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The actual method of leveling up has also been simplified. In the PC version, you'd have to use certain weapons over and over to boost different attributes (keep swinging a heavy sword and you'll get stronger, etc). Now, there are X-Men Legends-style points to shower across your various stats - much easier and most likely more fun than being forced to wield the same items over and over to get their stat-boosts.
Item management in Siege is easy thanks to a series of windows that immediately show how this new thing you just picked up compares to what you already have. It's not a new idea at all, but so few item-heavy games like this make it easy to sift through your bottomless item bags... well, the PSP Siege only lets you hold 32 items, but even items lying on the ground have a popup window advertising their worth to you. Basically, you don't even have to mess with picking them up if you're not sold on their attributes.
Dungeon Siege looks sharp even at this stage, with a camera that's zoomed in to show off the nooks and crannies of the desolate, broken world. The feature-shaving may turn off hardcore PC fans, but for a handheld dungeon crawler/magical beat 'em up, there's a lot to take in - especially if you're scouring the two-player co-op mode - when the game ships later this year.
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