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E3 2010: LittleBigPlanet 2 makes sense to us now

More impressive were a couple of fan-created levels that completely broke from LBP’s traditional side-scrolling gameplay; one was a full-on RTS, in which a Sackboy-piloted bug-like tank spawned multiple smaller tanks, which could then be directed by a mouse cursor to attack enemies on an overhead board.

The mouse cursor and many of the level’s other effects were made of a new “holographic” substance, useful for creating things like HUDs and powerups, and – when the veil was pulled back on the level in Create mode – we saw what was actually going on. The overhead map was actually a huge vertical background wall, which the objects and enemies could stick to and move around. The cursor was attached to a circuit, which in turn was linked to the control seat, enabling players to move it around with the right stick.

Another impressive bit of trickery was a full-on 3D rail shooter, which featured a Sackboy riding a rocket through a neon starscape filled with holographic enemies. As it turned out, however, it was just a clever piece of 2D design; the “starscape” was a flat plane covered in angled rays that converged at a point in the center. A straight, horizontal line of light cascaded down these at regular intervals, giving the illusion of movement. The holographic enemies didn’t actually get nearer or farther – they just shrank. And while it might seem like seeing that might strip the level of its magic, it really just made the level-creation tools seem a lot more understandable – and a lot less overwhelming.

Those are some of the biggest changes LBP2 brings to the table, but they’re far from the only ones. The size cap on levels has been greatly increased, we’re told, and its “quota” system – which flagged a level as maxed out once it had hit a certain number of one kind of object – has been replaced with a system that simply lets you fill the available system memory with whatever you want. It’s also possible to do more within those limits, like creating animated backgrounds.

The system for browsing user-created levels is also being improved; it’ll be possible to view them as a list, for example, and the developer is launching a social-networking website – LBP.me – that can be used to quickly browse and share user-created content, from levels to circuits. Also, each level will generate a unique QR code – those weird, square barcodes that we’re seeing more and more frequently these days – which can then be printed out. Hold that up to a PlayStation Eye, and the game will immediately retrieve and load that level.

LittleBigPlanet 2 is a whole lot of cool ideas wrapped into one game, and judging by what we’ve played so far, it’s coming together extremely well. The game’s scheduled to arrive in November, and we’re eager to see what other kinds of things we can create when that happens.

Jun 17, 2010

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16 comments

  • SaCKBoii - July 31, 2010 7:47 p.m.

    i want this so much i got the platinum for the original LBP it was sucha beast game i just couldnt make that good levels :( but this looks easy to make levels on :D
  • Snowyjoe - June 20, 2010 6:11 a.m.

    I just hope the community doesn't destroy it again with pointless H4H levels and bomb survival thingies. Play my Space Invaders #456 H4H!
  • ryno - June 18, 2010 11 p.m.

    this game is on my list
  • EnragedTortoise1 - June 18, 2010 4:01 p.m.

    I want this NOW.
  • FunkSoulBrother - June 18, 2010 10:14 a.m.

    Intimidating in deed but I never reallly got around to making levels in LBP I just play others'.
  • Limbo - June 18, 2010 7:31 a.m.

    It's these kind of games that make me want a PS3. If I had the money, I would buy a PS3 just for this game and ModNation Racers.
  • sleepy92ismypsn - June 18, 2010 5:06 a.m.

    i hope there will be a bigger maximum storage capacity for lbp2 levels. i mean i wanna see huge levels that may take an hour to playthrough. i also would like to have the ability to make open-world games and maybe even make our own cutscenes...only sackboys/girls don't talk. then i would definitely have to get this game.
  • CrazyPhish - June 18, 2010 3:59 a.m.

    This is so cool, it's great that you can use the old stuff from the first game in this one too.
  • Gameguy94 - June 18, 2010 3:45 a.m.

    @ shyfonzie Yeah I never play LBP that much either Kinda' makes me sad I really need to get in to more this summer.
  • sleepy92ismypsn - June 18, 2010 2:29 a.m.

    i'm still not sure if i'll will get this gamew. i got the first one and that was too overwhelming for me to handle. and plus there's already too many great looking games that i want more.
  • shyfonzie - June 18, 2010 2:06 a.m.

    I loves the first, but never managed to play it as much as I wanted to. Maybe LBP2 will be different?
  • CandiedJester - June 18, 2010 1:12 a.m.

    I want iiit. Too bad I sold my PS3. ]:
  • Pry0citer - June 18, 2010 12:40 a.m.

    This game looks epic. Too bad I'll have to give up hundreds of hours of my life trying to make my own Game.
  • DustyRooster - June 18, 2010 12:33 a.m.

    This game looks like it could take over my life. I love level editors!!!!! I lost days on just the level editors in the Far Cry games. I wish more games would follow this example of allowing users to create their own content.
  • CurryIsGood - June 18, 2010 12:30 a.m.

    man i could invest like 150+ hours in this
  • Metroidhunter32 - June 18, 2010 12:28 a.m.

    This could render the origninal obsolete.

Showing 1-16 of 16 comments

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