.
  • oufour - June 22, 2010 12:08 a.m.

    are those screenshots!? i thought they were concept art!