Dungeon Siege: Throne of Agony review

  • Intuitive and addictive
  • Strong character development
  • Tons of weapons, armor, etc.
  • Repetitive button mashing
  • Loooonnggg load times
  • Occasional lack of objectives

You start by choosing from one of three characters: Mogrim, the requisite massive bruiser who gets through the game on brute strength alone; Allister, a battlemage, who employs physical and mystical attacks and defenses with equal skill; and Serin, the most interesting of the three, who is a blind assassin with incredible speed and the ability to wield dual weapons.

You're not alone in your quest. Each character comes with a choice of two, autonomous NPC companions, and you'll meet other friendlies during the adventure; some are battling bruisers, some are mages, some are healers, and one is a hawk. While you can only have one helper at your side at a time, you can dynamically summon any of them at any time, which adds a strategic twist to the action.

As the game progresses, you'll eventually mold a unique champion based on your habits and choices, and which attributes and abilities you power-up. Eventually Legendary classes become available, based upon your play style and character. For instance, Serin can advance to become a Ranger or a Blademaster, and then move on to be a Sniper, a Ninja, or another lofty class.

More Info

Release date: Oct 31 2006 - PSP (US)
Feb 02 2007 - PSP (UK)
Available Platforms: PSP
Genre: Role Playing
Published by: 2K Games
Developed by: SuperVillain Studios
Franchise: Dungeon Siege
ESRB Rating:
Teen: Animated Blood, Blood and Gore
PEGI Rating:


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