Squad Command doesn't break any new ground for turn-based tactical play mechanics, but it does cover the basics, and commanding your units with the stylus and touch screen is about as close as you'll get in a videogame to the tactile sense of playing an actual table top game. Additionally, utilizing the map-displaying top screen will make you feel like a general plotting his warpath.

You'll start each mission selecting your unit and weapon types - the variety of choices expands nicely as you progress through the game's 15 missions - and with each turn you'll allocate a set amount of points to move your squad's position and initiate attacks. The aforementioned destructible environs also add an additional layer to the strategizing, as you can't always count on a cover-bearing structure to still be standing after absorbing several blasts from a plasma beam.